Koel is a company that is most known for their Romance of the Three Kingdoms
series. A pure strategy game that is base on Chinese history. After all this time,
Koel has finally release an rpg of their own. Not surprisingly it's an rpg base
on strategy and continuing the true traditional Koel spirits, base on Chinese
history or should I say Chinese Gods Mythology. Let's see how this game stack
up.
STORY
The long journey
to India.
May Buddha guide
you...
The power of the
Were.
I have to say that I was hoping and expecting a
very good story in this game. What I actually got was more of a disappointment.
The story not bad but it's not actually that great.
Basically the story starts off with you, the main character, getting a message
from Lady Kannon to deliver a staff to Thunder Temple in India and free the guardians
of Earth along the way. Who Lady Kannon is?? You don't really know. The game never
really define her role or presence in the Saiyuki world. We know that she's from
heaven and serve Buddha. With the mission or quest set about you, you then head
off on a journey west to India. Along the way, you will meet up with strange and
usual friends that will become your party members as well as enemy bandits. Even
some mysterious foes that will try and steal your staff. These mysterious foes
are later revealed as devils that oppose Buddha in heaven. Why do the devils what
to steal your staff?? You don't really know, not until later on in the very last
chapter of the game. That pretty much summed up the story. Just deliver the staff
and find out the rest once to you get there. That's the problem with this story.
The story itself doesn't give the gamers any clue as to what the story is about.
You know what the quest is about but not the story. For the first, second, and
third chapters, you are attacked by bandits and devils with absolutely no idea
why. You'll be scratching your head along with all your characters trying to figure
out what's going on. There's nothing wrong with a little suspense and mystery
but a good story is one where the storyteller gives you some interesting hints
to keep you glued to the story before the big revelation. Here the game doesn't
even provide that. It's basically we'll tell you everything once you get there.
Problem with that is unless the gameplay is totally awesome, you're going to lose
interest in the story by the time you finally make it all the way to the end.
That's what happened with me. The story was so boring throughout Chapter 1 to
Chapter 3 that I basically lost interest in the story by the time Chapter 4, the
last chapter, came around. Another problem with the story is that it really didn't
provide much information about Buddha, Weres, and Devils or anything in regards
to Chinese Mythology. Later on in chaper 4, you'll learn alot more about the Devils
and why they oppose Buddha and the fight between heaven and hell but the game
doesn't even tell us about Buddha himself/herself. Buddha is an unkown faceless
entity that doesn't even make an appearance in this game. The only thing we know
about Buddha is that Lady Kannon serve him/her. We don't even know much about
Lady Kannon herself. That brings up to my point. The fact that the game didn't
provide enough information to the gamers on what they need to know inorder to
understand it better is what makes it a hit and miss story. It could've been good
but ended up more as a better than average story. Too bad too.
Score: 6/10
CHARACTERS
Mother Earth graces
upon you.
There's a total of 12 characters you can get in this
game. 6 main characters that the story focuses on with 2 characters that will
join you and 4 extra characters that will or will not join you. Lets start with
the 6 non main characters. These are called supporting characters I guess. Most
if not all of these non main characters were your enemy when you first meet them
but after meeting them, they became a part of your group. Once they became your
member, they seem to just disappear from the story altogether. It's like they're
not even part of the story anymore. This is really disappointing as this is a
signal that these characters are unimportant in the game and you don't need to
use these characters at all as they have no effect on the story. The game from
the beginning to the ending spend most of their time focusing on the 6 main characters.
This isn't too bad off as I've seen game that spend less time with supporting
cast outside of the main character. The only thing is that the game doesn't give
you the kind of info that you would want. See this whole game is base on Chinese
Mythical Characters. Unless you're an expert on Chinese Mythical Characters, you're
going to be pretty clueless on these characters. While the game gives us insight
on what these characters personalities are they don't showcase their role in the
Legends of Chinese Mythology. There's a whole lot of mentioning of Guardians,
Devils, Weres, and Buddha but they don't really tell us anything. The entire cast
with the exception of the main character are base on animals representation. Dragon,
Monkey, Pig, ect. You know the stuff that chinese new year is name after. For
example, one of the key character is Goku, a monkey that uses a cloud to travel
around. Now Goku is a key character in chinese mythology but most of today's gamers
would probably think DragonballZ when they hear the name Goku. The game could've
introduce gamers to the world of chinese mythology but it fails to do that. I
guess the gamemakers felt that's a subject too deep to be put into a game. That's
the only real disappointment in the whole character aspect. Other than that, it's
a pretty good class of characters.
Score: 8/10
GRAPHICS
This is it. Final
Boss!
Graphics in this game is quite good. Let's start
with the anime. At the start of the game or should I say right before the start
of the game, there's a 1 and a half minute anime introduction to Saiyuki. This
is a very good piece of anime film. A little too short but good. At the start
of each chapters you have anime stillshots instead of a small film sequence. This
is a disappointment as gamers would rather see full anime sequence instead of
screenshots or stillshots of anime. But the stillshots are nicely drawn though
as you can see from this review. Now the gameplay and story graphics are pretty
much the same way as FF Tactics and Vandal Hearts. Basically you have a 3-D battlefield/story
environment with small hand drawn sprites. The sprites are drawn excellently.
The characters picture icons are drawn beautifully are well. The colors in this
game are great too. The only disappointment is that some of the spell could be
more better looking but for the most part the spells are nicely done.
Score: 8/10
MUSIC
Are you my parents??
Like with most strategy rpg, Saiyuki doesn't possess
an abundance of tunes. There's like a total for 30 tunes overrall. Okay maybe
30 tunes is alot so I'll take what I just said back but what I will say is that
when playing the game, you feel like there's only 3 tunes involve. In fact there's
probably only 3 or 2 memorable tunes out of the whole game. You don't even notice
the other 27 tunes at all. But then again, music was never been a strong part
of a strategy rpg game. I say a 6 out of 10 would be okay. Good tunes but nothing
that will give you a lasting impression. I do like the asian influence on the
tunes though. I would like to make a note that there's a small bit of voice acting
in this game. At the beginning of each chapter, there's a small english summary
narration of what happened in the chapter. The narration is very good.
Score: 7/10
GAMEPLAY
Your reign of terror
is over..
The evil that is
Asura!
The gameplay is pretty much like any other strategy
rpg game. The basic combat stuff with some added unique features in it, straightforward
progress, and battlemap to battlemap combat. What the game gives you is short
story cut sequence followed by a battlefield map. Once you complete a battlefield
map, you just follow the dotted line to the next story cut sequence and battlefield
map. Once you reach a city/town you have the following option: shop, smith, chemist,
post, and dojo. Shop is where you buy accessories. Smith is where you upgrade
weapons. Chemist is where you buy items. Post is where you can play cards or take
assignment to deliver items to other towns for a sum of money. Dojo is where you
train your party up if their level is too low. Since the game doesn't have any
random battles you may need to visit the Post or Dojo to level your character
up. The Card game in the Post is nothing more than entertainment value for you
to win items. The card game is fairly easy too. Now for the battle system.
For the most part, all the fights are fairly easy with the exception of the last
boss fight. Most of the objectives are to defeat the bosses. Like with any strategy
rpg game, the fights are turn base in a checkerboard style battlefield. You have
the option of attack, magic, potion and Were. I don't think I have to explain
what attack and potion(use items) are. Each character comes with their own elemental
magic attack. Basically all of your characters have the Were option with the exception
of the main character who has the summon option instead. Basically the main character
can summon Elemental Guardians to help the party out. Now for the Were option.
If a character chooses Were then that character can change into a powerful beast
with high hp/mp and Were Powerful attack. Now this makes the game very easy if
all your characters can change into Were. So the gamemakers did a handicap and
made it so only one of your characters can be in Were form at a time. This isn't
too bad as one character in Were form can be a big help. All you have to do is
have the Were character attack the boss and the battle is easily won. The gameplay
after that is pretty much like any other strategy rpg game. If you're a big strategy
rpg fan then you would definitely enjoy this gameplay. I do wish however that
the game could've been more challenging.
Score: 8/10
EXTRAS/REPLAY
Goku, transformed.
Dragonball Z??
Okay, the game gives you an option of playing as
a male character or female character in the beginning. I guess this helps on the
replay as you can then play as the character that you didn't choose on your second
game. Although the story and everything is pretty much the same with the exception
of the main character. Extras is really a disappointment. There's like only one
optional character that you can get in this game while all the other characters
can be had if you go to all the routes. Off course you can miss out on some of
the extra characters if you do decide to miss out on some routes. There's also
no bonus dungeon or sidequest that you can do. None that I can find anyway. You
can get some extra secret spells or items but that's about it. Nothing to get
excited about though. Kinda disappointing really.
Score: 5/10
This is a fairly decent strategy rpg game. Better than say Vanguard Bandits
but not as good as the classic FF Tactics or Vandal Hearts series. I would recommend
this game if you are a strategy rpg lover despite the fact that it can be too
easy and too short. Hell, with so few strategy rpgs as it is, having a game like
Saiyuki isn't all that bad. This game could've been a 7 or 8 but I'm going to
give it a 8. More like 7 and a half but I don't give half so 8 should be good
enough.
Final Score: 8/10
Time to complete: about 20 hours or less.
Difficulty: Easy to Medium.
Favorite character: Son Goku
Least favorite character: None
Most useful summon: Mother
Best Were form: Goku
Best spell: Chef's Paradise
Also try: Vandal Hearts 2 or FF Tactics
Up next: Tales of Destiny 2
STORY
A slow pace story with somewhat confusing plotlines. Need to explain better the
world of Saiyuki from Heaven to Hell.
6
CHARACTERS
A good selection of characters but lack any real character depth to each character.
The game should try and showcase more of the non 6 main characters though.
8
GRAPHICS
A very good looking strategy rpg game from Koel. Good colors with excellently
drawn characters and world maps.
8
MUSIC
Decent selection of musical tunes but nothing that makes you want to listen to
the tunes over and over again.
7
GAMEPLAY
A simple basic strategy rpg gameplay with a unique feature in the Were option.
Could be too easy for the hard core strategy rpgers out there.
8
EXTRAS/REPLAY
The only value here is the replay value as there's virtually nothing on the extra
front.