Saga Frontier 2:
The Generation Gap
Review by Chi Phan
When I first heard that Saga Frontier was going to have a sequel,
I had mixed reaction. I enjoyed the first one for what it was, a new and different
approach to rpgs instead of the usual kind. But overrall I wouldn't want to see
more rpgs to be made like it. So hearing that Saga Frontier 2 was coming didn't
make me jump with joy. Not until I saw the screenshots and the outline of the
story. Saga Frontier 2 shows you that first impressions don't always give you
the lasting impression that you want. Let's break it down.
Story/Quest
Saga Frontier 2 approach to the story is very unique. Instead
of one whole story, it feature tales of two different hero stories in separate
scenarios. Of course this isn't new at all, if you played Kartia and Star Ocean
before. But what is new is the fact that these stories don't center around one
hero but generation of heroes. In other words you may start off with the first
hero but by the time you are at the end of the game, you'll be playing the hero's
grandchild. A very unique approach, and one I really like. Unfortunately Saga
Frontier 2 didn't pull it off right. Tried to do too much by giving us two separate
stories instead of one and generation of stories to boot. If they had kept it
to one hero and his generation then it might have worked. Trying to jam everything
in one rpg and in one disk will only lead to confusion. Let's break down the separate
story even more without any spoilers.
Gustav Scenario: Gustav story isn't so much about generation
of his family since he doesn't have any kids. No, Gustav story is more of a history
lesson in all the historic events that takes place in the world of Saga Frontier
than anything else. In a strange way the game does pull this off pretty well.
You do get a sense that you're watching the History Channel when playing Gustav
story. Unfortunately there's a real lack of in-depth story developement that leaves
you with more question than answers by the end of the game. It's more or less,
short notes breakdown of all the important historic events in Saga Frontier 2.
Gustav, himself is only a quarter part of the story in this scenario. This is
a major let down considering that he's probably the best and most favorite character
in the game.
Will Scenario: Will storyline is much more inline with
the Saga Frontier 2 plotline or gameplay. You start off with Will and his quest
to stop an evil force named as The Egg. You do the usual stuff in rpgs. Explore
dungeons and fight bosses. By mid way into the quest you will be playing Will's
son, Rich, and the main hero. And by the end of the game, the main hero is Ginny,
Rich's daughter. Hence the generation gap is complete. I really like this innovative
idea. Too bad that in the end it's still small short stories of different members
of Will's family. And when you have short stories, you have the lack of character
developement.
Overrall a good idea but one that should have been made simplier.
Score: 7/10
Characters
There are alot of characters/fighters that appear in this game.
One of the best selection around. But due to the lack of length in each generation
of stories, character developement is very weak. Characters come and go without
much effort. Sometimes a character is added to the game simply to have him/her
as a party member and nothing more. Just when you start to like a character or
develope a really good fighter, you lose him right away. In other words you can't
really get yourself attach to a favorite character or fighter. Too bad too. Gustav
and others could really be good Squaresoft character like Squall or Cloud.
Score: 5/10
Graphics
Unlike most Squaresoft games, Saga Frontier 2 uses beautiful
handdrawn artwork of sprites and background. It really makes this game look special
and all important. But it also shows that what's on the outside isn't always good
inside.
Score: 10/10
Music
Like with other Square games, Saga Frontier 2 does feature some
really good midis or musical scores. There aren't any real strong memorable ones
that stick out like say Aeris midi theme but they are pretty good.
Score: 7/10
Gameplay
Now comes the all important gameplay section. What can I say??
Hmm. How about this game is so freaking hard that even a die hard rpger like myself
who has no problem beating all the other rpgs out there can't even finish this
game due to the major difficulty of the last boss. Give me Omega, Ultima, Ruby,
and Emerald Weapons anyday. I rather face all the Weapons than fight the Last
Megalith. The gameplay is unbelievably inconsistant.
Gustav Scenario takes a strategy rpg approach. Story, story, battlefield fight,
story, story, and battlefield fight. You can finish Gustav Scenario very quickly
with this approach. You don't even get a chance of much gameplay out of it too.
Will Scenario takes a more traditional rpg approach. Explore dungeons and have
a boss fights.
Still in the end the gameplay rage from hard to extremely hard. The problem is
that you don't really get a good chance to level any of your characters up or
get a good feel for any of your fighters cause they come and go just like that.
By the time you have to face the end game boss. You have a whole bunch of new
fighters to get used to again and to develope again. A pain in the ass.
Battle System: The battle system is like the first Saga
Frontier. You have 4 members in each party and each member can learn a special
attack on the weapon that they are using. You also have combo attacks as well.
Up to 4 combos with all 4 members going at it called an All Out Combo Attack.
The battle system also give you a choice of duel fight or party fight. Duel fight
is a one on one fight and of course we all know what a party fight is. I like
this idea. Now the problem with the battle system is that you have to learn how
to do special moves called Arts inorder to really progress in the game. You especially
need to know special Arts moves and combos moves inorder to beat any bosses. But
the frustrating thing is that learning Arts are random. In a party fight, a fighter
learn it randomly. In duel fight, the player has to press the right sequence of
action to learn an Art move. But it's still random at best. In the end if you
don't learn enough Arts and Combos, you're toast against the last end game boss.
Actually even if you learn all the good Arts you're still toast against the end
game boss like me. Very hard game. Recommendation is that this game should only
be played by die hard rpgs fans and not ones who only play the FF series.
Score: 4/10
Replay/Extra
There are only a couple of side events that you can get in this
game. One is to fight a boss. You don't really get anything from beating that
boss other than the satisfaction of beating it and the other is a tower. The tower
is simply to get a couple of good weapons and fight a few sub bosses. Nothing
too important. You can do all this in your first game. There's not really much
of a replay value unless you really like this game and want to go through the
pain in the ass, getting all the Arts and Combos and to fight the Last Megalith.
Score: 3/10
Final thoughts. Overrall Saga Frontier 2 is a little above average
rpg that should only played by the best rpgers out there. Even the best ones like
myself will have a difficult time with it. Better than the first one but still
needs some improvement to make this a lasting series like the FF series.
Final Score: 7/10
Favorite character: Gustav
Best fighter: Gustav
Best move: Multi way hit
Worst main hero and fighter: Ginny Knights
Best advice: Play Gustav Scenario first
Second best advice: Keep all weapons that have null attach
Would you play this game again: Nope. Too hard