I have to say that after finishing this game, all I can think of was thank
heaven it's over. This has to be one of the most annoying and unsatisfying rpg
game I have ever played. I couldn't tell what annoyed me the most, the constant
random battles or the fact that I had to spend some useless hours just to level
up to fight the final boss. The fact that the story wasn't very satisfying didn't
help too. On the good side, at least it's better than FF5. LOL. On with the review.
STORY
Wow, look at all
the chocobos!
The Giant of Bab-il
must be stopped!
Final Fantasy IV story starts off quite quickly.
The story starts off with Cecil, leader of the Red Wings (Baron Airfleet), coming
back from the kingdom of Mysidia where he and his men butchered and killed the
people there to obtain the Mysidia kingdom's crystal upon the orders of the King
of Baron. Cecil being a good guy started to question this action once he returned
to Baron Castle. The Baron King quickly dismissed such question and sent Cecil
and his friend Kain on another errand. This time to deliver a package to the village
of Mist. Once arriving on the village of Mist, Cecil and Kain opened the package
to discover that it contain a Bomb spell that sent the village of Mist on fire
and destroying the village. To the horror of this action, Cecil and Kain rebelled
against the King. They then decided to head back to Baron Castle to stop the King
and find out what has happened to the King to cause him to order such evil deeds.
To the horror of Cecil, he soon quickly learn that the King that he knew was dead
and this king is indeed an imposter named Golbez. After learning Golbez is trying
to steal the crystals from each of the kingdoms in the world of Final Fantasy
IV, Cecil and his friends vowed to prevent this from happening. Thus, the plot
of the game and the quest of the game.
Now in terms of storyline and plot, Final Fantasy IV story has a lot of potential
to be a good one but one that fell short. You could say they dropped the ball
here. The problem with the story is that the game doesn't give us a clear indication
as to why the crystals are important to each country. Oh they eventually tell
us about why the crystals are needed by Golbez and how the crytal came to be but
not the heritage of the crystal for each country. Another problem with the story
is that it tends to move too fast without any details of each kingdom or the history
of the kingdom. For example, you know about Cecil but you really don't know anything
about him in terms of his job or the king that he serve. Or even the kingdom that
he came from. There's just no details here. Another problem is that the game lack
an emotional value to it. Throughout the game, characters will die off. This I
suppose would be the emotional value but in fact since there's so little character
developement going on, there's no emotional value to their death. Another point
is that the story tend to get cheesy in the end whereas it could've stayed real.
All those deaths that I mention just before, it turns out those so call people
that died didn't die at all. How can someone not die after getting blown to bits
is beyond me? The story could've been more real and had an emotional impact in
the end of a long quest if they kept those people dead but instead the story took
an easy way out saying, "oh those people didn't die at all." There also is a very
weak swerve in the end regarding Golbez which pretty much killed any potential
for a evil character to the whole storyline. Alot of hits and misses in this one
that could've been a good story.
Score: 6/10
CHARACTERS
A taste of Megaflare!!!
In regards to the characters of Final Fantasy IV,
this is probably the best thing I like about this game. But just like with the
story, Final Fantasy IV dropped the ball on it. The characters could've been great
and not just good. Final Fantasy IV uses a large variety of different characers.
Each character is unique in his/her own way. I like how the characters were introduced
to us throughout the game and I also like how the characters left the game. I
have to say that Final Fantasy IV set a record on the most number of party members
dying. You literally don't know who's going to stay within your party and who's
going to be killed off. With the exception of Cecil since he's the main character.
The bad side to this is that there's really no character background developement
at all. Each character is very weak in his/her background, including Cecil. You
would get more insight to these characters by reading their profile in the instruction
book then playing the game. This is were Final Fantasy IV dropped the ball. When
party members die off, you should care for them, but the fact that you never really
got to know them, their deaths are meaningless and without emotions. Even the
characters within the game treats their teammates death as meaningless and without
emotions. They spend like 30 seconds being sad then they move on their quest without
much thought. A good death is the death of Aeris in FF7. We got to know her so
we cared about her. I guess with so many party members dying off or seemingly
dying off, the game just treats it as a regular thing. Another part where they
dropped the ball is with it's villian, Golbez. Golbez could've been a good villian
but they totally dropped the ball on him near the end of the game. I won't go
into detail on how since it would be a spoiler. All in all, Final Fantasy IV has
a good cast of characters that got a great potential to be one of the best FF
cast of characters but one that never really got fullfilled in that role.
Score: 8/10
GRAPHICS
Freaking hard final
boss fight.
I actually had to do a double look to make sure this
was 16 bit graphics here. It's hard to believe that this game and FF6 are both
made with 16 bit graphics. Another comparison is with Chrono Trigger. There's
a huge gap between the 16 bit graphics of Chrono Trigger and that of Final Fantasy
IV. Final Fantasy IV graphics is more of less a blend of 8 bit graphics and very
early 16 bit graphics. You can cleary see that the gamemakers have not yet been
able to fully utilize the full power of the SNES system yet since it's still fairly
new at the time that Final Fantasy IV came out. Another disappointment is the
added FMV introduction sequence to the game. This is some lazy ass slop work here.
While Chrono Trigger re-make for the Playstation got a first class attention,
Square totally ignore Final Fantasy IV re-make for the Playstation. All Square
did was added 1 or 2 minute of a new FMV introduction sequence that gamers can
see once they finish the game. That's it. Not only that but the FMV introduction
sequence wasn't even that good. Very disappointing. I find it very misleading
when you read on the back of the CD case that Final Fantasy IV has been re-release
with added CG cinemas. What a let down. I was really hoping for some cool new
FMV sequences added to the game but all I got was a 2 minute FMV introduction
sequence.
Score: 5/10
MUSIC
A new beginning
with a better future.
On the musical score front, Final Fantasy IV is
kind of weak compare to the other Final Fantasy games out there. Granted that
FF4 is an early FF game so FF musical score weren't as popular and important in
the minds of FF fans and probably the game makers back then when compare to today's
FF fans and FF gamemakers. Today it's a tradition that all FF games must have
good music. Still, Final Fantasy IV music is above average and can still beat
out some of today's rpgs. It's just not as good compare to the FF standard of
today.
Score: 7/10
GAMEPLAY
A Dark Knight ready
for action.
Launching the Red
Wings for action.
This is the part where I hated the game. The part
that annoyed and irritated the hell out of me. Where to begin?? Hell let's go
with the battle system first. Final Fantasy IV uses a turn base battle system
in a random battle environment. Like with any turn base battle system, each party
member take their turn attacking the monsters with regular attack or magic or
just plain using an item. Now at the beginning of the game, you can choose between
a battle system that uses the WAIT (monster won't attack you while you decide
on what to do) option or the ACTIVE (monster will attack you while you decide
on what to do) option. Each party members comes with their own fighting class.
With this in mind, each party members has his/her own unique abilities which ranges
from magic to special skills. Unlike today's Final Fantasy games, Final Fantasy
IV uses a 5 party members system. This is one of the things I like to see more
often in today's rpg games. This pretty much summed up the battle system.
Now for the other stuff. I'll try not to go into a rant here. First off, as I
mention, the game uses a random battle system. God, do they like to use a random
battle. The random battle occur so often that it annoys the hell out of you within
5 minute into the game. How random is the random battle, about say every 3 steps
or even 1 step. Sometimes as soon as you finish fighting a battle and you take
1 step forward, BAM, you get into another battle. You be really lucky if you can
get far without getting into a random battle. How about running away from battles?
Well, if you do that then you lose Gil (money). So if you lose money you won't
be able to buy new weapons and items. Trust me when I say you will get very annoyed
with the random battle very quickly. It's so annoying that it will literally effect
the enjoyment of the game. The gameplay or quest itself isn't very straightforward.
There are many times where the game would just leave gamers dangling as to where
to go next and what to do next. You'd be quickly asking yourself where's a walkthrough
for this game. Overrall this game is borderline between hard to medium. It's been
awhile since I had some difficulty on this game. This is your basic old school
gameplay where you literally have to spend time leveling up if you're having a
hard time and most likely you will. It's been awhile since I last played an rpg
game where I had to spend some useless time leveling up. I also have to say that
the final end boss is quite very hard to beat. I mean that literally. It took
me awhile to finally figure out on how to beat it. If you need help then just
give me a call, just don't waste stupid time trying to steal that damn dark matter.
Anyways, as I stated the constant random battles just kill any enjoyment for me
on this game. I would say this game is almost as hard as FFV too but not as boring
though.
Score: 5/10
EXTRAS/REPLAY
Hey look, it's Cid!!
Well, there's really nothing much to say on the
extras and replay value to this game. On the extra front, there's a few bosses
(mostly summon bosses) that you have to fight inorder to gain them as summon spells.
Some of these bosses are quite hard to defeat. You can also gain some special
swords and armours item from the game. But that's generally it. These are the
kind of extras you can do on your first time around and nothing to get excited
about. Replay value comes solely on the fact whether you enjoy this game or not.
Personnally I won't be playing this game in a long time. This is just a one shot
game for me. There are much better rpg games out there to be replaying than this
one. A five for the extras and a no score for the replay value.
Score: 5/10
If you look at the big picture, you would instantly notice that the whole
Final Fantasy Chronicles package is really all about Chrono Trigger. Final Fantasy
IV was nothing more than an afterthought that Square decided to throw in at the
last minute. Where does that leave Final Fantasy IV, not much. If you're going
to buy Final Fantasy Chronicles then you're going to buy it for Chrono Trigger
cause quite frankly Final Fantasy IV was a disappointment from a game perspective.
Why Chrono Trigger was an enjoyment to play, I found more annoyed with Final Fantasy
IV than anything else. Final Fantasy IV is a good example of how far rpgs have
come since then and how far rpgs have improved. Final Fantasy IV is the kind of
game that would only appeal to old school rpgers who enjoy the constant random
battles at each step and spending hours after hours of leveling up. Unfortunately
I have much better things to do then waste hours after hours of leveling up just
to finish the game. I do like the fact that this rpg game was quite a challenge
for me to finish. Although there were time that I wondered if whether or not I
want to finish it up. Now that I have, I'm putting it back in the case where it
belongs and let the dust start to gather on it. I won't be playing that game again
in a very long time.
Final Score: 7/10
Time to complete: about over 23 hours
Difficulty: Medium to Hard.
Favorite character: Kain
Least favorite character: Cecil
Character that need more spotlight: Kain
Most useful skill: Throw
Best trick: weapon duplication. Learn it baby!
Hard Last boss fight: Hell yeah! Nearly gave up on it.
Also try: Final Fantasy V
Up next: Saiyuki: The Journey West. I love those strategy rpgs.
STORY
A better story than say FF5 but that's about it. The story lack a strong villian
and didn't explain the history of the crystals or the characters involved enough.
6
CHARACTERS
A nice selection of characters introduced to the games. Too bad they're not developed
as good as can be. Probably the best part of this game.
8
GRAPHICS
Huh?? Is this even consider 16 bit graphics?? Very weak FMV added to the introduction.
5
MUSIC
Nice tunes but lack the solid punch that today's FF games have. Probably the weakest
of the FF games in term of music.
7
GAMEPLAY
The old fashion gameplay. Lots of hours leveling up and too many random battles.
Game is also consider a little too hard. Especially near the end.
5
EXTRAS/REPLAY
Not much here. There are a few extra bosses to be had and a couple of things to
get but nothing too major. Replay?? No, thanks.