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Final Fantasy IX
When Worlds Collide
Review by Chi Phan
One step forward and two steps back or in this case, four steps
back. While FF7 and FF8 takes a move forward in terms of storyline and gameplay,
FF9 takes us back to the days of FF5. Is this a good thing?? It depends on your
taste. Personnally I like to move forward and not look back so I have mix feelings
on this game. One minute I like this game alot and the next minute I like to scream
at the tv screen the way I used to when playing FF5. There's no doubt about it,
this is definetly a pumped up improved version of FF5 playstation style that will
appeal to many FF gamers that regard FF5 as the worst FF game of the bunch. Let's
get a closer look shall we.
STORY
Now the story of FF9 is very different to those of regular rpg game. Instead
of the usual let's save the world theme, the story itself is more of a group of
adventurers on an adventure in discovery of themselves and the world that they
live in. The story starts of with a group of mercenaries disguised as actors on
a theater ship heading to the city of Alexandria to perform a play. Their real
objective is to kidnap Garnet, the princess of Alexandria. For what purpose is
anyone's guess. In the meantime during the play, the Princess decides to runaway
from home for reasons of her own on board the Theater ship. The same ship that
was going to kidnap her. It turns out that later on, the princess is looking to
go to Lindblum to find her Uncle there. The irony in all of this is that the kidnappers
were planning to kidnap her to bring her to Lindblum anyways. With the two sides
both having the same objective, they set off on a journey to Lindblum with the
Princess's mother army in hot pursuit. During the kidnapping and on the journey
to Lindblum, Garnet befriends one of the kidnapper named Zidane. Here is where
the adventure begins in FF9. On the journey to Lindblum, the two meets up with
different people that will join them on their journey. Here they learn about one
another and about the past, present, and future of the world of Gaia. The story
itself is a very well develope story in terms of presenting and giving us insights
of each unique characters. One by one, you get to learn who these characters are
and what makes them tick. During the back drop in all of this is the fact that
the Queen of Alexandria is planning on invading the surrounding countries. For
two thirds of the game, the story is pretty much base on finding out who these
three central characters are in FF9. Zidane, Garnet, and Vivi. With the rest of
the supporting cast added in too. The rest of the game is base on the save the
world theme from a madman. This is probably the weak part of the game. There's
really no sense of urgency that the world is in really danger here. In fact you
don't even really know why the world is in danger until the last quarter of the
game. This kinda hurt the story overrall. A good story is one that gives the game
a plotline right away. Gamers playing this game probably still won't know what
the main plotline is until very late in the game. The ending of this game was
quite predicatable and kinda boring to tell you the truth. Let me rephrase that.
I found the ending to be ordinary not boring. Not the same kind of ending as compare
to FF7 or FF8. It doesn't grab you as the way FF8 and FF7 ended. There were some
loose story plot line that the story failed to address. Why did the Queen become
bad?? How did Sir Flatley lose his memory?? These are the two that comes to mind.
Very strong points for presentation of the way each character's storyline is told
but weak for the overrall plotline of the game. Another indication is that the
end boss isn't even the actual game bad guy overrall. Much was said about the
return of the crystals in FF9 but in the end, the crystals only make their appearance
in the very late stages of the game and even then the game didn't explain the
importance of the crystal very well. Better than FF5 but not as good a story as
FF6, FF7, and FF8.
Score: 8/10
CHARACTERS
The strongest points are the characters in this game. Unlike most rpg games
including the other Final Fantasy games, FF9 puts their spotlight on all your
characters and just not the main hero. In fact throughout this game, there's a
sense of team spirit and not one character is bigger than the others. In FF8,
Squall stand out among everyone. In FF7, Cloud stands out among everyone. Here
it's safe to say that Zidane is not in the same class as those two characters.
What he is though is that he blends in well with the rest of the team. What is
also surprising is that each party members at some point or another in the game
get their story told. Pretty much equal treatment for all the characters involve
in this game. As I stated before, the story tend to focus more on the stories
of these characters then the usual let's go out and save the planet plotline.
Everyone here will have their favorite character to choose from. I give it a 8
for the strong character developement but I still think this story need a better
and stronger lead character or characters that stand out individually. Sorry but
there's no way can you put Zidane in the same class as memorable lead characters
as Cloud, Squall, and McDohl (from Suikoden). Just so you would know, Beatrix
is my favorite character. She reminds me alot of a cool female version of Sephiroth.
But that's probably the only character I really like in this game.
Score: 8/10
GRAPHICS
As for the graphics, it's probably the best out there so far. You're looking
at a 3-D rendered background with a somewhat short 3-D rendered characters. Each
of the background are very realistic and detailed to the dot. The attention that
the gamemakers gives to the background is incredible. The colors in this game
does the graphic justice. The only drawback is probably the 3-D rendered characters
in this game. Sometimes the characters don't fit in very nicely with the background.
Other times the characters looked somewhat too deformed and short because of the
fact that they look more fantasy than the realistic ones showcased in FF8. Still
this is just a small and minor thing that can be overcome very easily. Now the
CG/FMV are just plain mind boggling. Not only are there alot of them but they
look so nice. I think the FMV are a big surprised in this game cause I don't think
many of us excepted to see so many FMV in this game. Don't ask me why but we just
don't. Great graphics.
Score: 10/10
MUSIC
Like with any cool Final Fantasy game, the music is very good but not excellent.
Sorry but it's not up to snuff when compare to FF7 or FF8. Yes there are some
really cool theme like FF9 opening main theme and Kuja's We Will Rock You theme
but overrall is not super excellent. In FF8, Liberi Fatali & Eyes on Me are tatooed
to the gamers. Here there's not one song theme that really define FF9 to us. Example,
when we think of FF7 music theme, Aeris theme comes to mind right away. Nothing
like that applies here in FF9. Don't say Melodies of Life cause quite frankly,
Melodies of Life isn't that great of a song. I can even see why they only wanted
to play Melodies of Life at the end credits cause the song itself doesn't really
fit anywhere during the game itself. Good music but not perfect.
Score: 8/10
GAMEPLAY
Now where to begin with the gameplay. First off, as stated before, FF9 is
a step back toward FF5 direction. Your party members now consist of 4 members
instead of the aweful three party members. This is good. The game is pretty straight
forward with random battles at each turn or steps. If you don't like random battles
then you're in for a disappointment. This game has lots of them and I mean lots
of them. This is a step down to FF8 as FF8 gives you the options of cutting your
encounter rate in half or none at all through junctions. A couple of things that
were introduce in this game. One is the Active Time Event. Basically, Active Time
Event is when you are wondering in a town and a menu pops up that lets you know
that there's a story cut scene that you can watch. Let's say if Zidane and Vivi
splits up in a town. You control Zidane to explore the town. During your exploration
of the town, Active Time Event menu pops up. You press the button to activate
Active Time Event. It will then show you want Vivi is doing. So basically Active
Time Event lets you see what's going on in the other part of town with your other
party members. Overrall Active Time Event is pretty useless. They could just add
the extra story cut scene as part of the overrall story instead of just an optional
thing. To simply put, Active Time Event is a "meanwhile". Second thing that they
added is the exclamation mark that appears overhead of characters that you are
controlling during the your exploration of towns and cities. Basically this exclamation
mark lets the gamers know that there's a hidden item to be found there. So if
you're walking or running by something and an exclamation mark pops up then you
know that there's a hidden item nearby.
Now onto to the characters and their skills. Each characters has their own fighting
class much in the way of FF5. Fighting classes are white mage, black mage, blue
mage, thief, ninja, dragoon, knight, and summoner. Of course each class has their
own skills. Now regarding the skills. Each weapons, armours, and accessories comes
with their own set of skills. Inorder for a character to learn a skill they must
first equip the stuff. Inorder to use a skill the character must first equip the
skill by distributing their AP points. If you want to use a skill outside of that
particular weapon, armour, or accessories then the character must first finish
learning that skills. Each skills require a certain maximum number of AP inorder
to learn that skills. You can of course get AP during each battle. The problem
is that each battle gives out an average of only 2 AP so learning skills is a
long process that is very annoying. Sometime if not all the times, you have a
new and better weapon, armour, accessories that you want to equip but can't cause
you haven't finish learning the skills of the old weapon, armour, accessories
yet. This is quite annoying but once you start learning these skills, they will
help you in battle greatly. Battle of course takes place in a real time turn base
system. Much like FF8, FF7, ect. The unique thing here is that the limit breaks
which was last seen in FF7 and FF8 are no longer here. Limit breaks has now been
replace by Trance. Each character comes with a trance bar. Everytime a character
gets hit, the trance bar goes up. If the trance bar reaches maximum then your
character will change into a second phrase which is a much more powerful version
of their self for a limited time. Now the problem with Trance is that you have
absolutely no control over when you get Trance. Sometimes due to unforeseen happenings,
you may end up trance at the very end of battle so your Trance is a total waste
while other times your Trance takes place against a very weak random enemy. Trance
in the end is totally unreliable and quite useless. This is a step down from the
cool and awesome limit breaks. This pretty much sum up the overrall gameplay.
Everything else can be chuck under the extra/replay section. I swear that sometimes
the game is fun while other times it's just plain annoying. I didn't really like
the gameplay that much.
Score: 7/10
EXTRAS/REPLAY
Now in terms of extras, side quest, and mini games, FF9 has lots of them.
To simply put, you can spend up to and over 20 hours on these stuff here. Now
the game gives you a Frog catching game where one of your characters can catch
Frogs to get cool items and fight an optional boss. There's also the Chocobo Digging
game that will waste up to 15 hours of your life if you're not careful. There's
also the letter delivering mini games with the Moogles. There's the jump rope
skipping game. Let me know if anyone here actually did a 2000 jump. There's also
many small hidden stuff to be found including the auction game. There's also a
card game that doesn't really serve much purpose. There are three optional bosses
to fight. Ozma, Hades, and Quina master. Officially there are two different endings
but really both endings are really the same. If you want to know what the two
different endings are then just e-mail me. There's alot of extra stuff to do in
this game that I recommend you go to the Final Fantasy IX official online strategy
guide to find out what all the secrets & sidequest are.
Score: 10/10
My last final thoughts is this. Final Fantasy IX is a good rpg game but not
one that will make you forget about other good rpgs out there. Overrall I enjoy
it as much as FF8 and any other rpgs in the 8 to 9 range. I just wasn't satisfy
enough with the overrall story and the gameplay. Buy the game and judge for yourself.
Don't buy into the hype that it's the be all of all rpg game or the best FF game
out there.
Final Score: 8/10
Time to complete: 65 hours including doing all the side quests.
Favorite cool character: Beatrix, she rule and she's hot. Steiner, you lucky
dog.
Least Favorite character: Quina, what was Squaresoft thinking.
Best sword: Ragnarok
Best Attack: Grand Lethal
Best Summon: Ark, Transformer rule, baby!
Hardest Boss: Ozma
Best theme: Kuja's "We Will Rock You!"
Worst mini game/sidequest: Chocobo Digging. Got a life, bubby?
Up next: Breath of Fire IV
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