Threads of Fate One World, Two Adventures _________________________ **************************************************************************** Threads of Fate, One World, Two Adventures North American Version Walkthrough and FAQ Version 1.3 06/25/2002 Author: krystalklyr E-Mail: krystalklyr@yahoo.com ICQ: 87324141 The latest version of this document is available at http://www.gamefaqs.com ***************************************************************************** ######################### ## ---Author's Note--- ## ######################### -Me and the FAQ- Hi! Actually this is my first walkthrough but I really want this to look good. The reason why I chose to make a walkthrough on Threads of Fate mainly is that because there are no walkthroughs that are specifically written for the North American Version as of August 7, 2000. Maybe, I also created this because Threads of Fate is a relatively short game (about 24 hours of game play). I also included paragraphs in almost all or all parts of the game that talks about the story of the game (enclosed by these - *story*). They are SPOILERS so I suggest that you should not read them unless 1) You have finished the game or that section already or 2) You did not understand the story at that part. -Others and the FAQ- Everyone is welcome to read and keep this document. This can also be sent or given to anyone without notice to me as long as it is NOT 1) used for commercial or profitable reasons 2) given for free in order to sell a product 3) altered or ripped off and that be sure that the author and especially all those who contributed in this document are credited (I really took time doing this and I deserve it [I think {sigh!}] and the ones that contributed too!) I am not perfect. I make mistakes somewhere here and somewhere there. I also miss a lot of things, specially hard to get items or side-quests that 1) requires you to go back to a dungeon you already finished or 2) requires you to talk to a person or to several persons in order to trigger the quest. Please correct me from my mistakes. Also, if you want to add/contribute something that I missed or miscellaneous tips, just E-Mail me and I will credit you. Spelling and grammar corrections will also be appreciated. I am also poor (sometimes) in understanding the plot or story of a game so if I am mistaken in writing about a certain story line, drop me a mail. If there are something you want to add such as the enemies stats, or game secrets or anything, please give it to me. I will credit anyone who contributes to this thing. Hey, don't forget to tell me where you read this document if you are going to e-mail me. You can also send me questions via E-Mail or ICQ me if I am available. ################### ## ---Warning--- ## ################### This FAQ/Walkthrough CONTAINS MAJOR SPOILERS and I STRONGLY suggest that YOU SHOULD NOT READ the walkthrough UNLESS you are STUCK or have FINISHED the game AT LEAST ONCE on BOTH CHARACTERS. But if you like to be spoiled, go ahead! ########################### ## ---Version History--- ## ########################### Version 0.00 - 08/06/2000 - got the idea on making this thing up Version 0.01 - 08/07/2000 - created the ASCII art (looks good right?) - placed the stuff about the author, copyrights and the version history. - written a few stuffs in the walkthrough section Version 0.02 - 08/08/2000 - fixed certain things. Version 0.05 - 08/10/2000 - added more sections - added more things in Mint's Walkthrough Version 0.09 - 08/12/2000 - added new sections and fixed some mistakes - fixed some sections - added more things in Mint's Walkthrough Version 0.15 - 08/14/2000 - added a new section called "Rental Manual" and the "Beastiary" which are both created by iamnothing [thanks!] (he let me use his FAQ) - added another section "Boss Strategies", "Cool Stuff" and "Game Quotes". - added more things in Mint's Walkthrough - fixed some of my mistakes such as: - the items that can be found at the docks and in the hotel (except for the Dream Stone) are acquired at random. - some grammatical errors - added more stuff in Magic List and Item List - included a sub-section at the Magic List, the Magic Effects - added Alundra 2 , Star Ocean 2: The Second Story, Alundra & Brave Fencer Musashi in the Copyrights and Legal Stuff section. - fixed a cut & paste error in The Town section. Version 0.16 - 08/15/2000 - added nothing really but added new places to find this walkthrough/FAQ Version 0.20 - 08/16/2000 - added stuff in Mint's walkthrough up to the Raging Mountain (Chapter 6 - Dragon Battle) Version 0.21 - 08/18/2000 - fixed the Author's Note section - explained the version numbers - fixed some things which I already know what to do but is written that I am asking what to do - strategy for the final boss Version 0.25 - 08/20/2000 - fixed the Thanks section - fixed some error in the Underground Ruins - continued typing Mint's walkthrough - new section: Transformation List - fixed and added more characters in the Character list - more stuff in other sections - more cool things to check out stuff Version 0.60 - 08/24/2000 - added more quotes and fixed the section - new section: Side Stuff - added more stuff in other sections - finished Mint's walkthrough (Yay!) - updated Rue's walkthrough Version 0.80 - 08/29/2000 - fixed the Yellow Magic - added the Normal and Wide - added the MP Consumption of Yellow - Trine - updated the Transformation List - added stuff at the Boss Strategies section - some minor stuff on other sections - fixed some errors - updated Rue's walkthrough Version 1.00 - 09/01/2000 - finished Rue's walkthrough - added stuff at the Boss Strategies section - fixed some errors - FINISHED THIS DOCUMENT Version 1.10 - 09/11/2000 - fixed some minor error - some clarifications in the puzzle before the battle with Psycho Master (thanks to chojin66) - another interesting stuff to check out and some storyline that I missed (thanks to PyRo MaNiA for this one) - some info for Mint's game and the whole game from grady Version 1.11 - 09/16/2000 - fixed from www.crosswinds/~rpgdreamer to www.crosswinds.net/~rpgdreamer Version 1.12 - 09/19/2000 - fixed up some minor errors - added some FAQs - now, its home of 7 sites in the web! (I didn't imagine this would spread quick) Version 1.13 - 09/20/2000 - its 8 now! (I really wonder how the hell webmasters find this document) - fixed the List of Characters Section - more FAQs - now added a spoiler space Version 1.14 - 09/26/2000 - changed my e-mail address - finally came up with a good name - fixed certain minor stuff Version 1.15 - 10/02/2000 - something weird about the Cloud Whale - changed my E-mail address! Version 1.20 - 10/22/2000 - finally confirmed when to get the Mysterious Statue together with 3 Silver Coins and a Star Stone (courtesy of Even Staves) - added an 'Asking for Help' Section - fixed the 'Spoiler Space' to lessen the KB. Version 1.21 - 12/11/2000 - added the costs of monster coins - put one cool stuff to check out - some alternatives things to do - (All thins above are courtesy of KTeoh) Version 1.30 - 04/22/2001 - removed the Boss Strategies to lessen KB - info regarding the Cloud Whale - new things in gameplay and a Gold Coin - new sub-section, Battling with Rod, check the "The Town" section - minor fixes Version 1.40 - 06/25/2002 - Clean-up (includes removal of certain text and the ASCII art) - minor fixes ########################### ## ---Asking for Help--- ## ########################### I suggest you use the GameFAQs message board. Just sign up and post on the game board of the game you want help on. You can also e-mail me for help but asking on the GameFAQs message board will be better as you might get replies faster. ############################# ## ---Table of Contents--- ## ############################# I. Introduction II. List of Characters III. You Need to Know These Stuff IV. Frequently Asked Questions V. Rue's Walkthrough VI. Mint's Walkthrough VII. Side Stuff VIII. So You've Finished the Game IX. The Town X. Rental Manual XI. Beastiary XII. Transformation List XIII. Magic List XIV. Item List XV. Cool Stuff XVI. Thanks XVII. Copyrights and Legal Stuff ######################### ## ---Introduction --- ## - I am going to fix this, it sounds stupid ######################### Threads of Fate is an action-RPG which is developed and released by Square. It is like Brave Fencer Musashi or Alundra 2 in terms of gameplay. Threads of Fate is 3D (just like Brave Fencer Musashi or Alundra 2) and has two playable characters namely Rue and Mint. Their story, just like that of Star Ocean 2 are somewhat alike, they aim for the same things, they have the same goal but different intentions. I considered Threads of Fate a fun game to play mainly because of Mint's dialogues but also that the game is really enjoyable. ############################## ## ---List of Characters--- ## ############################## Note: SPOILERS AHEAD! Rue - A mysterious boy. The lead male character in Threads of Fate. He has the power to transform into monsters. He suffers because he does not know who he is until Claire arrived in his life. He is searching for the [Relic] to revive Claire. Mint - A spunky girl. The lead female character in Threads of Fate. A somewhat immature princess that was supposed to be the successor to the throne but was replaced by her more *suitable* sister Maya. She journeys in order to get hold of a [Relic] so that she can beat up her sister, become queen and dominate the world. Claire - Rue's adopted sister. She was there to comfort Rue in his problems. She died trying to help Rue fight. Maya - Mint's younger sister. The successor of the East Kingdom throne. She holds the Book of Cosmos, which is an Aeon Relic. Doll Master - Also known as Ruecian. He is some evil guy at East Heaven. He also wants to get hold of Valen's relic for ... Blood - One of the two hoodlums. He is the tall guy. Smokey - One of the two hoodlums. He is the short and fat guy. Davis - The person at the docks. Klaus - An antique shop owner who has devoted his life in searching for [Relics]. He is the husband of Mira and Elena's father. Mira - The wife of Klaus. She talked Ms. Cartha into giving you free service at the inn. Elena - The daughter of Klaus and Mira. Hobbs - The owner of the [upgrade shop]. You can [upgrade] your skills at his shop. Tonio - The owner of the item shop. You can buy bracers or belts from him which will increase your (Bonus) Parameters. Jargen - The bartender in the tavern Annette - The waitress in the tavern. Ms. Cartha - The innkeeper. You can recover your HP at her inn and register (save your game). Doyle - The priest in the church. Talk to him if you want to pray and donate at the church in order to get coins. Marco - A boy who will tell some things about the game to you. Marcum - An old swordsman and is experienced. Talk to him sometime after finishing the Carona Forest and you can ask him about game basics. Neil - A salesman who is in town. He doesn't sell anything to you but he will tell you something about the [Cannon Orb] near the end of the game. Cadmon - The magician who lives in the Atelier in Carona Forest. Rod - A weapon smith and a swordsman, he wants to be the best weapon maker and swordsman in history. He also owns a vehicle called the Pulsar Inferno Typhoon Omega. Pleskin - The greatest swordsman in the world and is also Rod's father. You would not meet Pleskin [simply because he is dead] but at one time, Rod will tell you that he wanted to take his father's title but his father died before he had a chance to fight. Lucine - The woman that encourages Rod to make good weapons. She is the one that Rod hopes to come back to after marking a name in history. Johnny Wolf - Rod's dog, he sometimes helps Rod to beat you up (what a cheater :P). Elroy - The Grand Master Magician and an expert in creating mechanical dolls. In the past, he was also searching for Vale's [Relic] Belle - Fought a battle againt Mint a year ago. She also wants to get Valen's [Relic] and sell it for money. She is together with the Duke in getting the [Relic]. Duke - Belle's admirer and he travels together with Belle. Addresses Belle as Milady. He also wants to get Valen's [Relic] for money. Mel - Also known as Fancy Mel. Mint said that she looked like a some kind of frea(k). She is a magician who works together with the Poppul Purrels and she will help you in deciphering what the Cube was for if you help one of her Poppul Purrel friend (or helper or slave or something). Poppul Purrels - Tiny mushroom like creatures. Rue and Mint describes them as dwarfs. They help Mel in her tasks. You will also talk to them to play the (mini-games). Valen - The most powerful Aeon. He created the Valen's [Relic] (duh!) called Dewprism. He was capable of moving the stars and raising mountains. The reason of why he died or disappeared was still unknown ... Wylaf - An old stubborn dragon that is on the Raging Mountain. Known to have the power that can summon the flames of the earth. In history, he wiped out an entire army and destroyed the Dorian Kingdom. He is also a collector of rare gems and minerals. He will give you the Phantomite after proving that you have both spirit and power. Psycho Master - He is one of the Doll Master's henchmen. He has the power of telekinesis. Prima Doll - A mechanical doll created by the Grand Master Magician Elroy. Prima is the only one who can break the seal to summon Valen's Fortress which contains the Valen's [Relic] or Dewprism. Trap Master - One of the Doll Master's henchmen. The red spike-haired guy who looks like a porcupine according to Mint. He sets traps to trap you. Mode Master - Also known as Kirielle. One of the followers of Doll Master. She can change her appearance to fool Rue and Mint. She can mimic the skills of the characters that she is mimicking. Atenacius - The Aeon that created the Book of Cosmos and sealed his spirit within it. Ruenis - Another doll created by Valen whose purpose is to resurrect Valen. ######################################## ## ---You Need to Know These Stuff--- ## ######################################## +++++++++++++++++++++++++ + ---Starting a Game--- + +++++++++++++++++++++++++ Just connect your Play Station on an electrical outlet, press the Eject button, put the CD in (the Threads of Fate CD), press the power button. You will see the Sony logo, then the Play Station logo. Then you will see something like this 'Published by Square' or something, then you will see the Squaresoft logo. After that you will be at the 'Press Start Screen' where in there is the Threads of Fate logo. At the press start screen, you can press L1 or R1 to see some kind of intro of the two main characters of the game, other characters and enemies. There are no FMV sequences in this game. [Why? Why Square? ... Why? ...] If you press start, you will be asked whether to start a 'New Game' or 'Continue' your game [that you already saved (duh!)]. Press 'X' to confirm. If you chose 'New Game', you can choose between the two playable characters in the game, either Rue [Tale of a Mysterious Boy] or Mint [Tale of a spunky girl]. Press the 'X' or confirm button to begin any of the two tales. ++++++++++++++++++ + ---Controls--- + ++++++++++++++++++ You can change the controls in the game . D-Pad - Character Movement. Up, Down, Left and Right. L1/R1 - Rotate Camera - applicable in certain places only. - See also Camera Movement section The different control settings: -Control Setting A- Triangle - Attack 2 (Rue) / Magic (Mint) Square - Transform (Rue) / Set Magic (Mint) X - Attack / Confirm Circle - Jump / Cancel -Control Setting B- Triangle - Transform (Rue) / Set Magic (Mint) Square - Attack 2 (Rue) / Magic (Mint) X - Attack / Confirm Circle - Jump / Cancel -Control Setting C- Triangle - Transform (Rue) / Set Magic (Mint) Square - Attack / Confirm X - Attack 2 (Rue) / Magic (Mint) Circle - Jump / Cancel -Control Setting D- Triangle - Attack 2 (Rue) / Magic (Mint) Square - Attack / Confirm X - Transform (Rue) / Set Magic (Mint) Circle - Jump / Cancel +++++++++++++++++++++++++ + ---Camera Movement--- + +++++++++++++++++++++++++ You can change the game's camera movement in the game options. Access the game options from the menu. There are two types of camera movements, normal and reverse. The normal and reverse concept of this game is unlike other games and I believe that Square was mistaken in this one. Why?, because: The normal camera movement goes like this. When you press L1, the camera moves to the right and when you press R1, the camera moves to the left. [Isn't this supposed to be the reverse camera movement] The reverse camera movement goes like this. When you press L1, the camera moves to the left and when you press R1, the camera moves to the right. [This should have been the normal camera movement] +++++++++++++++++++ + ---Attacking--- + +++++++++++++++++++ Attacking in this game gives you a 3-Hit combo then there will be a brief stop. Attacking is also auto-aim, meaning that if you attack, even if the enemy is behind your back, your character will automatically face the other direction and whack the enemy. Also, if you attack, every time you hit an enemy your MP will restore depending on how powerful the enemy is (the stronger the enemy is the higher the restore of MP). For Rue, he has the 3-Hit combo together with Attack 2. Attack 2 in Rue's normal form can be best utilized when the enemies are hard to attack using Attack 1 like the Stingers. Attack 2 does not use MP and just like Attack 1, you can get MP if you hit an enemy with it. There is also the jump attack. The jump attack has twice the damage of an ordinary attack. Rue's jump attack is a spin while damaging the enemy on both directions. Mint's jump attack is a jump kick and deals damage from enemies that is below or in front of it. In some battles, the jump attack proves very useful. Eventually (at the Final Battle) Rue's Attack 2 will turn in to a defense posture. The damage you receive (I think) is minimized and you won't fall down or lose your ground if you receive a strong blow. +++++++++++++++++++ + ---Transform--- + +++++++++++++++++++ Rue needs monster coins in order to transform. Monster coins can be acquired by killing monsters (just like money) but it does not subtract anything from the monster coins that you can get for money and if you sell your monster coins, even if you can read 0 monsters for all, you can still transform into that monster as long as you have killed it. But even if it is like this, you can carry up to 4 monsters in your transformation inventory (you can see that at Rue's Status) at a time. In transforming as I said earlier, require monster coins, and only 4 monsters in the inventory. If you press the transform button, you can choose to transform into the 4 monsters or become Rue. Rue and the monsters have different abilities for Attack 1 and Attack 2. Sometimes attacks would use up MP, but sometimes it does not. Aside from difference of attacks, the way they look like (pretty obvious) and the way they move is also different. Sometimes the monster has the power to jump twice or float on terrain, others can run faster and jump further. See the Transformation List for extra details. +++++++++++++++ + ---Magic--- + +++++++++++++++ Mint uses MP when using Magic. Magic is divided into classes and type. Different magic classes are (Blue, White, Red, Green, Yellow, Black and Gold). Also, magic, just like attacks, is auto-aim. Mint automatically aims the magic to the enemy. Also magic attacks with different effects (like Wide, Normal, Super, Power, Hyper, Circle and Cosmos). You can gain classes or colors from certain events and the effects can be acquired from chests scattered in the game. If you press the 'Set Magic' button, you can change the color of the magic to the one you want to use by pressing the 'Left' or 'Right' direction button and by pressing the 'Up' or 'Down' button, you can change the effects of the magic. In the 'Set Magic' screen, the one in the center is the icon of the magic you want to use and the icon of the effect. On the top, you can see the magic's name, below it the MP and below of it, on the left is the effect of the magic and at the right is the description of the magic (though it is a very vague description for a magic attack but you can get ideas from it though). Also check out the magic list section. +++++++++++++++++++ + ---Game Over--- + +++++++++++++++++++ If your HP reaches below 0, you will be in the 'Game Over' screen (except for situations like fighting Rod or the fight together with the Trap Master). In this screen you will be asked to choose from three things, first whether to continue the game at that point, or to go back to town or to exit. If you chose the first 'Continue', you will be asked what is the coin you want to use: Bronze Coin - Full HP & 1/4 MP Silver Coin - Full HP & 1/2 MP Gold Coin - Full HP & MP Platinum Coin - Full HP & MP, +1 Base Strength & Defense If you chose to 'Go back to town', you will end up in town [where else?] and your parameters (Maximum HP, Maximum MP, Strength & Defense) will remain the same to the ones before you died, and NOT before your last save so it is all right. The monsters coins you have will also be the same at the time before you died so do not worry. The problem with this though is that the items you picked up at that place will be gone and you have to go back through that place again :(. If you chose exit, you will forfeit your chance of continuing, so if I was you, if you are planning on choosing this, reconsider and choose the 'Go back to town' option and 'Save' your game if you want to quit. +++++++++++++++++++++++++++++++ + ---Increasing Parameters--- + +++++++++++++++++++++++++++++++ In Threads of Fate, there are no 'Level Up' features, nor do you gain experience from fighting enemies. To increase your parameters, you need to do the following. Check out Hobbs' Shop and Item Shop in the The Town section. ___________________________________________________________________________ | Status of | How to increase | |--------------|----------------------------------------------------------| | Maximum HP | Buy from Hobb's Shop, Receive enemy damage. | | Maximum MP | Buy from Hobb's Shop, Cast magic | | Strength | Buy from Hobb's Shop, Buy bonuses on Tonio's Item Shop | | Defense | Buy from Hobb's Shop, Buy bonuses on Tonio's Item Shop | |--------------|----------------------------------------------------------| You can also increase your parameters in the tavern after giving the Legendary equipment to Jargen the bartender and giving him the right ingredients. _________________________________________________________________ | Dish | Enemies Required | Status Raised | |---------------------------------------------------------------| | Minced Fire Blobs | 50 Fire Blobs | +10 Maximum HP | | Mushroom Soup | 60 Fungies | +10 Maximum MP | | Pollywog Souffle | 50 Pollywogs | +2 Base Strength | | Gudon Liver Soup | 30 Gudons | +2 Base Defense | |---------------------------------------------------------------| Also, there is a nice tip, courtesy of KTeoh! (1) When fighting Rod, if he hits you a lot (usually if he wins), you will usually gain 2 hp (when your hp is not very high, i think below 150 or so). And the cost? Only 100 G. If you add it up,buying the +10hp from Hobbs costs 5000G, 10hp divided by 2hp is 5 (so 5 times). Battle Rod 5 times (and let him beat you up) - 500g only compared to 5000G (you shouln't buy that anyways). So its kinda good way especially when monsters don't quite help anymore. (2) The max hp/mp gain formula is simple. HP - As you lose HP, your max HP will increase. So its not a matter of how many times you get hit, its the amount of damage dealt. So a Pollywog may hit you 10 times and each hit gives you 1 damage - total is 10 damage. But a behemoth can hit you once and give you 20+ damage. So to say, its better to fight monsters that do more damage (being careful to get those blue potions to keep healthy). *Fighting Rod is a good way...see (1) MP - MP gain is counted by the number of times you use magic against enemies (better) OR just stand there with nobody around and 'waste' MP (works in a way, but takes more times). Since the formula doesn't care about MP cost, use magic/attack that uses very little MP. For Mint = White-Vulcan For Rue = Gargoyle's Sonic, Stinger's rolling spine*, etc... * I found this to be a good way early in the game. The king ant at the underground ruins is weak only to fire, so any other attack will deal only 1 damage. Since the stinger's rolling spine uses only 1 mp, and refilling MP is soo easy, just roll at the ant again and again, it won't die fast, but your max MP will go up ###################################### ## ---Frequently Asked Questions--- ## ###################################### Q. Where can I find the (something) and what does it do? A. Just try finding the item using the 'Search' or 'Find' feature in your word processor, whatever word processor you are using. Usually it is in the something bar, look under 'Edit'. Most of the time, you just have to press Ctrl-F for the 'Find' or 'Search' window to open up. Just type the item and just read the text near it and maybe they will lead you to something. ***************************************************************************** Q. Darn it, I need money, where can I get some? A. If you kill monsters, go to a shop and use the option 'Sell Monsters'. Note that if you sell, you will be selling all of them. Also, you can get money by selling items like stones, coins, or the rare but sellable equipment like the Legendary stuff and the like. ***************************************************************************** Q. Those blinking things around towns, I found out that they were items and you said that it appears at random, are you sure? A. No, I am not. Verify them if you like. Thanks! ***************************************************************************** Q. Can I ask you about other games besides Threads of Fate? A. Go ahead, I will entertain everything that is at my e-mail (well, except advertisements though) and I think I would love to do that. ***************************************************************************** Q. Can I buy items that restore HP and MP in dungeons? A. You can't. There are no such things in Threads of Fate. What you could do is to get the potions (blue to restore HP and red to restore MP), step on heal panels (to restore HP) or use Mint's blue magic (Blue - Restore) to gain HP. ***************************************************************************** Q. Why are the story parts near the end full of this (...)? (you can spoil the story for me) A. But some people doesn't want to and I think that you guys should find it out for yourselves. ***************************************************************************** Q. Do you retain all the items you have in New Game +? A. No, not all but you will retain all coins, all stones and other things except from other rare things that I am not really sure. For more info, check out the So You've Finished the Game section. ***************************************************************************** Q. I have finished one character and I am asking if I can play that character again (before playing the other one)? A. No, you can't but if you finished the other character, you will have the New Game + mode and you can play both characters alternatively and that would depend on you who to play at any given time. ***************************************************************************** Q. I am fighting Pollywogs at Carona Forest for a long time now but I still couldn't get a level up, what is wrong with this game? A. Mainly, there are no 'Level ups' in Threads of Fate. You can increase your maximum HP by taking damage, your MP by using MP consuming abilities, your Strength and Defense by buying upgrades from Hobbs, by buying items (bracers for strength and belts for defense) from Tonio. You can also increase your Maximum HP, MP, Strength and Defense by giving Jargen the 'Legendary Items' (Legendary Sword, Legendary Shield and the Legendary Helmet) and give him the necessary ingredients. Also, for more info, check out the You Need to Know These Stuff section pertaining to the Increasing Parameters. ***************************************************************************** Q. What is with this spoiler space? A. Just a warning that the walkthroughs contains spoilers [^_^]. ############################################################################# - Now let's get on with the walkthroughs! But first, spoiler space! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OK, that's enough. ############################################################################# ############################# ## ---Rue's Walkthrough--- ## ############################# ++++++++++++++++ ++ -Prologue- ++ ++++++++++++++++ *Story* You will see something black flying around the night sky. *Story* ******************** * 'Claire's House' * ******************** *Story* Rue will tell Claire that the sky looks beautiful and that he is going to go hunting for food tomorrow. Upon hearing that, Claire will say that she is cooking the food and it will be ready in a little while so that they can rest early tonight. *Story* Now that you are controlling Rue, talk to Claire and go talk to the bench. *Story* Claire will serve the food and suddenly, they will hear the sound of animals and Rue decides to check on the animals outside. Rue wonders what is happening because the animals seems to be very disturbed but there are no wolves or anything that might threaten them. Then a man wearing black, with a large claw and a gem on his forhead will attack Rue. Rue fights back but he will drop down so Claire went outside and attack the man with a hoe. Rue desperately wants to stand up and tells Claire to run away but the man attacks Claire with his claws [;_;]. Rue gets enraged and attacks the man wildly. After that, the man will be gone and Rue tries to wake Claire up but it is no use... *Story* ********** * 'Ship' * ********** *Story* Rue will be talking to himself and he will say that he hasn't found a [Relic] yet. Then, he will overhear two hoodlums talking about a [Relic] somewhere in the forest. Rue will decide to go there but a red thing will bump them and Mint will fall off the ship. *Story* You will arrive at the docks of the Town of Carona and *Story* Davis, the guy who watches the docks will welcome Rue to town and tells him to be careful with the two guys, the hoodlums who has traveled with him. *Story* +++++++ + END + ++++++++++++++++ ++ -Prologue- ++ ++++++++++++++++ +++++++++++++ + Chapter 1 + ++++++++++++++++++ ++ -Beginning - ++ ++++++++++++++++++ ******************* * 'Town of Carona' ********* **************************** * Items: 2x Silver Coins * **************************** Go up and leave the docks. Town of Carona __________ | _ 1 _ | 1. Church ________|__|___|__|________ 2. Hotel | |__A__| | 3. Klaus' House |_____ |_| |_| _____| 4. Item Shop | = | | 5. Inn | 2 | = 3 | ________|____= |____|_______ =____B___ ___C____= A. Leads to the Docks |_____ _____| B. Leads to the Tavern | = = | C. Leads to the Grasslands | 4 | | 5 | D. Exit |____| _=====_ =____| |_________| D |_________| First things first so what you should do, if you like is to save. To save, go to the 'Inn' see #5 on Map. Enter the 'Inn' go to the counter and press confirm button at the log book (that is what it looks like for me), select register. (See Saving in 'You need to know these stuff' section. You can choose to go to the church. Talk to Doyle (the person in there), say that you like to pray, then he will ask you if you like to make a donation but since you only have 100 G so don't bother. There is nothing to do at the Hotel. Elena's House is locked. The store doesn't sell anything yet but the storekeeper will tell you about the antique shop. He will say that the antique shop is in another side of town and the shop's keeper Klaus is out together with his wife Mira to research about the [Relic] in the forest. He also will say that the antique shop is being run by Klaus' daughter, Elena [because Klaus is not there] but she isn't there because she has gone to the forest to go looking for her parents. You can talk to the people there and they will say some interesting things so try talking to them (specially to Marco). After that, proceed to B (see Map). ______________________ | x | 6 _| | Town of Carona (B) Map = |___|=| ____| | | | 6. Tavern | = 7 | 7. Hobbs' House | |___| | | x. Silver Coin (barrel) |____________________| Here, first check the barrel, it contains a Silver Coin. Go to the tavern if you like and talk to Annette (the waitress) many times and she will treat you to drink either 'Milk' or 'Root beer'. Milk restores 10% of your MP and the Root beer restores your MP 25% (so choose the 'Root beer'). There is also a sign beside the Tavern's door (leads you to the outside of the Tavern). There will be a fight at Grass Fields, the fighting fee is 100 G and the winners prize is 1000 G. Leave the tavern. Hobbs' Shop is locked so leave the place and go next to C (see Map). ______________=__ || | | Town of Carona (C) Map ||____|x | ||_PO_| | x. Silver Coin | | | | +. Sea |+++++++++++++++| PO. Pulsar Inferno Typhoon Omega | | |_______________| Here just examine the wall to get another silver coin. Leave the place. Maybe you would like to check out the docks because sometimes it contains random coins that can be found. Now you are back to the main town of Carona, if you like why not 'Save' again. Leave the place (D) and now head to Carona Forest. ******************* * 'Carona Forest' ******************************** ************************************************** * My Status: HP 60/60 STR 032 + 000 * * MP 15/60 DEF 016 + 000 * * Items: 4x Bronze Coin (1 to be found later) * * 2x Silver Coin (1 to be found later) * * 2x Moon Stone * * Enemies: Pollywog * * Saber Tiger * * Mandola * * Stinger * * Gargoyle * * Bosses: Blood & Smokey * * Nightmare * ************************************************** ________________________________________________ | __JJJJ__ E ______ ~ E x = J. Jump = | | E | | ~ E ________= E. Enemy |______| |_________| |___~____| x. 3x Bronze Coins Walk, then jump the three stumps, then your first battle. You will be fighting against the Pollywog, (see Fighting, and Increasing Parameters in 'You need to know these stuff' section) they are EASY, just whack them. The game will say that when you attack an enemy, your will gain MP. Also the enemies drop potions. The Blue Potion restores some of your HP and the Red Potion restores some of your MP. The restoration of your HP when picking up the blue potions or restoration of your MP by picking up red potions or attacking enemies physically depends on how strong the enemy is [If the enemy is pitiful, you will gain 1 or when it is strong, you will gain 2 or more]. The enemies keep coming back so after beating enough (two of them I think) advance to the place where you need to use magic to defeat the enemies (see Transform, 'You need to know these stuff' section). Get the Pollywog monster coin which has the power of float and use that so that you can easily cross the water (shallow water), take the 3x Bronze Coins in the treasure box (or whirling pink thingie) [would you mind if I call it box or chest or something and not whirling pink thingie]. Onto the next section. ______ ____ / \ | | _____/ ___ \ / \ = / \ \_____________/ \____ =_____/ \____ | | ____ J ____ = |_______________/ \_J_/ \_______| Just walk, fight, walk, jump, walk, fight, jump or something. Just reach the exit. Nothing special here except two new enemies, the Saber Tiger and the Mandola. The Saber Tiger is fast and deals 3-8 damage to you. You can kill it in about 3 hits. The Mandola attacks in long range, and can be killed within 3 hits. Before you leave the area, make your you have at least a 30 HP, you'll need it, trust me. _________________ | | 1 | | | |___h___| | 1. Nothing - just a skull or something. | | | | h. Go Home Plant - takes you back to town (cannot be = = accessed right now. | | |_______________| *Story* Here you will see the antique shop's daughter, Elena, together with Blood and Smokey. They are going to steal money from her. Rue will be hiding at the back of the rock and he decides to help her. But he needs to tranform so that he could go near and whack the bad guys. *Story* Transform yourself into a Pollywog. *Story* Rue, in a pollywog form, will approach the Blood and Smokey and attack them. Blood and Smokey will get mad and decided to kill the pollywog (which is Rue). *Story* Here is your first *BOSS* battle against Blood and Smokey. *Boss Battle- Smokey & Blood* Challenge: Easy What you do here is run until only one is at your back [try to trap one using obstacles]. When he is alone, just attack until he is defeated. *Story* Blood and Smokey will run away and Rue will turn back into his human form and Elena will be surprised and will call Rue Polly from now on. She will think that maybe you are a monster but for her she will tell Rue that it does not matter. Elena will ask Polly [^_^] to help her find her parents who are searching for the [Relic] and upon hearing this, Rue decides to help her. After that, Rue will wonder about maybe that he is a monster. *Story* ____________ _/ ______ \ / / | \\ | _______ 1. Deep Water ____| |__| 1 | |________________ | ____= _______|________|_______ LllllLLLL\_______| | L. Higher elevation \ Lllllllllll________| l. Lower elevation \ llLlLlLlll/ |_llllllllll| Just walk and jump till you get to the exit. Avoid (1), deep water, when you fall, you lose 5 HP. You will see Elena near the exit. Head for the exit. _______________ | | _|W|| | W. Walk or jump _|W| | = h. Go Home Plant (not yet accessible) _|W| | = =W| |____h_____| Here, you will talk to Elena's parents, Klaus and his wife, Mira. You will meet Rue here for the first time. *Story* Rue will ask Klaus, Elena's father if he can do something to find the [Relic]. He will tell you about the [Relics]. Since he has spent his life searching for ruins, he found out certain things. Klaus says that 100 years ago there was a magician that was also searching for the [Relics]. The magician lived in an Atelier (a magician's workshop) which has a key to somewhere that could probably lead to the [Relic] but the problem is that it is below the steep cliff Klaus tried going down but they both broke their ankles. Rue decides to jump down the cliff. *Story* (I am planning for a 3D look at this map but it is so hard) ____ |21| |4322|__ |5666666|_ _____|66| - Sorry about this it was hard. |8777776| - Just follow the numbers, then the letters. ___|9+++++7| - 123456789abcdefghij |bba||||||&| |bb|||||||&| ||ccdde|||&| |gffeee| |7| & It means that it is both 6 & 7. The ? is at 7 |hh++eee| |+| |hhi+++++| |iijjjjj| |||||jj| |jj|| |jj| =j| Nothing important, just a new enemy, the Stinger. It has high defense but only 3 HP, he also deals you 1 damage. It takes 1 hit to kill this guy. _________=_________ | G&G | | L | G. Gargoyle Statue | L sss| &. Crest (talk to this) and also L | OLG sSs| L. Steps (appears after defeating the Gargoyles. | sss| O. Obstacles | OOO | S. Spring (the one you should step at to restore HP | | s. Spring (just water) |_________________| Here, what you do is talk to the Crest (&) and it will say something about facing the Gargoyle & then you will fight the two Gargoyles. Defeat the gargoyles and get their coin and transform yourself into a Gargoyle and stand and face the Gargoyle Statue (G) which is beside the (L) on the map. After doing that, steps will appear. Go up to the next area. __________ / x \ / __h___ \ x. Silver Coin (get later) | | | | h. Go home plant (not yet accessible) | |_==_| | &. Bronze Coin (it is on the crest) (get later) | | s. Crest \ &ss / \_________/ *Interesting stuff to check out* Try running around the perimeter of the place and looking at your shadow. The shadow depends on the lighting of the place. Pretty cool huh! What you do here is to run around and after that enter the Atelier but ... *BOSS* battle, Nightmare. *Boss Battle - Nightmare* Challenge: Easy - Medium Just try running around, while evading the attacks and when Nightmare closes, jump away. Transform yourself into a Saber Tiger and use Thrust. Thrust its sides (don't go head to head). *Story* Klaus, Mira and Elena will catch up here and Klaus and Rue will go inside the Atelier while Mira and Elena will wait outside *Story* _____________________ | 1 | | ________=_______ | | | ____________ | | 1. Moon Stone | | | V | | | 2. Silver Coin | | |_ | | | | | _ \ | | | V. Vault (check it later) | | |\ \ | | | | |_| \ |2| | |________===________| First get the Moon Stone, it is at ground level, then get the Silver coin, on the second level. Enter the door that leads to the terrace (it is on the second level). ___________ | 1 | | | 1. Moon Stone |___|=|___| Get the Moon Stone (1) then go out the door. _____________________ | | | ________=_______ | | | ____________ | | | | | V | | | | | |_ | | | | | _ \ | | | V. Vault | | |\ \ | | | | |_| \ |_| | |________===________| Examine the Vault (V) *Story* Rue tries to open the vault by force but Klaus will examine it and he will push a switch. Then Elena will call Rue so Rue steps outside and Elena will tell him that Rue's friend is outside, a pollywog. *Story* Go back inside the Atelier. *Story* Klaus will tell Rue that they found something pretty important but someone will arrive and demand that you give it to her. Rue will ask for her name and she will say 'Princess' Mint. Rue and Klaus doesn't want to give up what they found so Mint will try to attack them so she jumps down but she will drop flat on the ground. She will leave and tell you that she will get it later. Klaus will ask Rue to carry what they have just recently found back to Klaus' house. *Story* You will automatically end up in town. ******************** * 'Town of Carona' * ******************** *Story* Mira, Klaus wife is talking to Ms. Cartha, the innkeeper. She asks Ms. Cartha to let Rue stay at the inn for free so now you can recover HP at the inn. Mira tells Rue to proceed to their house (Klaus' house). *Story* I suggest that you go to the inn first to save. Go inside the inn, talk to Ms. Cartha and she will ask you to Recover / Recover & Register / Go to your room. Choose Recover & Register then save your game [sadly, the inn only restores your HP]. After that, if you like, check out your room. Nothing really important, just talk to the bed and sleep [it doesn't replenish your MP either :(]. Leave the place and go check out Hobbs' place. Even though you can't buy anything here yet, just make a trip their to find out more stuff about the game. In Hobbs' place, you can choose to [upgrade] your base strength, base defense, maximum HP and maximum MP. Your base strength will increase by 1 and the same goes for the base defense. Your maximum HP and maximum MP will increase by 10. It costs 30,000 G for each one (base strength or base defense or maximum HP or maximum MP). It is ultra-mega-hyper [ok, you probably understand already] expensive but if you give the Rare Wine to him later in the game, you can buy one for 5,000 G. Now you can go to the tavern and replenish your MP (but I suggest not to). Talk to the bartender and he will offer you Milk for 50 G (restores 10% MP), Rootbeer 120 G (restores 25% MP) and Tropical Delight 220 G (restores 50% MP). Leave the tavern. Now to got to the shop. At the item shop, talk to the shopkeeper, his name is Tonio. First sell your coins (monster coins not the Bronze or Silver Coins). Check out what he is selling. At this point, he is selling Item Shop Item Description Cost Bronze Bracer - Bonus Strength +4 - 1,000 G Silver Bracer - Bonus Strength +8 - 3,000 G Bronze Belt - Bonus Defense +4 - 1,000 G Silver Belt - Bonus Defense +8 - 3,000 G If you have 3,000 G, go buy the Silver Bracer. After that leave the shop. Now if you have confidence in yourself, try going to the Grasslands. Here try fighting Rod. *Story* Here, Rod introduces himself and his dog Johnny Wolf. He says that he is a weapon blacksmith and a swordsman. Rod will challenge Rue because he saw the large weapon that Rue is carrying. If you decide to fight, you have to pay 100 G (you will win 1,000 G if you beat him). Pay the 100 G and do battle. *Story* *Boss Battle - Rod* Challenge: Hard Approach him with caution. Do not go near him when he is spiraling either the ground or jumping one. Try leading him to the obstacle (in the middle). He will stop spiraling so now run and attack him using a 3-hit combo, then evade his attack by jumping back twice. After that attack again using a 3-hit then evade his attack by jumping back again twice. Then run around until he does again the spiraling move (either the jumping one or ground one). Repeat the above steps again till you win. If you win against him, you will get 1,000 G but if you lose then you wasted your money. So after that, go back to town and go to Klaus' House. Go to the basement and talk to Klaus. *Story* He will tell you that according to the diary Rue found at the Atelier below the cliff, an Aeon [Relic] is sealed by a high order of magic, which even the magicians cannot break. And according to the diary, the magician will go to the Atelier of the Master Magician Elroy. Now you are instructed to go to Elroy's Atelier and get more info about the [Relic]. *Story* +++++++ + END + +++++++++++++++++ ++ -Beginning- ++ +++++++++++++++++ +++++++++++++ + Chapter 2 + +++++++++++++++++++++++++++ ++ -Underground mystery- ++ +++++++++++++++++++++++++++ ******************** * 'Town of Carona' ****** ************************* * Items: Dream Stone * ************************* After that, go talk to Marco, the kid outside town. Talk to him twice until he tells you about a something hidden in the stump in Carona Forest. So now, head for the Hotel and ask for a room (it costs 500 G). ______=______ | | | ____| 1. Bed | |_1_| | | x. Dream Stone |x__________| First get the bed and examine the bed to sleep. You will dream about some monkey, jumping down the hollow stump. [You might wonder that why did I let you sleep in the hotel if you could have just slept at the inn. 1) is that because you can get the Dream Stone here and 2) No you will not get the dream if you slept at the inn.] After that leave the Hotel and go talk to Graham outside town for some tips in playing the game. You need to buy the Silver Belt so if you don't have enough money, fight enemies at Carona Forest and while you are there, why don't you go search for the items that I listed that you should get later, get them now, the Silver Coin and Bronze Coin (outside the Atelier). ******************* * 'Carona Forest' ********* *************************** * Items: Moon Stone * * Enemies: Pollywog * * Saber Tiger * * Mandola * * Ootang * * Stinger * * Gargoyle * *************************** Here, get a Mandola coin and go to the place where you always fight Blood and Smokey. At that room, transform into a Mandola and use Bloom. If it is near you and jumping at you, attack it using Seed. Get its coin and transform into Ootang and climb the tree at the northeast. You will be in a new area. __________________________________________________________________ |_________| |_______| |_________| |_________= ___ ___ ___ ___ ___ ___ ___ ___ ___ | |_| |_| |_| |_| |T| |1| |_| |_| |_| | _________________________________________________________________| T. Trampoline Effect, it has a 1. Moon Stone Here, in the Ootang form, just make your way, jumping from one place to another. On the (T), just jump when you are about to hit on the ground for a higher jump and get the (1) first, which is a Moon Stone. Make your way to the exit (=). After this place you will just appear at the cliffs so go now to the place outside Cadmon's Atelier. __________ / x \ / __h___ \ x. Silver Coin | | | | h. Go home plant | |_==_| | &. Bronze Coin (it is on the crest) | | s. Crest \ &ss / \_________/ Go get the coins and leave using the Go home plant. ******************** * 'Town of Carona' * ******************** After that, go to the Underground Ruins. ********************** * 'Underground Ruins' ************************** ************************************************ * My Status: HP 103/103 STR 024 + 008 * * MP 108/108 DEF 016 + 008 * * Items: Night Stone * * Moon Stone * * Rare Wine * * 5x Bronze Coins * * Legendary Sword * * Gold Coin * * Tiara (will be stolen) * * Cube * * Enemies: Gudon * * King Ant * * Bosses: Skull Beast * * Duke * ************************************************ *Story* At the entrance, Mint will call Rue and ask him her name. After that, she will ask Rue to work together because the Underground Ruins is full of monsters and she will say that Rue will probably last a minute in there. *Story* ____________ | | | T | T. Teleport here and arrive at (t) | | |____ ____| | | | | |==| _____==_____ | | | t | | | |__________| From (t) proceed to the door and you will come out at (A). [This maps you will see will look like a straight line but in the game, it is truly not. But it was hard to follow the curves so this maps are quite alright and you can get to the place where you want to go with these.] | D | |---| | | / -. You can jump these | |_/ C / B. Leads to (F) | / C. Leads to (G) | ____/ D. Leads to (I) |---| \ |---| B \_| | \ | \____ | |---| |---| | A | Damn! the some passages does not lead anywhere, they will only confuse you. Just exit at (D). The enemies here are Gudon (the red guy) and King Ant (the black insect). The King Ant has high defense against attack so use Gudon - Flame on it. | H | |---| ____| | E. Leads to ? (I forgot) G | F. Leads to (B) ____ | G. Leads to (C) |---| H. Leads to (I) |---| |---| / | |_/ F / | / | ____/ |---| |---| | E | Just go to passage (H). I forgot where E leads to can you please check and E-Mail me or every one of you have to wait till I replay the game with Rue or Mint again. _____|___| K | _____ | I. Leads to (H) | | J. Leads to (L) |---| K. Leads to room where Mint is |---| / |---|_/ J / | / | ____/ | | |---| |---| | I | If you want go first to (K), inside that room, you can talk to Mint and she will say something about underground river or something. Then leave and head to (J) (This map has a part that has a 3D look in it [cool huh! ^_^] - I made this look so good, I admire my work [somebody needs to thank me for this!]) ________________________________ L_______ _________/| \____________/ ||__________________ |/_______ _____= \___/ Just run along, beat the Pollywog and head for the exit at the right. | O | M. Leads to (0) |---| N. Leads to another place like the one above | | / 0. Leads to (M) | |_/ N / | / | ____/ | | \ |---| = \_|---| \ | \____ | |---| |---| | M | You only need to go to (N). ________________________________ =_______ _________/| \____________/ ||__________________ |/_______ _____= \___/ Again, just run along, beat the Pollywog and head for the exit at the right. | 1 | 1. Leads to (P) |---| 2. Leads to a room with a Night Stone | | / 3. Leads to (S) | |_/ 2 / | / | ____/ | | \ |---| = \_|---| \ | \____ | |---| |---| | 3 | First go to (2) and get the Night Stone then leave the room. Go to (1) or (3), they both lead to the same place. | S | \ |---| P. Leads to (1) R \_| | Q. Leads to the room where you can get a Moon Stone \ | R. Leads to (T) \____ | S. Leads to (3) |---| |---| |---| / | |_/ Q / | / | ____/ |---| |---| | P | You can hear water running in this place. Here go to (Q), enter the room, get the Moon Stone, then leave and enter (R). ______ =____R Go out using the left exit (duh!, where else do you want to do). ___________ | | | | h. Hole | h = | | |_________| Jump down the hole. [or fall down the hole or drop down the hole. Whatever.] ______==______ / \ | | | | | | | | \______________/ After the fall, enter the top door. ____ | | | = | = | | |==| Enter the right door. _______SS__ = | =____ | p. Damaging ground. 5 damage |pppp| |ppp | S. Leads to room containing Platform 1 | ppp| |ppp | | ppp| |ppp | _____|pppp| = | =_________| Jump on the boxes to avoiding the green part of the ground. Head for (S), get the Icon there (the icon will appear at the room where you dropped at [but worry about that later] also there are 6 platforms), leave the room. Exit the room on the higher left exit. ________ =__ __= -- You can jump down at the center but don't do that or else you will be repeating the steps done above, instead, head for the right exit. __TT_________ | = | _______= T. Leads to the room containing Platform 2 |pppp| |ppp | | ppp| |ppp | | ppp| |ppp | |pppp|_______ | = |____________= Again, avoid the green ground by jumping from one box to another. Enter (T), get the second icon, then exit the room with the upper right exit. ________ =__ __= -- You can jump down at the center but don't do that or else you will be repeating the steps done above, instead, head for the left exit. _______UU__ = | =____ | |pppp| |ppp | U. Leads to room containing Platform 3 | ppp| |ppp | | ppp| |ppp | _____|pppp| = | =_________| Again, avoid the green ground by jumping from one box to another. Enter (U), get the third icon, then exit the room with the upper right exit. ________ =__ __= -- You can jump down at the center but don't do that or else you will be repeating the steps done above, instead, head for the right exit. __VV_________ | = | _______= V. Leads to the room containing Platform 4 |pppp| |ppp | | ppp| |ppp | | ppp| |ppp | |pppp|_______ | = |____________= Again, avoid the green ground by jumping from one box to another. Enter (V), get the fourth icon, then exit the room with the upper right exit. __|==|__ =__ __= -- You can jump back down but don't do that. Head for the upper exit to get the sixth platform, leave the room, then exit using the right exit, but you need at least 108 MP if you want to go to the next room. If your Maximum MP is less than 108, go play with your Gudon - Flame and when your MP runs low, go attack the King Ant at the previous room till your MP is full and play with Gudon - Flame again until you have 108 Maximum MP. But if your Maximum MP is already 108 but you do not have 108 MP, go attack the King Ant till you get maximum MP. __________ ______________|b | ICE. Melt it using Gudon - Flame =__ICE_a_ICEICE | a. Platform 6 | | b. Rare Wine - DO NOT SELL THIS - give it to |________| Hobbs First melt the ice (using Gudon - Flame) beside you then get the sixth icon, then melt the next ice, then the next ice. After that get (b) the Rare Wine - DO NOT/NEVER, SELL THIS ITEM YOU NEED TO GIVE THIS TO HOBBS FOR A DISCOUNT IN HIS SHOP (from a price of 30,000 G to 5,000 G! ^_^). After that, leave the room. __| |__ __----__ __----__ __----__ __----__ | __ |==| Jump down, then walk then jump down, then again, and again, and again. Leave the area using the exit below. _______==______ / \ | | 1-6. The six platforms (icons) | 6 1 | | 5 2 | | 4 3 | \_______________/ Step on the platforms from 1 to 6. They will move and rise to make it look like this. _______==_______ / \ | 5 6 | | 4 | | 3 | | 2 1 | \________________/ Jump to the ledge and head for the upper exit ___________ | | | | h. Hole | h | | | |____=____| You will be in another room with a hole so jump down the hole. [or fall down the hole or drop down the hole. Whatever.] _____ ______ |====| | s | | h | | |_______| |__________________________________________| | | o m b | |________o________________________________________________b______| s. Starting point r. Rue b. Boulder o. Obstacle h. Recover HP point From where you dropped (s), go talk to Mint 3 times (m). *Story* Mint will say to Rue that there is something blocking their way. But after that conversation, the boulder begins to move and will most likely flatten anything on its way. *Story* RUN!, NOW!, don't mind Mint getting flattened. I think the debris that are dropping down the ceiling drops at random (I did it 6 times and I got 2 patterns.) There is a time that both ceilings will fall, jump to avoid it. Head for the place you started add and let the boulder crash and destroy the obstacle. Go step on the recovery spot if you want to replenish your HP, then head for the exit (there is only one exit here). On the next room, *Story* Mint will arrive without Rue noticing and she attempts to betray rue by kicking him and let him fall into the water. Rue will notice that his shoes are untied and he ducks while Mints performs the jump kick. Ironically, Mint will fall down and Rue will thought of something about hearing someone like Mint. *Story* _______________ | |_x_| | | | x. Legendary Sword | water | * - You are elevated, if you fall, you will fall directly | platforms | into the water or the ground (there is a portion) | _____ | |____| = |____| Here, first jump on the platforms and onto the ledge to get the Legendary Sword. After that, step on the platforms. You should step on the blinking one, and another blinking one, and another blinking one (in short step on the platform that is blinking). You will end up last at the blinking platform with a star icon it would take you to the lower level. _____________________________________ | jj jj | | j jj jj | j. Jump / Step on these | j j j j e | s. Starting point | s jj jj | e. End / Exit |_______________jj___jj_____________| Go jump until the boss battle. *Boss Battle - Skull Beast* Challenge: Medium During your fight, it will sometimes breathe fire. If that happens, just jump to avoid it to another place. After that, he / it (whatever) will be tired and he / it will be blinking and go pound him / it silly. Sometimes it would be jumping, just do not go to that place and you won't take any damage. Go step on the platform with star icon at the right. ________________ | | | | s. step on it | s | | | |______________| Step on (s), examine it. You will be teleported to a triangular room |X| | | | | W. You will appear here / \ / \ X. Leads to room (AA) / W \ Y. Leads to room (AB) / \ Z. Leads to room (AC) / _______ \ / / \ \ / / \ \ /Y/ \Z\ First go to room (AA) so go to (X) Room AA _________________ |a b | a. Bronze Coin | | b. Bronze Coin | c | c. Tiara | | |___=___________| Go loot the room. Get the two Bronze Coins (a) and (b). Then grab the Tiara (c). Then go back to the previous room and go to room (AB) so take path (Y). Room AB _________________ |a b| | | a. Bronze Coin | | b. Cube | | |_______=_______| Get another Bronze Coin and the Cube. Leave the room and go next to room (AC) so take path (Z). Room AC _________________ | | | b| a. Bronze Coin | a | b. Gold Coin | r | |_______=_______| r. Recover HP First, recover your HP, then grab the Bronze Coin and the Gold Coin. After that, leave the room. |X| | | | | W. Examine to leave / \ / \ X. Leads to room (AA) / W \ Y. Leads to room (AB) / \ Z. Leads to room (AC) / _______ \ / / \ \ / / \ \ /Y/ \Z\ Now that you are back at the triangular room, examine (W) to leave (you can't leave if you didn't yet take the Cube and the Tiara). After that you will see... *Story* Belle and Duke will demand from Rue to hand over the items he got from the Atelier, but Rue doesn't want to. Because of that, Duke will want to fight you using his new act that he learned from a book called "Shadow Night" which is about the ninjas. *Story* *Boss Battle - Duke* Challenge: Medium You can avoid his attacks by jumping aside. Just use attack 1 to dispose of him. *Story* Belle will say "Good work" to Duke and she will steal the Tiara from Rue. After that they are going to leave and Rue will go after them. *Story* Back to the past room, it would seem like another boss battle with Skull Beast but now, it is invincible and it is stronger. Try whacking it once and get the hell out. Go to the left and step on the platform with the star icon. Now, run like hell to the top by taking the inner belt (the one closer to the center) and try avoiding the spiked iron balls by passing when you can get a good clearing (it is quite alright to take a hit or two). Pollywog works great here so make sure you have one and you can jump over the iron balls too! *Story* It is a dead end, and the Skull Beast is close, Rue will take a side step so the Skull Beast will fall below. *Story* You will automatically end up in town. ******************** * 'Town of Carona' * ******************** Go to Klaus' House. *Story* In the basement, he will tell Rue that he now knows where the relic was and it is inside the Lake Ruins. Also he will tell Rue that the Cube is somewhat like a key needed to enter the ruins in the lake. Rue will say sorry because he lost the Tiara. Klaus will say that it is ok because they do not know what the cube is for anyway. He will then tell Rue that he knows someone that may know how to use the Cube so maybe you should ask Mel a magician and is living at her Atelier, but he doesn't want to go there so it is up to you to go there because of some reason. *Story* +++++++ + END + +++++++++++++++++++++++++++ ++ -Underground mystery- ++ +++++++++++++++++++++++++++ +++++++++++++ + Chapter 3 + ++++++++++++++++++++++ ++ -Mel's Atelier - ++ ++++++++++++++++++++++ Now you can access Mel's Atelier and the Lakeside. Go first to Hobb's Shop. Here, you can give Hobbs the Rare Wine. If you give it to him, he will give you a discount from 30,000 G to 5,000 G for each base status increase [YEAH! ^_^]. After doing that, go to Mel's Atelier. ******************* * 'Mel's Atelier' * ******************* _____________________ | \________________ = \ s. Star |________ __________ s / \_____/ \__________/ In this place is Mel's Atelier (duh!). Go walk and in the near half you will be in a ULTRA-WEIRD place [what an UGLY place]. Go step on (s) the Star. _______ / p \ H. Mel's Atelier | s | ( H ) p. Poppul Purrel - will show up after knocking at the door | p p | s. Save here - will show up after knocking at the door \_______/ | | |=| Go knock at the door (where else are you supposed to knock, the roof? HELLOOOOOO!) of Mel's Atelier. *Story* Rue will notice that the place was very unusual. Rue also now knew why Klaus did not want to go to this place. Rue knocks at the door and she notices a strange sound after that, a dwarf-like creature appears and tells him that Mel is not home and he should play the games while waiting. *Story* [Ok, I don't want to play, can I just stand outside and wait for an hour or something. [No you can't, you have to play the DAMN game] ;_;]. Go save first because you *may* reset and bash your CD because of this ultra-annoying mini-games [especially the Big Swings and Giant Balls]. Go play the easiest first, Blow Trumpet. Talk to the Poppul Purrels outside until you find the one that asks you to play Blow Trumpet. [Sorry no maps for the mini-games. I was so annoyed that I can't do it.] The games here are timed, and if you hurry, you can get more time at the bonus game. In the bonus game, if you reached or gone above the high score which is 500 points, you can get a Silver Coin, but if not, you can get a Bronze Coin. Here, wait for the waves or hurry up to avoid it. The enemy here called the cockadoo is annoying. Go blast it with anything you have, just kill the damn thing. On the seesaw, it may seem like impossible to reach, but it is possible. Another seesaw is like something I do not know what to call it [anybody knows?], first jump at the left side of it, then at the right side, then again at the left side, and again at the right side and do the following until you are confident enough to jump to the other side. A little walk after that and you will be at the bonus game. In the bonus game, you have to step on the trumpets to keep the cockadoo away. If you blast many cockadoos at a time, you can get more points. If the cockadoo lands on your head you lose. After this, go save and go to the Big Swings. Here, be careful in jumping because the enemies here, called the Imp has an attack that throws stars at you, try to be patient enough so that you don't get hit by it. Also, careful in the swings too. It is very easy to slip by a few centimeters and you will fall. At the bonus game, you have to get the balls to earn points. Do not get the black balls. If you get balls of the same color in consecutive order, you can get bonus points. After that, save and now is the time that you go to the hardest one (for me), the Giant Balls. Careful in jumping again because of the Imps. In jumping from a Giant Ball, make sure you don't jump late because you will fall off. There are also cubes near the end where you can step on. It will fall so jump to the next place as soon as possible. The bonus game here requires you to beat up the fungies. Strategy, avoid fungi build up, go all out, whack 'em all. After this, the cockadoo save point will be gone. If you try to knock again at the door. *Story* Mel will arrive and Rue will be staring at her so she will ask and Rue will say that he was just looking at the fancy stuff all around her. Rue will ask her for help. Inside, she will discourage you to go get Valen's [Relic] (Rue wonders why the name Valen sounds familiar) because it has the ability to destroy the world. Rue will say that he doesn't care because he has spent the 3 years searching for it. After that, she will agree to help you but you should help her by finding the Poppul Purrel that she asked to go to town the other day. Rue will agree to the deal and he will leave. Mel will talk to herself about Rue, being a poor guy because he still doesn't have a clue. *Story* Now go back to town [what a relief!]. ******************** * 'Town of Carona' * ******************** If you like, go to the Lakeside. ************** * 'Lakeside' * ************** ___________ | | | R | R. Ruins | ___ | |___| |___| | | | | |=| Go near the shore. *Story* Here, Rue will wonder if the [Relic] is really inside the ruins. *Story* Leave the area. ******************** * 'Town of Carona' * ******************** If you want, go talk to Marco. He will tell you that Poppul Purrels likes to go to the forest. Also, if you like go to the shop and talk to Neil and he will say that he saw the hoodlums at the forest. Go to the Carona Forest. ******************* * 'Carona Forest' * ******************* Go to the place where you fought Blood and Smokey. *Story* Rue will see the Poppul Purrel being bullied by Blood and Smokey so he decides to help the guy out. *Story* *Boss Battle - Blood and Smokey* Challenge: Easy - Medium Just attack them till one of them is defeated. *Story* The hoodlums will run away and the Poppul Purrel will thank Rue. Mint wanted to escort the Poppul Purrel but he said that he would be fine going alone. Now, it would be late so Rue will head back to town. *Story* ******************** * 'Town of Carona' * ******************** Before going to your room at the inn and sleeping, go to the Grasslands area and talk to Rod. *Story* Here, Rod will tell Rue something about his past. He will tell Rue the reason why he is, both swordsman and weapon smith. He then tells Rue about his father, Pleskin being the greatest swordsman in the world. Rod wanted to challenge his father for the title but he did not have the chance to do so because his father died already. So now, he seeks to become, just like his father, to be written down in history and excel as being the greatest swordsman and weapon smith. *Story* Now that you have done that, go back to the inn, proceed to your room talk to Ms. Cartha and say 'Go to your room') and sleep (examine your bed). *Story* Rue will have a dream wherein he is being called by Claire. Rue will chase after Claire but Claire's body goes farther and farther and will later be attacked by the claws of the man who you fought. Rue will tell Claire to run but it is too late. When Rue wakes up in the morning, he will mumble about Claire to come back. *Story* Leave your room. +++++++ + END + +++++++++++++++++++++ ++ -Mel's Atelier- ++ +++++++++++++++++++++ +++++++++++++ + Chapter 4 + +++++++++++++++++++++ ++ -Rue's Memory - ++ +++++++++++++++++++++ Go to Mel's Atelier. ******************* * 'Mel's Atelier' * ************************************************ * My Status: HP 122/122 STR 028 + 008 * * MP 124/124 DEF 016 + 008 * ************************************************ After that, go leave the town and go to Mel's Atelier. Enter the Atelier and in there *Story* Mel and the Poppul Purrel that Rue helped will thank him and Rue will inquire about the cube. Mel said that all you need to know is in the report so she hands Rue Mel's Report and the Cube. After that, Mel will ask Rue the question that she was supposed to tell Rue. She will ask Rue that is Rue human. Rue will ask Mel why does she ask something like that to him and Mel will say that there is something odd about Rue's spirit, she can see Rue's spirit together with a shadowy one. After that, she will say something that she is sorry if she has offended Rue, but Rue will say that it is all right and he will tell a story. Rue will say that five years ago, he woke up in some ruins and he can't remember anything. He tries to remember what to do, who he is and where to go. But suddenly, he fell down and Claire found him. Even though he is a complete stranger, Claire welcomed him. When she found out that Rue had nowhere to go and stay, she let Rue stay at her house. He will say that he wandered so long and at that time he found a home and Claire that is like his sister. But one night 'he' came and killed Claire, he looked like Rue, and he has a gem on his forehead. Rue will say that he wanted to kill the guy and so he emitted light and the guy was gone and he came to Claire and asked her to open her eyes but she was dead. Light emits on Claire's body and something came out and entered Rue's forehead, it was her spirit. Now, Mel has understood why Rue is so determined to get the [Relic] but still she asks Rue to think it over. After that somebody will knock at the door and Rue will leave. Outside Rue will see Mint together with Elena. Mint wanted to ask Rue what Mel told her but Rue doesn't want to tell so Mint is going to ask Mel. Elena will accompany Rue back to town. Rue will then explain to Elena that he is not a Pollywog but he can transform into one and Elena understood and apologized to Rue. But suddenly, Elena will see a star moving and it is duke. He demands to get Mel's report and the Cube from Rue but Rue does not want to give it. *Story* *Boss Battle - Duke* Challenge: Medium - Hard Just try to avoid his attacks. Just jump attack him until he falls and use attack 2 when he is flat on the ground. When he is spinning, just try to avoid him. After that, he has a finishing move that would deal 20 damage. *Story* Rue will demand to have the Tiara back but Duke jumps far away. *Story* Head back to town. *Story* You will see a cut scene with Doll Master talking to Psycho Master. Psycho Master will tell Doll Master about there is someone who is searching for the [Relic] and it is Rue. Doll will say that they must keep it a secret from Princess Maya. Psycho Master will also say that he prepared someone to watch what Rue is doing, and that guy will arrive to Carona tomorrow morning. *Story* ******************** * 'Town of Carona' * ******************** Back in town go to Klaus house and go talk to Klaus. *Story* Rue will give Klaus the report and the cube. Klaus says that the Cube can be opened so they opened it and something came out of it, something which is not human but a mechanical doll. It was written on the report that Grand Master Magician Elroy created the doll and the doll's name is Prima Doll and it is the one that can break the seal to Valen's Relic. But since Prima Doll is still incomplete, Mint can't break the seal now. Rue needs to get the parts for Prima Doll which is kept in the Ateliers of the apprentices of Elroy. A pair of gauntlets, a pair of sollerets are kept in the Ghost Temple while the Earrings is at the Atelier in Gamul Forest and the final item, the Amulet can be created from a Phantomite. Rue will say that he will go to the Ghost Temple and get the 2 pairs of items while Mint will go to the Gamul Forest to get the earrings. *Story* Sorcerer Yordaf is the magician that stays at the Ghost Temple and Klaus will be doing research about the amulet and the phantomite. +++++++ + END + ++++++++++++++++++++ ++ -Rue's Memory- ++ ++++++++++++++++++++ +++++++++++++ + Chapter 5 + +++++++++++++++++++++++ ++ -Haunted Temple- ++ +++++++++++++++++++++++ ******************** * 'Town of Carona' * ******************** After that, go check out the new stuff at the shop. Gold Bracer - 3,500 G - + 12 Bonus Strength Gold Belt - 3,500 G - + 12 Bonus Defense After buying those, go to the Ghost Temple. ****************** * 'Ghost Temple' *********************************************************** **************************************************************************** * My Status: HP 111/111 STR 032 + 012 * * MP 118/118 DEF 016 + 012 * * Items: 3x Bronze Coins * * 3x Silver Coins * * Pair of Sollerets * * Night Stone * * Moon Stone * * Pair of Gauntlets * * Enemies: Puppet * * Specter * * Saber Tiger * * Gudon * * Skeleton * * Pollywog * * Ootang * * Stinger * * Bosses: Chimera * * Chimera * * Chimera * * Duke * **************************************************************************** *Story* Rue will try knocking at the door but it would just suddenly open. Rue thinks that there is something suspicious but he is still determined to get the stuff. Rue will go in and he notices the place stinks. *Story* ____________ C B A. Entrance / Exit (after getting through the place once) / \ B. Leads to (D) | | C. Leads to (a) | | | | \______A_____/ Check out any of the two doors and door (B) will open, open it. __E_________________________________ | 2 | | 1 | D. will be locked |___|____________ ___________|___| E. Leads to (F) | | Z. Locked until first run through | | ___________| | 1. 2 Puppets D Z 2. Puppet and Specter _______________Z Upon entering, door (D) will close and will be locked. As you go near the (X), Rue will see Puppets running around the place. After that the room (2) is locked so go first to room (1), kill the Puppet and go to room (2), then exit at (E). _________ _H_ _________ | 1| | | | 1 2| 1. Spike Ball (will drop) | _____| |_| |_______I 2. Statue & Real Puppet | | G H. Room with 2 Puppets and Saber Tiger | | G. Room with 2 Puppets and Gudon | | I. Room's exit, Leads to (J) | F| Avoid the Spike Ball (1) and jump to the next floor. On the next floor, go to the room (H) and get the Saber Tiger and Puppet coins and go back to the previous room and transform into a Saber Tiger and leap the large pit, again, avoid the Spike Ball (1). At 2: (2 looks like this) ___DOOR___ DOOR. The exit, currently locked or (I), leads to (J) | | S. Statue of a Puppet | S P | P. Puppet that is not moving | | To open the door, attack the Puppet (P) which is not moving and stand on where it was standing and transform yourself into a Puppet in order for the door to open. Proceed to the next room. *Story* As the door opens, a red sickle thing will come out. Rue will move back to evade it and then he will look around and proceeds. In the next room, he will see a suspicious looking chandelier in which he is thinking that it might fall if he steps on the floor below it. Knowing this, Rue will cautiously move along the corners of the room but an enemy with the red sickle will arrive. *Story* ______K______ | | J. Leads to (I) | | K. Leads to (L) | | | | |_____J_____| *Boss Battle - Chimera* Challenge: Medium Try to be careful because the Chimera moves fast and attacks you using the sickle. Try evading it by jumping both back and aside. You can attack it when it is standing still (it will stand still in a few seconds after charging you). *Story* After the defeat of the Chimera, Rue will pick up the Left Solleret. *Story* Now that you have the Left Solleret (which is dropped by the Chimera), 3 items more to go, exit the room. |M| L. Leads to (K) | |__________________________ 1. 4 Skeletons |______|___||_1_||___|_____2| 2. Recover HP _____ M. Leads to (N) | | | | | | | | | L | In this room, jump to get to (1) but 4 Skeletons will arrive. Fight them all but if you have a low HP, jump back, transform into a Specter and just use Magic to get rid of them. After that, go to the left side and step on the Recover HP panel and go to the right side and exit the area using (M). ____________________________________ |2| |R| | O. Room with 2 Puppets and Ootang _____O__|2|P_ ____| | ____| P. Room with 3 Skeletons | ______|2|_| _____ |_____| | || Q. Rm. with 2 Skeletons and Specter | | |2| |__ | |1 S R. Room with 3 Bronze and 3 Silver | | |2| | | |__|| Coins |N| |2| |Q| | S. Room's exit ________|2|________________________| 1. see below 2. Mid-level Elevation - the places with the room exit is at high-level elevation - the places not belonging to any are at low-level elevation - the low-level elevation has both normal and damaging ground patches Upon your entrance, just move up and left then enter room (O) and get an Ootang coin. Leave the room and hop to the place with a Skeleton and a Pollywog [the Pollywog form would make the jumping easier], get both coins. You can ignore other rooms except for room (R), wherein you can get 3 Bronze and 3 Silver Coins. After that at (1) (1 looks like this) ___DOOR___ DOOR. The exit, currently locked or (S), leads to (T) | | S. Statue of a Skeleton | S P | P. Empty elevation | | Jump up to the empty elevation (P) and transform into a Skeleton to open the door. Proceed. ______U______ | | T. Leads to (S) | | U. Leads to (V) | | | | |_____T_____| In the next room, there is a Chimera again. *Boss Battle - Chimera* Challenge: Medium In this second battle, it will lose the ability to charge you fast and attack you with its sickle. It has a new attack in place of that, it can cause bolts to fall from the sky [uhhh... roof actually]. You can avoid that attack by running around the place or running far from its starting point. Attack it when it is not moving or after he throws down his bolts. After the battle, it will drop the Right Solleret, grab it and proceed to the next room using (U). (yeah!, 3D look for the elevation) _______ _______/\_____/\_____ | ___|__/ \_____1= | | | | |V| Beat up the 2 Specters and transform yourself into an Ootang so that you can jump the high elevation. At (1): (1 looks like this) ___DOOR___ DOOR. The exit, currently locked or (I), leads to (J) | | S. Statue of a Skeleton that has fallen apart | S P | P. Skeleton that is not moving | | Attack the skeleton that is not moving and hop onto the place where it was standing, transform yourself into a Skeleton, then use the ability Fall Apart, the door will open, proceed. ______W______ | | W. Leads to (X) | | | | | | |_____=_____| Another room with a Chimera. *Boss Battle - Chimera* Challenge: Medium - Hard Now it has the combined attacks of the last two and new attacks. Again to avoid the fast moving charge, just jump back and aside. Also to avoid the bolts, just run far from the bolts starting point or run around the place. Fire Wall attack is one of its new attack. Just stay away from it (it would encircle him and he won't move). It can also throw fire now so just jump aside to avoid it. You can attack and run back and just attack and run back again and again. Leave the room using (W). ____________ Y __ | 1 1| 1. Flame (extinguish using any Specter ability) | _______1_2_1| 2. Spike Ball (will drop) | | Y. Leads to (Z) | | | X | In this room, door (Y) is locked and it can be opened if you extinguish the Flames (1). You can extinguish them using any of the Specter's abilities [I suggest you use the one that costs more MP to cast]. Leave the room using (Y). You will appear at (Z), remember it is the room where you previously saw Puppets moving and this door was locked. Now the door (D) will be open so leave the area using that and you will come out at (B). ____________ C B A. Entrance / Exit (after getting through the place once) / \ B. Leads to (D) | | C. Leads to (a) | | | | \______A_____/ *Story* Rue will wonder how come room (C) is open. He will approach the door and notice that there are fresh footprints. *Story* _b_________ | __2__ | a. Leads to (C), will shut after ... | | | | b. Leads to (c) | | |3| 1. Rue will notice someone moving | |________ 2. Rue will prepare to attack |1________a 3. Lever to open (b) In this room as you approach (1), Rue will notice someone moving, and as you approach (2), Rue readies in order to attack the one that is moving. *Story* Rue will prepare to attack the one that is hiding and the one hiding will come out and Rue will see Elena. Elena will say that she just came to look for Rue because she thought that Rue needs a guide at the place even though she hasn't been there yet. Elena will ask Rue to explore together but Rue wants Elena to go back to town and he will accompany her because the place is dangerous. Elena will get convinced and as you go back to where you entered, the door will close and Elena and Rue cannot go back. Rue decided to take her but asks her not to move unless he say so. Elena agrees and both of them will go together. Rue will says to Elena that he will transform more often and asks her if she would be all right. She will say that she will be ok but asks Rue to transform into cute forms. *Story* +---------------------------------------------------------------------------+ | Note that you have to press the Triangle button if you want her to come. |It is just like a game (I don't like to say the title because I don't have |the time to add them to the Copyrights and Legal Stuff section anymore [but |if you like a clue, it is an Action game with a little bit of Role-Playing |and the words virus and zombies are involved]) wherein someone will follow |you and if you are pretty far from that person, you can't proceed to the |next room. But the good thing is that Elena doesn't trip over or something. | | Elena can get stuck at corners so just go near her and guide her. Also, |you can't leave the room if she is far from you (Rue actually '_'). +---------------------------------------------------------------------------+ Now, trip the lever and exit door (b). __g__ | | d. Locked, leads to room with 3 Skeletons |1 | e. Locked, leads to room (f) |___| g. Locked, leads to room (k) d_____e 1. Hole (examine it), need to transform into Stinger, leads to _____ (h) | | | | |_c_| First jump from your position to where (d) and (e) is and if you examine them, they are locked so do the next jump and examine (g) and it is also locked. After that, examine (1) and you will notice that there is a small hole and you need to transform into something in order to pass through. Call Elena. *Story* Elena will come and as she is standing at the position where doors (d) and (e) are, monsters will come out. Rue will tell Elena to jump back and Elena will do that. Rue jumps toward the place with the monsters. *Story* Kill all the monsters but there are still monsters inside the room and they are banging at the door. Enter both rooms but go into (d) first. At room (d), just kill all 3 Skeletons and exit the room. Examine door (e) next. _____________ | 2 4| 1. 3 Puppets = 1 | 3 | 2. Examine it to break through the wall |_____|_____| 3. Stinger 4. Moon Stone Thrash all 3 Puppets then examine (2). The wall will crumble and you can pass. Kill the Stinger and get its coin so that you can pass through the hole at the previous room. Grab the Moon Stone (4) before you leave. Now that you have the Stinger form, transform into it and pass through the hole (1). __________ | ________i | | g. Leads to (j) ___| | 1. Night Stone |1_ | | | | |_______ |_________h In a Stinger form, go left, then up, then left to grab the Night Stone (1) and go back right, then up then right to exit the place. ___l___ | | j. Leads to (i) j 1| k. Locked, Leads to (g) |__ __| l. Locked, Leads to (m) k 1. Lever, Unlocks door (l) and (k) Here, trip the lever and Elena will enter the room where you are using door (k) which is now accessible. Exit the room using door (l) _______________ | | | _______ | m. Leads to (l) | | | | n. Locked, Leads to (o) | | | | 1. Lever, Unlocks door (n) |1 | | u| u. Appear only (by Teleporter (t)) |_ _| |_ _| n m Trip lever (1) and enter door (n). *Story* Elena will get locked at the previous room but Rue will tell her to throw the lever so that she can access the door. Elena throws the lever and enters the room where Rue is. *Story* ___q___ | | p. Teleporter that needs Puppet form, Leads to (s) |p 1| 1. Lever, opens door (q) |__ __| q. Leads to (r) o o. You will enter the room through here Trip the lever (1) so that (q) will open, enter (q) *Story* The lever will broke and when Rue passes through room door (q) will shut so Elena will get stuck in the previous room. Rue asks Elena to trip the lever but Elena will remind Rue that he broke the lever. Rue will say to Elena to stay for a while and he will find another way to go there. *Story* __v__ | | s. Appear only (using Teleporter (p)) |___| t. Teleporter that needs Puppet form, Leads to (u) v. Leads to (w) 3 1. Room with 2 Skeletons and Saber Tiger 3 2. Room with 2 Puppets and Specter _____ 3. Floating Steps | | ______| |______ | | | | |t 2 = = 1 s| |_____| |_____| | | | | | | | | |_ _| r Go to room with (2) and Teleporter (t). Defeat the enemies and get the Puppet coin. Transform into a Puppet and step on Teleporter (t). You will appear at (u) so just trip lever (1) and enter room (n). *Story* When Rue enters the room where Elena is supposed to be, he will see that Elena is being grabbed by Puppets and they will teleport. *Story* Follow them by teleporting using (p) and you will appear at (s). There teleport using (t) at the room to the right of where you appeared. You will appear at (u) and there, go back to the rooms before that using door (m) and you will be at the room with a lever and a small hole you passed from (l) the door above, go out using (k) the door below. You will be at the place where monsters are banging the door, enter the right door, which is (e). Inside that room, kill the enemies (3 Puppets) and inspect the weak wall again. The wall will crumble and you will see Elena inside together with 3 Skeletons. [Go forth , doth haveth the powereth, killeth 'em all] (well except for Elena ^_^). *Story* Elena will apologize to Rue for being a bother because of thinking that she would be a help to him. Rue will say that it is ok as long as she is safe. Elena will be all right now so they decided to go on. *Story* Go back to the room where there are floating steps (3) and the door (v). You will notice that the (3)s are spinning and moving around. Just jump across them using Rue and after that, Elena has to cross. Just press the Triangle button to make Elena jump. You can also notice that one of them is also spinning slower than the other so it might be better if you let Elena step on that. After doing that, enter door (v). _x_ ___z___ | |_________| | w. Leads to (v) |____________ 1| x. Leads to (y) |__w__| z. Leads to room with Mysterious Statue together with 3 Silver Coins and a Star Stone (cannot be accessed, come back later to get it) 1. Lever You still can't enter room (z) right now so you have to come back later. What you need to do here is to hit the lever (1) and go left, then up and enter door (x). *Thanks to Even Staves for verifying to me that you can't get the Mysterious Statue, the 3 Silver Coins and the Star Stone right now. And also for telling me the items that is together with the Mysterious Statue. ___________ | | | | | | |_________| In the next room *Story* Rue and Elena will see Duke battling with a Chimera. Duke will confidently destroy the Chimera, grab the Right Gauntlet and talk to Rue. He will say that he is going to get the other stuff from Rue and after that, he will also beat Rue up. He will say that he has a new act from the book "Fist of Fire" and the new move is the 'Sunrise Uppercut'. He will say that he is a little sleepy but his fist is powerful. He will also ask Elena to stay back before the battle. *Story* *Boss Battle - Duke* Challenge: Medium - Hard Avoid his fists and uppercut by jumping back. Also when he lights up, he will punch the ground and will either do a circular attack or a straight one directional attack. You can attack him when he finishes doing an uppercut and you can do that only twice because he has another uppercut which will follow. Do not attack the obstacles because they will deal you damage. You can also try to let him destroy the obstacles so that he will be the one to take up damage. *Story* After the battle, Duke cannot but desperately tries to get up. Rue will say to him that the battle is over but Duke is still determined to get the stuff from you. Elena will try to help Duke but Duke will refuse her offer because he does not need Elena's pity. But Elena will say that she wants to help Duke so Duke will get up and say thanks. After that, the Wall will move and there seems to be a trap mechanism and it would crush all of them. Rue will try to open the previous door but it is locked. Duke tries to stop the wall by pushing it and asks Rue to open the other door. Rue will try to open the door but it is also locked and Duke will tell him to bash it, destroy it or something because he cannot push any longer. *Story* Just continually use Attack 1 and it will eventually open. Or according to KTeoh: At the final section, where Duke holds the moving wall as hard as he can, he will tell you to whack the door, right? Well, you can press Attack and waste your finger's energy, OR you can... ...just stand there and hear Duke's agony... (heh heh) Just when you think you're gonna die, Elena will say that the door is actually a SLIDING door, the door opens and everybody gets out. (I think thats one of those little times that Elena proves very useful ^_^) *Story* Elena will go out and say something about how good the sunlight feels and stuff. She will also ask you to go back to town. She will thank Duke but Duke will say that he just wanted to save himself. Elena will tell Duke to stop pretending because she knows that Duke is a good guy. Elena will tell Duke to take care of his injuries and then she will be going back to town with Rue. Duke will stop you and give the Right Gauntlet, Rue will thank him but Duke will say that it is not for Rue but for Elena for worrying about him. *Cut Scene* At the hotel, Belle is mad at Duke for giving Rue the Gauntlet and she will beat Duke up. She will ask Duke to explain why he gave it after he worked so hard just to get it. Duke couldn't explain because he will say that he was just help by Rue and Elena and when they were outside, he just got a strange feeling and gave it. He will say that he is stupid and promises to beat Rue up next time and get the stuff back. He will say that he can do that because he is psyched just like in the book. Belle will ask what book "'Fist of Fire', baby!!! Rue, I'm gonna like 'Fist of Fire' with you." - Duke "YOU MORON, (what was that all about? Maybe he really is a nut case." - Belle Solin will arrive and asks them to pay up 2,500 G for their stay. Belle will tell him that she is going to pay for it sometime tomorrow. Now, Belle asks Duke to fix up Hexagon, their secret weapon and get money FAST!. *Cut Scene* Rue will be back at town and he will see Claire going into the alley that leads to the tavern and Hobbs' shop. *Story* ******************** * 'Town of Carona' * ******************** Follow where Claire went, the alley that leads to the tavern. There, you will not see Claire but talk to Marco. *Story* Rue will ask Marco if there was a girl in a purple robe and that is about his height. Marco will say that he did not see anybody so Rue will wonder what he saw. *Story* If you check Rod out, he has a new weapon which is called the 'Golden Gale'. Go to Klaus' House. *Story* Mint will be there and tells Rue that Belle put her up to a tough fight at the forest. After that, they will put the Pair of Gauntlets, Pair of Sollerets and the Earrings to Prima Doll. Klaus will then ask the both of you to get the Phantomite at the Raging Mountains and somebody there named Wylaf is there and a collector of rare gems and minerals and he might have some. Mint decides to go but Klaus will tell her that Wylaf is a powerful dragon so she will back down and pass the work to Rue. Mint will also tell Rue that she will be the one that is going to confront Belle and Duke to get the Tiara which 'Rue lost'. *Story* +++++++ + END + ++++++++++++++++++++++ ++ -Haunted Temple- ++ ++++++++++++++++++++++ +++++++++++++ + Chapter 6 + +++++++++++++++++++++++ ++ -Raging Mountain- ++ +++++++++++++++++++++++ Go sell your monster coins and buy Platinum stuff at Tonio's Shop. Platinum Bracer - 4,500 G - Bonus Strength +16 Platinum Belt - 4,500 G - Bonus Defense +16 ****************** * 'Ghost Temple' ************** ******************************* * Items: Mysterious Statue * * 3x Silver Coins * * Star Stone * ******************************* _x_ ___z___ | |_________| | w. Leads to (v) |____________ 1| x. Leads to (y) |__w__| z. Leads to room with Mysterious Statue together with 3 Silver Coins and a Star Stone 1. Lever Just follow the above Ghost Temple part until you get to the above illustrated room. DO NOT HIT THE LEVER, just enter door (z). Inside get the Mysterious Statue and the 2 other stuff. After getting all of them, leave the room, hit the lever (1) and enter (x). *Thanks to Even Staves for verifying when to get this things in the Ghost Temple. And for telling me the items that goes with the Mysterious Statue. *Interesting Stuff to Check Out* Notice that the camera view is different now and you will be facing Rue's front side instead of his back. This is very confusing but it is quite fun after a while because you don't see the things that are in front of Rue. Just go back to the main entrance and you can leave through there but MAKE SURE YOU GET A SPECTER COIN if you do not have one. ******************** * 'Town of Carona' * ******************** Go to Carona Forest if you have a Specter Coin but if not go to the Ghost Temple (again!) and grab one. ****************** *'Carona Forest' ************************* ****************************************** * Items: The Last Hero * ****************************************** Walk at the lower part of the road. Jump down the stump. ________________________________________________ =_______ _____ |L&L| d ___ ________J| L. Higher Elevation |__| |____ / |_____| &. The Last Hero & (L) |________/ J. Jump (to the right) d. Whithered Plant There are two kinds of enemies here, the Stinger and the Mandola. The Stinger is hard to hit so just measure the time when they are near your attacking range, hit them. When you reach the whithered plant, blast it with your Specter - Water. It will take a few hits and the plant will grow. Now, step on the plant (just jump to get to it) then get on the higher elevation part (L) and take the (&) The Last Hero. After that leave the area. You can leave the area by going right until you reach the wall and jump towards the right. You will end up at the other open stump of the Carona Forest. Just proceed until you get to the area outside the Atelier, talk to the Go home plant there. ******************** * 'Town of Carona' * ******************** Go to the Grasslands area and talk to Rod. Rod will ask you if he could have the The Last Hero. Go give it to him, he will tell you that it is abook about the life of a dragon slayer named Highwind. He will say that he always wanted to read this and since you gave it to him, he will reward you into giving his 4 Strength Ups that he bought from Hobbs. Your base strength will increase by 4 [yeah!, free stats]. After that, leave the town and go to the Raging Mountain. ********************* * 'Raging Mountain' **************************** ************************************************ * My Status: HP 123/123 STR 036 + 016 * * MP 119/119 DEF 016 + 016 * * Items: 3x Silver Coins * * Legendary Shield * * Phantomite * * Enemies: Fire Blob * * Ootang * * Bubba * * Pollywog * * Gudon * * Bosses: Belle with Hexagon and Duke * * Wylaf * ************************************************ ________________________________ b. Boulder |pp| |pfp| b= f. Falling ledge ______ ___|pp|____|pfp|-----b= p. Pit |__________b_X_|pp|______| First go straight and fight the enemies if you like (Ootangs and Fire Blobs) just go and jump the pits (p) and on the next place, just jump across (you may like to step on (f) but you better hurry or you will fall with it). At the next place, you will see it is blocked by a boulder (b) that you can't destroy so just jump down and fight the Bubba there, kill it and get its coin. Use Bubba - Hammer or Bubba - Final Strike to destroy the boulder at your right. Now go back again to the top and hop the pits (p) and go destroy the boulder (b) near the exit. Go to the exit (duh!). ___________ / ___b__1_| _____________ b. Boulder ___/ / ______/ _F__= F. Fissures ___ |___/ b______ F area | 1. 3x Silver Coins |______/ |________| Here just go up first and destroy the boulder (Bubba - Hammer or Bubba - Final Stirke) and get 3 Silver Coins (1) and then go back, now down and again destroy the boulder and in the (F area) just avoid the steam coming out of the ground because they would damage you. Just go to the exit. __________________________________ | _b__ r | | b. Boulder LAVA |___| |___| LAVA | r. Restore HP _____ ____ ___ ___ ___ ____| LAVA. Lava (5 damage) =___| O |__| |_| |_| |_| |___= LAVA | _________________________________| You have to jump along the floating platforms (they move Up and Down). First go smash the boulder and Restore your HP (r), and then go back and just finish the place by going to the right exit. ___________________ ___ ________________ = o |pp| |pp| o o = o. Obstacle =_____o________o__|pp|_|pp|______________= p. Pit In this area, the winds sometimes blow, so avoid jumping too much. You can use the obstacles (o) as cover when the wind blows so you can attack the enemies that are blocking your way and prevent you from blowing away. Jump the pits only when the wind is not blowing or else you will fall or fall back (the Bubba is a major blockage on the way so take it out, even if you fall, it does not matter). Just head for the exit. *EXTRA PLACE FOR BOSS BATTLE* _____ _____________ _____ |___| |___________| |___| *EXTRA PLACE FOR BOSS BATTLE* Here you will see Belle and Duke. *Story* Belle will tell Rue that he knows what she wants so just hand them over but Rue will say that he needs it no matter what. After saying that, Belle will call Hexagon and tells Rue that she found it at the Sea Coral Ruins and that it is their ultimate weapon. *Story* *Boss Battle - Belle with Hexagon and Duke* Challenge: Medium Duke will do uppercuts but now they are not much of a problem but he is still annoying so go all out against him first. Just beat up Duke using Attack 1. After he is over, use your jump attacks at Belle with Hexagon. Do not do that when you face to face with Hexagon and that you should only try using jump attack after it grabs air (since you are not there) or when you are at its back. If you drained the life bar of Belle with Hexagon, Belle will jump down and fight you. Just avoid her fire attacks and don't go near her when there are white spinning things around her and just keep watch because she will throw them at you. Just attack her. They will leave after the battle and you will automatically go to the next area. |=| | | | |_______ |______ | __________| | | _________| | | ____ | |_________| | | |p|_____ ___| |------ |__ ___ ___ _____ p. Pit | | | | | | | | 1 | r. Restore HP |_______ _| |_| |_| |_|___| 1. Legendary Shield = |_____ r | =____________________________| Sorry for the map, it is not very accurate, but it is good enough. First go straight for the (r), Restore HP then after that, go up and jump the ledges where the Fire Blobs are to get the Legendary Shield (1). After that, go back then go up and move left, hop across the pit and go up again, then right and there will be a Fire Blob, then go up, then left and you will see 3 Pollywogs and go up to the exit. _______________ | | | | g. Go Home Plant (will only be accessible after going | g | through this place.) | | |_____________| At the mountaintop... *Story* Rue will call Wylaf and Wylaf will arrive and say something about how dare humans disturb him but he will say that Rue is not human. Rue will apologize for the disturbance but he wants Wylaf's help. Wylaf will read Rue's mind and say that he has a lot of Phantomite but he would not give it to Rue. It is because that he can destroy the world in attempting to do, the reason why he wants to get the [Relic]. Wylaf will say that Rue is a selfish runt but Rue will say that you just want to save Claire and that he doesn't intend on destroying the world. Wylaf will tell Rue that his words are meaningless and that it can only be proven with a weapon. *Story* *Boss Battle - Wylaf* Challenge: Medium You can avoid getting damage and deal damage to Wylaf when WHILE he is swooping down at you, you use Attack 1 and slash the air until he gets near you and you will eventually slash him and he will go back into the air. Also, when he breathes a fireball, avoid the place where it will fall and avoid the (+) effect that it has (there would be a cross (+) in which the fireball is the intersection). Avoid also the vortex when he casts one because it will throw you into the air. When his life is below 1/2, the battle will be over. NOTE THAT YOU SHOULD NOT ATTACK ONCE HE SAYS THE FIGHT IS OVER OR ELSE PREPARE TO GET ROASTED, errr ... I mean meet the Game Over Screen. Thanks to KTeoh for giving this to me, check the Cool Stuff section to see more about this. *Story* Wylaf will say that your heart is true and splendid and he will give you the Phantomite. Rue will thank Wylaf but Wylaf will say that there is no need because Rue deserves it. Wylaf will say that Rue's heart is true (again!) and that he knows that Rue will not misuse the power of the relic and that a 1,000 year old knowledge guarantees it. Wylaf will leave, (and maybe so for Rue too). *Cut Scene* You will see Belle and Duke at the tavern and blame each other because they failed. Belle will say that they do not have enough money to buy food, they have not yet paid the hotel and that they have to repair Hexagon. Duke will say that if they did not stay at the nice hotel, they could have had enough money. Belle will punch him and say that unlike Duke, she came from a good family and she does not want to stay at a cheapo inn. After that, Annette will ask them to leave because they are disturbing the other customers or they should just have to quiet down. Mint will arrive and they she is going to talk to Belle and Duke about something... *Cut Scene* At the town, the hoodlums will arrive and give Rue a letter of challenge. Rue is challenged to fight Blood and Smokey at the usual place at Carona Forest. The hoodlums will leave and tell Rue that they both hope that he will come. *Story* ******************** * 'Town of Carona' * ******************** Why don't you go and save your game at the inn and go to Carona Forest. ******************* * 'Carona Forest' ************* ******************************* * Bosses: Trap Master * * Blood and Smokey * ******************************* Go to the area where you always find Blood and Smokey. *Story* They will say that they have a new boss, and he is someone with a red spike hair and he will tell Rue that his name is Trap Master. Trap Master will tell Rue that he was expecting some tough big guy but he will tell Rue that it doesn't matter because he is going to bash Rue. Trap Master will tell Rue that Rue is on his trap and Trap Master will take Rue at his own battle field because he usually destroys the surroundings when he fighst outside *Story* *Boss Battle - Trap Master* Challenge: Easy All you have to do here is to stand on the center and use Bubba - Hammer. He will just die. Just avoid jumping too much and stepping on blinking platforms. You can die in this battle if you want. *Story* After that Trap Master will say that Rue was nothing and he can easily kill her in a few seconds but he cannot kill Rue yet. The two, Blood and Smokey will fight Rue because Trap Master will go away. *Story* *Boss Battle - Blood and Smokey* Challenge: Easy Just use Attack 1. Just fight one of them for an extremely easy battle. *Story* Again, they will be beaten and they will run away. *Story* You will be automatically back at the town. ******************** * 'Town of Carona' * ******************** If your old coin is the Bubba coin, go back to the Raging Mountain and fight any monster and get its coin and fight a Bubba and get its coin, then leave the Raging Mountain. Go back to Carona Forest. ******************* * 'Carona Forest' *************** ********************************* * Items: Star Stone * * Enemies: Pollywog * * Saber Tiger * * Mandola * * Ootang * * Stinger * * Little Bat [NEW!] * * Gargoyle * ********************************* Avoid killing any monsters so that you would not get their coins. Just go to the cliff and kill a Stinger and get its coin. |21| |4322|___ |56666666| -------\6\ |xx| |_R| |6|_ __|66| R. Just a rock, nothing inside |&&&&776| S. A rock, destroy it using Bubba - Hammer or Bubba - |8+++++6| Final Strike ___|9|||||7| |bba||||||&| |bb|||||||S= ||ccdde|||&| |gffeee| |7| & It means that it is both 6 & 7. The ? is at 7 |hh++eee| |+| |hhi+++++| |iijjjjj| |||||jj| |jj|| |jj| =j| Here, go to the (6), the one at the left of a (+), from there, jump so that you would not fall at (7), and that you would step on (&). there will be a rock there (S), destroy it using Bubba - Hammer or Bubba - Final Strike. A tiny hole will appear and you need to transform into a Stinger and pass through the hole. Inside, there will be Little Bats, just follow the path until you get the Star Stone. Go back to town. ***************** * 'Carona Town' * ***************** Go to Klaus' house. *Story* Rue will give him the Phantomite and Klaus will be amazed that Rue got it. He will take it and will say that he will make the Amulet for Prima right away. Rue will then tell Klaus that only the Tiara is left and you are going to get it from Belle and Duke but Mint will arrive telling Rue and Klaus that there is no need for that because she already got it from Belle and Duke. Rue will ask Mint how she got it but Mint would not say it. They will then put the Tiara on Prima Doll but ask what the Tiara is for. Prima will say that the Tiara is used for decision making and certain abilities, both mental and physical are on the Tiara which exceeds the current intelligence which is only a mere backup. After a couple of small talk, Mint will get mad at Prima Doll and shows him the finger. Also, after that, Prima Doll will bug Klaus to finish the amulet as soon as possible but he will suddenly stop. All of them will wonder what happened so they have to talk to Mel to find out. *Story* +++++++ + END + +++++++++++++++++++++++ ++ -Raging Mountain- ++ +++++++++++++++++++++++ +++++++++++++ + Chapter 7 + +++++++++++++++++++++++ ++ -Bond with Prima- ++ +++++++++++++++++++++++ After the talk, go check out the town and if I am not mistaken you can get 2 Silver Coins and a Bronze Coin (I am not sure because I think that items in places appear at random). Go to Mel's Atelier. ******************* * 'Mel's Atelier' ****** ************************ * Items: 1x Gold Coin * * Boss: Gorotan * ************************ Talk to Mel. *Story* Rue will say that there is something wrong with Prima Doll. Mel will say to her that it must be because of Prima Doll's energy being radiated after its long rest in the cube. She will tell Rue that there might be a way to restore Prima Doll's energy and that you need Gorotan's power, some guy that can control the power of lightning. She also will say that she is not sure whether it will work but it is worth the try and tells Rue to be careful because Gorotan does not like visitors. Mel asks Rue to just find out where Gorotan leaves from one of her assistants. *Story* [Gold Coin info], contributed by Kele Kravelin (kestrel@furcen.org) "When going to Mel's Atelier as Rue when Prima is out of energy I found a gold coin on the pink petalled plant with blue leaves and the purple 'crown'." Go outside the Atelier and talk to the Poppul Purrel that you helped earlier. I think it is the one near the back. *Story* He will say to Rue that he knows where Gorotan is and asks Rue if he wants to play with Gorotan now, say Yes and Rue will be in a room with a flying guy thing. *Story* Go talk to the flying thing and it will transform into a big cat. *Boss Battle - Gorotan* Challenge: Medium Avoid the star thingies that are around him and it will just go farther away from him, leaving himself unprotected from your beating. Go near him and attack him until he dies. Go back to town. ******************** * 'Town of Carona' * ******************** Go to Klaus' house. *Story* Rue, in a Gorotan form, will be blasting bolts to Prima Doll and Prima Doll will be charged up. He should be ok now and he only needs to get the Amulet in order to break the seal. *Story* I am not sure but iamnothing went to the tavern after this so head for the tavern and maybe something will happen. After going there, go leave the town and head for the Lakeside. ************** * 'Lakeside' * ************** In the lakeside, you will see Mint together with Elena. Go near them. *Story* Elena will tell Rue and Mint how she will feel after they get the [Relic]. She will say that she will be lonely because they will leave Carona. Mint will say to her that it doesn't matter because she will conquer the world and create a castle. Mint will also ask the two whether they want to become ministers at her kingdom. Elena will answer first and tell Mint that she wants to become the minister of house keeping. Mint will ignore Elena and then ask Rue whether he wants to become a minister after getting the [Relic]. If you chose the option about Rue saying something like being a minister would be a great idea, Mint will tell Rue that she wants Rue to become the dog walking minister, Upon hearing this Rue will say that he will change his mind and say that he just wants to stay home. But if you chose the other option which is about Rue saying something about turning down the offer, Rue will say that he will just have to stay home after getting the [Relic] and whisper to himself "... stay home (with Claire)." Anyway, after that, Mint will ask about how the amulet is doing to Elena and Elena will say that it would probably be finished after some time. Mint will say that she can't keep THEM waiting. Rue will inquire what Mint meant about THEM but Mint will say that she remembered something. It was obvious that Mint is trying to hide something so Rue will wonder just what it was about. *Story* Now that you are alone, go head back to town too. ******************** * 'Town of Carona' * ******************** Go to Klaus' house. *Story* Klaus will tell Rue that the Amulet is near completion and he will ask Rue to take Prima Doll to the Lakeside. *Story* Go leave the house and talk to Marcum, the fat guy that buys stuff from you and he will give you 50 G. After that, I think there is a Bronze Coin somewhere (but since item appearance, I think is at random so maybe it is not there). Interesting Stuff to Check Out (thanks to PyRo MaNiA for this one) Prima Doll is following you right, why don't you go to the Grasslands and talk to Johnny Wolf and he will follow Prima Doll, then talk to Rod, he will join the 'train' party. Now, Rue will be followed by Prima Doll, which is followed by Johnny Wolf, and Rod will be behind Johnny Wolf. You gotta see this, it looks silly. Go talk to the gate and head for the Lakeside (again!). ************** * 'Lakeside' * ************** *Story* At the Lakeside, Prima Doll will be amazed at how good it feels to be out there. He will tell that staying at the Cube did not gave him that kind of feeling. Also, Prima Doll will challenge Rue for a race towards the Lake. *Story* A good way to win the race is to block his way and run while he is at your back. You can also lose the race. *Story* Doesn't matter if you win or lose, it would be just small talk. After that, Prima Doll will say something about him, that he is just a tool that would be used to unseal the [Relic]. Rue will comfort him by saying that Prima Doll is not a tool because Prima Doll is alive. "As ling as you're alive, there's always a chance ... there's always hope." - Rue Prima Doll will realize this and will thank Rue for the words. After that, he will say that he wants to go back to town. *Story* ******************** * 'Town of Carona' * ******************** After that, go to Klaus' house. *Story* Here, Klaus will say that he has finished doing the Amulet. Prima Doll will try it on and he will feel great wearing it. Now they are ready to break the seal so Klaus gets up and tries to walk but his ankle still hurts. Elena will say that her father still needs to rest but Klaus will say that he can't stop now because his dream is only a few steps away. Rue will ask