TTTTTT A LL EEEEE SSSS OOO FFFFF TT A A LL EE S O O FF TT A A LL EEEEE SSS O O FFFFF TT A A A A LL EE S O O FF TT A A LLLLL EEEEE SSSS OOO FF DDDD EEEEE SSSS TTTTTT IIII N N Y Y 22222 D DD EE S TT II NN N Y Y 2 2 D DDD EEEEE SSS TT II N N N Y 2 2 D DD EE S TT II N NN Y 2 2 DDDD EEEEE SSSS TT IIII N N Y 22222 ============================================================================================== T A L E S O F D E S T I N Y 2 F A Q v 1 . 7 ============================================================================================== TALES OF DESTINY 2 FAQ v1.7 for the Sony Playstation (English version) by Sugiyanto Yusup Unpublished work Copyright 2000 Sugiyanto Yusup This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Sugiyanto Yusup . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. TALES OF DESTINY 2 is (c) Namco and (c) Sony Entertainment of America. ------------------------------------------ TABLE OF CONTENTS - TALES OF DESTINY 2 FAQ ------------------------------------------ 1. REVISION HISTORY 2. INTRODUCTION 3. WALKTHROUGH -------- DISC ONE -------- 1.0 Rasheans Forest 1.1 Far Away Village, Rasheans 1.2 Regulus Dojo 1.3 Rasheans River Pier 1.4 Town of Academia, Mintche 1.5 Mt. Mintche 1.6 Mt. Mintche Observatory 1.7 Nostos Cave 1.8 Treetop Village, Morle 1.9 Backwood of Morle 1.10 Undine Stream 1.11 Forest of Temptation - Part 1 1.12 Forest of Temptation - Part 2 1.13 Inferia City 1.14 Port of Inferia 1.15 Port Barole 1.16 City of Trade, Barole 1.17 Sylph Cavern 1.18 City of Scorched Sand, Chambard 1.19 Efreet Gorge 1.20 Farlos Sanctuary 1.21 Mt. Farlos -------- DISC TWO -------- 2.0 Cape Fortress 2.1 City of Craymel, Imen 2.2 Imen Station 2.3 Luishka Station 2.4 Ruined Village, Luishka 2.5 Mine of Gnome 2.6 Gnome's Village 2.7 Hut/Van Eltia 2.8 Port City, Peruti 2.9 Mt. Celsius 2.10 Port City, Peruti (after ice melted) 2.11 City of Craymel, Imen (destroyed) 2.12 Shileska's Hideout 2.13 Ruins of Volt 2.14 Balir Castle 2.15 Ruined Village, Luishka (revisited) 2.16 Shileska's Hideout 2.17 Seyfert Shrine 2.18 Chat's Hut 2.19 Aifread's Cavern 2.20 Van Eltia (remodeled) 2.21 City of Joy, Jini 2.22 Shadow Cave 2.23 Aifread's Platform 2.24 Tomb of Aifread 2.25 Sunken Ship 2.26 Farlos Sanctuary (Ancient Shrine) 2.27 Inferia City 2.28 Town of Academia, Mintche 2.29 City of Trade, Barole 2.30 Seyfert Observatory ---------- DISC THREE ---------- 3.0 Balir Castle 3.1 Regulus Knoll 3.2 Balir Castle 3.3 City of Craymel, Imen 3.4 Seyfert Observatory 3.5 Shizel Castle (first time) 3.6 Orbus Relay Point 3.7 Far Away Village, Rasheans 3.8 Craymel Hot Spring 3.9 Glimmer Spire 3.10 Katz Village 3.11 Shizel Castle (second/last time) 4. APPENDIX 4.1 Medicine 4.2 Bottle 4.3 Item 4.4 Food 4.5 Valuable 4.6 Weapon 4.7 Armor(Body) 4.8 Armor(Head) 4.9 Armor(Shield) 4.10 Accessory 4.11 Recipe 4.12 Skills 4.13 Lens 4.14 Wonder Chef 4.15 Rune Bottle 4.16 Secret/Side Quest 5. SPECIAL THANKS ============================================================================================== 1. REVISION HISTORY ============================================================================================== VERSION 1.7 (November 4, 2001) - Finish the walkthrough - Update all Appendix section - Made new Appendix : Secret/Side Quest VERSION 1.6 (October 30, 2001) - Finish Disc Two walkthrough - Made the walkthrough until : 3.4 Seyfert Observatory - Update all Appendix section VERSION 1.5 (October 25, 2001) - Made the walkthrough until : 2.26 Farlos Sanctuary (Ancient Shrine) - Update all Appendix section VERSION 1.4 (October 21, 2001) - Made the walkthrough until : 2.16 Shileska's Hideout - Made new Appendix : Rune Bottle - Update all Appendix section VERSION 1.3 (October 18, 2001) - Made the walkthrough until : 2.11 City of Craymel, Imen (destroyed) - Made new Appendix : Lens and Wonder Chef - Update all Appendix section VERSION 1.2 (October 14, 2001) - Finish Disc One walkthrough - Made the walkthrough until : 2.1 City of Craymel, Imen - Update all Appendix section VERSION 1.1 (October 10, 2001) - Made the walkthrough until : 1.12 Forest of Temptation - Part 2 - Update all Appendix section VERSION 1.0 (October 7, 2001) - Made the walkthrough until : 1.3 Rasheans River Pier ============================================================================================== 2. INTRODUCTION ============================================================================================== This game was about heroic young people that determined to save the world from the destruction. The world is in danger because of the possibility of Grand Fall, the crashing of two worlds: Inferia and Celestia. Could they save the world? It's up to you to control them to save this world. WARNING! This FAQ is full of SPOILER because I will try to put all the important game's dialogue in this FAQ. If you didn't want any SPOILER, read the other's FAQ. This is my sixth FAQ after Vanguard Bandit FAQ, Valkyrie Profile FAQ, Eternal Eyes FAQ, Digimon World 2 FAQ and Saiyuki Journey West FAQ. If you have comment, correction, suggestion send me e-mail at . Always check the newer version at GAMEFAQS. ============================================================================================== 3. WALKTHROUGH ============================================================================================== ======== DISC ONE ======== Prologue You will see a nice opening FMV. An old man is passing through the bushes in a forest with a flashlight in his hand. He will spotted a strange machine and cute animal that looks like a rabbit but with along tail next to the machine. Next he will spotted a young girl with strange outfits. They will speak in some strange language. Old Man : You're up early. Girl : I couldn't sleep very well. Old Man : Have you packed? Are you ready for your voyage? Girl : I'm packed and ready to go! Old Man : Please be careful. Girl : I will...but I must succeed. Old Man : I understand...Good luck. Girl : Thank you! It's time for me to go. The girl will get inside the machine and fly to the sky. Old Man : Ah... We are in grave trouble... Please be safe... _____ / 1.0 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Rasheans Forest ---------------------------------------------------------------------------------------------- Enemies : Night Raid, Beast Bear, Rocky Hawk, Slime Items : Spectacles, Wooden Shield, 2x Apple Gel ---------------------------------------------------------------------------------------------- Now we switch to a boy walking down the path in a forest. He will notices there is something strange with the sky today. Reid : Hmm? He will comes to a tower and he will notices a girl at the top of the tower. Reid : Huh? Is that... The girl will notices Reid at the bottom of the tower. Farah : Reid!! Reid : ...Farah? Reid will climbs the tower. Farah : Hey! Long time no see! How's it going? Did your hunt go well? Reid : I just took what I need for today. Nothing hard about that. Farah : Wow! I have to admit it. You sure are handy with your sword. Reid : Farah, it sure is a surprise to see you here. Farah : Yeah. Lately I've been busy in the fields. Reid, do you still come here every day? Reid : Yeah. Farah : You've liked this place, ever since we were small. Reid : ...So what's up today? Playing hooky? Farah : Of course not! There's something different about the sky, so I came to take a look. Reid : The sky? Farah : Don't the colors look different? Reid : ...Do they? Can't say I've noticed. Farah : It's definitely weird!! I think something's going to happen... Reid : Yeah, like what? Farah : I don't know...! maybe something is about to come falling from Celestia?! Reid : Don't sound so thrilled. Anything coming from there is bound to be bad news. Farah : How would you know? There hasn't been contact between our worlds for 2000 years. Reid : ANYWAY! Life is meant to be simple. When things stay the way they are, THAT"S true happiness. Farah : Here we go again! Reid's philosophy! You never change. Reid : Oh yeah? Well maybe I'm just that way cause of all the trouble that a certain somebody caused! ...Farah? Farah : Hey, over there! What's that?! You will see something shiny coming from the sky to the ground. Reid : Uh-oh! Farah! Run!! Farah : Reid!! Now you will see the tower is destroyed by something unknown coming from the sky. Reid : ...Whew! Farah, are you okay? Farah : Yeah, I'm okay! But something came down, didn't it? I'm gonna have a look! Farah will runs off to check out something coming from the sky. Reid : Hey, Farah! Wait! It's too dangerous!! ...Argh! She's always like this! Now you can control your character. Go down two screens and pick up a Wooden Shield and a Spectacles. Here you can see a green crystal. This green crystal is the place you will start if you load the game. Go up first to the next screen to get a Apple Gel. Now go back to the previous screen and this time go to the left. There are 3 paths in here: up, middle and down. You can't take the down path; up and middle path will take you the same screen. Take up or middle path and after that take the upper path to the next screen. Here you will find a statue and a Apple Gel at the upper right. Now go back to the place where you can find a green crystal. This time take the right path. Here you will find a rabbit that you saw in the opening FMV. Rabbit : Kuweeekeee!! Reid : Huh? What are you? You're a peculiar looking thing... If you get near the rabbit, it will run. It looks like it is trying to make you follow it. Rabbit : Kwekee! Reid : You want me to follow, is that it? Go to the upper path. Here you will find Farah and the strange girl from the FMV. There is a broken machine next to them. Reid : Farah! Farah : Reid? Over here! Reid : What...is this? Who's...that? The girl will speak in some strange language. Girl : (Talking in some strange language.) Reid : ...What? Girl : (Talking in some strange language.) Farah : I can't understand a single word. What do we do? Girl : (Talking in some strange language.) Farah : Umm...I...err...aah... The machine is starting to glow. Reid : A...anyway, it's dangerous here. Let's get her out of here. Farah : Why? Reid : Because! Reid will carry the girl to get away from the machine. When Reid is near the girl, you can see something shiny from the girl. After that the machine blow up. Reid : Ouuccch. Farah, you okay? Farah : Yeah, I'm fine. What about her? The girl will wake up and you can see the shiny thing again. Reid : What is this? This...rainbor light? The girl will hug Reid. Girl : Feeebreeel! You will see the shiny thing again. Rabbit : Ku...ku...kwee...kwekeee! Reid : Ow! Ow!! Girl : (Talking in some strange language.) Reid : I...I got it, I got it. Can you let go of me now? Farah : Hmmm... We don't know who she is, but one thing's for sure. Reid : And what would that be? Farah : She likes you. Reid : D...don't be stupid. That's silly! She wants help...from BOTH OF US! Girl : (Talking in some strange language.) Farah : Help? Oh, I see! We can't understand her, but we sure can help!!! Reid : How? Farah : Hmmm, I wonder... _____ / 1.1 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Far Away Village, Rasheans ---------------------------------------------------------------------------------------------- Items : 4x Apple Gel, Kirima, 500 Gald, Collector's Book Lens : 2 Recipes : 2(Sandwich and Omelette) Traveller's Shop : Apple Gel 100 Long Sword 300 Panacea Bottle 160 Whistle 300 Life Bottle 400 Soft Leather 300 Bread 60 Cloak 200 Cheese 60 Leather Helm 240 Lettuce 60 Lid Shield 100 ---------------------------------------------------------------------------------------------- You will be in Elder's house now. Farah : And so that's what happened. We wanted to ask you for your advice... Khamran : ...We'll search the site of the explosion immediately. It might still be dangerous. Farah : Right! And umm... What about her...? Khamran : She must be cast out. It might seem cruel, but it is my duty to protect this village. Farah : That's no excuse! You're saying we just turn our backs on a girl in trouble? Reid : Farah! Khamran : Look at the color of her skin. Strange clothes, unintelligible speech... She could be the seed of disaster! Rabbit : Kuwekee!!! Reid : Huh? ...What's wrong? You will see a guy blows up the wall. Khamran : Wh...what's going on?! Girl : (Talking in some strange language.) Guy : (Talking in some strange language.) The guy will hit the girl. Farah : Aaah! Reid : Stop! Guy : (Talking in some strange language.) You will enter a battle with this guy. ---------------------------------------------------------------------------------------------- Boss : ?????? (Hyades) HP : 1000 EXP : 300 Gald : 800 Attack : Thunder Blade, Spark Wave Rewards : Life Bottle(100%), Orange Gel(100%) Strategy : This is the first boss battle. Attack him until he cornered in the back. Keep attack him continously so he can't cast a spell. Heal with Apple Gel if you low on HP. ---------------------------------------------------------------------------------------------- Guy : (Talking in some strange language.) Then he will disappear. Reid : What was that? Farah : Are you oksy?! Girl : (Talking in some strange language.) Farah : That man... Was he after her? Reid : It didn't look like a father greeting his lost child, that's for sure. Khamran : Ugh... Farah : Ah...Elder! Are you all right? ...Are you all right? Khamran : You two...again? are you two bringing disaster upon us...?! ...Just like before?! Farah : You're wrong! Reid : Elder! This has nothing to do with back then! Khamran : Cast the girl out! Banish her! Farah : ...I understand. We'll do as you order. However...! I'm going with her as well. Khamran : ...Do as you wish. Farah : Goodbye! Reid : H...hey! Now you will be in Farah's house. Farah : Thanks for waiting. Tada! Girl : (Talking in some strange language.) Farah : She's wearing my old clothes. Whaddya think? Now when we leave the village, we won't attract attention. Girl : (Talking in some strange language.) Reid : Do you really plan to leave the village? Farah : Yeah! I've decided! First, I need to find someone who can understand her. Reid : ...Any ideas? Farah : Ummm... Ah, got one! How about Keele? Reid : Keele? By Keele, you mean that crybaby good-for-nothing Keele Zeibel? Farah : That was when he was small! He's become a student at Mintche University! Aren't the students there well respected? He might be able to understand her!! Reid : But it's Keele we're talking about. I wonder... Farah : No problem! It's decided! Our destination is the Town of Academia, Mintche! Well let's go! My little lost bird. The girl will go closer to Reid. It looks like she doesn't want to leave without Reid. Girl : (Talking in some strange language.) Farah : Umm... We need to leave now. We...leave...this village. But he stays here... Understand? Girl : Feebureel! Feebureel! The girl will hug Reid and you can see the shiny thing again. Reid : Ow ow ow! My name isn't Feebureel. Farah : Hmmm... What now? Reid, what do we do? It looks like she wants to stay with you. Reid : What do you mean, what do we do? Farah : Well, she needs to leave the village, but she doesn't want to be separated from you... That's all I'm saying! Reid : ...Just as I thought. I knew this would happen. I have a bad feeling. Farah : Here we go again. It isn't that bad being needed by such a cute girl, is it? Reid : ...Whatever. Don't forget that it's dangerous out there. We'll need to be well prepared. Farah : Right! Now go outside from Farah's house. If you search the ground where you can see the farmer atop of it, you can get Kirima. Now go inside the left house. Here search the pink pig. The pink pig will changed into Wonder Chef. He will teach you how to make Sandwich. Now take the upper left path to the next screen. Search the two barrels to get two Apple Gel. Search the barrel again next to the old man to get a Apple Gel. There's nothing you can find in the barn, the house behind the old man. Search the barrel in front of the left house to get another Apple Gel. You can't take the left path. Now go inside the left house. This is Reid's house. Search the basement of Reid's house. Here you can find a Lens if you search the yellow box. Now go outside from Reid's house and enter the middle house. It's Elder's house. You can find 500 Gald if you search the cupboard next to the plant. Now go upstairs, search the bookshelf for a Collector's Book. Now go outside from the Elder's house and take the down path. You can change your Hand Axe with Short Sword or Short Spear if you talk to the man near the windmill. Now search the door of the abandoned windmill to get another Lens. The right house is the Traveller's Shop. You can buy items and equipments here. You can find the Wonder Chef if you search the armor in this shop. This time he will teach you how to make Omelette. After you finished all the things you have to do in this village, go to the bridge and you will have some conversation. After that, go outside to the world map. Farah : It's finally here... ...the day we leave the village. Reid : Don't sound so happy about it. Mintche is far to the south. We've got some distance to cover. Farah : No proble! Especially with your help... Right? Reid : Whatever... Farah : Let's go!! Girl : (Talking in some strange language.) ---------------------------------------------------------------------------------------------- Enemies in this continent : Day : Arrow Tail, Rocky Hawk, Slime, Mahogany, Bandit, Archer, Evil Needles, Sword Soldier, Witch, Beast Bear, Rocky Hawk Night : Zombie, Sprite Beach : Sea Slug, Harpy, Red Sizzer ---------------------------------------------------------------------------------------------- Now go to the bridge, south of Rasheans. Farah : Hey, you know... We haven't introduced ourselves yet. Reid : It's too bad we can't communicate. Farah : My name is Farah. Understand? Farah... Farah. Girl : (Talking in some strange language.) Farah? Farah : Yes, Farah! And this is Reid! Reid... Reid. Girl : (Talking in some strange language.) Reid : It's Reid... Reid! Girl : Reid! Farah : Yeah! She said it! She said it!! Girl : Meredy, Meredy, Meredy! Farah : Meredy? Meredy : (Talking in some strange language.) Meredy : Kuweeeky...kuweeeky... Kuweeeky! Redi : I guess its name is Quickie, huh. Quickie : Kuweeekeee! Reid : Well, that's an easy name. Farah : Hey! This is working fine!! Understanding Meredy might be a lot easier than I thought. Maybe we won't have to go to Mintche! Meredy : (Talking in some strange language.) Farah : ...Guess we'd better go see Keele after all. Reid : Good idea. Go south from the bridge. You can't go to Regulus Knoll for now, but you can go to Regulus Dojo. I suggest you go to Rasheans River Pier first because you will be back to Regulus Dojo later. Rasheans River Pier is to the south of Rasheans. Just follow the river after you cross the bridge. From the entrance, go down two screens. Here you will find a lot of people working to make the road cleared from the rocks. Farah : Excuse me. Could you tell us how to get to Mintche? Man : You have to take this road to get to Mintche, but as you see, there's been a landslide... Reid : There isn't much we can do, Farah. Let's just rest here for today. Meredy : (Talking in some strange language.) Farah : Even if the path is a little rough, it's not impossible to travel across, is it? We'll give it a try! Man : B...but... Farah : Let's go! Reid : Hey, Farah! Hang on a second!! Farah : No problem! It might be a bit rugged, but we can do it! You will see a FMV about a mysterious light coming from the sky. This makes another landslide. So it's impossibe for you to go this way to Mintche. Meredy : (Talking in some strange language.) Man : There it goes again... I wonder what's happening to the Orbus Barrier...? Farah : Ummm... Maybe this is... ...a little dangerous... Reid : What did I tell you?! Man : If you're in a hurry, why don't you try our Dojo? The Master might know a different way to get to Mintche. Farah : Really?! Man : Yes. The Dojo is only a little ways back from here. Farah : Regulus Dojo? I know where it is. I used to be a student there. Man : Oh, is that right?! Well, take care... Farah : Thanks for helping us! Okay, let's go! Now go back to the world map and go to Regulus Dojo. Man : A cute girl like her... ...a martial artist? Man : I wonder if she's strong? Paollo : Sh...she's really strong! She's an amazing girl... On the way to the world map, they will have some conversation. Farah : This girl... Who exactly is she? Reid : Strange-colored hair. Clothes I've never seen. And a weird stone on her forehead. ...Maybe a travelling performer? Meredy has earned the title of Travelling Performer? Farah : Ummm, ahhh... Meredy, where di you come from? Why did you come here? Meredy : (Talking in some strange language.) Farah : Well... If we can't understand her, we'll never get anywhere. Meredy : Reid... Meredy will hold Reid's hands and you can see the shiny thing again. Meredy : Feebureel...feebureel! Reid : Ow ow ow! What's this light? What's a feebureel? Farah : I don't know, but it's obvious she wants your help. Reid : Is she afraid that the one who attacked us will return? Farah : Maybe... Reid : Well... No point in worrying. We'll let Keele figure it out. Farah : I guess so. It's been so long since we saw Keele! I bet he's become a great scholar! Reid : I wonder... _____ / 1.2 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Regulus Dojo ---------------------------------------------------------------------------------------------- Items : Lid Shield, Leather Helm, 2x Apple Gel, Orange Gel, Manual, Wristband, Ribbon Lens : 2 Recipes : 1(Beef Stew) Iron Fortress : Hard Leather 400 Wristband 240 Robe 300 Wooden Shield 200 Leather Helm 240 Grand Trophy : Apple Gel 100 Bear Meat 150 Panacea Bottle 160 Carrot 50 Life Bottle 400 Cabbage 60 Spectacles 50 Victory Shop : Francesca 400 Short Sword 200 Short Spear 300 Power Arms 400 ---------------------------------------------------------------------------------------------- The right house is where you buy weapons, items, and armors. The left house is Regulus Inn. In second floor, you can find Lid Shield if you search the vase beside the upper right bed. You can get another recipe from Wonder Chef if you search the strange yellow thing on the upper right. This tome he will teach you how to make Beef Stew. If you search the well, you will heard someone said "Not enough karma". Maybe there's a secret in this well but for now, you can do nothing. Go up to the stairs, you will have some conversation. Farah : This place hasn't changed at all! Reid : Weren't you a student here not long ago? Of course it hasn't changed. At the front of the Dojo. Reid : So this is the Great Dojo. Farah : Let's go in. Quickie : Kwekeee, kwek kwek, kwekeee!! Meredy : (Talking in some strange language.) Farah : Wh...what's wrong? Reid : Maybe it's hungry. Farah : We'll eat after we see my teacher, okay? Inside the Dojo. Reid : Excuse me. Anybody... Reid will be surrounded by 8 men. Reid : Whoa! Farah : Reid! Meredy : (Talking in some strange language.) Man : Surrender!! You will enter a battle. ---------------------------------------------------------------------------------------------- Enemies : 8x Monk HP : 500 Strategy : Just attack one side first. It's up to you, left or right. After you killed all the Monks at one side, kill the monks in another side too. ---------------------------------------------------------------------------------------------- Franco : Ho ho ho...enough! That was quite impressive! Reid : Wh...what? Franco : You have great skills for one so young. The decision has been made. Welcome to our dojo! Reid : J...just wait a second. I don't want to join any dojo. Franco : Then why did you fight? Reid : I was just defending myself! Farah : It's been so long, Master Franco! Franco : Ahhh, Farah! What brings you here? Do you wish to train with us again? Farah : Well...no. Actually, we wish to go to Mintche as soon as possible. But the path has been blocked by a rockslide, so... Franco : So that is your reason... Farah : Yes...one of many. Franco : ...Very well. Let us talk in my room. And you young man, what is your name? Reid : Me? ...Reid Hershel. Franco : Ahem...Reid. Perhaps you wish to join my dojo? Reid : Well, actually, I... Franco : no need to hurry. Join us after your business is settled. Reid : Well, I'm really not interested. Franco : I see... Ahem...right. If you search the red thing at the left of the entrance, you will get a Leather Helm. You can get an Apple Gel fi you search the red thing at the right of the entrance. You can get another Apple Gel if you search the vase at the upper left. Go up to the next screen. First enter the far right door. You can find an Orange Gel if you search the vase near the entrance. You can get a Lens if you search the thing next to the vase where you find the Orange Gel. Now go to the second room from the right. Here you can find another Lens if you search the table. You can get Manual if you talk to the right monk and choose "Manual Mode". Now enter the third room from the right. Here you can have a fight with 8 monks like the previous fight, but this time you will not alone. Before talking to Franco, there's two pillars outside Franco's Room. Search pillar on the left to get a Wristband and you can found new path to get a Ribbon. Now talk to Franco. Franco : Let us talk in my room. In Franco's room. Meredy : (Talking in some strange language.) Farah : Ah, she is... Umm... Franco : Hmm. I know you not, but your eyes do not lie. Follow your heart's path. That is best. Farah : ...Yes! Franco : Well then, I shall teach you a useful skill. Farah : Thank you very much! Farah learned Healer. Franco : Hmm. And Reid... Your swordplay is quite impressive. Where did you learn it? Reid : Where? Well, I just go out and hunt every day for food, that's all... Paollo : E...excuse me! Franco : Ah, Paollo. I'd like you to use your Craymel Artes to help them get to Mintche. After all, you're the only one in this dojo who knows the Water Craymel Artes. Paollo : G...gladly! Franco : Then I'll leave the rest to you. Now if you'll excuse me, it's time for training. If you want to learn more about fighting or wish to learn higher level skills, go next door. Farah : Thank you for everything. Franco : Hmm...and Reid. Are you sure you don't want to join my dojo? Uh...forget I mentioned it. Reid : So, what do we do now? Paollo : W...w...w...well... W...will you come with me to the Craymel Artes training room? I need to make preparations. Now go to the far right room. Paollo : The Rasheans River is a shortcut to Mintche. Farah : But...isn't that river pretty rough? Paollo : No problem. We can borrow the strengths of the Water Craymels. Reid : Cray...mel? Farah : Reid, don't tell me you don't know what a Craymel is? Reid : I don't have interest in anything that doesn't fill my stomach. Paollo : Craymels are not material beings. Fire, wind, water, light... They reside within all things and have many manifestations. Farah : And like Paollo, those who have the ability to control Craymels and their phenomena, are called Craymel Mages. Right? Paollo : Uh, well... With a little training, anybody with a Craymel Cage can learn... Reid : Is that thing in your hand a Craymel Cage? Paollo : Ye...yes. That's right. By sealing Craymels within this Craymel Crystal, you can perform various Craymel Artes. Reid : Ahh...I see. Just stick the Craymels in there... Farah : ...Many ages ago, it is said there were many Craymel Cages and many knew how to use Craymel Artes. Reid : Wow... Paollo : W...well then. I'll be waiting for you at Rasheans River Pier. Please come when you're ready. Behind Regulus Dojo, you can find a big round green plain. If you walk around, you will go to a screen where you can find old soldier who will teach you Range Attack command. _____ / 1.3 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Rasheans River Pier ---------------------------------------------------------------------------------------------- Items : N/A Mini Game : River Rafting ---------------------------------------------------------------------------------------------- Go to the bridge and talk to Paollo. Choose yes if you are ready. Paollo : I will call on the Craymels to calm the waters of Rasheans River. While it's calm, take the raft down the river. Paollo : (Talking in some strange language.) He will make the river calm down. Reid : Wow! Meredy : (Talking in some strange language.) Paollo : Y...y...yes? Reid : P...please! Don't mind her. Paollo : May Serfect protect you along the way... Farah : Thank you, Paollo. Good luck to you, too! Paollo : Um...uh...thanks. Farah : Paollo and I studied together at the dojo. Paollo : You...remember me...! Farah : Well, let's go! ---------------------------------------------------------------------------------------------- Mini-Game:How to Play ---------------------------------------------------------------------------------------------- River Rafting Left/Right Steer the raft X Accelerate ---------------------------------------------------------------------------------------------- Steer the raft downstream. As you accelerate, the acceleration gauge will rise. The raft cannot be steered when the gauge is filled. Temporary loss of control will result if the raft hits an obstacle or the riverside. ---------------------------------------------------------------------------------------------- GAME START -> START BUTTON ---------------------------------------------------------------------------------------------- This is your first mini game. This mini game is just for fun. Just follow the stream until you reach the end of your ride. You will be back in the world map. Just follow the path east to reach Town of Academia, Mintche. _____ / 1.4 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Town of Academia, Mintche ---------------------------------------------------------------------------------------------- Items : N/A Lens : 2 Recipes : 1(Hamburger) Mini Game : Craymel Ball Student Store : Apple Gel 100 Francesca 400 Orange Gel 200 Long Spear 500 Panacea Bottle 160 Rod 400 Life Bottle 400 Ribbon 200 Spectacles 50 Cape 30 Long Sword 300 Take Out : Bread 60 Lettuce 60 Rice 100 Tomato 80 Cheese 60 Onion 50 Bear Meat 150 ---------------------------------------------------------------------------------------------- When you enter Mintche, you will have some conversation. Farah : Mintche sure is a lively place! Meredy : (Talking in some strange language.) Reid : They all look the same to me... How are we ever going to find Keele? Farah : He's our childhood friend! We'll recognize him in an instant! Hopefully... Well, first... ...Let's try Mintche University! The house on your left is Mintche Inn. There's nothing you can found here. Go to the north house, it is a bit to the right. This is Student Store. The house to the left is Cafetaria. You can get a recipe from Wonder Chef if you search the red flower. This time he will teach you how to make Hamburger. There are 2 roads in here. Left road is the way to University. Right road is the way to the harbor. There's nothing you can find at the right road. But if you want to see the right road, the big house to the north is a church. If you go the right again, it is the harbor. So let's take the left road. There are 2 roads in here : up and left. The big house in the middle is a library. There's nothing you can find here, in this room or in the next room. So let's take the upper path. You will get a sequence in here. Katrine : Pierre, don't worry and go on ahead! As soon as I've gathered the research materials, I'll go straight to Inferia City. Pierre : Thank you. I'll be waiting at the Observatory. Let's get married after the Academic Conference! Katrine : Yes! Pierre : Katrine! I love you! Katrine : I love you, Pierre! Farah : Say, is anything wrong? Reid : Hey, Farah! We should mind our own business...! Katrine : There's an important Academic Conference coming up in Inferia City, but I haven't completed preparing the paper to be presented yet... farah : Uh-huh. Katrine : So we decided to have Pierre go on ahead, and I would follow after him after I prepare the paper. Farah : I see. Will you make it on time? Katrine : Yes. I don't have that much more to do. Farah : It sounds like you'll be okay! Katrine : Well... You see, I've never been outside of Mintche... I don't know if I can get to Inferia City all on my own... Farah : Don't be so negative. You can do it! You can do anything if you put your mind to it! Katrine : I...I guess you're right! Thank you! All right! No problem! Farah : It must be so nice to be in love... Search the left tree near two girls to get a Lens. If you talk to two girls at the upper screen, you can play a mini game. ---------------------------------------------------------------------------------------------- Mini-Game:How to Play ---------------------------------------------------------------------------------------------- Craymel Ball Directional Button Move the player X Elemental Bomb ---------------------------------------------------------------------------------------------- Hit your opponent with the ball. Same colors repel. Different colors attract. ---------------------------------------------------------------------------------------------- Elemental Bomb The radius of the player's color will temporarily expand and then disappear. ---------------------------------------------------------------------------------------------- GAME START -> START BUTTON ---------------------------------------------------------------------------------------------- If you win three times in a row, you can earned the title of Master Roller. After you have enough fun, get back to the previous screen and this time take the left road to Mintche University. You will be stopped by the girl from entering the next screen. Girl : Can I help you? Reid : Um... Ah... Farah : Can you tell us where Keele Zeibel is, please? He should be a student here. Girl : Pardon me, but what is your relationship with the student? Reid : We're childhood fr... Farah : We're his family!! Our father is sick, and we have to get in touch with him right away...! Girl : Just a moment, please. ID Number 34604, Keele Zeibel. Light Craymel Department. Farah : Light Craymel Department? Where...is that? Meredy : (Talking in some strange language.) Quickie : Kukuku...kweeekeee! Girl : Eeek! Reid : Uh-oh! Girl : What do you think you're doing?! Farah : Th...Thanks for everything! The right room is Fire Craymel Laboratory. The middle room is Light Craymel Laboratory. The left room is a classroom. Go to the middle room. Farah : So this must be the Light Craymel Laboratory. Wait, okay? We'll be right back. Meredy : (Talking in some strange language.) Farah : Let's go in. Reid : They look quite busy... Farah : Let's look for someone who's willing to talk to us. Now go talk to the girl at the north. Farah : Um, excuse me. Do you know Keele Zeibel? Girl : Keele? Are you friends of his? Farah : Yes! So you must know Keele! Girl : My name is Zank. I'm a research assistant, just as he was. Reid : And where is Keele now? Zank : Well... Meredy will enter the room and something happened in this room. Reid : What's happening? Farah : Meredy! Meredy : (Talking in some strange language.) Quickie : Kweke, kwekeee! All the machines in this room blow up. Farah : Meredy, did you do that? Meredy : (Talking in some strange language.) A man will enter the room. Zank : Oh, Dean Carlyle... Carlyle : Are you responsible for this?! Reid : Well, not exactly... You could say it was our fault, but, then again... Carlyle : I don't want to hear any excuses! What are you going to do about this damage? Farah : Well, we... I don't know... Carlyle : Zank! Show these outsiders to the exit! Kick them out of school grounds! Zank : Y...yes, sir. Your party will exit the room and go to the classroom. Zank : Don't worry about what the dean says. Carlyle has a short temper, but he'll forget all about it soon... farah : I'm sorry. Zank : Can I ask you a question? Was that the Melnics language she spoke? Meredy : (Talking in some strange language.) Farah : The Melnics language?! Zank : I'm sure of it! All the Craymel Mage spells are in the same ancient language she was using! I'm studying about it in school now. Reid : Does that mean you can understand what Meredy says? Zank : I'm afraid I can't... Your average Craymel Mages shouldn't be able to speak such pure Melnics language... I...is she a...?! Excuse me... I hope my question isn't rude, but might you be an Imperial Craymel Mage? Reid : An Imperial Craymel Mage? Her...? Zank : But why would an Imperial Craymel Mage come here? Does she have some connection with Keele? Reid : Well, you see... Meredy : (Talking in Melnics language.) Farah : Oh, no! the Imperial Craymel Mage has divine messages for us! Zank : Huh? What? Divine messages...? Farah : We must find Keele now! Where do you suppose he is? Zank : He's at the Mt. Mintche Observatory. Farah : Mt. Mintche is the mountain southwest of Mintche, isn't it? Thank you! Oops! I almost forgot... Why isn't Keele at the university? Zank : Oh, that's because he's been suspended from school... He started spouting about the theory of World Chain Destruction, and turned Carlyle and everyone else in the school against him. Farah : World destruction...? Why would Keele think of such a thing? Zank : Even if you do go find him, he might refuse to see you. He's even turned me away a few times. Farah : Anyway, we've got to meet him in person! Thanks for all your help. Thanks for waiting. Meredy : (Talking in Melnics language.) Reid : Her...an Imperial Craymel Mage? I can't imagine... Meredy has earned the title of Craymel Mage? Farah : Well, it's certainly a big step forward for us to learn that she speaks Melnics! No problem! What we have to do now is head for Mt. Mintche Observatory to the southwest from here! If you go to the second floor, you will find Water Craymel Laboratory to the right and Wind Craymel Laboratory to the left. In the third floor, you will find Exam Room - Intermediate to the right and Exam Room - Beginner to the left. If you enter Exam Room - Beginner and talk to the man, you can try to answer the questions from Chelsea about Namco's games. If you win, you will get the title of Namco Teacher and Melange Gel. You can find Exam Room - Advanced at the fourth floor. You can get a Lens if you search the machine at Water Craymel Laboratory(2nd floor) after you get Keele. After you finished all the business at Mintche, now go southwest to Mt. Mintche Observatory. ---------------------------------------------------------------------------------------------- 1. Philia's Rank -> Priestess 2. The color of Ms. Pacman eyes -> black 3. What happened to Marian in Mikheil -> escaped in the lower pod 4. Namco Museum Vol. 3 -> Klonoa, Mr. Driller 5. Official mascot of Namco -> Pac-Man 6. Rembrandt often say -> Hee, hee 7. The name of bio-alloy -> Belselium 8. Shop the first to settled -> Inn 9. OO -> Blue Lightning 10. The color of Ms. Pacman's ribbon -> pink 11. Name of the navy in Aquaveil -> Black Cross Navy 12. Game does not belong in the list -> Air Combat, Target Zone 13. Hatred in Junkland -> Philia 14. Character does not belong to the list -> Stahn Aileron 15. Title was not produced by Namco -> Fighting Calibur, Tales of Dragon 16. Female general from 7 generals -> Melina 17. Doors in Hidden Temple -> 3 18. Name of the sea dragon -> Bernardo 19. Stahn's sister -> Lilith 20. Not namco arcade hit -> Dragon Valor 21. Homing beacon -> Tiara 22. Alba request Chelsea to return for -> sew buttons on his pants 23. Anti-grav elevator at Radisrol linked to -> Darilsheid 24. Item needed at Frozen River -> Fur Cape 25. Baruk reveal his intention to -> return the world to zero 26. Mini-game at Cherik -> Tag ---------------------------------------------------------------------------------------------- _____ / 1.5 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Mt. Mintche ---------------------------------------------------------------------------------------------- Enemies : Rock Golem, Rocky Hawk, Harpy Items : Saber, Orange Gel, Apple Gel, 600 Gald, Pole Axe ---------------------------------------------------------------------------------------------- The enemies in this place is keep appearing, never ending. The way to prevent the monsters from appearing is by dropping the rock from above the cave. First all you have to do is move the rock(press X in front of the rock) to designated place, you can see the place where to put the rock and the rock will fall down closing the cave. In the first screen, get Saber and Orange Gel from the chests. After that, go to the next screen. You can camp here to restores your HP. After that, go up to the next screen. Get Apple Gel near the entrance. Drop the rock like before to prevent monsters from appearing. Get 600 Gald and Pole Axe above the place you get Apple Gel. After get all the items, go left to next screen. Here, just go left again across the bridge to get back to the world map. Now just go up a little to reach Mt. Mintche Observatory. _____ / 1.6 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Mt. Mintche Observatory ---------------------------------------------------------------------------------------------- Items : Holy Bottle Lens : 1 ---------------------------------------------------------------------------------------------- Reid : It looks like nobody is here. Farah : HELLO!! Keele!! Keele : It's useless I tell you!! Farah : Aaah! Meredy : (Talking in Melnics language.) Keele : Craymel movements are causing a buildup in the Grobule distortion field. And if you're sating that the Orbus Wave has no relationship to the Doctark Effect, you need to rethink the basics of Craymelology. Farah : ...Keele? Keele : Huh? You're not from Mintche University? Farah : It's me, Farah Oersted! Farah, your childhood friend! It's been a long time. How are you? Keele : Farah...? Farah : You've really grown! For a minute, I didn't recognize you. Reid : Well it's been 10 years. Of course he's changed. Keele : Is that you, Reid? Reid : Hey there. Farah : Yippee! The old gang is back again!! Meredy : (Talking in Melnics language.) Keele : Who's this?! Farah : Her name is Meredy. We came to see you because we want to help her. Reid : She only speaks Melnics. Can you help? Keele : Melnics language? Who is she anyway?! Reid : We don't know. That's why we're here. Keele : Melnics language, huh... Okay! Keele will drag Meredy. Farah : Keele has really made something of himself. I'm so proud of him... Don't you think so too, Reid? Reid : Let's catch up to them. Farah : Umm, okay. ---------------------------------------------------------------------------------------------- Keele : (Talking in Melnics language.) <> Keele : (Talking in Melnics language.) <> Meredy : (Talking in Melnics language.) Keele : Ah, ahem! Keele : (Talking in Melnics language.) <> Meredy : (Talking in Melnics language.) Keele : (Talking in Melnics language.) <> Reid : Hey, hey. Are you getting anywhere? Keele : No... You can't be!! Farah : You understood?! I knew you could do it! Keele : She said... She's from Celestia... Farah : Celestia?! Reid : Celestia?! Farah : You mean she's from that world hanging in the sky upside down?! Reid : Oh, come on, now! Meredy is a little weird, but she's obviously a regular person...! Farah : That's right! Celestians are supposed to be... Keele : Volume 2, Chapter 2 of the Leonoa Encyclopedia says that Celestians are a ferocious, man-eating race... farah : She couldn't possibly... keele : Well, true or not, that's what she said. Meredy : (Talking in Melnics language.) Keele : What's that thing on her head? It looks like...a stone. Meredy : (Talking in Melnics language.) Meredy will hit Keele because he is so rude touching her head. Keele : Ow!! Farah : Keele! Reid : I think I know what she just said. She just called you a pervert. Quickie : Kwek...kwek! Keele : Anyway... We have to find out what she wants. Hmm... Oh, here it is. Keele : (Talking in Melnics language.) <> Keele : (Talking in Melnics language.) <> Meredy : (Talking in Melnics language.) Keele : Um... Reid : He's lost... Farah : It's an ancient language. Even Keele can't get it all at once... Keele : I...I can do it! This is no different than all the research that I've done! Meredy will spotted something. Meredy : (Talking in Melnics language.) It turned out to be a map. Meredy : (Talking in Melnics language.) Keele : Yes, that's right! On the bottom is Inferia, and on the top is Celestia. In the middle is the Orbus Barrier. All of this collectively is called Eternia. This is the world we live in. Meredy : In-fe-ri-a! Ce-les-ti-a! Boom!! Farah : An explosion? Reid : ...No way. Meredy : In-fe-ri-a! Ce-les-ti-a! Boom!! Reid : Hey, Keele. Explain for us. Keele : Come over here. Look through here. Reid : What does this have to do with anything? Keele : Just look! Reid will look through the telescope. Keele : Can you see the Orbus Barrier? Reid : ...Yeah. So? Keele : I'll enlarge it. Wait. Keele will enlarge the focus and you will see a dark hole in the sky. Reid : What's this? Keele : The dark matter... It seems to be growing bigger by the day. Farah : ...And that must be why the color of the sky is different. Reid : So, what's that dark matter...? Keele : A sign of world destruction. It's possible that Meredy is here to warn us of the danger. We should look into this further. Reid : Look into it? How? Keele : We've got to go see Professor Mazet. He's an authority on the Melnics language. He left Mintche University, and he's currently living in Morle Village. Reid : You're kidding, right...? Morle is on a whole different continent! This is getting ridiculous! Farah : I'm going with Keele! I can't just ignore Meredy. Meredy : (Talking in Melnics language.) Reid,... Keele : We're leaving! Are you ready? Reid : Keele, you're not much of a traveler. Are you sure you're going to be okay? Keele : That was when I was a little kid! I...I'm fine, now! Reid : We'll see... Farah : Well, let's go! Keele : Hmph! Reid : This is going to be one long trip... Farah : Don't worry! It'll work out somehow. No problem! Keele : Farah. To get to Morle, you have to go through Nostos Cave located to the east of here. Reid : I dunno about this... Enter Mt. Mintche Observatory again to get Holy Bottle from the chest and a Lens if you search the box next to the Holy Bottle. Now go back to the world map and go back to Mt. Mintche. Now go to the place where you can camp, you will have some conversation here. Keele : W...wait... Reid : What? Out of breath? Heh...as weak as ever. Keele : Gimme' a break! I've had insufficient sleep lately. Farah : Why don't we camp here? We still have long ways to go... Now you will be in front of fireworks at night. Meredy : (Talking in Melnics language.) Keele : Don't touch me! Farah : Keele, you don't need to speak like that! Keele : You can't be too careful around people you don't know. But she could be useful. At the very least, I hope to build a solid bridge of communication. Reid : Useful? Keele : Once I gather enough evidence about the dangers of the dark matter, I can return to Mintche University. Better yet, I might even be invited to join the Royal Observatory of Astronomy. Reid : So the only reason why you're so cooperative is for your own benefit... You've become quite the opportunist. Keele : You're wrong! I'm simply searching for the truth. And for that, I need the best environment possible! Meredy : (Talking in Melnics language.) Keele : Don't touch me! Keele will hit Meredy away. Reid : is that a Craymel Cage? You have one, too? Keele : D...don't be stupid! I'm not like those rogue Craymel students! Unlike them, I've actually studied the Light Craymels. Grobule distortion and Kaloric flow fundamentals suggest a practical scientific application. For instance... Reid : I got it, I got it. You're something else! Keele : Hmph. Farah : No problem...? Now just follow the way to get back to the world map. Go east to reach Nostos Cave. _____ / 1.7 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Nostos Cave ---------------------------------------------------------------------------------------------- Enemies : Sea Slug, Sprite, Zombie, Brown Pot, Red Sizzer Items : 2x Orange Gel, Panacea Bottle, Protector, Buckler, Chain Arms, Circlet, Life Bottle, Battle Axe, Rapier Lens : 1 Egg Merchant : Apple Gel 100 Holy Bottle 200 Orange Gel 200 Dark Bottle 200 Panacea Bottle 160 Spectacles 50 Life Bottle 400 ---------------------------------------------------------------------------------------------- In front of the cave, you will see a man came out from the cave. Reid : Wow! Those eggs look good... Man : I won't sell these even for ten thousand Gald! Yes, even that! They came at the cost of my partner's life... Farah : What kind of eggs are those? Man : Egg Bear's. Egg Bear eggs fetch a high price as miracle cures. I got them form the mountain, but we were spotted by the Egg Bear parents... Reid : You weren't very lucky. Man : But my merchant spirit won't die here. For my partner, I will earn, earn, and earn some more! ...Are you interested in anything besides Egg Bear eggs? You can buy some items from this man. After finished buying, enter the cave. Upon enetring, you will have a little conversation. Keele : It seems that the tidal movement here is affected by time. There are 2 paths in here: up and right. Take the upper path first to get an Orange Gel in the next screen. Get back to the previous screen and take the right path. You will get a sequence in the next screen. Farah : Hey, Keele. Are you okay? Should we camp? Keele : N...no... I'll be fine... Farah : Hee hee hee. We've grown and learned to say complicated stuff. But when you get right down to it, we never really change, do we? Reid : You can say that again. Nothing at all. You will be in the past when the three of you were chased by a monster. Keele : Waaahhh! Farah : I'll fight you! Reid will throw something to the monster and the monster will chasing Reid. Farah : It's all right now, Keele. Keele : Waaaahhh... Farah : I said it's all right... Um, ah, waaaahhhh! You will be back to the present. Farah : Well, at least it looks like he doesn't cry anymore. Keele will fall down again. Farah : Keele! Are you all right? Keele : Of...of course! Reid : But his adolescent charm sure is gone... Get Panacea Bottle from the pouch and Protector from the chest in this screen. Now go to the next screen from upper right path. Get Buckler and Chain Arms from the chests in this screen. Go to the north to the next screen and you will be confronted by a Bear. Keele : An Egg Bear!! Farah : Aaah! Meredy : (Talking in Melnics language.) Reid : Leave it to me! An Egg Bear should be an easy kill!! ---------------------------------------------------------------------------------------------- Boss : Egg Bear HP : 3200 EXP : 32 Gald : 90 Attack : 130 (Physical Attack) Defense : 120 Intelligence : 50 Strong : Earth, Ice Weak : Fire Rewards : Bear Meat(40%) Strategy : The easy way to defeat this boss is use Lightning Blade and Demon Hammer continously. ---------------------------------------------------------------------------------------------- Keele : Huff...ha...hah. An...easy fight. Reid : Then why do you look so tired? Farah : Why don't we camp here? Reid : ...Yeah. I'm starved! Your party will be in front of fireworks and Reid will hold his sword. Keele : What are you doing? Reid : Huh? I'm making jerky. If you dry Egg Bear meat, it makes good emergency rations. Keele : I'm afraid I can't agree. Over time, Eggbear meat undergoes a chemical transformation and loses much of its nutrients. Reid : What're you talking about, Keele? You've never even eaten it! Keele : I don't need to eat it to know. It's explained in detail in Volume 3, Chapter 21 of the Leonoa Encyclopedia. Reid : Humph! I don't care what it says. I eat it all the time and I know I'm right! Farah : Boys! Calm down. Does it matter either way? Reid : Keele, don't even think I'm sharing this with you! Keele : Fine. I could care less. Farah : ...Boys will be boys. If you see the message "It's now high tide", go back to previous room. This time you will see the cave is full by water. Now you can get the treasures that before you can't get. Get Circlet and Life Bottle from the chests. Now head to the very first entrance. Then head left and go past the smaller pool of water. It will then say that the tide is high. Then proceed upper right. The level of the water will be even higher. There will be a log for you to get the Rapier from the chest. Now go back to the place where you camp before. Take the north route. Get a Battle Axe from the chest. Take the right route where you see the blood. Here you will find a man and 3 egg bear. Go to the north and get an Orange Gel from the pouch. Now go to the north cave and search the wood for a Lens. Get back to the room where you got the Battle Axe and take the north route to get back to the world map. ---------------------------------------------------------------------------------------------- Enemies in this continent : Day : Thug, Sorcerer, Woods Worm, Warbear, Egg Bear, Striker, Mage, Mocking Plant, Evil Needles, Troll, Marcroid, Minicoid Night : Skeleton, Specter Beach : Crusher, Forest Hawk, Starfish ---------------------------------------------------------------------------------------------- _____ / 1.8 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Treetop Village, Morle ---------------------------------------------------------------------------------------------- Items : Holy Bottle, Monster Collection, Inferia Map, Orz Earring Lens : 1 Recipes : 2(Garden Salad and Fruit Juice) Traveler's Shop : Apple Gel 100 Holy Bottle 200 Orange Gel 200 Dark Bottle 200 Panacea Bottle 160 Spectacles 50 Melange Gel 1000 Life Bottle 400 Treetop : Bread 60 Carrot 50 Bear Meat 150 Cucumber 50 Cheese 60 Lemon 60 Lettuce 60 Strawberry 80 Cabbage 60 Kirima 80 ---------------------------------------------------------------------------------------------- From the entrance, go up two screens. Climb the ladder. The house to the left is Traveler's Shop. Climb the ladder again to the next screen. The first house is Morle Inn. The second house to the left is Treetop. Here you will get a sequence. Farah : Huh? Aren't you... Old Man : All right, Simone! Grandpa will buy you anything you want! Reid : Simone? Wasn't your name Katrine...? Katrine : I guess Simone is the name of this man's grandchild. When I asked for directions to Inferia City, he thought I was her! Farah : And you've been stuck here ever since...? Katrine : He seemed so happy, I couldn't disappoint him...! Farah : Simone suddenly has some urgent business in Inferia City! Is it all right if she goes? Old Man : Is that so? Well, I guess Simone's all grown up now and has more important things to do. Take care of yourself, Simone! Katrine : I...I will! Thank you for your help! I thought I might end up as Simone forever! I must be on my way now! Katrine will leave them. Reid : ...I wonder if she knows the way from here to Inferia City? At Treetop, you can get a Holy Bottle if you search the barrel, not the big one. If you search the small pumpkin, you can get another recipe from Wonder Chef. This time he will teach you how to make Garden Salad. Now go to the bottom of the stairs and continue up. Go up again in the next screen. There are two routes here : left and down. Take the left route first and continue up. The big house at the top of tree belongs to Professor Mazet. Keele : This is certain to be it. The domicile of Professor Mazet. Reid : ...How long has it been since you've seen this professor of yours? Keele : About three years. Reid : Why does he have to live way out here like this? Keele : I'm not certain. But if I know the Professor, I'll bet he's got some sort of good reason. Now enter Mazet's house. You will see an old man. Keele : Professor Mazet! Mazet : Why, if it isn't Keele! Keele : How have you been? I've come with a favor to ask of you! Mazet : Calm down, now...! you haven't changed at all, Keele! Whenever you discovered something new, you never could contain your excitement. Reid : Heh, heh. He knows you pretty well. Farah : Leave it to the professor! Keele : I...I apologize for my rudeness. Ummm...have you been well? Mazet : Ha ha ha! That's quite all right. So tell me what brings you here. Keele : Thank you! Well, the reason why... Meredy : (Talking in Melnics language.) ---------------------------------------------------------------------------------------------- mazet : I see... So she says she's a Celestian? Keele : Of course., I don't believe everything she says... But I would like your advice on how we may be able to communicate with her. Mazet will take something from the cupboard. Mazet : I would like all of you to have one of these. Farah : They're pretty! Mazet : It is called an Orz Earring. Keele : Orz Earring... Reid : Have you heard of it? Keele : All high-level Craymel Mages wear it. They say that putting it on your ears allows you to communicate with Craymels. Farah : Communicate? With...Craymels?! Reid : Okay... But what does the Orz Earring have to do with Meredy? Keele : I get it! Craymels speak the Melnics language, too!! Mazet : Correct. The concept might be applicable to this instance as well. Reid : But we aren't Craymel Mages... Mazet : Try putting them on. Then listen carefully to what Meredy says. Farah : It sounds easy! Let's try it! They will wear the earrings. Farah : Okay, I'm ready! Meredy, can you understand me? Answer me if you do! Meredy : (Talking in Melnics language.) Farah : Reid! Keele! Did you understand what she said? Reid : Not a thing. It's not working at all. Farah : Meredy, say something again. Tell me if you understand me! Meredy : (Talking in Melnics language.) Mazet : It may take some time. The Orz Earring will not work unless you are all on the same psychic wave... Farah : Psychic...wave? Reid : Doesn't sound easy... Meredy will notice something missing. Farah : What's the matter? Calm down... Reid : Did you eat something bad? Meredy : (Talking in Melnics language.) Meredy will leave Mazet's house. Reid : Hey, what do we do? Farah : We can't let her go off by herself! Reid : I guess not. Keele : I don't understand! What's the matter with her? Mazet : Keele. Listen... She's human, just like you. Remember... Okay? Keele : Y...yes. I understand. Reid : Where could Meredy have gone? Now go to the backwoods of Morle. It's just down three screens from Mazet's house. _____ / 1.9 \_______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Backwood of Morle ---------------------------------------------------------------------------------------------- Enemies : Mocking Plant, Mahogany, Marcroid, Minicoid, Woods Worm, Evil Needles Items : Knight Saber, Chirp Whistle, Iron Helm ---------------------------------------------------------------------------------------------- At the entrance, you can see Meredy go down to the next screen, follow her. At the next screen, Meredy will go to the left. Before following Meredy, get Knight Saber from the chest. In the next screen, you can camp here to restores your HP. After that, go down to the next screen. Now follow Meredy again to the next screen. Don't forget to take Chirp Whistle from the chest. At the next screen, get an Iron Helm from the chest. Climb down the rope and go to the left. You will see Meredy and Quickie here with a monster. Farah : Look, over there! Reid : Meredy! Quickie : Kweekeeeeee!! Meredy : (Talking in Melnics language.) Farah : There's Quickie! Meredy's trying to save Quickie! Reid : She was looking for Quickie... Farah : We've got to save them! Now go near the monster to make the battle occur. ---------------------------------------------------------------------------------------------- Boss : Insect Plant(with the help of 3x Evil Needles) HP : 8800 EXP : 115 Gald : 500 Attack : 70 (Running through your character) Element Attack : Earth Defense : 10 Intelligence : 0 Strong : Water, Earth Weak : Fire Rewards : Kirima(25%) Strategy : The Insect Plant is very big and have a lot of HP but it isn't very strong. Just hit him with your skill and the battle will be over in no time. I suggest you kill the Evil Needles first so you can concentrate your attack on Insect Plant. ---------------------------------------------------------------------------------------------- Farah : Meredy! Everything's fine now. Meredy, I'm sorry. I didn't realize Quickie was gone. Keele : Hey, do you understand?! Monsters are vicious and dangerous! You put us in danger, too! As part of the group, you don't go off alone like that! Got it?! Farah : C'mon that's enough! After all, we're all fine. Meredy : ...Sorry. Keele : Hmph. Anyway, next time... Keele and Farah will notice they can understand what Meresy said. Meredy : Okay! You saved Meredy and Quickie. Thank you! Reid : No need to thank us. Let's get back to Professor Mazet's house. Meredy : You bet! Farah : Reid? Reid : What? Keele : The earrings? Are you wearing them? Reid : Yeah. Meredy : Pretty! Reid : Hey, stop that! Th...that tickles! Meredy : Same as Meredy! Reid : Well, yeah. We put these on so that we can communicate. Farah : ...Reid? Keele : Not a very sharp guy! Reid : Huh? Reid : I...I'm talking to Meredy??? Finally Reid understand what they are surprised about. Meredy : Hweel! Yes you are talking ! It's Meredy. Reid, not too sharp. Reid : Ow ow ow! If you search the crystal, your HP will be restored. Now get out from this forest. On your way to Mazet's house, in the place where you can camp, you will have some conversation. Keele : Tell me! Have you really come from Celestia? Meredy : You bet. Keele : Let me see some evidence. Meredy : (Talking in Melnics language.) What's eveedensh? Keele : Then, is it true the world is in danger? What kind of technology does Celestia possess? What exactly is that stone attached to your forehead? Do all Celestians wear such a stone?! C'mon, tell me! Meredy will push Keele down. Meredy : Keele, ruuuude! Keele : Wh...who's the rude one?! Farah : Come on, cool down. Say, Meredy. Can you tell us the reason you came to Inferia? Meredy : You bet. Ummm...Meredy...wanna stop the Grand Fall. Need help... Keele : Grand Fall? ...That's something not found even in the Leonoa Encyclopedia. Meredy : The Grand Fall is when Celestia and Inferia come closer together...and then... BOOOM! Keele : inferia and Celestia, colliding?! Meredy : (Talking in Melnics language.) You bet. Going to collide. Collide is very bad. Farah : Th...that can't be... Reid : Th...there and here, colliding?! Are you serious? What's gonna happen? Are we all gonna be flattened?! Keele : Why had the balance collapsed? Was it a side effect of the raised Craymel pressure caused by Grobule distortion? Or is it that the localized stress from the Craymel Zone has caused a Doctark Effect in the Orbus Barrier? Farah : Meredy, are you here because you know how to prevent the Grand Fall? Meredy : You bet! Gather the Greater Craymels in Inferia. If we do that, the collision will stop. Keele : Form a pact with the Greater Craymels? What nonsense! It's impossible! Craymels and people live in different worlds. That's especially true for Greater Craymels. Making contact is hard enough. A pact? Forget it! Meredy : (Talking in Melnics language.) No problem! Meredy : Celestian Craymel Cage! Greater Craymels enter from here. Keele : Are you suggesting that Greater Craymels can be captured in a Celestia-made Craymel Cage? Meredy : No, no! Craymel Cages work the same way as Inferian ones do. But Parasol is different! With this, Greater Craymels can enter the Craymel Cage! Keele : So...if I use this, even my Craymel Cage will work? Meredy : You bet! Greater Craymel can enter. Farah : In other words... We cab save the world! Meredy : You bet! Farah : Maybe we can become heroes! Yeah, no problem! Reid : Keele, can you bring them back to reality? Keele : We'll ask Professor Mazet the whereabouts of the Greater Craymels. Reid : Hey, you can't be serious... Go seek the Greater Craymels? Keele : If we can meet the Greater Craymels, the truth about the Grand Fall may come to light. After all, the Greater Craymels do not lie. Meredy : Keele! Help Meredy. Will you help? Please, please?! Keele : Let me make it clear that this does not mean I believe all that stuff you've said! I only do this to discover the truth!! Farah : How stubborn can you get? Come on, let's go! Now go to Mazet's house. Keele : As far as I know, this thing she calls a Parasol... ...doesn't have any special features or functions that enable its use with the Greater Craymels. What do you think, Professor? Mazet : You must meet the Greater Craymels. There is nothing more I can tell you. Keele : I understand... Mazet : Take the Parasol. Farah : Professor... Can you tell us where we can find the Greater Craymels? Mazet : ...I know of one place where you might... Go out of Morle and go northeast for a little way and you'll see Undine Stream. Farah : Undine...Stream... Mazet : If it's true that disaster is upon us and that Meredy is the key to saving the world, I'm sure the Greater Craymels will appear before you. Farah : Then... They must know much more than we do... Mazet : Have you decided? Keele : Of course! We'll find them! Meredy : You bet! Mazet : Take this map. I'm sure you'll find it quite useful! You will received Inferia Map. Farah : Thank you, Professor Mazet! Mazet : Farah, I sense that you have the innate power to heal... I will teach you a new skill. Farah : I don't know how to thank you... Farah learned Detoxify. Mazet : Keele. It seems you've learned to communicate with Meredy quite quickly... Keele : Huh? Oh, yes. We had help from alittle incident... Mazet : Remember those feelings. And pursue the unknowable. That...is true learning. Keele : The unknowable? Mazet : Heh heh heh. Maybe someday, you too will understand why I left the university... Reid : After Morle is Undine Stream... I never meant to come this far. Farah : Well... We've come this far. We can't go back to Rasheans now! Meredy : Meredy sorry. It is Meredy's fault... Farah and Reid thrown out of the village because Hyades attacked. Reid : Hyades, is he the one that smashed the Elder's house? Farah : So, he was after you? Reid : But why...? Keele : Huh? What's wrong? Farah : It's nothing. C'mon let's get going! The Undine Stream is northeast of Morle. Enter Mazet's house again. Check the fireplace to get a Lens. Talk to Mazet again to get a Monster Collection book. Now go to the second floor. Check the treasure chest. It's Wonder Chef again! This time he will teach you how to make Fruit Juice. Now get back to the world map and head northeast to reach Undine Stream. You can get a Poison Charm if you go north from Undine Stream and walk inside the area surrounded by mountains. ______ / 1.10 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Undine Stream ---------------------------------------------------------------------------------------------- Secret Area : North of Undine Stream, surrounded by mountain (Poison Charm) Enemies : Egg Bear, Mounticore, Scorpion, Evil Needles, Starfish, Forest Hawk, Kick Frog, King Frog, Red Roper, Crusher, Warbear, Sea Slug Items : 2x Poison Charm, Feather Robe. Silk Cloak, Mace, Iron Wrist, 2x Melange Gel, Hydra Dagger, Apple Shield Lens : 1 ---------------------------------------------------------------------------------------------- From the entrance, go up and get Poison Charm from the chest. Walk across the shallow water and go up to get a Feather Robe from the chest. Now go down to get Silk Cloak from the chest. Before crossing the shallow water to next area, get a Lens by searching the tree near the shallow water. Now go north to the next screen. Get Mace and Iron Wrist from the chests in this screen. After that, go up to the next screen. Here get another Poison Charm from the chest. You can see a cave behind the waterfall a little north from the chest. Enter the cave. You will see Undine here. ??? : You have done well. You have done well to come this far. Reid : This is... Farah : Could it be...? You will see a lot of pink bubbles floating in the air. ??? : It has been a long time since I last saw a human. Keele : T...the Greater Craymel! Undine?! Farah : Whew... It's the real thing? Keele : Greater Craymel Undine, keeper of the Holy Waters. Forgive us for treading upon this land. Oh Greater Craymel Undine, please tell us! Is it true that the Grand Fall will come to this world? Undine : Do you think a Greater Craymel such as I would deign to converse with humans without reason? Keele : Th... Then, it is true... Meredy : Hweel! Undine : Let me ask you then. What are your desires? Meredy : I want you to go in here. Farah : To save the world... We need the Greater Craymels' power. Won't you...help us? Keele : I understand how rude this request must seem. But there is no other way! Undine : ...In that case, I shall see if your actions speak as loud as your words. This is where the Craymels sleep. If you are prepared, venture further within. The floating ball will be disappeared. Reid : If you are prepared? Keele, what does she mean? Keele : ...She wants us to fight her. Reid : Fight?! She's a Greater Craymel! We can't win... Keele : Undine... She's testing our power. We've got to give it our all. Farah : Yeah! Nothing ventured, nothing gained! No problem! Get Melange Gel from the chest. You can camp here to restores your HP, but you must get out from this cave first and then enter again. Now go to down right direction to get to the next screen. You can get Hydra Dagger from the chest, a little bit right, hidden by the leaves after you across the water. Go up and get Melange Gel from the chest. Across the river and go down to get Apple Shield from the chest. Now go up to the next screen and be ready for the big battle against Undine. You can save your game first before fighting Undine. Undine : I assume you are here because you are ready to fight me. There is no turning back... Undine will appear in front of you. Farah : We're ready! Meredy : Ready! Reid : How about you, Keele? Keele : I'm...I'm ready! Undine : Very well. Let us begin! ---------------------------------------------------------------------------------------------- Boss : Undine HP : 6800 EXP : 1360 Gald : 0 Attack : 100 (Spear of Baptism, Subterranean Divide, Aqua Edge) Element Attack : Water Defense : 268 Intelligence : 50 Strong : Water, Wind, Fire, Earth, Ice Weak : Lightning Rewards : Talisman(100%), Mental Bracelet(100%) Strategy : This battle is very hard. If she use Spear of Baptism, you can't attack her because there is a water shield blocking your attack. She can do a lot of damage with Spear of Baptism and hit more than one character with this attack and she will cast it over the time. Bring a lot of Life Bottle in case one of your character died, you can revived him/her. Her weakness is lightning, so use lightning spell. Reid can use Demon Lightning Hammer or Lightning Blade to make a lot of damage. ---------------------------------------------------------------------------------------------- Undine : You work together well. ...I will help you. Keele : Thank you!! Undine : However... ...I am merely one of the Primary Craymels of Inferia. In order to achieve your goal, you need all of the Greater Craymels. Farah : All of the Greater Craymels... Keele : Where are the other Greater Craymels? Undine : I will now enter the Craymel Cage... Keele : Please wait! Tell us where to find the other Greater Craymels! Meredy : Undine... ...in the Craymel Cage. Keele : Let me see, Meredy. Meredy : You bet! You will be prompted with Craymel Cage option. Keele : What does the Vitality gauge mean? Meredy : It shows how much energy the Greater Craymel has. Undine is the Greater Craymel of Water, so if you use Water Artes, her Vitality goes up. Farah : What happened when the gauge is full? Meredy : You can Summon the Greater Craymel, itself! Reid : Wow! That's incredible! I can't wait to see! Now get back to the world map. When you reach the waterfall, you will have some conversation. Keele : This place looks safe, and the air seems really nice. Reid : Yeah? What about it? Farah : Why don't we take a little break here? Keele : That doesn't sound like a bad idea. They will enter the cave. Reid : Hey, Keele? How many Greater Craymels are there? Keele : I'm not quite sure. But it's said that there are generally four main types. Water, Fire, and Wind... the three basics Craymels, ...and the Light Craymel, which unifies them all. Reid : Hmmm... And, where are the other Greater Craymels besides Undine? Farah : Undine didn't tell us. Keele : The planes of existence for humans and Craymels differ. Just for them to appear in front of humans is an extraordinary event. Farah : Wow...really? Reid : Hey! For our next destination... Why don't we head for Inferia? Farah : Inferia...? You mean the King's castle? Reid : Yeah. Gathering all the Craymels is way beyond our abilities. There isn't much more we can do, other than inform the King about the Grand Fall. Am I wrong? Farah : But...we established a pact with Undine all on our own. Reid : That was just plain luck. We can't afford any mistakes. We've gotta know our limits! Keele : That's true...we do have an obligation to report this to the King. Farah : Keele! Keele : Imagine the consequences of seeking the Greater Craymels without the King's permission. We might attract needless suspicion. Farah : ...I see your point. Reid : It's decided, then. Our next destination is Inferia City. Meredy : What about the Greater Craymels? Reid : Don't worry. Once the King learns of the Grand Fall, he'll mobilize the army and find all the Greater Craymels. Farah : Meredy, have faith in our King. Okay? Keele : You have to go through the Forest of Temptation to get to Inferia City. Go southeast along the river. It's across the bridge. So get back to the world map and go southeast across the bridge to reach the Forest of Temptation. ______ / 1.11 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Forest of Temptation - Part 1 ---------------------------------------------------------------------------------------------- Enemies : Ghoul, Specter, Skeleton, Grim Reaper, Orc Jelly Items : Iron Arms, Melange Gel, 400 Gald, Iron Wrist, Misty Robe, Silk Cloak, 2x Life Bottle, Holy Bottle, Syrup Bottle, Pine Gel, Flare Bottle Special items you got if you make all the deity facing down : 2000 Gald, Shamsel, Needle Glove, Gem Rod, Pretty Whistle Lens : 1 ---------------------------------------------------------------------------------------------- Because this place is so complicated, I make a map of this place. Just follow the number of this map and you will finish this place. |---|---| |---| |20 |18 | |28 | |- -|- -|---|- -|---| |19 17 21 22 23 | |---|- -|---|---|- -|---| |12 11 10 |24 25 | |- -|---|- -|- -|---| |13 |16 | 9 |26 27 | |- -|- -|- -|---|---| |14 15 | 8 | |- -|---|- -|---| | 4 5 6 7 FINISH |- -|---|---|---| | 2 | 3 | |---|---| | 1 | |---| START ------ Area 1 ------ Reid : Whew...this place is kinda creepy. Keele : The only way to get to Inferia City is by going through this Forest... ...since commoners aren't allowed to board the royal ship. ------ Area 3 ------ Item : Iron Arms ------ Area 6 ------ Item : Melange Gel ------ Area 9 ------ Item : 400 Gald ------- Area 10 ------- Item : Iron Wrist ------- Area 13 ------- Item : Misty Robe ------- Area 15 ------- Item : Silk Cloak ------- Area 16 ------- Lens : 1 (Search the root behind the middle statue for a Lens.) X C A = Deity of Destruction (facing right) D = Deity of Order (facing left) B D B = Deity of Confusion (facing up) E = Deity of Creation (facing up) A E C = Great Deity (facing up) X = Lens Reid : What does it mean? Keele : Hmmm... Why don't we try moving the statues? Meredy : Won't move. How do we move it? ---------------------------------------------------------------------------------------------- Thanks to "Denny Yuniarta" for telling me if you make all the Deity facing down, you can get 2000 Gald, Shamsel, Needle Glove, Gem Rod, Pretty Whistle. ---------------------------------------------------------------------------------------------- ------- Area 17 ------- There are 2 ghosts in here. Avoid them, you can't kill them. ---------------------------- Area 18 : Deity of Confusion ---------------------------- Make the statue in here facing right. ------- Area 19 ------- Item : Life Bottle ------------------------------- Area 20 : Deity of Desctruction ------------------------------- Don't move the statue! ------- Area 22 ------- Item : Life Bottle ------- Area 23 ------- Item : Holy Bottle ------------------------ Area 25 : Deity of Order ------------------------ Item : Syrup Bottle Don't move the statue! ------- Area 26 ------- Item : Pine Gel --------------------------- Area 27 : Deity of Creation --------------------------- Item : Flare Bottle Make the statue in here facing left. ------- Area 28 ------- This is the place for healing your HP. ---------------------------------------------------------------------------------------------- After you make all the opposing statue facing each other, go to area 12. Quickie : Kwekeee!! Quickie will go through area 11. Meredy : Quickie! Come back! Meredy will go follow Quickie. Now go to area 6. You will find Meredy and Quickie here. Quickie : Kwekeee!! Meredy : We can go further from here. You will go to area 7. Farah : The air here is so pure. Reid : It looks like a rest area. Keele : L...let's say we rest here. The place looks to be safe. Farah : Say, Meredy. If we somehow gather all the Greater Craymels... What do we do then? Meredy : (Talking in Melnics language.) Return to Celestia. Farah : To Celestia...? How? Meredy : I do not know! Reid : It sounds as though that may be a bigger hurdle than gathering all the Greater Craymels. Keele : ...If that's true, how did you come to Inferia? The two worlds have been out of contact for 2000 years. Meredy : I came on a Craymel Craft. It can fly in the skies. Keele : That's nonsense! That kind of technology is impossible. Reid : Maybe you've never heard of it, but we saw it with our own eyes. Farah : It was flying, but then it crashed. Meredy : It is true! Keele : ...Then take me to the crash site. I can't believe it unless I see it myself. Farah : Keele, ummm... I don't want to disappoint you, but... Keele : Well, let me first see the craft. After I measure the Craymel density in the area, I should be able to derive a hypothesis. Well, where's it at? Meredy : Impossible. Craymel Craft explode into many, many pieces. Keele : ...No. Farah : It's true. Reid and I were there. Reid : It was pretty scary. Keele : It can't be destroyed! A flying machine... A revolutionary technology... Farah : Well, I'm sure we'll find something to get us to Celestia. Yeah! No problem!! ---------------------------------------------------------------------------------------------- Quickie : Kwekeee...kukuku. Meredy : The air, feels unsafe... Keele : This forest is where all the lost souls gather. If you're not careful, spirits hungry for a body could drain your life dry. Reid : D...don't scare us like that. Farah : No problem! Monster, pirate, whatever... I'll take 'em all on!! ______ / 1.12 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Forest of Temptation - Part 2 ---------------------------------------------------------------------------------------------- Enemies : Ghoul, Specter, Orc Jelly, Skeleton, Grim Reaper Items : Panacea Bottle, Reverse Doll, Lemon Gel, Charm Bottle, Water Crystal, 2x Orange Gel, Rune Bottle, Bastard Sword, Miracle Gel, Pine Gel, Apple Gel, Spectacles, 765 Gald, Wind Crystal ---------------------------------------------------------------------------------------------- Because this place is so complicated, I make a map of this place. Just follow the number of this map and you will finish this place. |---| |13 | FINISH S |- -|---|---|- -| T |12 11 |15 |25 | A|---|---|- -|- -|- -|---| R| 1 2 |10 14 |24 |23 | T|- -|- -|- -|---|- -|- -| | 4 3 9 19 20 22 | |---|- -|- -|---|- -|---| | 5 8 16 21 | |- -|---|- -|---| | 6 7 |17 18 | |---|---|---|---| ------ Area 1 ------ You can camp here. ------ Area 2 ------ Item : Panacea Bottle ------ Area 3 ------ There are 2 ghosts in here. Avoid them, you can't kill them. ------ Area 4 ------ Item : Reverse Doll ------ Area 6 ------ Item : Lemon Gel ------ Area 7 ------ Item : Charm Bottle ---------------------------------------------------------------------------------------------- Sub-Boss : Jungler HP : 5400 EXP : 200 Gald : 100 Attack : 160 (Thrust Feather) Defense : 240 Intelligence : 100 Rewards : Orange Gel(20%), Life Bottle(20%) Weak : Fire Strategy : This monster jump all the time, so it's hard to hit him. Wait at the place where he will fell down and attacked him continously so he can't jump. ---------------------------------------------------------------------------------------------- ------ Area 8 ------ Item : Water Crystal ------ Area 9 ------ There are 2 ghosts in here. Avoid them, you can't kill them. ------- Area 11 ------- Item : Orange Gel ------- Area 12 ------- Item : Rune Bottle ------- Area 13 ------- Item : Bastard Sword ---------------------------------------------------------------------------------------------- Sub-Boss : Jungler HP : 5400 EXP : 200 Gald : 100 Attack : 160 (Thrust Feather) Defense : 240 Intelligence : 100 Rewards : Orange Gel(20%), Life Bottle(20%) Weak : Fire Strategy : This monster jump all the time, so it's hard to hit him. Wait at the place where he will fell down and attacked him continously so he can't jump. ---------------------------------------------------------------------------------------------- ------- Area 15 ------- Item : Miracle Gel ------- Area 16 ------- Item : Pine Gel ------- Area 17 ------- Item : Orange Gel ------- Area 18 ------- Item : Apple Gel ---------------------------------------------------------------------------------------------- Sub-Boss : Jungler HP : 5400 EXP : 200 Gald : 100 Attack : 160 (Thrust Feather) Defense : 240 Intelligence : 100 Rewards : Orange Gel(20%), Life Bottle(20%) Weak : Fire Strategy : This monster jump all the time, so it's hard to hit him. Wait at the place where he will fell down and attacked him continously so he can't jump. ---------------------------------------------------------------------------------------------- ------- Area 20 ------- There are 2 ghosts in here. Avoid them, you can't kill them. ------- Area 21 ------- Item : Spectacles ------- Area 22 ------- Item : 765 Gald ------- Area 23 ------- Item : Wind Crystal ---------------------------------------------------------------------------------------------- Sub-Boss : Jungler HP : 5400 EXP : 200 Gald : 100 Attack : 160 (Thrust Feather) Defense : 240 Intelligence : 100 Rewards : Orange Gel(20%), Life Bottle(20%) Weak : Fire Strategy : This monster jump all the time, so it's hard to hit him. Wait at the place where he will fell down and attacked him continously so he can't jump. ---------------------------------------------------------------------------------------------- ------- Area 24 ------- If you have killed all the Jungler, the statues and the man will be disappear and you can go to the north. ------- Area 25 ------- Go to the north and you will be back in the world map. Go to the north a little and you will reach Inferia City. ______ / 1.13 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Inferia City ---------------------------------------------------------------------------------------------- Items : Bellebane, 2x Pine Gel, Lemon Gel, Dark Bottle Lens : 3 Recipes : 2 (Cream Stew and Softcake) Golden Dreams : Apple Gel 100 Flare Bottle 600 Orange Gel 200 Holy Bottle 200 Melange Gel 1000 Dark Bottle 200 Panacea Bottle 160 Spectacles 50 Life Bottle 400 Winner's Shop : Chain Mail 1900 Iron Wrist 1320 White Cloak 1480 Round Shield 1600 Circlet 760 Leather Cape 100 Shop of Valor : Short Lance 1920 Poison Thorn 1440 Crescent Axe 2200 Bird Whistle 1640 Heavy Grave 2000 Street Vendor : Bread 60 Tomato 80 Rice 100 Onion 50 Cheese 60 Cucumber 50 Egg 50 Kirima 80 Bear Meat 150 Lemon 60 Lettuce 60 ---------------------------------------------------------------------------------------------- Because the city is so big, I decided to make a map of it. Inferia Castle |-- --|---| | 5 4 | |- -|- -|- -| | 3 1 2 | |---|- -|---| ENTRANCE ------ Area 1 ------ Houses you can enter : - Golden Dreams -> the only house in this area At the entrance. Reid : Whoa! This place is huge! Farah : I thought Mintche was big, but this place is bigger yet! Keele : Of course. It's the capital of the Inferia Empire. Meredy : Hweel! There are so many people! They are all...umm... ...Inferians?! The townspeople will surrounded you because Meredy acting strange. Keele : Meredy, from here on, you can't dance, scream, or do anything out of the ordinary. The city is congested with people. Even the slightest awkwardness might cause people to suspect that you're a Celestian. Meredy : Is being Celestian bad? They cannot suspect? Keele : NO! Historically, Celestians have visited numerous disasters upon us. I'm quite certain that there are many who hold hatred for Celestians. Meredy : Baiba! Celestians not responsible for causing disasters! Keele : You need our help, right? Farah : Meredy. It's unfortunate, but there's no question that there are a lot of people who dislike Celestians. Let's be careful, okay? Meredy : You bet. Keele : Don't forget. Reid : All right...all right. Let's go and meet the King. You will get a sequence if you go a little bit to the left from the entrance. Man : Hey! You! You're from Rasheans, right?! Farah : Huh? How did you know? Man : I'm a tailor. I can tell just by the clothes you wear. You're wearing an incredibly old- fashioned Easheans dye. Farah : What do you mean, old-fashioned?! Man : You're from Rasheans. You should know. The popular fashions in this city were all originally based on Rasheans dye. Farah : Really? Man : Uh-huh. But it's been modified so much, it's not easy for an amateur to tell. Farah : I see... I had no idea Rasheans dye was this well-known... ------ Area 2 ------ Houses you can enter : - Hotel Inferia -> the big house at the bottom left * Bellebane -> 2nd floor if you search the vase between two doors * Cream Stew -> if you search the second vase near the man at 2nd floor - Winner's Shop -> a little bit right from Hotel Inferia ------ Area 3 ------ Houses you can enter : - Shop of Valor -> the house at the bottom right * Pine Gel -> if you search the plant near the entrance - Royal Arena -> a little bit left from Shop of Valor ------ Area 4 ------ Houses you can enter : - Seyfert Sanctuary -> house at the bottom right - Imperial Playhouse -> a house north of Seyfert Sanctuary * a Lens -> if you check the plant near the stairs * Softcake -> if you search the plant near the left entrance You will get a sequence with an old man near Sayfert Sanctuary. Old Man : Wait! Farah : What is it? Old Man : You aren't accompanied by a Celestian, are you? Reid : Of course not. Old Man : Hmm. I guess you're right. If all Celestians were little girls like her, we wouldn't have any trouble at all. ------ Area 5 ------ Houses you can enter : - Street Vendor -> talk to the man with white clothes - Royal Observatory of Astronomy -> the only house in this area After get all the items you can find in the city, go north from area 5 to Inferia Castle and talk to the guards. Guard : What do ya want? Farah : Er... We would like to see the King. Guard : The King?! Keele : This is a matter of grave concern for Inferia. The details are written in these papers. It's imperative that we see the King at once. Guard : Hahaha-ha! You can't be serious?! Insolent fools! You want a trip to the dungeon? Or perhaps a beating right here? Keele : Whoa! Reid : We're leavin'! Farah : Goodbye! Back at area 5. Keele : That's how guards are... They're all muscle and no brains. To think that our illustrious King is protected by those dingbats. Meredy : Illustrious? Does that mean great? Farah : Yeah. After all, he is the King! Meredy : Why is he great? Keele : I guess a Celestian wouldn't understand. Meredy : What?! Keele : The King is a sacred, noble presence. He's fundamentally different from people like us! Farah : Meredy, doesn't Celestia have a King? Meredy : No! We are all equal. No special people! Farah : I see... Keele : Perhaps the reason Celestia is so barbarous is because they've never known the rule of a King. Meredy : Celestians not barbarians! Reid : C'mon, stop the fruitless debate. We should be figuring out what to do next. Keele : Let's go to the Royal Observatory of Astronomy. Farah : You mean the tall building over here? You will see the top of the building open, reveal a telescope. Keele : That's right. It boasts the world's most precise telescope. Should they allow us to use it, we may be able to objectively determine if the Grand Fall is actually true or not. Reid : How do you know we won't get kicked out again? Keele : Top scientists from all over are gathered in the Observatory. They're not musclebound guards. Farah : Then we should have no problem getting in. Let's go! Now go enter Royal Observatory of Astronomy. Reid : Should we be in here? Farah : If it isn't okay, someone'll tell us, right? Go to the fourth floor of this building. Reid : Hey, Keele. It's off-limits to visitors! Keele : We're not visitors. We have a purpose. ??? : Stop right there! A man will go down the stairs and stand before you. Man : No unauthorized persons are allowed inside. Keele : Let us go to the Observation Room! We absolutely must us the telescope! Man : ...What are you going to do? Keele : I want to measure the change in distance between Inferia and Celestia! Man : The change? The distance between Inferia and Celestia never changes! Taking the measurement is pointless! Keele : How can you be so sure? Do you take periodic measurements? Man : Well...no, but we did take one about two years ago... Reid : Aren't those measurements a little outdated? Man : Watch who you criticize! All measurements are carried out systematically under Chancellor Zosimos's orders! If you come anywhere near the Observation Room, I'll call the guards! Keele : Please at least read my thesis! Anybody familiar with the Light Craymel theory would understand its significance immediately! Man : Stay back! What is your problems?! The man didn't read the papers and throw it out. Keele : Let's go. We'll be in serious trouble if he calls the guards. Farah : Keele! Keele : There's still a way! When you go down the stairs, an old man will appear from up the stairs. Old Man : What was all that ruckus? Man : I'm...I'm very sorry! I'll clean up right away! Go outside this building. They will have some conversation outside. Keele : ...Argh! It's appailing to think that an idiot like him is a researcher at one of the finest institutions... reid : Keele, before you blame others, maybe you ought to admit your failures. You haven't been correct with any of your predictions up to this point! Farah : Hey, watch what you say! Keele is trying as hard as he can to help Meredy and save the world! Right? Keele : Er...right. Reid : So what should we do? Are there any other ways we can meet the King? Keele : There is. The Seyfert Sanctuary. Reid : So we pray for Seyfert's help? Keele : The church worships the Seyfert Ring as a symbol of their faith. Surely, they must have noticed the unusual appearance of the Seyfert Ring. We'll be fine this time. Farah : Okay, no problem! Let's do it! Keele : Let's head for Seyfert Sanctuary on the east edge of the town. Now go to Area 4 and enter Seyfert Sanctuary. Meredy : The glass... It is so pretty! Keele : It's stained glass depicting the god of creation, Seyfert. Meredy : Sey...fert... Quickie : Kwekuuuu...kwe! Now go a little deep inside. Keele : Sorry to bother you, but... I'd like to speak to the archbishop. Galvani : I am Archbishop Galvani. Keele : Archbishop! My apologies! How rude of me! Galvani : That's all right. So, what would you like to talk about? Keele : I would like to speak to you about the peculiar change in the Seyfert Ring... Galvani : Ah... Keele : Do you know about the dark matter in the Seyfert Ring? It seems to be expanding at the rate of 300 langes a year. Galvani : Yes, of course. The Sanctuary is aware of the change. Amd...? Keele : I believe the Grand Fall will occur because of the change in the dark matter. Inferia and Celestia are coming closer to each other. Collision appears to be inevitable. Please...could you report this matter to the King and...? Galvani : What idiotic nonsense!! How dare you associate the dark matter, the sign of the second coming of Seyfert, with such disaster! Reid : Wha...?! the dark matter is a blessing? Keele : ...So that's why my theory was rejected at the university... Galvani : Seize them! Hand them over to the guards!! Bishop : Yes, sir! Reid : Uh-oh! Let's get out of here!! Galvani : Seize them! Don't let them escape! Outside Seyfert Sanctuary. Roen : There they are! Grab them! Farah : You're joking?! Keele : Damn! Meredy : No, no! I'm scared! Meredy : (Talking in Melnics language.) Farah : Reid, what now? Reid : Good question. Roen : I'm Captain Roen Lamoa of the Imperial Guards!! Surrender. Resistance is futile and will only hasten your deaths. Reid : What are you gonna do with us? Roen : Spreading lies all over town about the destruction of the world... Kneel before the King! And accept your death sentence! Farah : Death sentence? Y...you mean...? Reid : What do we do? Shall we take a chance and rumble? Keele : Let's surrender quietly. Keele : Think about it. It's a chance to gain the ear of the King. Reid : Yeah, and receive the death sentence. Keele : It's a one-shot chance to turn the tables... Farah : ...I got you. I hope this works. Meredy : ...I hope too. Keele : I...I promise it'll work. Reid : ...We surrender. ---------------------------------------------------------------------------------------------- Reid : Hey, Keele. When's it going to happen? You will be in a jail. Reid : When are we going to get our chance to turn the tables? Meredy : What will happen to us? Farah : We're going to be all right... Right? Keele : Damn it! I can't believe we got thrown in here like this! Farah : Shh! I can hear voices above us! King : I shall pass sentence. You have deceived us in an attempt to throw our country into turmoil... The spreading of sedition is a crime of the highest order. You are hereby sentenced...to death! Reid : DEATH sentence?! Meredy : What does death sentence mean? Are we in trouble? Keele : P...please! Listen to what we have to say! If you would investigate, you'll see what's really causing the Grand Fall! Arende : ...They seem to be shouting something. Roen : Nothing but the blather of foolish criminals. It is not for you to hear, Princess Arende. Arende : What are they saying? Father, what are they saying? King : Hmm... Queen : Arende! You should pay no heed to the talk of commoners. Your beautiful heart will be sullied! They are rude and violent ruffians who live in a different world from yours. King : Roen! Quit your dawdling! Silence the criminals at once! Roen : Yes, M'lady! Prepare to flood the tank! Arende : I'm feeling faint... Queen : Roen!! Roen : Begin flooding! Water will be flooding the tank. Meredy : Baiba! Keele : Urk! Let go of me! Keele : Damn it! Let us out of here! Keele : (Talking in Melnics language.) Undine! Undine, help us! Help! We're going to drown! I guess we can't call on the Greater Craymels as if they're servants. Farah : I've found it! Reid : What? Keele : Let's stop struggling. We can't escape our fate. We might as well face our deaths with peace and tranquility. Farah : Keele! Don't give up now! I'm not going to die in a dark and gloomy place like this! Look! Down here! There's a valve! Keele : A valve? To drain the water? Farah : Maybe... Let's dive under and see! Reid : Hey! Wait! It's dangerous! Farah : Yeah, but somebody's got to do it. The water will be flooding half the tank. Reid : Okay... I'll do it! Farah : Thanks, Reid! Reid will swim under the water and try to move the valve. But he can't do it so he return above the water. You will see a ladder hanging from above. Reid : *Gasp*...! It won't open! Huh? Where's Keele and Meredy? Farah : Oh... They left before us... Reid : Left?! You mean they're... Farah : A rope dropped down from above. See?! Reid : Huh? You mean... ...my effort was for nothing? Farah : Uh... Well...thanks for trying. Hey! Reid!! Above the tank. King ; Be grateful! Your sentence has been commuted, thanks to Chancellor Zosimos of the Royal Observatory of Astronomy. Keele : You are... Chancellor Zosimos? Zosimos : Are you the one responsible for writing this treatise? Keele : Yes, sir. You've read my paper, sir? Zosimos : We measured the distance between the worlds and discovered the worlds to be 2000 langes closer than before... Keele : Just as I thought! Zosimos : So long as we fail to understand the cause of this phenomenon, we cannot pass final judgement. As such, it would be regretful to let the death sentence stand. Keele : Th...thank you! Arende : That's wonderful. Meredy : That is wonderful! Arende : Heehee... Queen : Arende! Don't interrupt! Zosimos : Your Majesty, I shall now assume full responsibility for these individuals. King : ...Very well. Take care to remain vigilant. Zosimos : Yes, Sire! There is still much that needs to be investigated. Will you cooperate with me? Keele : Yes, of course! Gladly! King : You may all remain within the castle for the time being. Farah : Yes, Sire! Roen : The guest room is on the second floor of the west tower. Go when you wish. I will follow later. Go to the guest room. Go right and down the stairs and enter the big door. Meredy : It's fluffy and soft! Roen will enter the room. Reid : There are only two beds? Roen : Of course not. This isn't a peasant house. You will go to the next room. Meredy/Farah/Reid : Whoa... Meredy : This is nice and soft, too! They will go back to the previous room. Roen : Listen up, commoners! Henceforth, discussion contrary to Inferia Empire doctrine will not be tolerated! If you disobey me... You shall be sentenced to death immediately! Is that clear? Farah : Crystal clear. Reid : Okay, okay. Meredy : The death penalty is scary... Roen : Hmph! I want you out of here as soon as possible. It's starting to stink like peasants! Roen will leave the room. Reid : Whew. We're finally done! Meredy : Huh? Done? Reid : There's nothing to worry about anymore. Keele and Zosimos are going to figure out what's behind the Grand Fall. And when they do, the King will do something about it. At Observation Room. Man : I'm finished with the adjustments! Zosimos : Good job. What's your name? Keele : Keele Zeibel! Zosimos : If the distance between the two worlds is changing, we'll have to recalculate a large variety of measurements... Keele, will you help us? Keele : Me? Of course!! Back at guest room. Reid : And so, we've accomplished our role. Our long journey is over! Now we can sit back and relax! Meredy : It is not over! Meredy must return to Celestia with the Greater Craymels! Return to Celestia. Reid not over yet! Meredy will jump above Reid. Reid : urk...! Can't...breathe! Farah : That's right... There's still work for us to do. We shouldn't be relying on the King for everything. We have to at least find out how to get Meredy home to Celestia. Reid : That's easier said than done. Farah : no problem! We can do it if we work together! Right, Meredy? Meredy : No problem! Thank you, Farah! Farah : Meredy, let's go sleep in the other room. Meredy : No! Meredy want to be with Reid! We all sleep together! Farah : N...NO! Meredy : Why? Farah : No is no! Meredy : ...Why not? Reid : G'night! Farah : See? Reid says he's going to sleep. Meredy : ...Okay. They will go to the other room. Reid : Now I'm wide awake... At Observation Room. Zosimos : I'm a little tired. Keele, take over for me. Keele : Y...yes, sir! Zosimos : Do you know how to operate it? Keele : Yes, I learned how at the university. Keele will see through the telescope. Keele : In...incredible!! Keele : So this is...Celestia... Zosimos : Keele. Keele... Keele : Oh... My apologies! I got a little carried away... Can...can I help you? Zosimos : Yes, I've been wondering... What lead you to predict the Grand Fall in the first place? Keele : Well, it was Meredy... Um, no, I mean... It just hit me all of a sudden. Zosimos : I see. Well, you'll have to tell me all about it some time. But first we have to finish our work. Back at guest room. Reid : I guess Keele stayed up all night. Farah : He's probably caught up in his research. I'm sure Keele can... Keele will enter the room. Meredy : Keele! Reid : Did you figure out what's causing the Grand Fall? Keele : Not yet... But we're getting there. Farah : I knew you'd be giving it your all! You must be tired. You should sleep. Reid : ...Shh! Someone's coming! Roen : Please... If the Queen should see you here... I beg of you! I want to speak with the commoners just this once. Roen and Arende will enter the room. Roen : ...! You are all awake. Reid : What an honor... To have the princess come along to awaken us. Roen : The...the reason why... Arende : I asked him to let me come along. I was...worried about all of you. Farah : Thank you for your concern. Thanks to you, we've been able to get plenty of rest. Meredy : You are pretty. More pretty than the stained glass in the sanctuary. Roen : Why, you... You impertinent little dog! Arende : ...Thank you. I am Arende, the Princess of Inferia. Meredy : A...rende? Me Meredy! Meredy/Arende : Heehee! Roen : The King is about to make an important announcement in the Audience Chamber. Usually, only nobles and royalty are invited, but Chancellor Zosimos has seen to it that you can attend. If you have no objections, come now! Search the drawer beside the bed for a Lens. After that, go down the stairs and enter the door. It is a kitchen. You can get a Pine Gel if you search the basket with fruits. Go down the stairs again and search the chest for a Lemon Gel. Now go back to the tank place and go down the stairs. Go down again and get Dark Bottle if you search the vase near the stairs. Now go outside from the tower and you will see Arende and Roen. Arende : I would like to speak to them a little more. Roen : You mustn't, my lady. The commoners were allowed within the castle walls because we have a crisis. By no means is this a standard practice. Arende : Crisis? We have a crisis? Roen : Er...well... Arende : When will he return? If he were here, we wouldn't have anything to worry about... *Sigh* Oh, how I want to see him again. Roen : He is surely a great Senior Knight. However, I'm confident that my swordsmanship, lineage, and loyalty are just as impressive. I, Roen Lamoa, am ready to travel to the ends of Orbus for the Princess. Arende : I must be on my way now. I wouldn't want to be late and upset Mother. Farewell. Farah : I wonder what the King has to say. Keele : He'll likely reveal the plan for dealing with the Grand Fall... Meredy : We need Greater Craymels! Keele : I've discussed it with Chancellor Zosimos, but I don't know if he managed to gather sufficient objective evidence... Now enter the main hall. Knight : Long live the King of Inferia! Long live the Inferia Empire! Knight : Long live the King of Inferia! Long live the Inferia Empire! King : Listen to me well, all of you. Inferia is facing a terrible danger. The Royal Observatory of Astronomy has conducted an investigation of the situation. A plan has been decided as of this morning. You shall now be given an explanation. Chancellor Zosimos, come forward! Zosimos : Yes, your majesty. The two worlds, Celestia and Inferia, are shifting closer and closer together even as we speak. Based on the measurements taken at the observatory, we can expect impact some 100 sohme from now. We believe that a malevolent Celestian plot is at the root of this situation! Not satisfied with the numerous disasters they have previously visited upon us, they plan to annihilate the entire world! King : We pledge to thoroughly resist this Celestian campaign of destruction with all of our might. My good Inferians... Prepare for battle! Zosimos : According to the ancient scriptures, there exists what is called the Bridge of Light... It is the only known means of crossing over to Celestia. If the Bridge of Light can be discovered, we can send a contingent of our elite troops to Celestia and prevent the Grand Fall. King : I expect your unwavering support during this time of crisis. We shall show the Celestian barbarians the true might of the Inferia Empire! Knight : Long live the King of Inferia! Long live the Inferia Empire! Knight : Long live the King of Inferia! Long live the Inferia Empire! King : This meeting is adjourned. All the people will leave the main hall. Meredy : Baiba! No...no...no! That is not right! Reid : Hey, Keele! What does this mean?! Keele : ...I don't believe this. Chancellor Zosimos! What is going on?! Just yesterday, didn't you say that it's impossible for anybody to cause the Grand Fall on purpose?! Zosimos : Keele, you could become a magnificent scholar some day... ...But first, realize that academia must also obey the King's will. Farah : What is the Bridge of Light? Where is it? Zosimos : It's a bridge to Celestia that was discovered some 30 years ago by a Craymel Mage named Balir. We don't know its location or method of operation as of yet. Farah : So this person crossed over into Celestia using the Bridge of Light? That's amazing! I never heard this story! Zosimos : It's no surprise that you do not know. He never returned. Roen : Haven't you already overstayed your welcome?! You have served your purpose. Leave the castle immediately. You will be out of Inferia Castle. Roen : Hmph! Take this and get out of my sight! Reid : Is this...a boarding pass? Roen : With this, you can board any of our Inferia ships. A precious item like this isn't something normally bestowed upon a commoner. You should be grateful. You will received Boarding Pass. Farah : So...do you really believe that the Celestians are causing the Grand Fall? Roen : Of course. That's what the King said. Farah : Don't you think it's strange that the barbarous Celestians are capable of doing something that Inferians can't do? Roen : Are you saying that the King is wrong?! Farah : N...no! Of course, not! I'll be on my way now. Goodbye! Roen will called Keele. Roen : Hey, you! Wait. At Area 5. Farah : Since the King isn't going to help us, I guess we have no choice but to do it ourselves. Reid : Are you serious?! Meredy : Let's collect Greater Craymels. Then we go to Celestia! Farah : Right. We know the Bridge of Light is the passage to Celestia. All we need to do now is to find the Greater Craymels! Meredy : Keele, you are late! We are leaving now! Keele : Uh...right... Farah : Say, why don't we go to the Port of Inferia and put the Boarding Pass to good use? Now go to Observation Room, fifth floor of Royal Observatory of Astronomy. Search the paper south of the telescope for a Lens. Now get back to the world map and go north to reach Port of Inferia. ______ / 1.14 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Port of Inferia ---------------------------------------------------------------------------------------------- Items : Fire Crystal Lens : 1 Recipes : Fish Stew ---------------------------------------------------------------------------------------------- Talk to the front guard to enter Port of Inferia. Go to the Angler, the house a bit north left from the gate. Search the blue anchor for a recipe. This time he will teach you Fish Stew. Search the barrel next to the blue anchor for Fire Crystal. Upper left is the ship going to Mintche but you can't aboard it, so go right to the next screen. Search the barrel for a Lens. Talk to the sailor to go to Barole Port. Sailor : This ship is bound for Barole. How about a ride? Farah : Barole... Sailor : It's north of Inferia. It's a bustling trade city. Farah : Hmm. Sounds like a good spot to get more information about the Greater Craymels! Sailor : Will you take this ship to Barole Port? Choose yes. Farah : Yes, please! We want to go! Sailor : We'll be departing soon! Hurry on aboard! Reid, Farah and Meredy will aboard the ship but Keele didn't. Meredy : Keele? Reid : Did you forget something? Farah : What's the matter? Keele : I...I can't go. Farah : What? What do you mean? Keele : Chancellor Zosimos is asking for my help...to find the Bridge of Light... Farah : You can't be serious!! You're going to help with the war effort? You still trust them after what they did? Meredy : Baiba! Keele : It was my dream to work at the Royal Observatory of Astronomy. Farah : ...Fine. do what you want, Keele. Keele : ...Goodbye. Keele will leave the party. Meredy : What?! Reid : Are we just going to let him go, Farah? Farah : What can we do? It's his life. C'mon! We can do it on our own! No problem! Sailor : Come on, now! It's time to depart. Getting on or staying off? Farah : We're getting on! Reid : Let's go, Meredy! Meredy : You bet... You will received Keele's equipment. You will see the ship is sailing off. Now you can see your party in a cabin. Farah : I wonder what Keele is doing? Reid : his dreams came true. He's probably having a great time. Farah : Meredy, forgive him. Keele also has things he wants to do. Meredy : Meredy already forgive him. But... Meredy is Celestian. And so maybe Keele will become my enemy? Farah : N...no at all! Meredy : Re...really? No? Farah : Keele just wants to learn many things. He won't be your enemy. ...Trust him. Reid : Trust...? Farah : Hey, are you awake? Reid : I'm thinking! Meredy : About? Reid : N...nothing. The ship will finally reach Port Barole. ______ / 1.15 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Port Barole ---------------------------------------------------------------------------------------------- Items : Kite Shield(must pay 4000Gald), Ahmet Helm(must pay 1440 Gald), Water Shard Lens : 1 Recipes : Calamari Seawater : Tuna 200 Squid 80 Shrimp 80 ---------------------------------------------------------------------------------------------- Meredy : Baiba! What a pretty smell! Reid : I'll say! Smells yummy! I wonder what it is? Farah : Really, Reid! You're such a glutton! ...But it does smell good. Get Kite Shield from the chest a little bit to the south but you must pay 4000 Gald to the person who's own it in order to get it. A little bit down to the south, you can find another chest contain Ahmet Helm but you must pay 1440 Gald in order to get it. Search the box near the sea(water) to get another recipe from Wonder Chef. This time he will teach you Calamari. Search the box above the Wonder Chef to get a Lens. Search the thing at upper right screen inside Seawater for a Water Shard. Now go a little bit to the west at world map to City of Trade, Barole. ---------------------------------------------------------------------------------------------- Enemies in this continent : Day : Striker, Thug, Mage, Warrior, Sorceress, Sorcerer, Heavy Lifter, Man Eater, Hornet, Warbear, Egg Bear, Rogue, Grizzly Night : Bone Knight, Phantom, Blood Biter, Sprite, Slugger, Druid, Skeleton, Specter Beach : Octoslime, Pirate, Mad Eel, Aquaspin, Seahorse, Evil Star ---------------------------------------------------------------------------------------------- ______ / 1.16 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- City of Trade, Barole ---------------------------------------------------------------------------------------------- Items : Holy Bottle, 1000 Gald, Elixir, Shamsel, Water Crystal, Dark Bottle Lens : 1 Recipes : 2 (Steak, Pot Pie) Mini Game : Arithmetic contest Maple : Bread 60 Cabbage 60 Pasta 60 Potato 50 Bear Meat 150 Carrot 50 Milk 50 Lemon 60 Cheese 60 Kirima 80 Heavy Arms : Partisan 2960 Chain Mail 1900 Steel Sword 2400 Misty Robe 1440 Knight Saber 1600 Ahmet Helm 1440 Needle Glove 2400 Bracelet 3360 Mace 1200 Buckler 460 Bird Whistle 1640 Round Shield 1600 Shop of Desire : Magic Mist 6000 Stun Charm 24000 Poison Charm 6000 Shop of Need : Apple Gel 100 Flare Bottle 600 Orange Gel 200 Syrup Bottle 1200 Melange Gel 1000 Holy Bottle 200 Panacea Bottle 160 Dark Bottle 200 Life Bottle 400 Spectacles 50 ---------------------------------------------------------------------------------------------- Meredy : Baiba! Lots of stores here! Farah : Everything looks so attractive! Reid : Don't go wandering off now. This beautiful scent must be... Farah : Reid, don't YOU go wandering off! The house at the upper right screen is Maple. You can get a Holy Bottle if you search a jug right from entrance. The house at the upper left screen is Scaroni Grill. Go to the second floor. If you talk to the red man drinking, he will turned into Wonder Chef. This time he will teach you how to make Steak. Now go to the left screen. Check the fountain for 1000 Gald. The man standing north from the fountain will offer a mini game. If you win, you will get a title of Mathematician and get a Lemon Gel, next time you try and win you will get a Miracle Gel. ---------------------------------------------------------------------------------------------- Arithmetic contest Rule : There are three piles of stones. Take turns taking the stones. The one to take the last stone wins. You can take one to three stones each turn. ---------------------------------------------------------------------------------------------- The house behind the guy who offer Arithmetic contest is Heavy Arms. Go outside Heavy Arms through upper left door. Talk to the girl to get an Elixir. Search the chest for Shamsel. Now go to the left screen and you will see an event and Farah will rushed over to the place of event. Reid : It looks like trouble. We better not get involved... Farah?! Meredy : Too late. Man : what do you want?! Get out of my way now! Farah : No! I'm not going anywhere. Don't you think it's pathetic for a grown-up to bully a kid?! Man : What're you blabbering about?! Look! He's infamous around here for... Kid : Boo hoo! He was mean to me! I'm just a little kid! Boo hoo...boo hoo! The man will beating the kid. Farah : What are you DOING?! Farah will beating back the man and the kid will run away. Kid : Serves you right! Farah : Huh? What...? Man : You let him get AWAY! That brat's a habitual thief!! Farah : HUH?! But he's just a kid... Man : Bad kids are bad! To think that we finally got him today... What's your problem, girl?! Farah : Ah, er, well, it was like... I just didn't know... Man : What kind of excuse is that?! That's right!! We want payback!! Man : Come to think of it... We can use you... Reid : We're sorry, really! We just came into port... Man : That's a lame excuse! Reid : That's true... A mysterious man will come to help your party. Mysterious Man : Article 87 of Inferia Trading Law. Employment is only to take effect when both parties are in accord... In other words, you can't force her to work for you without her consent. Man : D...do you have a problem?! Mysterious Man : It's the King's law. Your crates are sticking out 1.5 Lange into the public street. That's either 3 years in jail or a fine of 1,000 Gald. On top of that, double pricing...? There are no defenses for such violations... Before you punish a child, maybe you should follow the law yourself, don't you think? Man : Okay, okay. Please! Forget this happened! All the men will run away. Farah : We're saved! ...I think. Reid : Farah! Stickin' your nose in when you don't even know what's going on! Farah : ...Sorry. Meredy : (Talking in Melnics language.) Wait!! Farah : Uh...um, thank you so much! My name is Farah. Please let us repay you somehow. Ras : I am...Ras. That was an amusing diversion. It is I who should thank you. Farah has earned the title of Reckless. You will be at Scaroni Grill. Farah : Umm... Thank you so much for helping me! Meredy : Thank you! Farah : When I thought the kid was getting bullied, I couldn't stand to just watch. Ras : Are you always so...single-minded? Farah : ...Huh? Reid : She's been that way forever! Ras : Well. I'm very sorry... I feel sorry for those around you. Reid : So you understand?! ...Understand the trouble I have to deal with? Farah : When did I ever cause trouble for you? Reid : It's not the first time something like this has happened! When she heard a kid was drowning, she jumped right in and nearly drowned herself! Do people who can barely swim normally do that? And the time before that, she felt sorry for an Egg Bear caught in a trap and... Farah : Are you finished? Why do you still remember all of this? Reid : Because I had to clean up after you EVERY SINGLE TIME! Ras : I enjoyed the meal. Meredy : Meredy done too! Farah : Ahem. You seem quite knowledgeable about the law. What is your profession, if I may ask? Reid : A pot? Ras : It's a double metal pot, made as a decoration for the Royal Family in the late Melnics Civilization period. Normally 10,000 Gald, it's now only 5,000! Reid : Are you a merchant? Ras : You could say that... It's a real bargain. This beauty was found while exploring Sylph Cavern. Farah : Sylph Cavern! Ras : Ah. It's a cave west of Barole. The characteristics of this pot are evident on the surface. Farah : Take us there! Ras : This pot... Farah : I don't want it! Will you show us the way to Sylph Cavern? Ras : 50,000 Gald. If you pay me 50,000 Gald, I'll show you the way to Sylph Cavern. Select "Don't Pay". Farah : I can't pay that kind of money. Ras : I see... In that case, I'll show you for free this time. I've been thinking of going back to Sylph Cavern again, anyway. Farah : Thank you! Ras : When you are prepared and ready, meet me in front of the Inn. I'll be there after I take care of some business. Farah : Ras! I've been wondering... What is that wonderful scent surrounding this town? Ras : Oh, that? That's the fragrance of the Donies flowers. Meredy : Is it the flower on Ras's hat? Ras : Yes. It's my favorite flower. Farah : Donies... Ras : Well, I'll see you later. Ras will leave your party. Farah : We should get ready, too! Now get back to the place where the previous event occur. Search the box with red fruits near the way you came in for Water Crystal. The house at upper screen is Shop of Desire. Search the gold vase near the entrance for a Lens. The house in the middle is Shop of Need. Now go to the bottom right screen. Meredy : Ras! Meredy will hug Ras. Meredy : Baiba! Ras : Watch out! You will see the shiny thing again just like Reid. Ras : ...What is this? Farah : It's the same light as you, Reid. Meredy will hug Ras again and you will see the shiny thing again. Quickie : Kweeek, kweee, kweee, keee! Meredy : Hweel!! Ras has Fibrill, too! Let's go together! For sure! Together! Quickie : Kweeek, kweee, kweee, keee! Ras : What in the world is this light...? Farah : Hmm? I don't know. Anyway! C'mon, let's go! Farah : Reid? Reid : Ah...right. The first house at upper left is Barole Bookstore. You will find Katrine again there. Katrine : Thank you very much. Farah : Katrine?! Weren't you supposed to go to Inferia City? Katrine : Uh, well... I thought I was in Inferia City, but... Reid : It turned out to be Barole. Katrine : But I'm fine! I now have the map of the world memorized. This time, I'll be sure to reach Pierre and Inferia City!! Reid : Is she really going to be all right? Farah : She's memorized the entire map of the world. No problem! Shopkeeper : Excuse me... This map is a city guide map for Barole... The house at upper right screen is Barole Inn. You can find a Dark Bottle if you search the middle north vase. Go to the left door to the bedroom and search the wooden cupboard at the upper right screen. It's Wonder Chef again. This time he will teach you how to make Pot Pie. Now get back to the world map and go southwest to Sylph Cavern. ______ / 1.17 \______________________________________________________________________________________ ---------------------------------------------------------------------------------------------- Sylph Cavern ---------------------------------------------------------------------------------------------- Enemies : Direwolf, Gas Cloud, Grizzly, Bone Knight, Melting Pot, Will O' Wisp, Mad Eel, Blood Biter, Hornet, Phantom Items : Storm Shield, 2x Melange Gel, Mental Ring, Assault Dagger, 1800 Gald, Orange Gel, Lemon Gel, Needle Glove, Arc Wind, Life Bottle Lens : 1 -----------------