[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ** *** * ** * * * ** * * ** * * * ******* * * *** ** * * * ** ** *** *** ** * ** * * *** ** ** *** ** *** ** *** **** *** *** **** **** *** *** ** * *** *** **** **** ** **** **** * * *** * *** *** *** *** ** ** ** ** ** **** * **** *** *** ** ** ** ** ** ** ** ** ** ** ** *** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** * * ** ** ** ** ** ** ** ** ** ** *** * ** ** ** ** ** ** ** ** ** ** * ********* ** ** *** * *** *** *** *** *** ******** * ***** ** ** *** *** *** *** *** *** *** *** * * *** ** * **** *** * ******* ** * * **** * ***** ** ****** **** * ** * * *** * * * * * * **** *** **** ** ** * *** * **** **** * **** *** ** ** * **** ** **** * *** * * *** ** ****** ** ** ** * **** * *** ** ***** ** ** ** ** ** *** ** ** ** ** ** ** ******** * ** ** ** ** ** ******* * ** ** ** ** ** ***** ****** *** *** * **** * * ***** **** *** ******* ******* * *** ***** ***** * ** ***** * ** * ** * ** * * * * * ** * * oooooooooooo ooooooo ooooo .o. `888' `8 `8888 d8' .888. 888 Y888..8P .8"888. 888oooo8 `8888' .8' `888. 888 " .8PY888. .88ooo8888. 888 o d8' `888b .8' `888. o888ooooood8 o888o o88888o o88o o8888o +-+-+-+-+ |N|T|S|C| +-+-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+ |E|N|G|L|I|S|H| |V|E|R|S|I|O|N| +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+ ^^-----------------------^^ [][][] --------------------------------------------------------------[][][] W A L K T H R O U G H AUTHOR: PAUL MICHAEL (VHAYSTEŽ) CONTACT: vhayste@gmail.com I. COPYRIGHT / VERSION HISTORY II. AUTHOR'S NOTE III. ABOUT THE GAME SFX000 SYNOPSIS SFX001 ENVIRONMENT SFX002 BATTLE SYSTEM SFX003 CUSTOMIZATION SFX004 GEO FORTRESS SFX005 CHARACTERS SFX006 WEAPONS SFX007 ITEMS, EQUIPMENTS SFX008 POWER/ SECRET ARTS SFX009 IV. WAKLTHROUGH CHAPTER 1 WLK001 CHAPTER 2 WLK002 CHAPTER 3 WLK003 CHAPTER 4 WLK004 CHAPTER 5 WLK005 CHAPTER 6 WLK006 CHAPTER 7 WLK007 CHAPTER 8 WLK008 CHAPTER 9 WLK009 CHAPTER 10 WLK010 CHAPTER 11 WLK011 CHAPTER 12 WLK012 CHAPTER 13 WLK013 CHAPTER 14 WLK014 CHAPTER 15 WLK015 V. POSTGAME PST000 CASTLE OF MYSTERIES PST001 VII. OPTIONALS OPT000 North Paora Plains OPT001 East Paora Plains OPT002 Paora Plains, East Coast OPT003 Lake Bark Cavern OPT004 Diablo's Palm OPT005 VIII. CREDITS OPT000 ===================== [ C O P Y R I G H T ] ===================== This document is copyrighted to me, VhaysteŽ. It is intended for ~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. Permission is required from the author in case any site or individual will like to refer to, or use a portion of this this document. Requests for posting this faq to other websites aside from the ones the author originally contributed to still needs to be emailed to the author first. Expect a prompt response whenever possible. --------------- [VERSION HISTORY] --------------- V 1.0 -- 10:16 PM 4/25/2007 Started Faq/ Rewriting faq from draft v 1.1 -- 12:56 PM 4/27/2007 Added Character details, wrote faq up to CH7, added modes v 1.2 -- 9:42 PM 4/29/2007 Finished up to CH11, added new character details for Garyu and Adam Added new sections v 1.3 -- 7:13 AM 5/1/2007 Added new character detail for Avalon; added 'Element(s):' field for the Character section. Finished up to Chapter 14 v 1.4 -- 1:52 AM 5/3/2007 Added new details in some sections guide for Castle of Mysteries Added Party Equipment descriptions for each character. V 1.5 -- 12:52 AM 5/4/2007 Finished the game; Added the Castle of Mysteries walkthrough. v 1.6 -- 1:40 AM 5/5/2007 Added POwer/ Secret Arts section v 1.7 -- 10:41 PM 5/9/2007 Added optionals section, added new entries to power arts and secret arts. Added weapon entries. V 1.8 -- 6:19 AM 5/15/2007 Added new entries about the remaining ancient Arenas. *===---===---===---===---===---===---===---===---===---===---===---===* | | | | | <'> A U T H O R'S N O T E <'> | | """""""""""""""""""""""" | | | | | | Welcome reader to my faq/walkthrough for another game that caught | | my attention. I just finished my in-depth walkthrough for Rogue | | Galaxy, which took a good whole month to complete. I hope this will | | not take that long also. I never played any of the first titles of | | series - except Shining Tears which was a disappointment. | | | | Anyway, as I did with my works before, I wrote them in draft papers | | first then type them in. I would like to make this as complete as | | possible but since I'm balancing work, family, and personal life | | some details may be missing or omitted. Also, expect a spoiler free | | read as much as possible, like I have always done before | | | | As I always said, I do encourage you guys to send questions and I'll| | to answer them the best in my ability. However, hate/insulting mail | | unreadable and senseless emails or the like will be humbly ignored | | or responded in kind. | | | | So I hope you'll enjoy the game. Game on! | | | | | | | | | | -- Paul "Vhayste" Michael | | | *===---===---===---===---===---===---===---===---===---===---===---===* ----------------------------- [A B O U T . T H E . G A M E ] SFX000 ----------------------------- PLATFORM : Playstation 2 DEVELOPER: Neverland Company PUBLISHER: Sega RELEASE : March 20, 2007 (US) CONTROLS: X - Attack, Hold for Charge/SP attack/ Confirm Choice [] - Use selected item /\ - Use Selected Magic/ Activate Cannon () - Examine/ Pick Up Item/ Action/ Cancel L1 - Enlarge Radar L2 - Open up Map (L) - Navigate Character R1 - Stay in Position/Look Around R2 - Order party members to wait in their positions R3 - Return to the Geo Fortress DPAD UP/DOWN - Select Magic, Cannon DPAD LFT/RGT - Select item SELECT - Display info of the last enemy encountered START - Open Menu ----========----- + S Y N O P S I S + SFX001 ----========----- The game introduces four main characters in the Story, two of them are controllable. Set in a world where two dominating powers are in a state of war. The leader of the human nation of Noswald, Emperor Ragnadaam III and the enticing Queen (la Vaes) of the southern demon kingdom of Fyrlandt and their nations are in tension. They want to get hold of the legendary Holy Sword called SHINING FORCE to use it to overthrow the other. A bunch of adventurers are on the move to get hold of the sword also. Toma, is a human swordsman - a bit wild and free spirited. Along with him is the other main character in the game, Cyrille, a mysterious young historian/mage. Their party is joined by Gadfort, a Centaur knight that upholds honor and the modest yet deadly elfin, Maebelle. Together they search for the Shining Force with their own reasons. ----=====================----- + T H E E N V I R O N M E N T + SFX002 ----=====================----- One thing that players will probably enjoy about the game is its vibrant and lively surroundings. The cel-shaded characters fits well with the beatifully rendered background. May it be the grasslands, caves or the castles or villages, the details are great. Scattered around the place are breakable objects which sometimes contain items, aside from the normal switches, teleporters and save points. Be sure to check them out! Scattered pickable objects can be traced in the map, as well as the hidden ones since they could either be 'shining' or a cursor will appear if you're near them. Portals are available on key areas, not to mention Goddess Fountains that heal weary characters and memory stones to save progress. There are also optional paths called PATH OF CARNAGE where players can test their skill by battling hordes of more powerful monsters. Be warned though, if you face them too early, you will end up getting pwned in no time. Players are warned by blockades - which they need to destroy to enter the path. Successful players are rewarded with good amount of treasures. Prison of Rocks are the other types of breakable things scattered in the world. These stones contains the trapped souls of wicked and oftentimes very powerful beasts. Once released, there are almost no way to escape. But they hold Secret Scrolls, which gives you access to various Secret Arts and link them to your equipment. MOnster Generators are the spherical objects, that goes by its name. The generator can't be damaged as long as the players don't eliminate the monsters around it. Destroying the generator will stop the production of beasts in the area. Although the camera angle is fixed, that wouldn't bother you since there was never a bad angle in the game. You can still see the action if you fight in a tight enclosed area. ----========================----- + T H E B A T T L E S Y S T E M + SFX003 ----========================----- The game utilizes an active battle system where the player-controlled character can actively move around the area and damage is dealt real-time. AI-Controlled allies move and attack in their own. The battle interface is pretty the same with the normal navigation interface. Players can easily toggle between skills and items whenever they need them. Both of the two main characters can utilize two different weapons. Toma can equip one-handed and two-handed weapons while Cyrille can equip spellbooks and crossbows. Each weapon have their own magic skills and abilities. Later in the game, after the Geo-Fortress' cannon has been setup, players can call in a very powerful artillery shot from the cannon. The exceptions will be enclosed areas and far targets - out of the cannon's firing range. Characters can attack and perform combos by pressing the attack button consecutively. Players can link combos and charge attacks for a more powerful Special attack which can be done as long as you have the MP to spare. One interesting similarity of SFX to a MMORPG is that enemies swarm your characters that they may seem invisible amongst the heap of enemies trying to take your head. This will remind you of those enemies getting pwned by powerful attacks and magic spells in online games. Money and Mithril is not scarce since enemies drop them constantly. However, don't expect to be a money whore in the game since you're going to need that gold you acquired to survive. Same goes for the mithril. ----------------- Defensive Battles ----------------- From time to time, enemies will attack the fortress. In the early chapters, they will attack mostly from the Il'Gonia Central Hills. But later on, they will attack in any of the four areas around the Fortress- basically each one containing a Photon Converter. They occur every once in a while and with no specific time. If you have a high leveled barrier (requires a high level generator), then you shouldn't worry about any attacks. When paired with the Fortress's Recovery mode and levelling up the Repair Facility as well, the Converters will be virtually indestructible - which means you can leave it as it is and farm exp from enemies, without defeating the boss first. Def battles have no time limit; thus you can take advantage of earning more gold/item drops and exp. Def battles don't end without defeating the boss; usually, they appear after a few minutes in the battle. Defeat the boss and the battle will be a victory. Also, some bosses appear when some of their 'key units' are destroyed; this applies to Monster Generators and Artillery Cannons. -------------- Battle Effects -------------- Knockback - The enemy is being pushed back for every weapon hit, cancelling its action. Crossbows are good at this, with multiple projectiles pushing any enemy at bay. Knockdown is also an added effect; it causes enemies to get thrown down to the ground. Float - When enemies attack you from below and you get thrown in the air. Critical - Critical damage inflicted (damage is colored yellow instead of red); Depends on the weapon's Critical rate. Stun - Inflicted from heavy, direct attacks. It makes the stunned target vulnerable to attacks for a few seconds, and unable to act. Stagger - This occurs when the attacker's action gets cancelled by an enemy attack, and when he/she can't recover quickly. Juggle - Mid-air/ Consecutive attacks while in 'Float' Stone - Inflicted by specific types of enemies and attacks, this will petrify your character, and vulnerable to attacks. Ignores defense rating. Frozen - Inflicted by specific types of enemies and attacks, mostly by frost element enemies. Character is unable to act and open to attacks. Defense rating is still applicable. ----========================----- + C U S T O M I Z A T I O N + SFX004 ----========================----- Being able to customize items and personalize characters is a major plus for an enjoyable RPG. SFX offers a great array of ways to customize your characters and weapons. Equipments are not just mere body wear. Changing the equipment of the character alters his/her appearance. Its like changing costumes altogether. Weapons can be upgraded by taking it to the blacksmith. Characters learn power arts (skills) and can even imbed weapons with secret arts. Players need MITHRIL, a stone that can be collected from boxes, enemies and large crystals around the place. Both Toma and Cyrille shares the same amount of Mithril collected. However, each of them spends it separately without affecting the other. This allows the players to have more flexibility with their character customization. Gold is the main currency in the game and is used in many transactions. From shopping, to upgrading equipment, etc, gold is needed. They are pretty plentiful though since enemies drop them frequently in considerable amounts. Power Arts are basically skills that further enhances the character's stats and abilities. More arts must be discovered by finding Power Arts Stones, which I prefer calling tablets. Once discovered, both of the characters will be able to use them. Levelling Power Arts consumes mithril. The higher the level, the more amount it will require. Incredibly, the game allows you to collect mithril as easy as collecting gold. There is also another art called the Secret Arts. These are special arts that can 'link' to weapons and further enhancing their effectivity. Secret arts must be learned by obtaining Secret Scrolls - which in are normally dropped by bosses and imprisoned beasts. The Power Arts system of the Geo-Fortress takes note of Secret Arts you registered. In that case, you'll be able to use the secret arts applicable to an equipment, even if its brand new. Choose the proper skills or arts to maximize your characters' growth and your style. ----========================----- + T H E G E O F O R T R E S S + SFX005 ----========================----- Your base of operations is the Geo Fortress. Its a massive, technologically advanced castle with a variety of functions. This is also where the Holy Sword Shining Force is kept - making it the prime target of the two powerful nations, trying to claim the castle as their own. It is maintained by an intelligent and loyal talking bloodhound, Zenus and the castle's own army of robots. Players are allowed to modify the Geo Fortress and upgrade its main parts for better functionality. Enemies will attack from time to time and the other character left in the castle will be tasked to defend it. Upgrading the Geo Fortress's parts require CORE METALS while repairing it requires CURE METALS. These are rare to come by. Occasionally, players can buy them for 10000G from Gilnay. Otherwise, they can be found in various places - often rewarded in boss battles and the like. The Fortress has different parts: CONTROL ROOM - This is where you'll mostly spend your time. This is where the castle's main functions are monitored and activated. RESIDENTIAL BLOCK - Basically where the castle's inhabitants stay. It connects to the Library and Armory ENGINEERING BLOCK - This is where the castle's main systems are monitored and maintained. It connects to the training portal. This is also where the robots are made. PHOTON CONVERTER - These are the ones that distributes power to the fortress and the main enemy targets. SWORD CHAMBERS - These serves as Toma (east tower) and Cyrille's (west tower) rooms. This is also where the swords are pulled out. ARMORY - Connected to the Residential block and contains all the weapons you have collected so far. LIBRARY - Connected to the Residential block as well and contains some references and books for Cyrille as well. Upgradable parts: --------------------- GENERATOR - Upgrading the generator unlocks more functions of the fortress. It is the main system that keep's the fortress up and running. Also, upgrading the main generator will allow the user access to level up its other functions as well. CANNON - Later in the game (Chapter 4), players will have the ability to call in artillery support fire from the Fortress. Upgrading it does increase firepower significantly but since the cannon's range is limited, I suggest upgrading this one later on. Longer range is achieved by changing to Cannon Mode, which is available later in the game. BARRIER - The upgrading the barrier will determine how much damage the Photon Converters can withsand. This is very important since losing the generator is instant Game Over - no ifs or buts. Make this a priority upgrade whenever you can. ROBOT FACTORY- Upgrading this option allows you to dispatch more defender robots, upgrade them and newer models. This is also good since having help when battling against a horde of enemy invaders is never bad. Remember that you need to activate them, then prepare them for a sortie - basically, making them battle ready. From the start, you can only have 1 defender robot. More robots will be allowed when level increases. There are three kinds of Robots you can create in the factory. Defensive Types: They will stay around the converter and protect it as much as they can. Attack Types : They will only appear to assist you when you're charging the enemies, in a distance away from the converter. They are the offensive types and will attack all enemies within range. Special Types : Special types can assist both attack and defense -the all around defender. It is larger and more powerful than the typical A/D robot. One drawback however, is that they need to be repaired after every battle; which is not a problem in later chapters since gold drop amount is high enough, even on normal enemies. RADAR - Upgrading the radar will increase the radar's capacity, coverage range and also its ability to detect items, chests and rare beasts. TRAINING - Upgrading this option will increase the difficulty and will add new floors to the simulated training grounds. This is a great source of easy income and items so make sure to check it out often. REPAIR - The repair facility speeds up the recovery speed of the generator and the converters. Increasing the level will increase the recovery speed. The effect of the repair facility is seen during Recovery Mode. When paired with a high level barrier, you won't be using Cure Metals anymore, and may even consider farming exp in defensive battles. Modes ----------------- The Geo Fortress is an advanced all-around HQ. You can unlock this feature as part of the story, later in CH9. BASIC MODE - This is the normal form of the Geo-Fortress. Nothing special. CANNON MODE - The fortress changes into a cannon weilding edifice. While in this mode, the range of your cannon is increased further. There are still some restrictions like you can't use the cannon in caves or enclosed areas. There are also still some areas that can't be reached by the cannon. RECOVERY MODE- While in this mode, the Geo Fortress' defense is increased, at the same time, recovery time for the damaged converters will be faster. Can't fire cannon. The Photon Converter also gradually recovers the defending party's HP within its range. SEARCH MODE - Greatly enhances radar, enabling you to detect chests, rare monsters (imprisoned beasts) and the like. You can't fire the cannon while in this mode. FLIGHT MODE - The true form of the Geo-Fortress, after cleansing the 'tainted' blade of the Holy Sword. It is only available during the last chapter. DEFENSE MODE*- This mode concentrates on defense. In this mode, expect no defensive battles to occur. If there is a warning that enemies are approaching and you activate this mode, that warning will be cancelled. *Available after finishing the game once. ----========================----- + T H E C H A R A C T E R S + SFX006 ----========================----- Though the game will only allow you to control the two main characters, you need the help of other non-playable storyline characters to get through the challenges, defensive battles and dungeon crawling. These guys come in different shapes, races, sizes - all with thier own personality. ----- ----- MAIN ////// .................................................\\\\ MAIN ----- ----- Toma ---------------- Class: Swordsman Race : Human Wpn : One handed swords, Two handed swords, daggers, blades. Elem : Note : Desc : A young man who came from wandering nomads. He is searching for the holy sword to end the war. A bit wild and short tempered, he is jovial and cares about his friends. One of the main characters. Cyrille ---------------- Class: Mage/ Spellcaster Race : Human Wpn : Spell Books, Crossbows Elem : Note : Desc : A young mysterious woman. Her motives for searching the Holy Sword is unknown. She doesn't talk that much, and her aura gives the impression that she is a cold but gentle person. She is a skilled spellcaster and an intelligent historian. She is one of the main characters. Maebelle ---------------- Class: Archer Race : Elf Wpn : Great Bow Elem : Wind Note : Immune to Critical Atttacks Can see/attack invisible enemies Heals Desc : An elf maiden searching for the holy sword in the hopes of saving her dying race. Calm but merciless in battle. Superb archery skills. Gadfort ---------------- Class: Knight Race : Centaur Wpn : Lance Elem : Lightning Note : High HP High Flame Resistance High Ice Resistance Desc : Former Noswald Knight. Parted ways with the emperor due to differing ideals. He met the others on his quest for the Holy Sword. Duga ---------------- Class: Werewolf Race : Wolfling Wpn : Twin Arm Blades Elem : Frost Note : Immune to Ice High Healing Recovers quickly from Stun Desc : A former Noswald Army officer. Gadfort's best friend and a friendly rival, claiming to be stronger than him. Amitaliri ---------------- Class: Mage Race : Magnus Wpn : Witch's Broom Elem : Blaze, Lightning Note : Immune to Lightning Dark Resist Open to Knockback Desc : A girl from the elite Magnus family which many La Vaes were born. Reckless and Truant. Neglects her training but is skilled at Magic. Faulklin ---------------- Class: Priest Race : Quintol Wpn : Rod Elem : Light Note : Heals Resists Light Immune to Critical Attacks Desc : A peace-loving Quintol boy. He learned the art of healing and light magic to assist his good friend, Ami. Adam ---------------- Class: Robo-Soldier Race : Guardian Wpn : Hands, Built-in cannons Elem : Blaze Note : Immune to Floating Attacks Immune to HP drain attacks Immune to MP drain Attacks Desc : A robot soldier from an ancient mobile fortress. It is highly intelligent but lacks empathy and emotions. Garyu** ---------------- Class: Dragon Race : Dragon Wpn : Fire Breath, Claws Elem : Blaze Note : Moves Slowly High Defense Doesn't stagger Desc : A mysterious dragon whose name is known from a signboard. He is intelligent and can understand human speech. ** Garyu is one of the optional characters you can recruit. He is located inside the cave within the Narda Checkpoint, north of Yi'El Village. You need to have Toma as the active character and defeat him in battle. You can get him as early as possible, so long as you can deal damage to him @ around 14000+ per hit. Not to mention that you won't die in in just one hit from his attack. Try battling him if you're around LV60 and your attack rating is around 8000-9000+. Avalon++ ---------------- Class: Darknight Race : Undead Wpn : Great Sword Elem : Light, Darkness Note : Cancels Stagger Cancels Knockback Cancels Juggle Cancels Knockdown Cancels Critical Desc : Undead man with the same name as the legendary knight. Gadfort is convinced of his identity because of his skills and weapon. ++You must collect all his 8 body parts, including his weapon. Exact locations of the parts are described in detail in the walkthrough section. You just need to find it. (CTRL+F, find =AVALON) I will list them in the order you'll find them in the story. Ancient Sword* = Inside a chest behind Gantetsu in Lakton Village, requires Hikanay's letter Right Arm = Goran-Goran Cave, B1F**. Right Foot = Near the Northeast corner of Old Noswald Castle; beside the central path to the exit. Left Arm = Altar in Paoraburr Cave Torso = Along the southeast part in the Ancient Rune Temple, leading to Clanup Island Right Leg = Gradium Mine, inside the cabin, to the east***. Left Foot = In an isolated altar in Mt. Fyrgarum, Base (can only be accessed from a teleporter in the map) Left Leg = In the southwestern part of the Gundestor Cavern, the area next to the Fort, Underground cave. * You must get this first to start the sidequest. ** You must enter from B2F, in CH4 *** It is past the gates which you can't destroy with the cannon in your first visit. ------ ------ OTHERS //// ............................................. \\\\ OTHERS ------ ------ Ragnadaam III ------------- Class: Heavy Swordsman, Emperor Race : Human Wpn : Heavy Sword Elem : Frost Note : Immune to Frost Immune to Light Desc : The young emperor of Noswald. He wields an oversized sword with deadly strength and powerful magic. He is unstoppable. -------------------------------------------------------------------- The charismatic emperor of Noswald, believed to be founded by the legendary Hero of the Holy Sword. He is respected by his people. He wants to acquire the power of the Geo Fortress and use it to defeat the Magnus. He has this belief that the Magnus is keeping the evil God Malxatra and worshiping him. Remsianne ------------- Class: Sorceress Race : Demons Wpn : None (Hands) Elem : Flame Note : Immune to Flame Immune to Darkness Desc : The La Vaeas ruling Fyrlandt. She has paralleled magical powers that can burn a mortal soul into cinders. -------------------------------------------------------------------- The La Vaeas or the highest chief of all Magnus. She is the counterpart of Ragna. Like her rival, she wants to get hold of the Fortress and use to defeat the humans, or at least defend her territories. She is a very powerful sorceress. Catheana - Ragnadaam's modest sister. Nothing is much known about her but she is mostly seen by her brother's side. Zenus - An intelligent talking hound, keeper of the Geo Fortress and guide of the Heritor. He knows everything about the Fortress and he will assist Toma and his friends to any of their requests. Zhira - Zhira is Zenus' counterpart. She is Cyrille's friend and her guardian. Lurnazael - Remsianne's loyal servant. She acts like her second- in-command and stays by her side always. ----================----- + T H E W E A P O N S + SFX007 ----================----- Both Toma and Cyrille can equip two types of weapons. Knowing the advantages and disadvantages of them can help you decide what to use during battles. It is recommended to at least keep two kinds in your inventory when going out. Just use them according to your battle style and strategy. ----- |TOMA:| ----- One-Handed Weapons - Fast Attack speed, can be paired with a shield, thus increasing defense and resistances significantly - Narrow range, Low-Medium damage - Low critical rate, low knockback rating - can cast Magic NoteS: Includes long daggers, blades and such Two-Handed Weapons - Slow Attack speed, cannot equip shields - Wide range, Medium-Massive Damage - High Critical Rate, High Knockback rating - cannot cast magic Notes: This includes pikes, hammers, clubs, spears and the like One handed swords take advantage of their attack speed, magic and the ability to equip shields. Although their damage is not that great, the shields paired with them prevents too much damage to be inflicted on Toma. Not to mention that shields gives added protection against stun, knockback and float attacks. Crowd control is addressed by casting magic. Two handed swords however, can deal massive damage and with its wide range, its preferred for melee crowd control. But, it leaves Toma vulnerable to damage and attacks with stun, knockback and float effects. Although magic is not available most of the time, you can wipe out an entire opposition by using the SP attacks and linking them. You may want to max up the Quick Swing power art to better address the slow attack speed. One-Handed Weapons ------------------ +--------------+----------------------------------------------------+ | Long Dagger | Lightweight, short range. Ideal for learning sword | | | basics. | +--------------+----------------------------------------------------+ | Medium Sword | Orthodox one-handed sword. Unbladed medium swords | | | are used in Noswald's sword fighting tournaments | +--------------+----------------------------------------------------+ | Stinger | Sword with sharp, thin point used for stabbing | | | between armor plates than cutting. Weighs only | | | about the weight of the Medium Sword | +--------------+----------------------------------------------------+ | Curved Blade | Blade has countless small grooves. Can catch onto | | | scales and peel them off, effective against scaled | | | scaled enemies. | +--------------+----------------------------------------------------+ | Qing Long Dao| "Blue Dragon Blade", shape similar to a dragon | | | dragon drinking water. Thought to be named after a | | | legendary warrior with a blue dragon banner | +--------------+----------------------------------------------------+ | Dwarven Axe | Center of gravity is balanced for a dwarf; may | | | prove difficult for humans to use. | +--------------+----------------------------------------------------+ | Clock Sword | Design was based on the great bell tower in Grantal| | | which went up in flames after being struck with | | | lightning; its hands however, escaped without a | | | scratch. | +--------------+----------------------------------------------------+ | Ghost Claws | Filled with malice and strength of steel. Those | | | who equip them can hear the wailing of unsettled | | | souls | +--------------+----------------------------------------------------+ |Kiku Ichimonji| According to tales, the ninja that equipped this | | | blade was able to infiltrate the castle of a dark | | | god. | +--------------+----------------------------------------------------+ | Frozen Sabre | So cold, it can be melted only by the flames deep | | | within the pits of Fyrlandt. | +--------------+----------------------------------------------------+ | Magic Sword | Refined from a giant Mithril ore. When swung,leaves| | | an afterimage warped by magic, making trajectory | | | hard to read. | +--------------+----------------------------------------------------+ | Achilles Edge| Sword of the Hero, Achilles. Has the ability to | | | think for itself, repositioning so it strikes where| | | the enemy armor is thin. High attack power | +--------------+----------------------------------------------------+ | Dark Edge | Also called the Dark Snake. Has dark magic sealed | | | within it. | +--------------+----------------------------------------------------+ | Counter Sword| Fighting technique was to parry the enemy's attack | | | and launch a counterattack. | +--------------+----------------------------------------------------+ | Soul Stealer | Sword that sucks the life from its victims. | +--------------+----------------------------------------------------+ | Dragon Slayer| Made for slaying fearsome dragons, holds flame | | | magic within it. Heavy, flowing blade can cut | | | through hard scales with ease | +--------------+----------------------------------------------------+ | Oni Cleaver | Ogre's God of Fire handed weapon to a hero to be | | | originally used against humans. | +--------------+----------------------------------------------------+ | Aerial Saber | When the weilder intends to attack, air comes out | | | from its hilt forming a deadly blade. | +--------------+----------------------------------------------------+ | Chaos Breaker| Born from the chaos during the beginning of the | | | universe. | +--------------+----------------------------------------------------+ |Darkness Sword| Made of Mithril and dark matter from a very deep | | | place inaccessible to humans. Merely touching it | | | cause great emotional pain. | +--------------+----------------------------------------------------+ Two-Handed Weapons ------------------ +--------------+-----------------------------------------------------+ | Claymore | Used by the Green Wolf Mercenary Squad. Used to | | | devise basic fighting techniques | +--------------+-----------------------------------------------------+ | Zweihender | Made famous by a much-feared brigade of heavy | | | assault troops called Iron Whirlwind. | +--------------+-----------------------------------------------------+ | Steel Slicer | Originally part of a large machine used to cut | | | sheets of iron in shipyards. Used as a weapon | | | later on. | +--------------+-----------------------------------------------------+ | oni Club | Used to bring new year in the ogre club's altar | +--------------+-----------------------------------------------------+ | Heavy Sword | Sword made to be extremely heavy to increase its | | | crushing power. Has no use for an edge. | +--------------+-----------------------------------------------------+ | Silver Hammer| USed to ward off evil, decorated with silver plates | | | Has markings of thunder arts. | +--------------+-----------------------------------------------------+ | Masamune | Blades that stole the lives of many eastern generals| | | Only a few made it to this land. | +--------------+-----------------------------------------------------+ | Fang Tienchi | Legends says that whoever possesses this red spear | | | will have the power to rule to world | +--------------+-----------------------------------------------------+ | Noswald Axe | Long before Master Grant, another Heritor used the | | | holy sword in one hand, and this axe on the other | +--------------+-----------------------------------------------------+ | Giant Hammer | Originally a war hammer of the giants, now used as | | | a multipurpose tool | +--------------+-----------------------------------------------------+ | Halberd | A weapon supplied to Noswald Imperial soldiers. Used| | | to suppress large groups. | +--------------+-----------------------------------------------------+ | Scarecrow | Legend says this sickle is used by a possesed | | | scarecrow in a killing spree at a harvest festival. | +--------------+-----------------------------------------------------+ |Lunarlight Axe| Created from iron that has been exposed to moonlight| | | for 4 yrs & 3 days, forged into a weapon protected | | | by the moon | +--------------+-----------------------------------------------------+ | Punisher | Designed by a brutal turtorer. Maker was also | | | executed using his own creation. | +--------------+-----------------------------------------------------+ | Metal Pain | Created to be virtually indestructible. So hard it | | | repels hammer strikes. | +--------------+-----------------------------------------------------+ | Laevateinn | Magical sword that contains flame spirits in its | | | blade. | +--------------+-----------------------------------------------------+ | Ordeal | Said to put its victims through an excruciating | | | ordeal. Wielder is said to endure many unnecessary | | | battles and enormous catastrophes. | +--------------+-----------------------------------------------------+ | Medusa Hair | Sword is twisted to resemble Medusa's long silver | | | hair before she was cursed. | +--------------+-----------------------------------------------------+ | Pandemonium | Named after the castle of all demons. Its blade has | | | countless cracks, due to the enormous amount of | | | magic leaking from it. | +--------------+-----------------------------------------------------+ | Taros Sword | Wielded by the iron giant Taros. It is said that one| | | blow from the sword can crack lands and split islands +--------------+-----------------------------------------------------+ -------- |CYRILLE:| -------- Books - High Magic attack rating, - High Magic resistance - Several magic spells available - Narrow/short range, slow attack speed. - low physical attack rating, knockback Notes: This includes tomes and other books Crossbows - Low magic attack rating - Low magic resistance - No/limited spells available - Long/Wide Range, Fast attack speed - Higher phys attack rating, has knockback Books, when paired when magic and MP enhancing equipment and secret/ power arts, can be devastatingly powerful. Most of the time, books have MP absorb attacks which recovers MP by attacking enemies. Though physical damage and knockback is its main drawbacks, that is considered to be normal for a 'weapon' not made for melee combat. Crossbows is mainly for dealing high phys damage in long ranges. They are also needed to destroy those hard to reach chests and get the items. If powered enough and paired with phys attack enhancing equipments and/ or secret/power arts, crossbows can conviniently cut through enemy defenses and destroy an entire horde from a considerable distance. Higher level crossbows has magic, not to mention that they are rapid firing. BookS ------------------- +--------------+------------------------------------------------------+ | Fire-Ice Tome| First book used by those who want to learn magic | +--------------+------------------------------------------------------+ |Midwinter Book| Originally used to seal away the cold that lingered | | | around the land. | +--------------+------------------------------------------------------+ | Indra's Tome | God of War's flames and thunder inflict pain to those| | | who are evil, and heals those who are good. | +--------------+------------------------------------------------------+ |Tome of Light | For 3 days, a ceremony of light was held as the book | | | started. Each time a phrase was inscribed on the book| | | with a holy quill, a holy chant was read aloud until | | | the book was complete. | +--------------+------------------------------------------------------+ |Tome of Dark | Book's cover was made from the hide of a Dark Beast. | | | Has the ability to blend seamlessly with the | | | landscape | +--------------+------------------------------------------------------+ |Volcanon Tome | Tome contains god Volcanon's flame and thunder. | +--------------+------------------------------------------------------+ |Blizzard Book | Used in ceremonies to calm heavy winter blizzards. | +--------------+------------------------------------------------------+ |Thunder Scroll| A rare book that recorded lightning strikes for a | | | long time that it gradually absorbed their power. | +--------------+------------------------------------------------------+ |Caster's Book | Cursed book decorated with the skin and bones of a | | | master magician. | +--------------+------------------------------------------------------+ | Trinity Book | Within its page, three elements of fire, ice and | | | thunder are sealed. | +--------------+------------------------------------------------------+ |Ice-Flame Tome| Two people are needed to inscribe two various | | | attributes at the same time. | +--------------+------------------------------------------------------+ | Elfin Book | Written by an elf sage, this book contains elfin laws| +--------------+------------------------------------------------------+ | Saint's Tome | Spells to purify demons is inscribed in this book. | +--------------+------------------------------------------------------+ | Volcanon Logs| Secret logs written by the god, Volcanon himself. | +--------------+------------------------------------------------------+ | Absolute Zero| One of the mages that attempted to write this book | | | froze to death. Take extreme caution when handling. | +--------------+------------------------------------------------------+ | Book of Thor | Magic is invoked when the user releases their magical| | | powers into this book. | +--------------+------------------------------------------------------+ | Necromancer | A dark cult's sacred scriptures, this book is | | | overflowing with words of evil. It was originally | | | written by demons. | +--------------+------------------------------------------------------+ | Creation Book| A book written during the creation of the world. | +--------------+------------------------------------------------------+ | Gaia Codex | Has the power to punish those who commit criminal acts +--------------+------------------------------------------------------+ | Evil Worhsip | A nameless god of evil defeated by the hero, Avalon | | | is sealed within this book. | +--------------+------------------------------------------------------+ Crossbows +-----------------+------------------------------------------------------+ | Wooden Crossbow | Basic crossbow. | +-----------------+------------------------------------------------------+ | War Crossbow | Bolts are made completely of metal. Has very high | | | penetration forcem weighs twice of a wooden crossbow | +-----------------+------------------------------------------------------+ | Robin Crossbow | It detects enemies' breathing and has an auto-aim | | | mechanism built into it. | +-----------------+------------------------------------------------------+ | Steel Crossbow | Made of metal bow. Cannot be pulled by human strength| | | so a magical mechanism is applied. | +-----------------+------------------------------------------------------+ | Machine Buster | Originally an industrial device used to drive bolts | | | into metal. Later modified to create a powerful | | | crossbow. | +-----------------+------------------------------------------------------+ | Silver Shot | Modeled after the Silver Tank, a war machine ridden | | | the legendary Brass Gunner. | +-----------------+------------------------------------------------------+ | Blaze Shot | Firepowe changes according the user's magical powers.| +-----------------+------------------------------------------------------+ | Spark Crossbow | Releases projectiles equipped with thunder magic. | +-----------------+------------------------------------------------------+ | Guard Crossbow | A small shield is attached to the front of the bow, | | | used to defend against physical and magical attacks | +-----------------+------------------------------------------------------+ | Evil Crossbow | Bow made by demons from the remains of a hellbird. | +-----------------+------------------------------------------------------+ | Freeze Shot | Bolts are made by drawing water from the atmosphere | | | and freezing it when flying through the air. Melts | | | within the target. | +-----------------+------------------------------------------------------+ | Snake Shot | Has amazing power, and bolt's heads jam into the | | | enemy's body as it struggles. Effective against | | | snakelings. | +-----------------+------------------------------------------------------+ | Air Crossbow | A special crossbow that reads the wind and adjusts | | | the trajectories of the bolts to hit weak spots | | | everytime. | +-----------------+------------------------------------------------------+ | Saint Cannon | Also known as the Iron Nail of Ordeals. Turns undead | | | and criminals into dust after dealing ultimate pain. | +-----------------+------------------------------------------------------+ | Ancient Bow | Excavated bow, unclear how it is manufactured | +-----------------+------------------------------------------------------+ | Dragon Shot | According to tales, a dragon bore this weapon and | | | gave it to the dragon-slaying hero it made a pact with +-----------------+------------------------------------------------------+ | Elfin Gun | Made to protect the elve's forest. Can shoot an | | | infinite number of bolts without reloading. | +-----------------+------------------------------------------------------+ | Aurora Bow | A mysterious machine with most of its functions are | | | still unclear. | +-----------------+------------------------------------------------------+ | Storm Bow | The string has an apparatus that cuts the Wind | | | wind attached to it. It creates a vacuum around its | | | bolts, boosting its attack power. | +-----------------+------------------------------------------------------+ ----===========----- + T H E I T E M S + SFX008 ----===========----- ---------- ------------ *** Items /// ............................................... \\\ Items *** --------- ----------- Items in SFX are not consumed permanently. When you heal at the Goddess Fountain, your 'empty' healing water bottles will be refilled. There are some exceptions for rare and other consumables. Keys used to unlock chests are consumable. Darkness Runes needed to unlock the doors to the Ancient Arenas are consumable as well. Note that both Toma and Cyrille have their own healing waters containers. Green healing waters are for Toma while Cyrille's is pink. So, if you have a pink bottle in Toma's inventory, it wouldn't be counted. These can be bought in the shop. -------------------- -------------------- *** Party Equipment /// ........................ \\\ Party Equipment *** ------------------- ------------------- Unlike the typical RPG where you need to take care of each of the characters, SFX allows you to concentrate only with the individual equipments of the two main characters. As for the other party members, you can equip them with 'PARTY EQUIPMENTS'. These are scrolls that can be found in chests, most of the time, hidden in some locations. Party Equips when used, will allow the party member to use the specified description/strategy indicated in the PE. This is very useful since they won't be using their full potential without using these. These also give your party members access to more powerful techs and spells. .---------. | A D A M | +--------------+----------------------------------------------------+ | Melee Prog D | Melee attack program, uses frequent drill attacks | +--------------+----------------------------------------------------+ | Attack Prog C| Basic attack program, improves ranged attacks | +--------------+----------------------------------------------------+ | Wall Prog D | Defense program, uses melee & spinning attacks | +--------------+----------------------------------------------------+ | React Virus G| Uses various attacks caused by an abnormal viral | | | infection. | +--------------+----------------------------------------------------+ | Break Virus C| Most dangerous virus for robots. Improves attacks | | | greatly. | +--------------+----------------------------------------------------+ .-------------------. | A M I T A L I R I | +---------------+----------------------------------------------------+ | Witch Casting | Uses magic attacks learned in a basic magic course | +---------------+----------------------------------------------------+ | Witch & Pet | Uses melee attacks. Phoenix on head uses magic | +---------------+----------------------------------------------------+ | Witch Combat | Uses storms and flame magic from a distance | +---------------+----------------------------------------------------+ | Witch Training| Fights together with Phoenix for extra damage | +---------------+----------------------------------------------------+ | Witch Strategy| Uses various spells only a true witch can use | +---------------+----------------------------------------------------+ | Witch Teaching| Uses familiar's abilities to the fullest in battle | +---------------+----------------------------------------------------+ .-----------------. | M A E B E L L E | +---------------+----------------------------------------------------+ | Tender Archer | Defends and heals friends without retreating | +---------------+----------------------------------------------------+ | Magical Archer| Changes magic power to the bow to unleash powerful | | | arrows | +---------------+----------------------------------------------------+ | Eagle Archer | Uses keen sight to protect self and heal friends | +---------------+----------------------------------------------------+ | Archer's Stand| Unleashes a powerful storm with the strongest resolve +---------------+----------------------------------------------------+ | Elite Archer | Masters elven archery. Basic bow skills improve | +---------------+----------------------------------------------------+ | Enraged Archer| Releases rage and destroys all enemies by the power| | | of Gaia | +---------------+----------------------------------------------------+ .---------------. | G A D F O R T | +---------------+------------------------------------------------------+ | Thunder Knight| Keeps distance from enemies and uses thunder to | | | attack | +---------------+------------------------------------------------------+ | Charge Knight | Charges and attacks target enemies | +---------------+------------------------------------------------------+ | Wall Knight | Keeps and attacks enemies. Prevents Knockout and | | | floating +---------------+------------------------------------------------------+ | Shield Knight | Strong Defense with Thunder attacks. No knockdown | | | or floating. | +---------------+------------------------------------------------------+ | Thor Knight | Like ancient knights, uses thunder as primary attack | +---------------+------------------------------------------------------+ | Golden Knight | Like the Golden Knight, charges and leaps into battle| +---------------+------------------------------------------------------+ .-----------------. | F A U L K L I N | +---------------+------------------------------------------------------+ | Saint's Words | Uses light magic with holy spells | +---------------+------------------------------------------------------+ | Watchful Saint| Focuses on healing the party, and attacks less often | +---------------+------------------------------------------------------+ | Enduring Saint| Rarely attacks. Concentrate on healing | +---------------+------------------------------------------------------+ | Saint of Light| Occasionally attacks with light magic | +---------------+------------------------------------------------------+ | Radiant Saint | Attacks enemies and heals friends as a true light | | | magic user | +---------------+------------------------------------------------------+ | Noble Saint | Uses ultimate light magic to battle evil, like a | | | true saint | +---------------+------------------------------------------------------+ .---------. | D U G A | +---------------+------------------------------------------------------+ | Wolf Rampage | Freezes everything, much like the cold Noswald winter| +---------------+------------------------------------------------------+ | Wolf Leap | Uses wolfling melee and surprise leap-attack techs | +---------------+------------------------------------------------------+ | Wolf Reaction | Uses cautious tactics with ice breath and resists | | | knockback | +---------------+------------------------------------------------------+ | Whirlwind Wolf| Uses wolfling battle techs with blinding speed | +---------------+------------------------------------------------------+ | Savage Wolf | Uses wolfling instinctual fighting technique | +---------------+------------------------------------------------------+ | Berserk Wolf | Uses wolfling fighting techs if leaping and pouncing | +---------------+------------------------------------------------------+ .-----------. | G A R Y U | +---------------+------------------------------------------------------+ | Fire Dragon | Uses fire breath to burn enemies to a crisp | +---------------+------------------------------------------------------+ | Earth Dragon | Charges and crushes enemies with fangs. Ouch. | +---------------+------------------------------------------------------+ | Iron Dragon | Becomes invisible to enemy attacks and attacks with | | | breath | +---------------+------------------------------------------------------+ | Wind Dragon | Charges and uses tail-whip attacks to lay waste on | | | enemies. | +---------------+------------------------------------------------------+ | Sky Dragon | Improves abilities by borrowing the strength of the | | | light dragon | +---------------+------------------------------------------------------+ | Black Dragon | Uses powerful breath from the vanished Dark Dragon | +---------------+------------------------------------------------------+ .-------------. | A V A L O N | +---------------+------------------------------------------------------+ | Hero & Friend | Uses Gaia Nova, a longtime friend's skill | +---------------+------------------------------------------------------+ | Hero & Merc | Attacks with light magic, once used by the mercenary | | | king | +---------------+------------------------------------------------------+ | Hero & Worm | Uses Avalon Nova, developed in a fight against a | | | a fight against a sandworm | +---------------+------------------------------------------------------+ | Hero & Sword | Improves fighting skills by recalling Shining Force | +---------------+------------------------------------------------------+ | Hero & Witch | Remembers the witch's curse and keeps enemies at a | | | distance. | +---------------+------------------------------------------------------+ ------------- ----------- *** Rare Items /// ................................... \\\ Rare Items *** ------------ ----------- These come in very limited supply so better use them wisely. Light Charm - It makes the party invulnerable for a brief period of time. It is mostly found within the Geo Fortress' premises. Very useful when getting killed by enemies first before you can damage them. Darkness Runes - These are used to unlock the sealed doors of Ancient Arenas. They do come in very limited numbers. ----===========----- + POWER / SECRET ARTS + SFX009 ----===========----- ------------- ----------- *** POwer Arts /// .................................. \\\ POwer Arts *** ------------ ----------- Power Arts can be acquired by examining Power Art Tablets scattered across the land. They can also be acquired by talking to your characters within the Geo Fortress' Residential Block. Higher level Power Arts requires a LOT of Mithril to max it out. Yet, once maxed, their bonuses are incremental. If a monster has several characteristics (e.g. Dragons are Scaled/ Winged/ Flame elemental) and you have Power arts that deals extra damage to any or all those properties, massive damage will be inflicted. Here's how the damage is totaled: ATK + Scale Killer + Wing Killer + Flame Pursuit. You can deal MILLIONS worth of damage to any enemy with multiple characteristics and you have a "-Killer" Power Art maxed. +-------------+---------------------------------------------------------+ | Power Boost | By using the power art, various weapon-related abilities| | (+STR) | such as damage and and stun time are improved. Essential| | | for weapon users. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Crossbows | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | Skill Boost | Improves stun and critical attack rates. Increases stun | | (+DEX) | and knockback resistance. Also increases the chance of | | | floating the target. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Crossbows | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | INT BOOST | All elemental magics are improved. Essential for magic | | (+INT) | users. | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | HP BOOST | Very effective in preventing accidental death by strong | | (+MAX HP) | enemies and saves Healing Water. | |=============|=========================================================| | | All equipments Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | MP BOOST | High-level magic spells use a large amount of MP, making| | (+MAX MP) | this Power Art indispensable. | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |MAGIC CASTING| Each time this Power Art is used, it reduces MP usage by| | (reduces MP | 1. Its effects are greatest on low-level spells so its | | when casting| particularly useful early on. | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | MP REGEN | Use this Power Art in conjunction with increasing the | |(+MP recovry)| maximum MP and increasing the amount of natural MP | | | recovery. | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |CONCENTRATION| Use this POwer Art in conjunction with increasing the | | (+amount of | maximum MP and improving the speed of natural MP | | MP recovery)| recovery. | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |WEAPON BOOST | Improves equipped weapon's effectiveness. Using it with | | (+WPN ATK) | stronger weapons makes it more effective | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Books, Crossbows | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | STUN ATTACK | Enhances the weapon's properties. Works best with | | (+WPN STUN) | weapons with a high stun attack rate. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Books, Crossbows | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |CRITICAL RATE| Enhances the weapon's properties. Works best with | |(+CRT by ?%)*| weapons with a high critical attack rate. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Books, Crossbows | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |CRITICAL ATK | Increases damage done during critical attacks, so | | (+CRT dmg | improving the critical attack rate first makes it more | | multiplier) | effective. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Books, Crossbows | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |KNOCKBACK ATK| Enhances the equipped weapon's properties, so works best| | (+Knockback | with weapons with high knockback rate. Especially good | | by ?%)* | with two handed swords and crossbows. | |=============|=========================================================| | Toma: | Two-handed swords | | Cyrille: | Crossbows | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | QUICK SWING | Increases speed for not only normal attacks, but for | | (+wpn swing | charge attacks and combo follow ups as well. Most | | speed) | effective on slower weapons as the improvement is | | | proportional. | |=============|=========================================================| | Toma: | One-handed and two-handed swords | | Cyrille: | Books, no effect on Crossbows | | | +-------------+---------------------------------------------------------+ * Depends on the Power Art level. +-------------+---------------------------------------------------------+ | ORC KILLER | Increases weapon's damage against Orcs by 5% | | | | |=============|=========================================================| |Effective vs:| Orc Slave/ Champion/ Vulgar/ Slinger/ Master | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |BIRDLING KLR | Increases weapon's damage against Harpies by 5% | | | | |=============|=========================================================| |Effective vs:| Harpy Knight/ Hunter/ Iron Harpy/ Harpy Master | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |LIZARD KILLER| Increases weapon's damage against Lizards by 5% | | | | |=============|=========================================================| |Effective vs:| Lizard Knight/ Mage/ King/ Master | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |GIANT KILLER | Increases weapon's damage against Giants by 5% | | | | |=============|=========================================================| |Effective vs:| Cyclops/ Titan/ Gigandeth/ Titan Master | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |DRAGON KILLER| Increases weapon's damage against Dragons by 5% | | | | |=============|=========================================================| |Effective vs:| Blaze, Freeze, Spark Dragonette/ Blaze, Freeze, Spark | | | Dragon, ETC | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |DEMON KILLER | Increases weapon's damage against Demons by 5% | | | | |=============|=========================================================| |Effective vs:| Succubus/ Life Drainer/ Queen Master/ Devil Son, | | | Devil Daughter, Mother, Brother, Father/ Balrog/ | | | Freeze, Volcano, Spark Demon/ Fraghken/ Connect Dead/ | | | etc. | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |ROBOT KILLER | Increases weapon's damage against Robots by 5% | | | | |=============|=========================================================| |Effective vs:| Generator/ Dragott/ Valkyrie/ Hell Valkyrie/ Zircon | | | Lotus/ Jet Lotus/ Amber Lotus | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |GOLEM KILLER | Increases weapon's damage against Golems by 5% | | | | |=============|=========================================================| |Effective vs:| Steel, Ice, Blaze, Mithril, Hell Golem, ETC | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |UNDEAD KILLER| Increases weapon's damage against Undead by 5% | | | | |=============|=========================================================| |Effective vs:| Ghost/ Phantom Samurai/ Samurai King, Lord/ Skeleton/ | | | Skeleton Archer, Mage, King/ Lesser Vampire/ Vampire/ | | | Vampire Lord/ Fraghken/ Connect Dead/ ETC | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |WING KILLER | Increases weapon's damage against winged creatures by 5%| | | | |=============|=========================================================| |Effective vs:| Harpy Knight, Hunter/ Phoenix/ Freezer/ Thunder Bird | | | Succubus/ Devil Son, Daughter/ Blaze Dragonnete, Dragon | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | SCALE KILLER| Increases weapon's damage against scaled creatures by 5%| | | | |=============|=========================================================| |Effective vs:| Naga/ Medusa/ Lizard Knight, King/ Sandworm/ Greater | | | Worm/ Blaze Dragonnete, Dragon/ Freeze Dragonette, | | | Dragon, ETC | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |FLAME PURSUIT| Increases weapon's damage against Flame elemental | | | creatures by 5%. Improves weapon attacks and does not | | | affect Magic Power. | |=============|=========================================================| |Effective vs:| Flame Elemental creatures | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |FROST PURSUIT| Increases weapon's damage against Frost elemental | | | creatures by 5%. Improves weapon attacks and does not | | | affect Magic Power. | |=============|=========================================================| |Effective vs:| Frost Elemental creatures | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |LIGHTNING | Increases weapon's damage against Lightning elemental | |PURSUIT | creatures by 5%. Improves weapon attacks and does not | | | affect Magic Power. | |=============|=========================================================| |Effective vs:| Lightning Elemental creatures | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |DARKNESS | Increases weapon's damage against darkness elemental | |PURSUIT | creatures by 5%. Improves weapon attacks and does not | | | affect Magic Power. | |=============|=========================================================| |Effective vs:| darkness Elemental creatures | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | MASTER GUARD| Reduces normal attack damage; does not reduce magic or | |(+ARMOR DEF) | elemental attack damage. Enhances the properties of the | | | equipped armor so best when used with high-defense armor| |=============|=========================================================| | Toma: | Armor, Shields, Helms | | Cyrille: | Armor, Chains, Helms | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | STUN RESIST | Improves Stun resistance by ?%* and reduces stun effect | | | time. | | | Enhances the properties of the equipped armor so best | | | when used with high stun resist armor | |=============|=========================================================| | Toma: | Armor, Shields, Helms | | Cyrille: | Armor, Chains, Helms | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | CRITICAL RES| Improves critical resistance by ?%* (Successful critical| | | hits show damage in yellow) | | | Enhances the properties of the equipped armor so best | | | when used with high critical resist armor | |=============|=========================================================| | Toma: | Armor, Shields | | Cyrille: | Armor, Chains | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |KNOCKBACK RES| Improves knockback resistance by ?%* | | | | Enhances the properties of the equipped armor so best | | | when used with high knockback resist armor | |=============|=========================================================| | Toma: | Shields | | Cyrille: | Chains | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |ABSOLUTE DEF | Reduces damage from all attacks | | | Uses a large amount of Mithril but very effective for | | | both characters. | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | FLAME RESIST| Reduces flame elemental damage by ?% * | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | FROST RESIST| Reduces frost elemental damage by ?% * | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |LIGHTNING RES| Reduces lightning elemental damage by ?% * | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |LIGHT RESIST | Reduces light elemental damage by ?% * | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |DARKNESS RES | Reduces darkness elemental damage by ?% * | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |PETRIF RES | Reduces length of petrification. | |=============|=========================================================| | | Effective for both Toma and Cyrille | +-------------+---------------------------------------------------------+ * Depends on the Power Art level. +-------------+---------------------------------------------------------+ | FLAME MAGIC | Improves Flame Magic attack power | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | FROST MAGIC | Improves FrostMagic attack power | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |LIGHTNING MAG| Improves Lightning Magic attack power | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ | LIGHT MAGIC | Improves Light Magic attack power | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ +-------------+---------------------------------------------------------+ |DARKNESS MAG | Improves Darkness Magic attack power | |=============|=========================================================| | Toma: | Weapons with magic | | Cyrille: | Books, Crossbows with magic | | +-------------+---------------------------------------------------------+ ------------- ----------- *** Secret Arts /// .................................. \\\ Secret Arts *** ------------ ----------- If power arts enhance your characters, then Secret Arts enhance your equipment. Secret Scrolls must be acquired from most rare monsters (imprisoned monsters), one of the Ancient Arena rewards, and some bosses as well. After getting the scroll, you need to bring to the POwer Art terminal to register it. After that, you will be able to link it the appropriate equipment. Only one secret art may can be active on any equipment. Their effects however, depends on the immunity of the monster you are attacking. For example, the SA (Secret Art) "Darkness Awakened" 's HP ABSORB effect has no effect against the monsters immune to it. Same goes for critical, knockback, float, etc. -------------- W E A P O N S -------------- +-----------------+----------------------------------------------------+ | Rough-and-Ready | Raises attack speed by sacrificing attack | +-----------------+----------------------------------------------------+ | Death Blow | Powers up attack by sacrificing MP | +-----------------+----------------------------------------------------+ | Flash of Despair| Boosts critical attack with desperate strength | +-----------------+----------------------------------------------------+ | Master's Blow | Knockout blow boosts stun rate and time | +-----------------+----------------------------------------------------+ | Rising Dragon | Blows everything away and boosts stun attack | +-----------------+----------------------------------------------------+ | Fighter's Fist | Adds more damage each strike (Crossbows: NO effect)| +-----------------+----------------------------------------------------+ | Fire Nucleus | Adds flame magic to attack and flame resistance to | | | weapon | +-----------------+----------------------------------------------------+ | Ice Nucleus | Adds frost magic to attack and frost resistance to | | | weapon | +-----------------+----------------------------------------------------+ | Light Nucleus | Adds light magic to attack and light resistance to | | | weapon | +-----------------+----------------------------------------------------+ | Darkness Nucleus| Adds Darkness magic to attack and Darkness | | | resistance to weapon | +-----------------+----------------------------------------------------+ | Hymn of Power | Maximizes STR and boosts ATK and stun attacks | +-----------------+----------------------------------------------------+ | Giant's Rage | Everything gets knocked back and knocked down. | +-----------------+----------------------------------------------------+ | Heaven & Earth | Adds more attacks to those who suffers in the sky | +-----------------+----------------------------------------------------+ | Demonic Pact | Increases HP dramatically by sacrificing MP | +-----------------+----------------------------------------------------+ | Perfect Blow | Boosts critical damage for deadly strikes | +-----------------+----------------------------------------------------+ | Swordmaster's | Raises Critical rate | | Secret | | +-----------------+----------------------------------------------------+ | Orc Slayer | Slays orcs in one hit | +-----------------+----------------------------------------------------+ | Lizard Slayer | Slays Lizards in one hit | +-----------------+----------------------------------------------------+ | Harpy Slayer | Slays Harpies in one hit | +-----------------+----------------------------------------------------+ | Feat of Striking| Boosts attack w/ each combot (Crossbow: no effect) | +-----------------+----------------------------------------------------+ | Darkness Awekend| Absorbs damage dealt to enemies as HP | +-----------------+----------------------------------------------------+ --------------- SHIELDS/ CHAINS --------------- +-----------------+----------------------------------------------------+ | Nullify Float | Provides complete floating resistance against any | | | attack | +-----------------+----------------------------------------------------+ | Conceal Weakness| Raises critical resistance by 100% | +-----------------+----------------------------------------------------+ | Quick Reflex | Dogdges stun attacks to lower stun rate | +-----------------+----------------------------------------------------+ | Close Dodge | Dodges attacks by sacrificing HP. | +-----------------+----------------------------------------------------+ | Oracle's Shield | Raises resistance against magic, stun and petrify | +-----------------+----------------------------------------------------+ | Knight's Code | With the heart of the knight, resists knockback | +-----------------+----------------------------------------------------+ | Golem's Soul | Prevents knockdown by any attack | +-----------------+----------------------------------------------------+ ---------- HEADGEARS ---------- +------------------+---------------------------------------------------+ | Ignorant Blessing| Get great magic resistance by losing magic attacks| +------------------+---------------------------------------------------+ | Elements of Magic| Raises mage apprentice's magic attack and MP | +------------------+---------------------------------------------------+ | Fox Spirit | Get the Fox's large cache of MP | +------------------+---------------------------------------------------+ | Modest Charm | Get slight magic resistance & defense | +------------------+---------------------------------------------------+ | Wizard's Lore | Increases INT and magic attacks | +------------------+---------------------------------------------------+ | Earth Talisman | Raises resistance to all spells | +------------------+---------------------------------------------------+ | Magic of Insanity| Insane secret art that sacrifices HP to boost all | | | magic attacks | +------------------+---------------------------------------------------+ ------------ ARMORS ------------ +------------------+---------------------------------------------------+ | Quicksilver | Raises agility dramatically with divine speed | +------------------+---------------------------------------------------+ | Sign of Life | Raise max HP by giving the body enery. | +------------------+---------------------------------------------------+ | Steel Body | Hardens the body by changing it into steel | +------------------+---------------------------------------------------+ | Breath of Life | Boosts life force to dramatically increase HP | | | recovery speed. | +------------------+---------------------------------------------------+ | Goddess Blessing |Grants enormous defense by the grace of the goddess| +------------------+-+-------------------------------------------------+ |Unbeatable Courage| Boosts stun recovery time greatly | +------------------+---------------------------------------------------+ | Third Eye | Raises critical resistance by using the 3rd eye | +------------------+---------------------------------------------------+ | Source of Life | Mana, source of life raises HP/ MP | +------------------+---------------------------------------------------+ ++++ //// ....................................................\\\ +++++ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ||W |||A |||L |||K |||T |||H |||R |||O |||U |||G |||H || ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|| |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\| ! ! ! ! ! ! ! ! ! ! ! ! ! ! R E A D M E ! ! ! ! ! ! ! ! ! ! ! ! ! ! -------------------- |BeFORE YoU sTaRt| -------------------- Since most of the places are pretty straightforward, I will just give general directions to where the items and other points of interest may be. If you don't like exploring too much - well too bad, this is an RPG. And the fact that THERE IS NO RANDOM BATTLES in this game should be enough reason for you to check out the all the areas yourself. What's the fun without exploring? Also note that some of the chests and hidden items are randomized - also it depends wether who are you using at the time. With that in mind, I didn't bother writing down each chests' contents. Destroying boxes/barrels/jars, etc should be a habit. They contain gold, mithril and items as well. This will further increase your stash. Since I am not sure myself when and how often defensive battles occur, I'll just include them the way that I encountered them, just to give you reference. Prioritize upgrading the main generators and barriers. Its a must since enemy attacks from later chapters can easily destroy your converters and you may be stuck with a defensive battle you can't win - basically, no other solution but to start the game all over again, avoiding the same mistake. Once you can change the Geo Fortress's modes, I suggest, keep it on Cannon Mode (If you want some artillery support) in open areas and/or Search mode. Now, defensive battles don't start immediately; When that happens, stop whatever you're doing and return to base. Then change it to Recovery Mode. Using it that way will let you maximize each of the modes' efficiency. Another thing is that I won't mention when you'll save or not. Because of the Return system, you can basically return to the Fortress almost anytime you want, wherever you are. So save at your own discretion. The exception will apply during boss, arena and ambush battles. Use the Geo Fortress' Training Facility as often as possible. Not only that this is a great source of gold, mithril, exp and rare items, you can earn several levels before setting out in a mission. Enemies are very unpredictable during missions so it pays to be prepared. Talk to Gantetsu and Gilnay at least twice every chapter. You'll never know when Gilnay will offer a Core Metal (for 10000G) or Gantetsu will ask for 3000 Mithril to increase his forging level. Core metals keeps your fortress upgraded and Forging equipments, though expensive keeps you in the edge. Visit the residential area once in a while and talk to your party members. Most of the time, they will give you items & occasionally power arts. The exception would be Adam - talk to him in the Engineering block and from time to time, his scout robots will discover items in different areas. And he will give that to you. Garyu is also another good source of Core Metals. Talk to him every once in a while, either when using Toma or Cyrille. Also, if you talk to Maebelle using Cyrille, you'll get a crossbow. Talk to Gadfort using Toma and you'll get a sword. The items/skills you'll get (but not limited to) are the ff: .-------------------------------===--------------------------------. | POWER ARTS | ITEMS/ WEAPONS | +--------------------------------+---------------------------------+ | MP Boost - Ami | Crossbows - Maebelle | +--------------------------------+---------------------------------+ | Light Magic - Faulklin | Swords - Gadfort | +--------------------------------+---------------------------------+ | Critical Atk - Duga | Random Consumables - Adam | +--------------------------------+---------------------------------+ | Absolute Defense*- Avalon | Core Metal - Garyu | +--------------------------------+---------------------------------+ *Absolute Defense is a very useful Power Art. It gives you added protection to ANY attacks. Try to get this as soon as you get Avalon. There are certain areas in the map that are not part of the main quest route. I won't be mapping them since they are optional. These areas are in the Paora plains. Take the liberty to search and explore them. The battles could be easy or hard. There are really no special strategies to use in every battle, including boss fights. If you're having a hard time, its either you're underlevelled, your equipment is not up to date or you character growth is not that efficient. Take some time to train and gain a few levels then try the battles again. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- [O][O][O] C H A P T E R 1 [O][O][O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ "H O L Y S W O R D S H I N I N G F O R C E" ----------------------------------------------- WLK001 --------------------- + Ilnod Forest Entrance + --------------------- - The game starts with a scene. Just read through the conversation. - You will then be thrown to your first battle. Defeat the enemy. - After the battle and few more dialogs, you will have control of Toma. Search the grass to the up to find items. Go east to the Village. NOTE: Red/Orange Arrows are the accessible areas. White/Gray ones means you can't enter it yet. ------------- + Yi'el Village + ------------- - You can find a chest on the bench in the center of the village. Talk to Maebelle and learn that she needs a herb to cook dinner. - Go east, up the hill. Fight the enemies along the way. Find the herb in the SE corner, by the cliff. You can also find a Mithril Ring in the stairs in the NW corner. NOTE: You can go back and forth to the village to reload the enemies on the path to the cliff. You can fight them to earn extra gold and exp. - Go back to the village and deliver the herbs to Maebelle. You will then be given a choice to have dinner or do something else. Just choose the first option whenever you're ready. - Night will fall. Read through the conversations of the party. Head east to the cliff to find Cyrille and Zhina. ( - SCENE - ) - After the scene, the day will start. Go to the NE path. Hikanay will give you Healing Water. Save first then exit the village. NOTE: Healing Water is not permanently consumed; they can be replenished when you heal using a Goddess Fountain. ------------- + Ancient Ruin + ------------- - A battle tutorial will take place. Just take note of the pointers given then continue north. Fight orcs along the way. Destroy the boxes along the way. - Continuing forth, you should find a Goddess Fountain in front of the checkpoint. You can't enter it yet so just proceed forward. Grab the chest along the way. Notice the chest on the other side of the cliff? You won't be able to reach that except by destroying the chest using Cyrille's crossbow. Any crossbow will do. - Find a crystal along the path, destroy it to gather some Mithrils. Continue east, destroy the crystals, boxes along the way. - Make your way up to the ramp. You will encounter a number of orcs along the way. Just defeat them and go down the ramp further east. You will then meet Gadfort and Maebelle. You will then need to split up. So, with them taking the other paths, go West. - On your way, Cyrille will catch up and will block the other road. Just clear the path west, gather items along the way. Backtrack and talk to Cyrille. Switch characters. - Continue east. A battle tutorial for Cyrille will take place. Continue SE to find chest. Grab Cyrille's Healing Water (Pink). NOTE: Healing Water is not permanently consumed; they can be replenished when you heal using a Goddess Fountain. - Follow the path, grab items and boxes before the ramp. Continue up, find Goddess Fountain. There should be an item behind the fountain. There is also another chest nearby. - Continue forth, defeating enemies along the way. Just make your way to the south, a scene will take place one you reach the cave's entrance. ------------------- + For'il Ancient Road + ------------------- - From this here on, you can now fight with party members. Cyrille will wait, basically blocking the exit outside. Also note that there is a PATH of CARNAGE to the north, behind the wooden fence. Destroy the fence if you want then head NE. Make sure you save before that. NOTE: The Path of Carnage is an optional route not related to the main quest. The path has good items in the end but it is guarded by a mob of powerful monsters. Do not attempt these routes if you are low levelled. Besides, Path of Carnages are good source of extra gold and exp. - Head west. Continue through the path. In the open area, there will be a Monster Generator. Bardfort will give you general pointers about them. So, jump in the fray and begin the carnage. Once all of the beasts and the MG are taken care of, continue west. - There will be another wide area. Enemies will spawn there so eliminate them, then go up. Along the way, the party will talk about the Mural. After that just continue forth. - You should find another Memory Stone along the way. Save your progress then continue further west. In the last area, there will be a MG and a lot of spawned beast. Just defeat them and destroy the MG. Head to the door. ( - SCENE - ) ------------------- + Sword Chamber + ------------------- - When you gain control again, examine the sword. ( - SCENE - ) - After some more scenes and dialogues, you will be asked to save the game. Do so. Chapter ends... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- [O][O][O] C H A P T E R 2 [O][O][O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ " F O R T R E S S O F M A G I C" ----------------------------------------------- WLK002 ------------------- + Sword Chamber + ------------------- - The chapter opens up with a dialogue from the party. After that, go downstairs. Scene will take place. ------------------- + Control Room + ------------------- - After that, save first then grab 3 chests. Talk to Zenus. Follow him, exit to the east then head upstairs to the north. You can actually look around the area. There is an item in one of the bookshelves below, and two chests in the Engineering Block to the SE. Once you're ready, talk to Zenus again. Proceed to the transporter - get the Cure Metal from the Pedestal. Teleport down using the transporter. ----------------------- + Il'gonia Central Hill + ----------------------- - You need to free the Generator by attacking the rocks. Destroy it immediately using charge/sp attacks. - Go back to the transporter once done. Make your way to the Control Room. Talk to Zenus. You will receive a short tutorial about the Power Arts. From this point on, you can now use the Warp System and the Power Arts system. Both Toma and Cyrille can use this. NOTE: Mithril will be used to activate the power arts for both Toma and Cyrille. They share the mithril collected but they can spend it without affecting the amount the other character has. Which is a good thing. Now, more power arts will be added once you discover those PA Tablets (Power Arts tablets) scattered around the place. Make sure you seek them out. Another thing to note is that unidentified items can be refined to become 100 mithril. However, they can provide more mithril if you identify them in the shop - which you gotta pay of course. Items that has been identified already can't be refined so if you have weaker equipment, just sell it for extra cash. - Save then Warp to Lakton Village. Your next destination is the Ancient Arena east of Lakton Village. NOTE: YOu can talk Hikanay and pay 1G for her to create a letter for the Lakton Village blacksmith. ----------------------- + Lakton Village + ----------------------- - Upon reaching the village, you should notice the Altar where the remains of a knight is displayed. Just ignore that for the meantime, then go downstairs. You will receive a short tutorial about Power Art Stones. (I will refer to them as PS Tablets in this walkthrough) These stones will allow the your characters access more power arts. - Just destroy anything breakable and collect Mithril and Gold. You can also upgrade some of your equipment by the blacksmith, inside the house in front of the corn fields. ----------------------- + Lakton Highland + ----------------------- - Save first, then continue followin the path. Find a lone chest on the north hill. Go further north, find a PS Tabler in the NW corner, by the river. Bactrack a bit then head SE this time. Find a locked chest by the footbridge. use a key and collect the unidentified Tender Archer. Cross the bridge, and find a tablet immediately. NOTE: As you may have noticed, you can't change your party members' individual equipments or even assigned them power arts. Well, that'll save you a lot of time since you just need to maintain both Toma and Cyrille. Tender Archer is an example of a PARTY EQUIPMENT. That is basically the strategy/ style your party member will follow during battles. Just make sure you have them equip it to follow your battle strategy or fighting style. - There is another Path of Carnage in the Southern path, by the bridge. There is also a Goddess Fountain and Memory Stone nearby. Around this area is another path uphill, to the NE, leading to another chest. Just remember to save before taking the POC (Path of Carnage) Youw will find a PS Tablet top the SW, past the bridge and the Mithril Crystals in the lower SE deadend. - After the ordeal, just backtrack to the Fountain and Savepoint. Go to the north this time. There will be some Crystals and a chest on the NE area. Just clear the map. NOTE: Around this time, the Geo Fortress may be attacked and the other inactive character left in the Fortress is tasked to defend it. Just take note of the tutorial and defeat the boss to win the Defensive Battle. IT IS STRONGLY RECOMMENDED TO SAVE IN A SEPARATE SAVE FILE DURING DEFENSIVE BATTLES. This is to avoid you getting stuck in case of a very tough battle and you have no way to load from your main save file. - The correct path is on the NW, past the bridge. Just cross it and take the uphill. Defeat the enemies and the generators there. After that, head further west, find another tablet by the bridge. Continue forth until you reach a cave. There is also a teleporter there which will bring you near Lakton Village. Use it and save if you want. Either way, just enter the cave. ----------------------- + Ancient Arena + ----------------------- - Get the Darkness rune from the statue. Use it on the door, and defeat all the beasts first. After that a teleporter will appear. Take it to the second floor. - In the 2nd floor of the Arena is a horde of beasts and a boss. Just avoid getting mobbed in the center. Just defeat all the enemies and get your rewards. Backtrack to the town. NOTE: You can go back to the PoC to the south if you want to farm more exp and G's. ----------------------- + Lakton Village + ----------------------- - There will be a short cutscene as soon as you enter the village. You will then need to defeat all the enemies. After doing so, a boss and a new wave of enemies will appear. Deal with them also. You can now return to the Geo Fortress if you want. Chapter Ends... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- [O][O][O] C H A P T E R 3 [O][O][O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ " N E W A L L I E S " ----------------------------------------------- WLK003 ------------------- + Sword Chamber + ------------------- - The chapter starts out with a scene. You will take control of Toma after that. Proceed to the control room. ------------------- + Control Room + ------------------- - Talk to Hikany. Select the 2nd option. Then agree for her to write a letter to his blacksmith friend in Lakton. Obtain Hikanay's letter. - After that, talk to Gilnay. Select to know his secret (3rd option). You can buy those rare Core Metals for 10000g. From now one, either he'all approach you (mostly during defensive battles) or you'll check him out regularly. Come on, 10K is not much for those core metals, ain't it? - So with that, taken care of, Warp to Lakton. ----------------------- + Lakton Village + ----------------------- Talk to the blacksmith. He will agree with Hikany's offer, leaving a chest behind. Get the ==ANCIENT SWORD == from it. So, walk your way back to the transporter but examine the altar first. A conversation will take place and a new journal entry will be added. NOTE: Avalon is an optional character you can employ by collecting all his bones scattered accross the world. Once you collect all of them, return to his altar and offer his body parts. - SO, with that done, you can now return to the Geo-Fortress and talk to Zenus. You will have a short tutorial about managing the G-Fort (I'll just use that acronym for Geo-Fortress) via control panel. He will also send you to a mission to collect another metal to activate the cannons. You will get the Gyro Terminal in the process. NOTE: ALWAYS PRIORITIZE LEVELLING UP THE GEO-FORTRESS' BARRIER. To get to the higher level of the barrier (and everything else) you need to power up the generator as well. Core metals are hard to come by so don't waste it powering up the other functions early on. If you don't, there's a possibility that you'll be stuck with a defensive battle where the Photon Converter keeps on getting destroyed easily. Remember that you need to leave it when the boss shows up. It almost happened to me - when I defeated the boss and my Converter is NEARLY destroyed. So, to prevent that, follow my advice. - Gantetsu (the blacksmith) will now be staying here so its pretty convinient. Make sure that you have him forge any powerful weapons you get to make it more efficient. - Prepare, and move out. Exit the terminal past through the fields to the west. ----------------------- + West Il'Gonia Valley + ----------------------- - Just continue following the path uphill, check out the tablet along the way. - Continue further uphill. A scene will trigger after a few minutes. You need to defend the castle from invaders. ---------------- DEFEnSIVE BATTLE ---------------- Make sure you prepare everything; check if you have anything to upgrade in the control panel. Also, regularly check the power arts system and don't let a single mithril go to waste. Also, don't forget to bring battle members if you can. Exit the control panel. Zenus will always show you which exit to take so just go there (find those two kids earlier in the scene) and step on the transporter. For this battle, I encountered ghosts. Later on they formed into a more bigger, badder reaper. So just defeat the boss and the battle will end. Just get everything the enemies dropped and your reward before heading back. After the collecting your reward, step on the green teleporter and return to the fortress. The game will shift to the current quest character. - You will receive a message from Zenus telling you to return to the fortress. Do so. - There will be a dialogue along with your party members. The two kids, Amitaliri and Faulkin will join your party. From there on, they will be in your active party. Just let them accompany you. Also, talk to Gilnay. If you see a 3rd option in his conversation option, select that. Buy the core metal for 10000G. Try to check him at least twice every chapter. Upgrade the fortress if you want. Take the return gate afterwards. - After returning, continue west until you reach Yi'E' Village ruins. ------------- + Yi'el Village + ------------- - Activate the portal near the shop. You can now warp here. Continue west to the forest. --------------------- + Ilnod Forest Entrance + --------------------- - Nothing to do here, just continue heading west. --------------------- + North Ilnod Forest + --------------------- - Once you enter, grab the the item. It's locked so use a key and get Witch Casting, a party equipment for Ami. Save in the Memory Stone, then move forward. - Before the open area, the game will trigger a cutscene. Well just make sure you don't hit the sleeping mama. She's too powerful (Even if I tried defeating her in LVL 30, I still get pwned) for you right now. Just destroy the crystals and crates/vases. Find hidden item/s by the roots of the northern tree. Two paths here: One is the blocked path southeast (Leading to the Peora Plains) This is not your mission yet and the enemies there may be too powerful for you yet. So take the path south. --------------------- + South Ilnod Forest + --------------------- - Examine the tablet then go NE. Activate the portal there, in front of the Orc Arena. (You may want to try this a few levels later) Find item/s beside the arena, by the grass. - Continue south, find a chest beside a large rock. Destroy crates and boxes along the way. Go further SE to find a chest by the deadend. Enemies will appear after opening the box. - Continue SE, find a Prison Rock. Just ignore it for the meantime, and continue to the SE corner. NOTE: Prison Rocks have powerful beasts enclosed in them. Remember that these guys are very powerful at times so if you released it and your level is not high enough, you'll just get slaughtered. So my advice is that you return to the fortress and save before destroying the Prison of Rock. Defeating the imprisoned monsters drop secret scrolls to unlock the Secret Arts. - Find a switch, toggle it and fight your way through the cave entrance. Just defeat all the enemies and the generator. Activate the portal and enter the cave. --------------------- + Ilnod Forest Cave + --------------------- - Defeat all the pigs inside the cave. Several pedestals containing core metals (x2) and Black metal will appear. Examine the tablet also and the gather the Mithril crystals. - Return to the fortress. ------------------- + Control Room + ------------------- - You can now use the Black Metal to activate the cannon. Please do so. After a short conversation, a scene will follow. Chapter Ends... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- [O][O][O] C H A P T E R 4 [O][O][O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ " R U L E R S O F T H E W O R L D " ----------------------------------------------- WLK004 - Scenes and more cutscenes. - After those warp to Yi'El Village and go north this time. ----------------------- + West Il'Gonia Valley + ----------------------- - Follow the path north. Find a Prison of Rock. (Giant Orc @ LVL13) If you are Lvl 13 or more, then you can defeat this imprisoned enemy. Just destroy the Prison of Rock and defeat him. Get the Secret Scroll. NOTE: You can return to the fortress, register the scroll and link it to your equipment. ------------------- + Narda Checkpoint + ------------------- - Proceed to the Checkpoint. [Defensive Battle] Phillip will have a short talk to you. Now, follow him, grab the Core Metal located in beside the stairs. Don't go to the North path, the cave of Garyu. He is also a character but you need to defeat him. - Which you won't be able to for now. NOTE: Im not sure if Defensive Battles occur randomly over the span of time or if they are related to the quest events as you uncover them. In any case, I'll be including them when I encountered them. ------------------------ + Il' Gonia, Lake Narda + ------------------------ - Upon reaching the top, enemies will be waiting for you, courtesy of the MG (Monster Generator). Defeat the waves of enemies thrown at you then destroy the MG afterwards. - Follow the path west, defeating enemies along the way. You need to destroy the chest on the otherside of the cliff before the ramps. Further north, the path should have ramps going down. - Continue down to the large area off the ramp. Find a Prison of Rock. (Orc King @ LVL 15) Defeat it if you want. Continue North. Use Cyrille's crossbow to destroy the box on the other side of the broken bridge. - Find a Tablet and a Crystal on the NW corner. Cotinue east. - Defeat the Cyclops and his minions. Obtain a core metal. Destroy the boxes covering the entrance (gather mithril) and activate warp point. - Further east is the Path of Carnage. [Defensive Battle] Take it if you want, otherwise backtrack and enter the cave. NOTE: During this Defensive Battle, Gilnay may chase you and offer you another core metal for 10000G. Also, if you head to Exit # 1, there is a guy in red named Ieyasu (not Tokugawa) that will offer you to bundle your healing potions into one, space-saving package. ------------------- + Goran Goran Cave 1F + ------------------- - Upon entering, go to the southwest first, past the bridge. Get the chest in top of the small platform. Destroy the MGs as well. Go upstairs NE, enter a small enclosed room. Destroy the generator also. Find a tablet in the NW corner. Head north. [Defensive Battle] - Go upstairs north. Find a MG, destroy it. Continu