####### ######## ## #### ####### ########## ########### ######### ###### #### ###### ######## ## #### ##### #### ### #### ### ## ##### #### ## #### #### #### ### #### ########## ### #### ### ##### #### ### ### ### ##### #### ######## ### ######## ### ######## #### #### #### #### ######## ### ######## ############### #### ### #### #### #### #### #### ###### ####### #### #### #### #### ### #### #### #### ##### #### #### ### ##### #### ### ####### #### ##### # # #### A N D ####### ######## ###### ########### ############# ##### #### ######## ##### ############### ################ ############ ##### ###### ####### ###### ####### ##### ########## ##### ##### ##### ###### ###### ###### ######## ##### ##### ###### ##### ###### ##### ####### ##### ##### ##### ######## ###### ##### ##### ##### ###### ##### ############# ###### ###### ##### ##### ###### #################### ###### ##### ######## ####### ##### ########## ##### ###### ###### ########### ######### ######### ##### ###### ##### ##### ############# ######## ######## ###### ###### ##### ##### ##### ###### ## # ## ___ ___ _ _ _ ___ ___ ___ _____ _____ ___ _ _ __ ___ | _|| || || \| || _| | _|| || || || || \| || \| | |___\|___||_||_|\_||___\ |___||___||_|_|_||_|_|_||_|_||_|\_||__/|___| Ratchet and Clank 2 FAQ Playstation 2 By Deadmeat X Final Version ASCII: "Ratchet" and "Clank" By ASCGen Font: Mail Ray Stuff (by Ray Larabie) "Going Commando" and "and" By Deadmeat X //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 0) Table of Contents \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// To find a certain chapter/planet quickly, press Ctrl + F, and enter the code next to the section you need. Press search to go there. 0) Table of Contents 1) FAQ Information #1INF a. About the Author #1AUT b. Contact Information #1CON c. Version History #1VER d. Legal stuff #1LEG 2) Introduction #2INT 3) Frequentially Asked Question #3FAQ 4) Game Basics #4GBC a. Controls #4CON b. Story #4STO c. Characters #4CHA d. Objects #4OBJ 5) Walkthrough #5WAL -> Aranos #5ARA -> Oozla #5OOZ -> Maktar Resort #5MAK -> Endako #5END -> Barlow #5BAR -> Thugs Rendezvous #5REN -> Notak #5NOT -> Siberius #5SIB -> Tabora #5TAB -> Dobbo #5DOB -> Joba #5JOB -> Deep Space Disposal #5DEE -> Todano #5TOD -> Boldan #5BOL -> Aranos Revisited #5AR2 -> Gorn #5GOR -> Snivelak #5SNI -> Smolg #5SMO -> Damosel #5DAM -> Grelbin #5GRE -> Yeedil #5YEE -> The End #5THE 6) Collectables #6COL -> Platinum Bolts #6PLA -> Skill Points #6SKI -> Nanotech Boosts #6NAN 7) Weapons and Gadgets #7WNG a. Normal Weapons #7NOR b. Gold Weapons #7GOL c. Ratchet and Clank 1 Weapons #7RC1 d. Weapon Modifications #7MOD e. Mega Weapons Price List #7MEG f. Gadgets #7GAD g. Armor #7ARM h. Ship Upgrades #7SHI 8) Secrets and Extras #8SEC -> Challenge Mode #8CHA -> Insomniac Museum #8INS -> Special Menu #8SPE -> Tricks #8TRI 9) Monster List #9MON a. Normal Monsters #9NOR b. Bosses #9BOS 10) Puzzle Solutions for Electrolyzer #10PZ and Infiltrator (by Rik Smit) 11) Credits and Thanks #11CT //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 1) FAQ Information \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #1INF //-----------------------------------------------------------------\\ a. About the Author \\-----------------------------------------------------------------// #1AUT Good day, lady and gens, and welcome to another piece of art by Deadmeat X. That's me, should you be wondering. Since July 2003, I've been supporting the gaming world with my walkthrough from the safe haven of my home in The Netherlands. I own a PS2 and a PC, go to university, and make music. How's that for an authobiography, eh? Anyway, for a list of other FAQs by me, you can always visit <<< http://www.gamefaqs.com/features/recognition/36576.html >>> //-----------------------------------------------------------------\\ b. Contact Information \\-----------------------------------------------------------------// #1CON You can contact me by e-mail, but there are a couple of rules. Things I want: - Love mail - Corrections - Suggestions - Additions - Money Things I can do without: - Hate mail - Death threats - Poorly spelled e-mails - Questions that are answered in the FAQ And a couple more notes: - This is officially the last version of this FAQ. Your contribution would have to be pretty groundbreaking to get accepted. - I don't always reply to e-mails, out of sheer laziness. I read every e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry to reply. If you don't get a reply, don't send me the mail again. - Please don't add this address to MSN. I never use it for MSN, and my other address' MSN list is already flooded with readers. Alright then, here's my address: <<< evert.vanaart (at) gmail (dot) com >>> //-----------------------------------------------------------------\\ c. Version History \\-----------------------------------------------------------------// #1VER <<< 28-01-2005 - Final Version >>> I've updated the formatting again. This is the last time, I promise, since I'm really happy with my new headers. Also some small reader contributions, but nothing shocking. I consider this the final version, there will be no more updates unless someone discovers something truly groundbreaking. //-----------------------------------------------------------------\\ d. Legal Stuff \\-----------------------------------------------------------------// #1LEG This FAQ has been designed, written, produced and director by Evert "Deadmeat X" van Aart. Since it is solely his work - with credits going out to whomever he mentions in the 'Credits' section at the bottom of this document - it is forbidden to copy and / or republish any part of this document without the written permission of the author. Violation of this can and will result into legal actions against the perpetrator. Copyright violation and plagiarism are serious offenses, and will be treated as such. Use of this document, including the printing of it, is allowed for personal use only. Copyright by Evert van Aart, 2005 The only sites that can host this document are www.gamefaqs.com and faqs.ign.com. Webmasters of other sites must have the author's permission before publishing this document. The author's a nice dude though, just mail him and it'll probably be okay. Unless your site is really, really ugly. //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 2) Introduction \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #2INT Presenter: "Welcome back to 'Behind The Hero'! Tonight's heroes are the duo who recently restored peace and order to our galaxy, Ratchet and Clank. So gentlemen, tell us about your latest, incredible adventures." Ratchet: "Well, as you can imagine we've been pretty busy. After Drek's defeat there were parades, press conferences, fancy dress balls..." Clank: "And the Weiner Roast at Al's!" Ratchet: "...oh yeah that. And then, things started to slow down a bit. After that, we...well..." Clank: "There was the grand opening at Groovy Lube..." Ratchet: "...right. I think that was...last week..." Clank: "Six months ago." Ratchet: "We're still pretty busy, but in a more...erm...domestic sense." Clank: "Yesterday, I flushed out my radiator core!" Ratchet: "I guess...no-one needs a hero right now..." _ _ _ ___ ___ _ _ ___ | | | || _|| || \| || _| |_____||_|_\|___||_|\_||___\ Dust off your Swingshot, oil your Grind Boots, and refuel your spaceship, because Ratchet and Clank are back, and they're busier than ever before! Their task? Save the universe! Their arsenal? Several dozens of unique weapons and gadgets! Their playground? More, much more planets than in part one. He's a smart ass robot, he's a furry maniac. Together they form the greatest couple of all time. In Ratchet and Clank 2, you'll be shooting, jumping, flying, swinging, and grinding your way through beautiful environments. Use your awesome arsenal, the biggest ever seen in a platform game, to take out the numerous enemies. Play mini games, defeat bosses, solve jumping puzzles, upgrade yourself and your weapons, and make the galaxy a safe place once again. And if you should get stuck somewhere, if don't have a clue what do to, if you're extremely frustrated because you can't defeat a certain boss, this FAQ will be your rescue. I'll take you through the game step-by- step-by-jump-by-swing-by-flight. Enjoy reading this work. Greetings, Deadmeat X ('Behind the Hero' taken from the intro movie - Thanks to GravyFlood for the 'Groovy Lube' correction) //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 3) Frequentially Asked Questions \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #3FAQ In this section, I will deal with questions that a lot of people ask, both on the boards as via the email. And a couple that I came up with. Q - Your FAQ rocks! A - ^_^ I know Q - Mind if I add you to my MSN list? A - No. The email adress in the Contact Information chapter is solely for emails. If you add me after reading this, you will get deleted. Q - Can I use you FAQ on my site? A - Depends on the site. Some sites don't even need to ask (yes Dave, I'm talking to you), because I will never give them permission. As a basic rule, your site needs to look well-maintained and frequently visited. Also, I can't bother to upload the newer versions to you, so you'd have to get the latest version from GameFAQs. Never, and I mean NEVER put this work on your site without my permission. You'll be in serious legal trouble if you do. Q - What's with all the sub-titles? A - Good question, I made it up myself. First, Insomniac wanted to give the game the sub-title 'Going Commando'. But some countries were against this, since 'going commando' means walking around without your underpants on. So in some countries, the sub-title changed to 'Locked and Loaded'. Personally, this makes me think of drunk bondage sex, but I'm just a sick person ^_^ Anyway, in other countries, the sub-title was left out completely. Q - So there are three different versions? A - No, I don't think that there's any difference except for the title. Q - What sub-title do you have? A - Here in Holland, there is no sub-title, it's just called 'Ratchet and Clank 2'. Q - I just can't get past the first space battles! A - Don't try to hunt the ships too much: if you just keep going forward, they'll start flying in front of you very soon. Keep [X] mashed down, and try to hit as many as possible. If they're firing at you from behind, perform some rolls. Q - There are only 9 robots I can kill with a crane! What's the deal? A - When you come back to the planet Endako later, there are indeed only 9 robots left to kill with a crane. However, you can simply kill yourself, or go to another planet and then head back, and kill the robots in the crane rooms again. They will still count towards your total. Q - Where can I score some Raritanium? A - Just battle in space. As a basic rule, the more enemies there are to defeat, the more Raritanium you'll get. You can also try to mine for it on Tabora or Grelbin. Q - I'm trying to get the Skill Point Wrench Ninja II: Massacre, but the game won't give it to me! I did everything you told me, but I just can't get it. A - This is a glitch that many people encountered. I have no idea why it occurs, or how. Well, make sure you've turned all cheats off and don't forget the enemies on the path to one of the Platinum Bolts. However, even when following these tips you might still not get the Point. The key is persistence. I've had mails from people who had tried it tons of times before they finally got it, and the run-through on which they got it was exactly the same as the previous ten run-throughs. So, please don't mail me this question anymore. I don't know the answer, and it only makes me feel stupid. If you have any idea why this glitch keeps showing up, please DO mail! *** UPDATE: On the GameFAQs message boards, someone suggested that you will not get the skill point if you don't walk to the Hoverbike Races first. I know there aren't any enemies there, but it seemed to work for a lot of people. Before going through the level, turn right from you ship and walk to the Hoverbike Race Platform (until you come past a Continue Point). Now kill all enemies like you normally would. Again, I didn't test this, but it helped a lot of people, so feel free to try. Q - Any tips for the Impossible Challenge? A - Get the RYNO II if you can afford it, then you'll be cruising through the challenge with ease. If you're too poor, get a nice weapon and cross your fingers. I personally used the Black Sheepinator all the time, but there's a risk to that... Q - Please tell me! What's the risk of using the Black Sheepinator in the Impossible Challenge? A - Well, sometimes it stops enemies from spawning. So, for example, you've killed all enemies in one round, but the ones for the next round won't appear. This usually happens in the last round before you go to the cage or back to the ground. It's your choice really: either use the Black Sheepinator for an easy fight with the chance of this glitch happening, or fight it the normal, harder way, without risk for glitches. Q - My weapons aren't leveling up? Why not? A - If you kill the same type of enemies over and over again with the same weapon, that weapon will hardly get any experience points. You might think that it's a good idea to shoot some foes, then kill yourself and kill them again, but it's not. If you want them to upgrade really fast, just take your new weapons to a new planet, or one you haven't been to in a while. Q - What items do you get to keep when you go to challenge mode? A - The special items (Box Breaker, Mapper, Armor Magnetizer), plus the Charge Boots. You'll have to find or buy most of the gadgets again. Q - Where's the Qwark Fanboy? A - He's near one of the Platinum Bolts on Todano. Read the description for the Platinum Bolts for directions. Q - I can't climb the floating platforms on the last planet! A - They move up and down very slowly. Wait until the platform you want to jump to is at the same height as you are, then make the jump. //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 4) Game Basics \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #4GBC This chapter introduces you to the basic elements of R&C2. I'll discuss the controls, story, characters and items here. If you're looking for information on weapons and such, look near the bottom of this document. //-------------------------------------------------------------------\\ a. Controls \\-------------------------------------------------------------------// #4CON <<< Basic Controls >>> [X] Jump [X]+[X] Double Jump [X]+[X] Wall Jump (when facing a wall) [R1] Crouch [L1] First Person View [R1]+[X] Flip (give direction with the Analog Stick) [Triangle] Bring up the Quick Select Ring 2x[Triangle] Switch back to previous weapon [Select] Map Screen [R3] Map Screen [Start] Menu <<< Combat >>> [O] Use Weapon/Gadget [Square] Swing the Wrench [X]+[Square] Hyper Strike (press [Square] in mid-air to smash down) [X]+[R1] Comet-Strike (in Third Person View) [X]+[L1] Comet-Strike (in First Person View) [R2]/[L2] Strafe Mode (hold, and strafe with the Analog Stick) [R2]/[L2]+[X] Strafe Flip (while strafing) [R2]+[L2] Lock onto enemy (only with the Lock-On Mod) <<< Swimming >>> [X] Rise [Square] Dive [R1] Swim faster <<< Thruster/Helipack >>> [X] Press and hold in mid-air to glide [R1]+[X] (when stationary) Boost Jump [R1]+[X] (when running) Stretch Jump <<< Clank >>> [X] Jump [X]+[X] Glide [Square] Punch [Triangle] Give commands to other robots <<< Giant Clank >>> [X] Jump [Square] Punch [O] Shoot Missiles [Triangle] Throw Bomb <<< Space Ship >>> [X] Fire main guns [O] Fire secondary Weapon [Triangle] Select secondary Weapon [Square] Turbo Boost [R1]/[L1] Roll Ship [R2]/[L2] Straighten Ship [R2]+[L2] Hyperspace Warp (when equipped) <<< Hover Bike >>> [X] Accelerate [L1]/[L2] Fire Weapon [R1]/[R2] Use Turbo Boost //-----------------------------------------------------------------\\ b. Story \\-----------------------------------------------------------------// #4STO The events in Ratchet and Clank 2 take place about a year after the original game. Our two heroes are in a famous talk-show, 'Behind the Hero'. They talk about how it is to be a hero, but Ratchet comes to the conclusion that there isn't any need for a hero right now. He has hardly spoken those words when he and Clank are beamed up by Mister Fizzwidget. This somewhat clumsy guy is the CEO of the biggest company in a nearby galaxy: Megacorp. He wants to hire Ratchet and Clank to retrieve one of his experiments. Our heroes agree, and they're off to the other galaxy, full of new worlds to discover, new enemies to defeat, and a whole new story line. Soon Ratchet and Clank find out that things aren't what they appear to be. What does Fizzwidget really want? Who is that strange, masked thief? What's so important about that experiment? You're about to find out... //-----------------------------------------------------------------\\ c. Characters \\-----------------------------------------------------------------// #4CHA <<< Ratchet >>> He might look like a big, furry rat, but actually he's a Lombax. He's originally from the planet of Veldin. There he was leading a normal but boring life as a mechanic. Until, one day, Clank appeared. With this robot on his back, he defeated the evil Chairman Drek. He now has to save another galaxy. Ratchet is energetic, a weapons enthusiastic, and pretty destructive. <<< Clank >>> The brain of the duo. He was originally designed as a killer robot, but because of a production error, he was too small. After escaping the factory where he was made, he helped Ratchet to defeat Drek. Clank is always the serious one, who has to keep Ratchet down a bit. <<< Fizzwidget >>> The CEO of one of the biggest companies in the entire universe: Megacorp. He has hired the two heroes to retrieve a stolen experiment. His behavior is...weird, to say the least. Is he hiding something? <<< The Thief >>> A thief has stolen an experiment, but why? What's so important about it? What does the Thief want to do with the Experiment? And what's behind that mask of steel the thief's wearing? //-----------------------------------------------------------------\\ d. Objects \\-----------------------------------------------------------------// #4OBJ <<< Boxes >>> These wooden Boxes contain Bolts. You'll find them pretty much everywhere. Take some time to smash them, it's worth the time. If you've got the Box Breaker, you can destroy them all with one Hyper Strike. <<< Ammo Boxes >>> If you see a blue box with an 'M' on each side, it contains ammunition. Usually the kind of ammunition that is inside the box is for the gun that you need it most for. You won't get ammo for guns that are fully loaded, unless all your weapons are fully loaded. A couple of weapons can't get ammo from crates. <<< Explosive Boxes >>> Red boxes will explode when they're hit. Stay clear of the blast! <<< Bolts >>> The money of the R&C universe. You use it to buy all sorts of things, like weapons, ammunition, and favors from other characters. You get it from boxes, and from the enemies you've dfeated. <<< Nanotech >>> These blue spheres will restore one piece of your health. They can be found in glass boxes. They'll automatically fly to Ratchet when he's near one. <<< Super Nanotech >>> If you see a purple Nanotech sphere, it will restore 4 pieces of health. <<< Platinum Bolts >>> This type of Bolt is very rare. They're usually hidden very well, and you have to search each level very carefully to get them. I've included a list at the end of every chapter with the locations of all Platinum Bolts. There's also a full list just beneath the walkthrough. <<< Raritanium >>> With these rare stones, you can buy upgrades for your ship. You can get Raritanium in the Space Battles, and you can mine for it on Tabora and Grelbin. <<< Crystals/Moon Stones >>> Found on respectively Tabora and Grelbin. You use these stones to buy stuff from a very greedy psych. You can get them from crystal scattered across the plain, and big monsters will also drop Raritanium. <<< Nanotech Boosts >>> Nanotech is your health. You can upgrade it by defeating enemies. A small progress bar under your health will show you how close you are to getting a new sphere. But, there are also 10 instant boosts on some planets. Like the Platinum Bolts, these things are very well hidden. I've included a list of them beneath the walkthrough. //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 5) Walkthrough \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #5WAL In the intro movie, we see our two heroes in a talk-show, 'Behind the Hero'. It seems that no-one needs a hero anymore, so they're out of a job. But then they're suddenly beamed up. They have to help the weird professor that did this. One of his research experiments was stolen, and you have to get the thing back. /\ / \ ____ ____ ____ ___ ___ / /\ \ / ___) _ | _ \ / _ \ /___) | |__| | | ( ( | | | | | |_| |___ | |______|_| \_||_|_| |_|\___/(___/ #5ARA First, Ratchet goes to a flying base above the planet Aranos. Your first objective is to infiltrate the flying base. //-----------------------------------------------------------------\\ Infiltrate the flying base \\-----------------------------------------------------------------// This is mainly a tutorial-level. Step on the button in front of you to activate the elevator. When you reach the top, the game will tell you something about shooting. Check your weapons by pressing [Triangle]. You have the Lancer and the Gravity Bomb. For now, you should go with the Lancer. Walk into the next room, and you'll be attacked by two spider-robots. These things are called MSR's (Megacorp Security Robots). There are two versions: the blue ones, like the ones in this room, are armed with a chainsaw, and there are also red ones, armed with a flamethrower. They're not tough at all, and can easily be defeated with just the wrench, but if you're new to the game, you want to familiarize yourself with the shooting. When you've defeated the two MSR's, climb the ladder. Keep going through the rooms and corridors, defeating all those spiders, until you come to a bridge. Here you will encounter another type of enemy: the Blade Ball. These red balls are really fast, and will attack you with spinning blades. Still, one hit of your wrench will take them out. After the bridge, ride an elevator up. The game will tell you about the Gravity Bomb. Test it out on the MSR's on the next ledge. Enter the room behind it. There's the research experiment you had to get. But as you try to pick it up, the thief appears, and flees away with the experiment. //-----------------------------------------------------------------\\ Escape the thief's security robots \\-----------------------------------------------------------------// When the cut-scene ends you'll immediately have to fight a lot of MSR robots. Use your Lancer here to make it easier. When you kill the last one, a hatch will open. First collect all the stuff in this room, and then enter the shaft. You will land on a 'wing' of the flying base. A couple of MSR's with flamethrowers are waiting for you. When they're dead, enter the room. A short cut-scene starts. We see how the thief hires the Thugs-4-Less mercenaries. More spider robots appear. Ride the elevator up, and follow the corridors and rooms. A lot of MSR's and Blade Balls are waiting for you in these rooms, so keep the Lancer ready. When you've reached the last room, exit through the door on the left to end the level. Ratchet jumps into his ship, and hails the professor. He gives Ratchet new co-ordinations, of the planet where the thief was seen last. The hunt has started. _____ _ / ___ \ | | | | | | ___ _____| | ____ | | | |/ _ (___ ) |/ _ | | |___| | |_| / __/| ( ( | | \_____/ \___(_____)_|\_||_| #5OOZ Ratchet and Clank 2 features a bunch of cliché worlds. To start, welcome to the swamp world. It's rainy, it's smelly, it's swampy. You're blessed with two objectives: - Explore the Swamp Ruins. - Find the Store Entrance. Nearby is a vendor. Before you try any of the two objectives, make sure you buy some ammo here. You can also buy the Chopper and the Blitz Gun here, but since you're probably low on bolts at the time, you can't afford them. Just make sure your Lancer ammo is topped off, you'll come back here when you have enough bolts. //-----------------------------------------------------------------\\ Explore the Swamp Ruins \\-----------------------------------------------------------------// First, head east. Walk down to the swamp. Jump over the platforms in the swamp to the ledge with the monsters. By the way, you won't immediately die if you fall into the swamp. You can try to jump out, and get onto a ledge. If you fail to get out of the swamp within three tries, you drown. Anyway, when you get to the other side you have to fight some frog-like creatures. These are called Mutants Muckdwellers, and they're very easy to beat. A little up ahead are some creatures that look like snails. These are Mutant Swamp Beasts. They're somewhat tougher, but you can still easily beat them with your wrench. When you get to the swamp, you'll see a dragon on your right. Don't shoot it, it's not your enemy. Jump on its back, and it will swim for some distance. When it stops, it will disappear in the swamp after a second or two. Jump to the next dragon, and ride it to the other side of the swamp. Walk into the cave, and kill the Swamp Beasts. Up ahead is a cloud of Mutant Fireflies. They're hardly a threat to you. Jump on the platform in the center. The plant in front of the exit is one of the flesh-eating kind. You will have to use it as a platform to get to the exit. If you stand on it too long, it will snap close, and trust me, you don't want that. When you've reached the exit, jump down to the next swamp. There are more dragons here. Jump on the first one, and jump onto the second one when the first one stops. The second dragon will swim around another dragon, but don't jump on this one just yet. If you stay on the second dragon, it will take you to an island with some Muckdwellers. There's nothing to get here, except for a bunch of easy kills and some bolts. Jump on the nearby dragon to get back to the start of this area. Jump on the first dragon again, get on the second, and then jump on the third dragon when your dragon swims around it. Don't jump to the next dragon just yet: if you stay on the third dragon, it will eventually take you to an island with a plant on it. Use the plant to get into a small cave with a lot of crates. Jump on the dragon here to get back to the start. Now go from the first, to the second, to the third, and then to the fourth dragon. This one will take you to a ledge with a Swamp Beast. Kill it, and enter the area beyond it. Half a dozen of Swamp Beasts will jump out of the swamp. Spray your Lancer until they're all gone. Enter the next swampy area, and kill a couple of Mutant Fireflies. Jump on the dragon. It will stop near a plant. Jump on the plant, and then on the next dragon. When this one stops, you have to jump to the next one via two plants. When you get near the ledge, jump off. Climb the 'stairs' made of plants. Slide down the tunnel to complete this objective. //-----------------------------------------------------------------\\ Purchase the Tractor Beam \\-----------------------------------------------------------------// When you've completed the last objective, you will meet up with a weird scientist, who shows you his tractor beam. You can buy it from him for 1,000 bolts. Well, it's not like you have a choice, you won't get out of this area if you don't buy it (clever man). Trash up the lamp posts if you need some bolts. When you've bought the Tractor Beam, this objective will be completed. Now you need to get back to the ship. To do so, use the Tractor Beam to move the two columns. It takes a little practice. Place them both near the ledge above you. Now climb up, and continue to the button on the ground. When you step on it, a ladder to your ship will lower. You will now probably have enough bolts to buy the Chopper, do so if you wish. Time to continue with the next objective. //-----------------------------------------------------------------\\ Find the Store Entrance \\-----------------------------------------------------------------// Walk past the vendor. You have a bunch of Swamp Beasts to deal with when you reach the next part. After beating some more enemies, you will see an employee of Megacorp drowning. Don't bother, you can't save him. Continue over the glass bridge. If you jump over the trunk to the left here, you will arrive in an area where a bunch of Muckdwellers will eat another employee. You can't save this one either. Now continue over the next set of platforms. The route is very straightforward, so you can't get lost. Enemies may jump out of the swamp. Use your Lancer as much as you can, because you want to get the upgrade very soon. Eventually, you will reach a bigger platform. When you step on it, a big monster appears, and drags down another employee. You will then have fight the Swamp Monster. This isn't really a boss fight, it's more like a strafing-exercise. Press and hold L2, and then keep strafing left and right, constantly firing your Lancer at him. He might hit you some times with his tentacles, but if you keep firing he should be done for in no time at all. Collect all the ammo in this area, and continue over the next set of platforms. After killing some more Swamp Beasts, you will find the Dynamo. When you find it, this objective will be completed, and you will get a new task: Investigate the Megacorp store. //-----------------------------------------------------------------\\ Investigate the Megacorp store \\-----------------------------------------------------------------// First, you have to know how to use the Dynamo. The game will show you a green/white panel on a wall. Get near the panel, and 'fire' the Dynamo. A green platform will appear. Ride it up, and enter the store. Kill some fireflies, and locate the next green panel. Activate this platform. Ride it up, facing the glass walls with the Swamp Beasts behind them. Jump towards this glass, and fire the Dynamo to activate the high panel. If you did it right, you will land on the green platform you've just activated. Ride this platform to the next ledge. Cross the pit by activating the three panels. You will now get to the Swamp Beasts you saw earlier. Kill them all, and smash the glass cylinders for some bolts. Exit the store. Jump over the gap, and enter the store again. Get over this next pit using the green panels. At the end of this corridor you will see a metallic path. If you've played the original R&C, you will recognize this. You need to get back here when you have the Gravity Boots. For now, activate the panel here to open the door ahead. Jump over and run past the objects that are coming your way. If you're fast enough, you'll get past the door before it closes again. You can also try to start walking down the corridor, and then shoot the Dynamo target over your shoulder: this makes it a lot easier. Made it past the door? Good. You will now see a video, in which you receive co-ordinates for the Maktar Resort. Use the teleporter to get back to your ship. //-----------------------------------------------------------------\\ Get the Box Breaker \\-----------------------------------------------------------------// You can only complete this task after getting the Gravity Boots from the planet Joba. With these, return to the Megacorp Outlet. Now, remember that sloped metal path you saw? No? Well, it's near the Dynamo panel that opens a door and sends a lot of objects your way. When you've found it, walk up the path with your Gravity Boots, and use the vendor if you have to. Now slide down the chute. You now have to fight against the second Swamp Monster. It has few attacks. Most of them are melee attacks, and include slapping you with tentacles, crushing you with claws, or eating you. He also shoots bubbles of gas at you. All attacks can easily be avoided. There are a lot of green platforms in the quicksand. You should constantly run away from the monster, and turn to fire from time to time. This way, you won't take much damage. The hard part is damaging him. The Minirocket Tube is good for starters, but he'll still have a lot of health left when the Tube is empty. After that, you can switch to the Multi-Star, the Vaporizer, or the Bouncer. The Plasma Coil does miracles, use it if you already have it. It's a long but pretty easy fight, and you're rewarded with the Box Breaker for your trouble. From now on, whenever you perform a Hyper Strike, all boxes and other breakables around you will...break. A pretty cool tactic was submitted by Roller Chevy: "When I went back and replayed the game in challenge mode and attempted to get the Box Breaker it was FAR more challenging than the first time. Even with a FULL compliment of weapons and loaded with ammo I was not able to wear down the Swamp Monster health meter. Down to my last few shot of ammo left I stumbled on a much easier way to go about it. If as soon as the battle starts you use your Decoy Glove on the green platform next to you and then run around behind the Swamp Monster, he often gets confused and stuck in a spot where he can't reach the decoy. And even a few times strangely the decoy floated up in the air and the monster stands perfectly still and stares hypnotically at it without moving at all (but that's another story). Anyway if you can get him trapped in one spot all you need to do it jump up behind him and use your Sheepinator. This will take a LOT of time and you might want to just hold down the circle button and stop and read a book but it does the trick." One last note: you can only fight this battle once. When you finish the game, and you go to Challenge Mode, you'll keep the Box Breaker, and the hatch at the top of the metal walkway will be closed. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - After completing all objectives on this planet, walk towards the Swamp Ruins again (go east from your ship). Jump over a couple of platforms. You will now see a new dragon to your left. Jump on his back, and ride him all the way to a cave filled with fireflies. Here you will find the Platinum Bolt. - In the area where you have bought the Tractor Beam, move the two pillars to the left of the area (instead of to the right, to the cliff that leads back to your ship). Climb on top of the highest one, and you should be able to reach a platform with the bolt on it. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Prehistoric Rampage >>> From your ship, head past the vendor and go down the path. Jump over the first stretch of swamp. When you get to a glass bridge, check the air on your left. You should see 4 Pterodactyls (flying dinosaurs) flying around in circles. All you have to do to get this point is kill all four of them. The Lancer will do the trick just fine (in first person view). <<< Smash and Grab >>> Smash up all the breakables in the Megacorp outlet. The Box Breaker works great, with it you'll have the Point in a very short time. Enjoy the smashing ^_^ //-----------------------------------------------------------------\\ Wupash Nebula \\-----------------------------------------------------------------// When you fly from Oozla to the Maktar resort, you will be attacked by enemy fighters. You have defeat them all. This first space battle isn't very though, just spray your guns with [X] every time a fighter comes into view, and you should be fine. You'll collect some Raritanium here, we'll get back to that later. You can also acquire shield and missile upgrades. After two waves of 25 ships each, you'll be on your way to the Resort. ______ _ ______ | ___ \ | | _ (_____ \ _ | | _ | | ____| | _| |_ ____ ____ _____) ) ____ ___ ___ ____| |_ | || || |/ _ | | / ) _)/ _ |/ ___) (_____ ( / _ )/___)/ _ \ / ___) _) | || || ( ( | | |< (| |_( ( | | | | ( (/ /|___ | |_| | | | |__ |_||_||_|\_||_|_| \_)\___)_||_|_| |_|\____|___/ \___/|_| \___) #5MAK The resort is a big space station. The main enemies you will encounter here are Brutes and Chickenbots. There are some Arena challenges to be fought. You will start with two objectives: - Find a way to the Thugs-4-Less jamming array. - Win the Arena Battle. //-----------------------------------------------------------------\\ Find a way to the Thugs-4-Less Jamming Array \\-----------------------------------------------------------------// First, buy everything you need from the vendor. Head down the ramp. A Thugs-4-Less Brute will appear. He will first 'shoot' a couple of Chickenbots in your direction, and then he'll start shooting at you. You can easily take him out if you aim for the explosive boxes behind him. There are two paths leading from this platform, go right. Fight your way through a small crowd of Chickens. Use the Tractor Beam to move that big pillar out of the way, and enter the room behind it. There's a maintenance bot here, but he's not your enemy. You need to use your Tractor Beam on him (he's got orange circles on him, see?), and drag him towards the blue circle on the floor. When the robot touches it, the door will open. In the next room you will see a bomb, you can drag this one around too. First go right, and clear this hall of enemies. Now use the Tractor Beam on the Bomb, and run with it towards the next door. It will go off after a while, so you need to be fast. Note that the blast of the bomb won't hurt you. Get the bomb to the door, and it blows up. Kill the brute that appears. Now it gets fun. The maintenance robot will follow you into this circular room. The two poles in the center are a slingshot: if you drag the robot between these things, you can shoot the thing away. Do so, and aim for the door on the higher ledge. If you're aiming right, the robot will land on the blue circle in front of the door, thus opening it. Climb to this ledge. There's a slot-machine here, I'll get back to those later. Continue down the next corridor, and turn left. Jump over the moving platforms above the electricity field. There's another bomb in the room behind it. Drag it back to the room before the electricity field, and use it to blow open the door. Get out. There's another slingshot here, this time you need to shoot bombs with it. In front of you is a big force field. It's powered by four flying, yellow spheres. Destroy all four of them, using the bomb and the slingshot. It might take some practice. After that, get into the Space-Limo, and fly away to the Jamming Array. Objective complete. //-----------------------------------------------------------------\\ Destroy the signal Transponders \\-----------------------------------------------------------------// Welcome on the Jamming Array. To disable it, you need to destroy six signal Transponders. These Transponders are towers that shine a green light from the top. To destroy it, you need to use your wrench to turn the bolt nearby. The tower will now lift a bit, exposing its weak spot. Hit that spot (some orange tubes), and the tower will be destroyed. The first Transponder is in front of you when you start. Defeat the Chickenbots around the bolt, and destroy the tower. Now turn left. After walking for a bit you'll see a Jump Pad on the ground. Press [X] on this pad to launch yourself up. Land on the platform with the Chickens. Jump from platform to platform until you get to the bolt. Turn it and destroy the tower. Get back on the ground, and walk past the Jump Pad you've just used. Jump over the lava, and destroy the third tower. Continue over the lava, and turn right after making it to the other side. You will reach the fourth tower, destroy it. Get back to your Space-Limo, and turn right. Get to the fifth Transponder. If you trouble finding it, press [select] to get a better view of the world. There's a Jump Pad near the fifth tower, use it to get up, and destroy it. The last tower is also located on a high platform, you have to use a Jump Pad again. When you have destroyed the sixth Transponder you'll get a message from Fizzwidget about planet Barlow. After the message you'll automatically be transported back to the Maktar Resort. //-----------------------------------------------------------------\\ Win the Arena Battle \\-----------------------------------------------------------------// From your ship, head left. You'll walk past a couple of slot machines. Before you use them, fight some Thugs up ahead. Watch out for the Chickens they 'shoot'. Now, to use the slot machines, hit them with your wrench. Each turn will cost 10 bolts. There are five symbols. If you get three of the same symbols, you'll get a prize. These are: - 3 Blue spheres > One bit of Nano health - 3 Bolt icons > A bunch of bolts - 3 Ammo packs > An ammo pack (wow!) - 3 Yellow rings > The machine explodes, and two Chickenbots come out. - 3 Bars > 300 bolts + Skill Point (very rare) Play with the machines all you want. When you're done, ride the elevator up. Defeat all the Thugs and robots in the next small area. Use your Lancer if it's not upgraded yet, because you'll need the Heavy Lancer for the Arena Battles. Get into the Limo to get to the next part. Grab the ledge in front of you, and move to the left. Jump up to the ladder. This next area is filled with enemies, and to make things worse, there's a ship up ahead that's constantly spawning Thugs. Your Heavy Lancer is a real lifesaver here. Eventually, the ship will stop spawning enemies, and it will fly away. Collect all the ammo here, and then continue. Kill the group of Chickenbots. Get up using the wall jump (the game will tell you how to do it). Enter the next circular room, and kill all the Thugs. It works great to throw in a couple of Chopper rounds, and let them do most of the work. Kill the remaining enemies, and play around with the slot machines if you wish. Kill the Chickens on the next bridge. Another ship will arrive, and it starts spawning Thigs-4-Less Brutes again. Once again, use your Heavy Lancer (or the Blitz Gun if you already have it) to clear them out without too much trouble. After that, continue to a room with a vendor. Stock up on ammo, especially for your Heavy Lancer, and then enter the Arena. You only have to complete one challenge for story purposes. You're in a big round arena, and you have to fight off Gladiators, MSR's, and Blade Balls. The fight is divided into several rounds, a new round starts when you've defeated all enemies. This challenge is quite easy, just spray around with the Heavy Lancer to get rid of all enemies really quickly. From round 4, several traps will appear on the arena floor: spinning blades and steam. Stay clear of these. New items and health will appear on the outside of the ring from time to time. When you've beaten this easy challenge, you will receive the Electrolyzer. You can now choose to fight on in the Arena, something I'd really recommend because it gives you a lot of bolts. //-----------------------------------------------------------------\\ The Maktar Arena \\-----------------------------------------------------------------// Here I will give you some information on the various fights in the Maktar Arena. I'll state the name of the challenge, the number of bolts you will get the first time you win, and some information of what makes this challenge special. Note that when you defeat the same challenge a second time, the prize money will be less. In the end it will be 500 bolts for each battle. <<< Flowchart >>> Finishing one challenge will always unlock another one. In this next flowchart, I've listed how all the Challenges are unlocked. Thanks to Rik Smit for this chart. Battle for the Electrolyzer | |--> Hazard Challenge --> Lim. Weapon Challenge 1 --> Lim. Weapon Challenge 2 | |--> Chainblade Challenge --> Battle the B2 Brawler --> Mega Challenge | | | Tag Team Battle <--/ | |--> Time Challenge 1 --> Time Challenge 2 --> Endurance Challenge | | | Ultimate Challenge <--/ | *\--> Timed Avoidance Challenge --> Wrench Expert Challenge * Note: These last two battle can only be accessed in Challenge Mode. <<< Battle for the Electrolyzer >>> Prize Electrolyzer Rounds 6 Difficulty Very Easy Information In round 4, traps will appear on the floor. Ammo and health will be respawning near the edge of the platform. <<< Hazard Challenge >>> Prize 1,500 bolts Rounds 5 Difficulty Easy Information Much like the first battle, the only difference is that the traps (spinning blades, steam) will now be active all the time, so you indeed have to watch your steps. <<< Chainblade Challenge >>> Prize 4,000 bolts Rounds 1 Difficulty Medium Information Chainblade is the first of the two bosses in this Arena. He wields two swords, that can do some nice damage. He has two attacks: he can float in the air, and shoot sparks at you with his sword, or he'll get down on the ground and he'll try to slash you open. You should avoid the sparks by jumping around. Try to jump just before he 'shoots'. When he gets down on the ground, equip your Heavy Lancer, lock onto him with L2, and then run away from him while constantly firing at him. If you keep moving, he won't hit you. When he chooses the air again, stop shooting and start dodging again. He'll be down in no time at all. You can defeat him with just the wrench for a skill point, read below. <<< Time Challenge 1 >>> Prize 1,500 bolts Rounds 1 Difficulty Medium Information You have to defeat 30 enemies in 30 seconds. The main trick on winning here is to just spray your Heavy Lancer around like a madman. The only thing you have to watch out for is, that when you've defeated almost all enemies in the arena, you don't wait too long in getting the last one. New enemies will only appear when you have killed all enemies, so you should clear the arena as fast as possible. The Blitz Gun also works well here. <<< Battle the B2 Brawler >>> Prize 5,000 bolts (thanks to Alex Antliff and Lou Binetti) Rounds 1 Difficulty Medium/Hard Information The second boss is the Brawler. This gigantic robot has two attacks: when he's walking, he'll shoot purple balls at you, and from time to time he'll get down on the ground and start spinning towards you. The balls can be easily dodged if you keep jumping and moving around. You shouldn't fire at him when he's walking. When he gets down on the ground, take out your Heavy Lancer or Blitz Gun. The Blitz Gun works much better than the Lancer. Press and hold L2, and fire while constantly walking away from the robot. When you're walking away, you shouldn't just back off to the edge, you should be turning around the center as well. If you turn counter-clockwise, the Brawler has a smaller chance of hitting you. Whatever you do, don't let him knock you out of the arena. He'll stay near the edge, and you'll have a VERY hard time to get back in the ring. The Brawler's a lot tougher than Chainblade. If you can't kill it with the Blitz Gun either, come back later with some stronger weapons. You can get another skill point if you defeat him without taking damage. Read below for more information. <<< Time Challenge 2 >>> Prize 2,000 bolts Rounds 1 Difficulty Medium/Hard Information Just like the other Time Challenge, but slightly harder. This time you have to defeat 60 enemies in 60 seconds. You'll have to defeat the same number of enemies per second, but you have to keep this up longer. If you keep spraying your Heavy Lancer, you should be okay. <<< Mega Challenge >>> Prize 3,000 bolts Rounds 10 Difficulty Medium Information Not that much tougher than the other, normal battles. You simply have to battle enemies for 9 rounds. Traps will be all over the place again. In round 10, our good friend Chainblade will return. He still has the same attacks, so read the information about his fight for tactics. <<< Limited Weapon Challenge 1 >>> Prize 1,500 bolts Rounds 15 Difficulty Hard Information You have to complete 15 rounds with just 300 rounds for your Heavy Lancer. You can't switch weapons, not even to your wrench. And believe me when I say it's going to be close one. Even when you hit every possible shot, you'll still win the battle with less than 50 rounds left. So the only tactic here is to make every last shot count. You should try to hit every shot. Only fire when there's a green circle on the enemy, this means you're aiming at him. Take your time, and don't be afraid to run from bigger groups. One of the most challenging fights. A pretty cool tactic is to let the enemies hit each other. Let them come at you, and when they're about to strike, jump away. The Gladiators will hit all enemies around them, dealing massive damage. This will save you a lot of ammo. Also, modding your Lancer will help a lot too. The Shock Mod does wonders: when you hit an enemy, all surrounding enemies will take damage too. Great for tight groups of monsters. <<< Limited Weapon Challenge 2 >>> Prize 2,000 bolts Rounds 4 Difficulty Hard Information you can only do this challenge when you've got the Mini-Nuke. Your objective is to kill all enemies with just 8 Mini-Nuke shots. Well, there are four rounds, so that means you'll have to kill all enemies in one round with just two Nukes. The trick is to let them come close around you. Try to gather up all enemies in tight group, then launch a Mini-Nuke at the group. As long as you don't screw up the shots, you'll be fine. Miss one shot, and you're screwed. Like in the previous challenge, you won't get any extra ammo. <<< Tag Team Battle >>> Prize 6,000 bolts Rounds 1 Difficulty Hard Information Chainblade and the B2 Brawler will take turns in this tag battle. You'll start with Chainblade, and when you've done enough damage to him the Brawler will take over. The bosses aren't any tougher than normally, but the thing that makes this fight more challenging is the fact that there are a lot of spinning blades on the floor, making it tougher to dodge the shots. Apart from that, the normal tactics apply. <<< Endurance Challenge >>> Prize 6,000 bolts Rounds 20 Difficulty Medium Information Simply put, you have to fight for 20 rounds without getting any health. So the key is to take as little damage as possible. Having high maximum health will help you even more. <<< Ultimate Challenge >>> Prize 5,000 bolts Rounds 16 Difficulty Hard Information It isn't called the Ultimate Challenge for nothing. The fight starts normally, with some basic enemies. Then in round 6, you have to fight Chainblade. After that, some rounds with normal enemies, followed by a fight against the B2 Brawler in round 11. And if you thought that was it, you're sadly mistaken. In round 15, Chainblade will return once again, accompanied by some Blade Balls and a floor full of spinning blades. And the last round is another fight versus the Brawler, and here you'll have to deal with Blade Balls and spinning blades too. And the worst thing is that you won't get any health during this fight. This makes it very challenging. If you can't make it, come back later when you have higher health and better weapons. <<< Timed Avoidance Challenge >>> NOTE Challenge Mode Only! Prize 60,000 bolts Rounds 1 Difficulty Easy Information You have to dodge Chainblade for two minutes in a row, in other words, don't get hit! A really easy challenge if you know what to do. When Chainblade is on the ground, run away from him, and he'll never hit you. When he takes the air, jump whenever he 'fires' at you. This takes timing, but it's not tough. <<< Wrench Expert Challenge >>> NOTE Challenge Mode Only! Prize 90,000 bolts Rounds 9 Difficulty Very Hard Information The people who tried this challenge have to agree with me that it's the toughest Arena battle in the game. Your goal? Kill all enemies with just the wrench, and don't take any damage! Very tough indeed. The Blade Balls aren't so bad, but when you're up against large groups of MSR's or Gladiators, you've got a problem. And like that isn't enough, you'll also have to deal with Chainblade in the last round. Try to run away from large groups. It works really well to try to 'pull' the group apart: try lure one enemy away from the group. Take on lonely enemies, and you've got less chance of getting hit. Defeating the enemies isn't extremely tough, and staying clear of damage is pretty possible too, but the problem is that a mistake is easily made. It really sucks to screw up your timing in the last round so that you'll get hit. Keep trying, once you've got to know how to use the wrench, persistence is all it takes. You can also wait until you've got another Wrench upgrade. More tips: try using the First Person Mode for fighting Gladiators and MSR's. Just don't use it when up against some Blade Balls! //-----------------------------------------------------------------\\ Clank's in trouble! \\-----------------------------------------------------------------// After winning the Electrolyzer, exit the Arena. You'll be on a small ledge. In front of you is a panel for the Electrolyzer. Press [Triangle] when near to play a mini-game. On a grid, several blue energy bits are moving around. In the center are some connectors. Press [O] to turn the connectors. You need to align the connectors with the energy bits. You have to stay sharp, and watch all of the grid to see if a bit is approaching the connector. Don't worry is this sounds confusing, the game is simple enough. You can keep trying if you fail. When you succeed, a bridge appears. Walk over it. On the next ledge, the thief will contact Ratchet. He has kidnapped Clank, and you have to save him. You will now get the co-ordinates for planet Endako. Solve another Electrolyzer puzzle to summon the bridge that leads back to your ship, and blast off to Endako. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - On the Jamming Array, jump on top of the Space-Limo. Now get on one of the Limo's rockets. From this rocket, you might be able to make it onto a platform nearby. Here's a Jump Pad. Use it, and you will jump up very high. You will pick up the Bolt at your highest point. Note that even though other FAQ's tell you differently, you don't need Clank for this one. You can get it with just Ratchet, but Clank's Boost Jump does make it a lot easier. - On your way to the Arena you'll have to get in a Limo at some point. After exiting it, move over the ledge and climb up the ladder. You're in a big open area, with two cranes above it. Climb onto the ledge with the right crane on it. Double jumping is a must. It's much easier to get if you've got Clank. The bolt's on the ledge. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Vandalize >>> One of my favorite skill points. All you have to do is smash up everything there is to smash up. And believe me, that's a lot. A few general pointers: - You don't have to destroy every last thing. I think you need around 90% of the destructables. - When you die, all objects you've destroyed will be back. - It's best to try this after completing all other objectives. This means most of the enemies will be gone, and you'll have a smaller chance of dying. - There are five destroyable objects: yellow lamps, orange lamps, big rotating lamps, video screens, slot machines and satellites. - Some things might be hard to get. One example are the lampposts on the part where you have to use the Electrolyzer, many people tend to forget these. - If you look left from your ship, you'll see two satellites in the distance. You can't hit them with your wrench or your Lancer, so you have to take them out with two well-placed Chopper rounds. - In the area with the second slingshot, near the Space-Limo, there's a glass floor. If you look carefully, you'll see orange lamps hanging under this floor. To destroy those, you have to hit the bolts that keep them in place. The great thing about this skill point is that it's a lot of fun, and it gives you a LOT of bolts. <<< Wrench Ninja: Blade to Blade >>> In the Arena, defeat Chainblade with just your wrench. It's quite easy actually. Get near him, double jump, and press [Square] to hit him. If your timing is right, he'll hardly ever hit you. Avoid his shots when he takes the air. If you have trouble with it, wait until you have some of your wrench upgrades, that makes it even easier. When you've defeated him, and you've used no weapon besides the wrench, you'll get the point. <<< 2B hit or not 2B hit >>> To complete this one, you have to defeat the B2 Brawler without getting damaged. Does that sound hard? Well, it is. You shouldn't try this one until you have some better weapons, like the mini-turret gun. You probably have to practice a couple of times, to learn how to avoid his shots and his spinning attack. If you have the Mini-Turret Gun, and the Blitz Cannon, do the following: when he's walking, shoot down a couple of turrets. When he gets on the ground, switch to the Blitz cannon and fire while strafing away. The key in getting this Point is that you have to defeat him very quickly, thus making it harder for the robot to hit you. <<< Clank needs a new pair of shoes >>> Scattered over the Resort are a lot of Slot Machines. Each slot has five symbols. One of them is the 'BAR' icon, but it's very rare. To get this skill point, all you need to do is get three bars. It will take a lot of tries, and you have the chance of destroying the machine in the progress (by hitting 3 yellow rings). When you've finally got three BAR's, you will get the skill point, along with 300 bolts. _______ _ _ (_______) | | | | _____ ____ _ | | ____| | _ ___ | ___) | _ \ / || |/ _ | | / ) _ \ | |_____| | | ( (_| ( ( | | |< ( |_| | |_______)_| |_|\____|\_||_|_| \_)___/ #5END The whole planet seems to be one big city. As you exit your ship, prepare for the most breath-taking view so far. Checking your missions learns you that you have two objectives: - Rescue Clank from the Thief. - Visit Clank's apartment. We'll start with the latter. Before you start, check out the vendor. He will now sell the Pulse Rifle for 20,000 bolts and the Mini-Turret gun for 25,000 bolts. If you're low on cash, and you can only afford one weapon, go for the Mini-Turret, the other one can wait. //-----------------------------------------------------------------\\ Visit Clank's Apartment \\-----------------------------------------------------------------// From the vendor, head right. Ignore the hovering camera's, they won't hurt you. Hit the trash can up ahead. If there's one thing they don't like in this city, it's littering. Immediately, the force field in front of you disappears, and Sweeper Bots will appear to clear up the trash...and you. The Blitz Gun disposes of them quickly. Enter the area behind the first force field, and hit the trash can there. Now a Laser Bot appears. Kill him too, and take out the Sweeper Bots in the next area. Climb up the 'stairs', and enter the room. Another trash can...you know what to do. This time, a bunch of Sweeper Bots will be beamed in, followed by two Laser Bots. Continue through the door. A helicopter will appear, with the Thugs-4-Less leader in it. You won't have to fight it...yet. Continue, jump over a few platforms, and defeat two more Laser Bots. Jump down the right, and knock down another trash can. This time, a whole hoard of Sweeper Bots will try to take you out. On the next ledge you'll see a green ball hovering in the air. R&C veterans will recognize it as a place you can fire the Swingshot at. You don't have that gadget yet, so ignore it, and take the elevator up. The heli appears and disappears again. Take out the two Laser Bots ahead. Take another elevator up to a room with two trash cans. Knocking one of them down summons a hoard of Sweeper Bots and a couple of Laser Bots. When you knock down the one on the right, a door will open on the right of the room. Enter it. Load up on ammo here. When you approach the ring, you'll have to fight the chopper. This is a pretty easy fight. The Thugs-4-Less boss has got three attacks: he shoot electricity bolts, he fires his machine gun and he uses rockets. All three attacks can easily be avoided. If you want to end this quickly, just take out your Heavy Lancer, hold L2, and fire while strafing, until he's down. Piece of cake, walk in the park, nothing to it. When he's down, a teleporter will pop out. Use it to get to the apartment. Here you can admire the nice art on the wall, and you can get two very useful gadgets: the Swingshot and the Grind Boots. If you use the Dynamo on the pyramid shaped object on the table, you'll play a nice mini-game called Sheep Blaster. Exit the room to practice a bit with the Swingshot. If you shoot at those green balls, and hold [O], Ratchet will pull himself to it. A green ball with yellow lights means you can swing from it. A blue ball is attached to an object that you can pull towards you. Practice for a bit, then take the teleporter back to the ship. //-----------------------------------------------------------------\\ Rescue Clank from the Thief \\-----------------------------------------------------------------// Back at the vendor, head left. A door will open, and a Laser Bot will come out. Defeat him, then use the Electrolyzer on the panel to open the next door. Fight your way through two rooms filled with robots. You will arrive at a crane you can control. First activate the crane controls with your Electrolyzer, then use the controls. Lift up the gray block, and drop it near the exit on the left. You can drop it onto the robots for a skill point (read below). When the block's in place, head into the room and jump to the exit. Kill the two Laser Bots in the red room. Exit out onto the bridge. There's yet another Laser robot to kill on the other side of the gap, Behind him is a new enemy, the Rivet Bot. Watch out for his double guns. He also has pretty high health, so don't underestimate him. Turn left, and take out another Rivet Bot. When you approach the blue force field, a bunch of Sweeper bots appear. Head left, and destroy the two enemies here. Jump over the gap, enter the building. More Sweepers, and another crane to control. First activate the controls, and then it's time to play. Pick up the Laser Bot in the first room, and use him to take out the other bots. Pick up the red crate, and drop it near the door near the controls to destroy it. Drop the gray crate near the exit. Go to this exit, and fight yourself through another room filled with enemies. Ride up the elevator. When you approach the end of the corridor, the thief will push Ratchet down. You have found Clank! All you need to do is repair him with your Electrolyzer. //-----------------------------------------------------------------\\ Free Ratchet \\-----------------------------------------------------------------// Clank's back on his feet, but Ratchet is trapped inside this room. Clank goes through an air shaft, and has to free Ratchet. You'll control Clank. Jump and float over the first gap. Take out the two Sweeper Bots (Clank can punch with [square]). Ignore the Laser Bot for now: head past him to find four Micro Bots. Free them, and order them to attack the Laser Bot (use [triangle] to bring up the command menu, then select 'Attack'). Don't worry if a Micro Bot dies, he'll respawn soon enough. After defeating two Laser Bots, free the Bridge Bot on the left. Walk up to the gap ahead and order him to build a bridge. Cross the bridge, and let your minions take out yet another Laser Bot. Now free the Lifter Bot that's trapped here. Use him to lift up that big block ahead. Exit the building, and defeat the Laser Bot up ahead. Order the bridge Bot to build a bridge again at the next gap. Two more Laser Bots await on the other side. Now give your Micro Bots the command 'Enter'. Two of them will enter the little house here, and the door opens up. Enter it (the robots stay behind, but you don't need them anymore), and step on the button to free Ratchet. //-----------------------------------------------------------------\\ Shady Business \\-----------------------------------------------------------------// After freeing Ratchet, the game will give you a few pointers about jumping with Clank on your back. If you don't get it, read the manual. Anyway, the road ahead should take you to the center ring of the level. Get the goodies there, and warp back to the vendor. Now remember that green ball you saw before? Let's go there now. Follow the path you took to get to the apartment. Keep going until you see the green ball. It's just before an elevator. Use your Swingshot on it. You will now land on a rail, and you will automatically equip the grind boots. When you grind, you can still jump. You'll have switch tracks a couple of times, and you have to use your Swingshot to get to the next parts of the rail. When you reach the end (which is very simple), you will come to a shop that will modify your weapon. It seems pretty shady and illegal, and it costs Platinum Bolts. I'll write down the upgrades and costs in the 'Platinum Bolts' chapter of this FAQ. Anyway, when you're done here, get onto the translocator. You're back at your ship again, and a shiny new translocator will pop up, so you can now go to the dealer without any trouble. It's now time to head for the planet of Barlow. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - Take the path leading to the apartment. When you're past the place where you first saw the helicopter, you had to jump down to the right to get to another trash can. This time, don't go right, but continue to the edge ahead. You will face the central structure. To get this Bolt, simply drop off the edge. You'll land on a lower ledge, the Bolt's right there. - Go to the second crane. In the second room, in the area where the Sweepers are, there's door a bit above the ground. You can't see it with your Crane Cam, so you might need to search for it yourself. When you've located it, return to the crane controls and drop the gray crate in front of this door. Now get the red crate and drop it on top of the gray one. It will explode, and the door will probably be destroyed. Now simply enter the room behind that door, using the gray crate or a Double Jump to get up. The Bolt's inside this room. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Destroy all Breakables >>> Much like the 'Vandalize' point on Maktar Resort. To get this one, you have to destroy almost all breakables. Yes, I said ALMOST all: you're allowed to miss a few here and there. You should looking for: - Camera Bots - Lamps (both red lamps and big hanging lamps) - Lampposts - TV screens When you've destroyed almost all of them, you'll get the point. <<< Operate Heavy Machinery >>> To get this one, you have to kill 10, that's TEN enemies with the cranes. It's pretty simple to get it. At the first crane, drop the block on all Sweeper Bots. At the second crane, pick up the Laser Bot in the first room and use his Laser to take out all robots in this room. You should have it very soon. If not, try jumping off a cliff or going to another planet. Return to the cranes and kill the robots again. //-----------------------------------------------------------------\\ Nanotech Boost \\-----------------------------------------------------------------// You will need the Infiltrator, found on planet Joba, to get this Boost. Go to the room of the second crane. You'll see a door with an Infiltrator panel next to it. The Infiltrator puzzle is quite tough, but you'll get it with some trying. Just try to remember the path. When you've got it, the door will open, and you can grab the Boost behind it. ______ _ (____ \ | | ____) ) ____ ____| | ___ _ _ _ | __ ( / _ |/ ___) |/ _ \| | | | | |__) | ( | | | | | |_| | | | | |______/ \_||_|_| |_|\___/ \____| #5BAR On this desert planet, you have to fight a whole tribe of aggressive persons, you have to freeze and melt water, and of course you have to race. Let's look at the objectives: - Find the Desert Riders. - Scout the ruined machinery. - Battle the native tribesmen. Let's start with the last, shall we? If you haven't been to Endako yet, this is the only objective you can complete anyway. Check out the vendor for a new weapon, the Seeker Gun. Low-priced (only 5000 bolts), but not too useful in most battles. //-----------------------------------------------------------------\\ Battle the Native Tribesmen \\-----------------------------------------------------------------// From your ship, head west. You'll first have to go through a cave, filled with Gadgetron Hounds of Cuddly Death. I'm not making this up. Anyway, as you have noticed by now, each planet has a type of enemy you can destroy in one shot, and that doesn't do much damage. For Barlow, this enemy is the Hound. Anyway, after exiting the cave two more new enemies are waiting for you, namely the Vukovar Tribesmen and a Saur Beast. The Tribesmen aren't tough, but they attack in big groups. Use the Blitz Gun (or Blitz Cannon, if you already have the upgrade) to take out a lot of them in one shot. The Saur Beast is considerably harder, the only weapon that can kill it one shot (at least at this stage of the game) seems to be the Pulse Rifle. So from now on, whenever you see a Saur Beast up ahead, you can take it out with one shot by sniping. Anyway, the route through this part of the level is really straightforward. All you have to do is follow the path, and blast every single enemy that crosses your path. Pretty easy. At one point, you'll encounter a Tribesman riding a Saur Beast. This means trouble: together, these two enemies can shoot purple bolts at you. When you see a rider, he should be your main target. After walking for some time, you'll come to a big ring. Step in it. The gate closes, and a bridge appears. The tribesmen launch a final assault on you. Don't be intimidated by their number. I've got two words for an easy victory: Blitz Gun. Also, lobbing a Gravity Bomb in their middle isn't a bad idea either. When they're all gone, the objective will be complete. //-----------------------------------------------------------------\\ The Antique Shop \\-----------------------------------------------------------------// When you cross the bridge, you will find yourself in a shop that sells some of the weapons from the original Ratchet and Clank. It seems that if you have a save-game from R&C1, you can get these for free. To get a weapon for free, you need to have acquired that weapon in R&C first. Also, you'll never get the RYNO II for free, not even if you have bought the RYNO in part one (thanks to David Birddogs for this information). Well, if you can't get them for free you might just want to forget about them altogether, since all weapons but the RYNO II are craptastic. I mean, why would anyone want the Bomb Glove if you have the Mini-Nuke? The RYNO's worth it, but it's very expensive. I'd suggest you try to get it on a replay game, since you'll then have a bolt multiplier. Well, alright, if you want all skill points you do need to buy these weapons, since you need them for 'Weapon Envy' and 'Old Skool'. Here's the pricelist if you're interested. Bomb Glove 1,000 VisiBomb Gun 15,000 Decoy Glove 5,000 Tesla Claw 8,000 RYNO II 1,000,000 Walloper 8,000 If you exit the store, you'll see a gap with a Biker on the other side. Ignore it for now, enter the cave on the left to get back to your ship. Be careful, for a LOT of Hounds will be waiting for you. //-----------------------------------------------------------------\\ Scout the Ruined Machinery \\-----------------------------------------------------------------// Head up the sloped part behind your ship. You have to have your Swingshot for the next part, but you should already have it from planet Endako. Over three gaps. You'll see a flying cart up ahead. It has got a blue ball attached to it. Pull it in using your Swingshot, then jump on it and ride it to the other side. Jump on one of the rotating carts. On the other side, fight a bunch of Hounds. Pull another cart towards you. Swim through the tunnel. Ratchet already has an oxygen mask, so you shouldn't worry about drowning. Jump out on the other side. Jump on the rotating carts. From here, swing two times towards the next ledge. Now you have to swim through another tunnel. On the other side, swing a couple of times to reach the carts. Jump off on one of them. When you approach a cart with a blue ball attached to it, pull it towards you and get on. At the next ledge, you have to defeat a LOT of Hounds. After that, it's two more swings to the next platform. Enter the building to end the objective. //-----------------------------------------------------------------\\ Get and use the Thermanator \\-----------------------------------------------------------------// When you enter this building, you'll see a professor covered in ice. Hit the ice with your wrench to break it. The professor will now offer you his latest invention, the Thermanator. Pay a lousy 1,000 bolts to buy it. Now look to your left. You'll see a pool of ice. Use your Thermanator to melt the ice: just aim for it, and fire until the bar is completely filled. The ice melts, and you can swim through the tunnel. At the other end, jump out of the water and freeze the ice again. This is done the same way as melting: fire at the water until the bar on the right is filled. Cross the ice, get onto the next ledge, and exit to the left to get back to the ship. Now head left, into the cave, and cross the gap to the Biker. You need to use your Long Jump ability. After the conversation, use the Electrolyzer to repair your vehicle. Gentlemen, start your engines! //-----------------------------------------------------------------\\ Barlow Hoverbike Races \\-----------------------------------------------------------------// The controls are simple: accelerate with [X], fire a weapon with [L1], and use a turbo with [R1]. At the start, you can gain an initial boost by tapping [X] a couple of times as the lights go out. You can pick up boosts along the track. You can see the number of boosts left in the top left corner. The maximum of boosts you can carry is 3. Each turbo will stop working after a while, check the bar in the upper left corner to see how much turbo is left. First, let's take you around the track. <<< The Track >>> Race around the pillars at the start, and enter the tunnel. It leads to the right and down, to an area with water. Try to stay out of the water, it can slow you down. Use the ramps to jump over it. Next, you'll enter a fairly big tunnel with red lights. After a turn to the right, you'll go into a fairly long turn to the left. This is where the two shortcuts start, read the description for Challenge 3 for more details. Anyway, keep going on, into an area with some machinery. Next, you'll come to a narrow bridge, but don't worry, you can't fall off it. After that, there's a field with some Beasts. Try not to hit these, you won't survive the crash! Then there's one last tunnel. At the end, go up the sloped tunnel, and you'll launch towards the finish line. Now for a walkthrough of the various Challenges. <<< Amateur Circuit >>> Information This is the first race. Turbo's are available. Weapons and shortcuts are locked. Prize Biker Helmet, co-ordinates to the Feltzin System. Strategy Take your time to get to know the circuit, especially the locations of the Turbo Boosts. Get as many boosts as you can, and you'll be cruising towards the finish. Nothing to it. <<< Intermediate Circuit >>> Information Turbo Boosts and Weapons available. Short-cut locked. Other racers won't fire at you. Prize 2,000 bolts Strategy Basically, do the same thing as in the first race. Get as many Turbo Boosts as possible. If you can manage to get some weapons too, go you, but you should focus on the Turbo Boosts if you want to win. <<< Vukovar Circuit >>> Information Turbo Boosts and Weapons available. Shortcuts unlocked. Other racers won't attack you. Prize 3,000 bolts Strategy Now, the shortcuts have been unlocked. There are two shortcuts in this level. They both start in the tunnel with the red lights, after the water part near the start. From the water, follow the curve to the right. When the tunnel start to curve to the left, look for the shortcuts. There's one on the right side, it's a pretty broad tunnel, so it's easy to see. This will take you through another tunnel, over a Booster field. Then you have to jump over the normal road, after which you'll land on the narrow bridge. The second shortcut is much faster than that. It start at the same spot as the previous shortcut, but on the opposite side of the road, the left side. It's entrance is pretty narrow, so it's easy to miss. Just hug the inner wall in this curve and you should find it. It takes you almost immediately to the narrow bridge, saving you around 10 seconds per lap! So, to win this and the upcoming challenges, just take this shortcut every time, and you should be fine. <<< Assault Canyon >>> Information Turbo Boosts and weapons available. Shortcuts unlocked. Other racers attack Ratchet. Prize 4,000 bolts Strategy Basically the same as the previous race, but this time you will be fired upon by the other racers. When you see a green ring around you, know someone's aiming for you. You can then try to shake the enemy with a Turbo or a sudden turn. If you don't outrun him, the circle will turn red and you'll be blasted to pieces. This costs you a lot of time. Like in other races, get as many Turbo Boosts as you can. This time you might also want to try to get some weapons, because there's a chance you'll get a shield. The Shield will protect you from the enemies' attacks. <<< Expert Circuit >>> Information Weapons and Turbo Boosts available. Shortcuts unlocked. Other racers attack Ratchet. Prize 5,000 bolts Strategy Same deal as with the fourth challenge. If you could beat the Assault Canyon, you can beat this one too. After the first race, you can choose to keep racing, or you can head to the new location on your map, the Thug Rendezvous in the Feltzin System. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - When scouting the Ruined Machinery, you'll have to swim through a couple of tunnels. After the first water tunnel, turn left. Facing the building with the tunnel, you should see a very small ledge. Grab it, and move around the building hand-over-hand. Drop onto the ledge at the other side. Swing towards the rotating carts, get onto them, and then enter the cave. The cave is filled with Hounds and some machines that keep spitting out more Hounds. In the back of the cave, you'll find the Bolt. - In the Hoverbike Races, race past the part with the water. When leaving the water, you'll enter a tunnel. The tunnel immediately makes a sharp turn to the right. Instead of going right, go left. You'll find the Bolt lying here. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Speed Demon >>> To get this one, you have to complete three laps in the Hoverbike Races in a time UNDER the 2.10. Attempt this in Challenge 3: the shortcuts will be opened, which saves you around 10 seconds per lap, and the other racers won't attack you. If you take the best shortcut (the one on the left, read Challenge 3's description), you'll take this prize without breaking a sweat. _______ _ (_______) | _ | | _ _ _ ____ | | | || \| | | |/ _ | | |_____| | | | |_| ( ( | | \______)_| |_|\____|\_|| | #5REN (_____| ______ _ (_____ \ | | _____) ) ____ ____ _ | | ____ _____ _ _ ___ _ _ ___ (_____ ( / _ ) _ \ / || |/ _ |___ ) | | / _ \| | | |/___) | ( (/ /| | | ( (_| ( (/ / / __/ \ V / |_| | |_| |___ | |_|\____)_| |_|\____|\____|_____) \_/ \___/ \____(___/ Time for more space battles. In case you forgot, you can shoot with [X], launch missiles with [O], roll with [L1] and [R1], activate the turbo with [square], and steady the ship with [L2]. You can complete four challenges here. At the start, only the first will be open. You'll unlock the other three by winning challenges. //-----------------------------------------------------------------\\ Feltzin Space Battles \\-----------------------------------------------------------------// <<< Challenge 1 >>> Objective Fight the thugs Information 2 waves of 25 ships each Prize Some bolts (don't know the exact number) and the co-ordinates for planet Notak. Strategy Don't be fooled by the big number of ships (50 in total), this challenge is actually pretty easy. The ships are all down in a couple of shots. They will come flying into your range of fire all the time, so you don't even have to hunt them down. Use your missiles only when you're locked onto an enemy, the aiming rectangle will be flashing red. You can collect shields, missiles and of course Raritanium from the ships you've defeated. When you're under fire, roll to shake off your attackers. You also have to roll at the start of the second wave, where a lot of green shots will be heading your way. This challenge is the best one to get the Nanotech Boost in. Read below for more information. <<< Challenge 2 >>> Objective Defeat 30 Space Wasps in two minutes Information 1 wave, 30 Wasps Prize 5,500 bolts Strategy To be honest, I had some trouble with this one. The Wasps can take quite some damage (more than the Thugs at least), and they're harder to hit. Use your Missiles at much as you can. Even when you hit all Wasps that appear, you'll still win with only several seconds left. I don't really have a tactic for this one. One time you're lucky, a lot of Wasps will be flying in front of you, the other time you might be out of luck, and the Wasps will stay away. Just try a few times, you'll get it. <<< Challenge 3 >>> Objective Defeat the Thugs' best pilots Information 1 wave, 10 ships Prize 6,500 bolts Strategy Not that tough. The Ace Pilots do more damage, are more accurate and take more damage, but their lower number makes this fight only a little tougher than the first Challenge. Missiles are the way to go. <<< Challenge 4 >>> Objective Race against the Thugs' best pilot Information 50 rings to fly through Prize 8,000 bolts Strategy Quite a tough challenge. First, you might want to go to Slim Cognito's ship upgrade shop, and buy some new turbo boosters. To learn how to get to Slim's, read the walkthrough for Notak. These new boosters allow you to use the turbo for a longer time, making the race a little easier. You have to get to know the track too. There are 50 rings on the track. You should try to hit as many as possible. It's no problem if you miss one or two, but it seems that if you miss too many rings, you'll loose the race. The opponent is fast, but you can outrun him with your turbo. You have to get to know when to use the turbo. Usually, I fly the first stretch, to the first asteroid, on full speed, and then I use the turbo whenever there's a long straight stretch ahead. Takes a bit of practice, but the real challenge starts if you want to get the Platinum Bolt here (read below). //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - In the fourth challenge, you have to fly to every ring. That's right, you must pass all 50 rings. If you succeed, you'll find the Bolt at the end. Does that sound difficult? Well, it is. This is probably one of the hardest Bolts to get. I could write a whole text file on this subject, but I'll save myself and you time by giving the only tip worth giving: practice! Practice a lot, practice for hours, for days if you must. Make sure you can dream the track, and all its rings. Try to find out for yourself how the ship is controlled the easiest. Personally I prefer Analog over Digital here, but like I said, that's personal. After a lot of practice, you should be able to get it. I wish you the best of luck. //-----------------------------------------------------------------\\ Nanotech Boost \\-----------------------------------------------------------------// Here you can find the first Nanotech Boost of the game. Getting it is easy: just fly into the big spaceship, the Boost's in one of the rooms. An easy way is to go straight from the start of the first challenge. You'll find the entrance into the ship almost straight ahead. Fly through the first corridor. You'll arrive at a central room, the Boost's right there. ______ _ | ___ \ _ | | | | | | ___ | |_ ____| | _ | | | |/ _ \| _)/ _ | | / ) | | | | |_| | |_( ( | | |< ( |_| |_|\___/ \___)_||_|_| \_) #5NOT Another city level. This one's filled with Chickenbots, Thugs-4-Less Henchmen, and some Attack Ships. When you arrive, the Thief will fly away. Too late again...Anyway, you can check out the vendor for the Synthenoid weapon, but it costs a hefty 65,000 bolts. You have two objectives: - Search Canal City for the thief. - Explore the Promenade. By the way, I wouldn't recommend going for a swim here. The water's infested with fish that can swallow you in one bite. //-----------------------------------------------------------------\\ Explore the Promenade \\-----------------------------------------------------------------// From the vendor, head left. Defeat the crowd of Robochickens, and head left into the building. More Chickens are waiting for you, as well as a new enemy: the Thugs-4-Less Henchman. These guys are armed with Assault Rifles that shoot blue spheres at you, and they can take quite a punch. The Blitz Gun (or Cannon) will do the trick in most cases. If you find yourself overrun by Henchmen, either use the Gravity Bomb/Mini-Nuke to clear them out or use a Mini-Turret and back off a little. Anyway, after defeating this first Henchman, head towards the big planet up ahead. Some Henchmen appear, and more Chickens to accompany them. There's some sort of Chicken-dispenser behind the planet, it will keep spawning Chickenbots until you destroy it. You can have some fun with the Planet for a Skill Point, read below. When you approach the glass window near the elevator, some Henchmen will break out and attack you. After clearing them out, head up the elevator. Another group of Henchmen will break through the glass window on your left. After defeating them, take a look at the ship up ahead. It's probably already shooting balls of fire at you, so watch out. This is a Thugs-4-Less Attack Ship, and it's quite tough. Run up to it while dodging the fire, and blast your Blitz Cannon when close to take it out. Now cross the bridge, and prepare for another group of Henchmen to break through the window. There's an elevator nearby. Take it up, after checking the area on the other side of the next bridge for a Platinum Bolt (read below). Here you'll find a lot of enemies: Chickenbots, Henchmen, an Attack Ship, and a Chicken-dispenser. If the action gets too heavy, don't be afraid to run to one of the elevators, and head back into safety to catch your breath. Go up the next elevator, and you'll find a Nanotech boost. The objective is now done. Enter the Teleporter to get back to your ship. //-----------------------------------------------------------------\\ Investigate the Wharf Area \\-----------------------------------------------------------------// Back at the vendor, cross the bridge. Defeat the Chickenbots and the Henchmen that appear. Note that you can smash up the light poles around this area for some easy bolts. There's a purple force field up ahead. You can't cross it, so head left into the building. Use the Thermanator you got on Barlow to freeze the water, then use a Boost Jump to get onto the ledge. The next room contains a lot of Chickenbots. Use the Mini-Nuke for an easy victory. Exit outside, and defeat the Henchmen waiting for you. Check ahead to see an Attack Ship. If you're still out of it's fire range, you can take it out easily with 2 shots from the Pulse Rifle. Continue on the path, defeating a lot of Chickenbots and Henchmen as you pass. You'll also pass a Dynamo panel, which you should use to get a Platinum Bolt. Read below for more information on the Bolt. When you get to the end of the path, make a long jump to the big platform. Kill all the enemies that appear. Take up the elevator. Defeat the Attack Ship to your right. Remember to strafe a lot to avoid its attacks. Clear out the Chickens, and check out the video screen there. You will now get co-ordinates to the Ship Shack of Slim Cognito. Objective complete. //-----------------------------------------------------------------\\ Search Canal City for the Thief \\-----------------------------------------------------------------// From the video screen, float down to the platform below. You're now on the other side of that purple force field mentioned earlier. Cross the bridge to the factory. There's a Chicken-dispenser on it, so watch out. Turn the bolt in front of the factory to open the door. Inside, use wall jumps to get up to the higher ledge. In this very big area, freeze the water with the Thermanator. Skate to the low ledge on the right, and climb up. Turn the bolt here to create a bridge. Cross the bridge, defeat another Chicken, and thaw the ice in front of you. Swim through the tunnel. On the other side, drop down to the bolt behind the fence, and turn it. Another bridge appears. Thaw the ice around the bolt you've just turned. Swim through yet another tunnel, and climb out on the other side. Freeze the water you've just left. Wall jump up, head left, and you'll drop down on the platform you were on earlier. This time, cross the bridge you've made. You'll get to another pool with water. This time the water's rising and falling. You have to freeze it when it reaches the highest point. To make it easier, fire the Thermanator until the water's almost frozen, then complete the task when the water reaches the highest point. Don't jump into the water by the way, the fish will eat you instantly. Get across the ice. There's another fish in the next pool. A tunnel leads to the other side. Freeze the water when half of the tunnel is filled. Skate through the tunnel. On the other side, grab the ledge. If you can't reach it, the water level's too low. Go back, thaw, and refreeze. When you've climbed out on the other side, thaw the ice, then freeze it again when it's on it's highest point. Continue to a pool very similar to the one you've just left. Again, freeze the water when the tunnel's half filled. Skate to the other side. You'll finally get to the last room. Here you'll encounter some friendly robots. You can buy a transmission from them for 6,000 bolts. Doing so will give you co-ordinates for the planet Siberius. Use the yellow taxi to get back to your ship. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - The first Bolt's on the promenade. At the Planet, go up the elevator. Just before the next elevator, turn left and cross the bridge. Defeat the Henchmen behind the glass. Now turn right in front of that glass, and turn left when you reach the wall. You should now be facing a big yellow Megacorp sign. Destroy it, and you'll find the Bolt in the room behind it. - Cross the bridge near the vendor, and immediately head left. Walk on the small strip of grass between the water and the building. You'll find the Bolt behind the building here. - In the Wharf area, you'll come past a Dynamo panel. Before activating it, clear the whole area, up to the elevator, of enemies. Now activate the panel, and run towards the elevator. You'll see that door that was previously closed is now opened, and the Bolt's right behind it. You can't possibly miss it. You'll have around 20 seconds to get through the door from the moment you activate the panel. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Planet Buster >>> While exploring the Promenade, you'll come past a big brown planet. You have to bust it up (what's in a name?). To do so, you first have to destroy the rings around it. Then take out the three spheres flying around the planet. When all things are gone, shoot a couple of times at the planet itself to destroy it. This easy Skill Point will be yours when the thing blows up. You can use the Comet Strike of your wrench ([Square] when in First Person Mode) if you want to take it out without wasting ammunition. //-----------------------------------------------------------------\\ Nanotech Boost \\-----------------------------------------------------------------// You can get a Nanotech Boost at the end of the Promenade. It's impossible to miss. //-----------------------------------------------------------------\\ Slim's Ship Shack \\-----------------------------------------------------------------// If you want, you can pay a visit to Slim already. You've probably found some Raritanium, so you can spend it on a couple of upgrades. The upgraded laser is good, and so is the new missiles launcher. Paint jobs are rather useless. Get the Turbo upgrade to make the fourth Challenge of the Feltzin System a lot easier. _ _ _ _ | | (_) | (_) \ \ _| | _ ____ ____ _ _ _ ___ \ \| | || \ / _ )/ ___) | | | |/___) _____) ) | |_) | (/ /| | | | |_| |___ | (______/|_|____/ \____)_| |_|\____(___/ #5SIB I have yet to see a platform game without a 'snow/ice' level. R&C2 is no exception. This is a pretty short level, with only one task. The whole planet can be done in 15 minutes or even less. Your only objective is to find and confront the thief. There aren't even any new weapons for sale here. //-----------------------------------------------------------------\\ Find and Confront the Thief \\-----------------------------------------------------------------// From your ship, head left. Some holes in the ground will open up, and big Blade Balls pop out. Even though they're not listed as a unique enemy, these bigger balls are definitely different from their smaller brothers. The main difference is that they pop out their blades much sooner, making them far deadlier. Anyway, after killing a few Balls the holes close. Continue to the little garage. The door breaks open, and some MSR's attack. These robots are bigger too. The 'V2.0' MSR can take more damage, do more damage, and are bigger. The flamethrower robots can now shoot balls of fire. Basically they're a lot tougher. As soon as the door breaks down, lob in one or two Gravity Bombs (or Mini-Nukes) to make the fight a lot easier. Cross the bridge, and fight more chainsaw MSR's. When they're all gone, some flame throwing robots will jump down too. The Blitz Cannon works great at short distances. If you don't want to use it, go for the Heavy Lancer. The Synthenoids are a great help too, but I guess they always are. Anyway, jump to the next ledge when you're done, and kill the MSR's there. Step into the elevator, and ride it down. Two flamethrowers are standing near some boxes. If you use the Blitz Cannon here, you'll probably blast them off the edge of the platform. Jump to the next platform, and fight the numerous Blade Balls that appear. Then onto the next ledge. A big ship is floating here, and it will throw down several waves of MSR's. Don't be afraid to back off a bit when the going gets tough. After a while the ship will disappear. Restock your ammunition at the vendor. If your health is low, jump into the water below. You'll die, and start near the vendor with full health. You'll need that for the next part. Jump into the wagon here, and the train will start moving. Defeat half a dozen of chainsaw MSR's. Use your slingshot to get to the next car. Kill a bunch of Blade Balls, and the MSR's that appear after that. When you approach the edge of the car, the Thief appears. You'll have to fight him. Just pop out your heavy Lancer and strafe/dodge while shooting. After a while, the Thief flies away and the next car comes closer. Swing to it, and kill the Blade Balls and robots inside. Swing to the next car, and head up via the sides. The Thief reappears. Like last time, just shoot your Heavy Lancer until he gives up. Don't worry too much about your health. When you've beaten the Thief for the second time, the train will crash. Climb the ladder in front of you, and defeat the two MSR's up there. A lot of Blade Balls will come out of the ground. The Synthenoids really help here, just activate them and then sit back and watch the fireworks. Get to the vendor. Again, if you're low on health it's better to kill yourself now, because a boss battle is coming up. Enter the big round arena. Time to fight the Thief. He has two attacks: he can shoot straight beams at you, or he can throw some explosive projectile in your direction. Both do little damage, and can easily be dodged. The bigger problem is that the Thief will 'summon' various enemies, such as gun turrets and MSR's. The turrets are easy, the MSR's aren't. For a quick victory, you should try to kill him before he gets the chance to summon anything. This is my tactic: at the very start, summon four Synthenoids, throw down one or two Mini-Turrets, and then start shooting at him with the Heavy Lancer. He should be down very soon if all your 'allies' focus their attacks on him. When he's gone, Ratchet and Clank get back the experiment and contact Mr. Fizzwidget. He tells them to come to a desert planet. You'll automatically go there. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - When you go down the elevator at the start, you'll see a column with the Tractor Beam signs on it. Push this column into the elevator, and take it back up. At the top, push it all the way to the edge of the platform (at the place where you first jumped onto this platform). Jump on top of it, and then perform a Boost Jump. You should be able to jump onto a smaller ledge. From here, jump into the hangar. The Bolt's right there. - At the top of the elevator, look to the right. You should be able to see a gray roof of a building far below. Jump off the platform, and float down to this building. When you land, go straight, off the building, and you'll find the Bolt near another small building in the fenced-off area. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< You can break a Snow Dan >>> One of the most ridiculously easy Points in the game. From the start, head left. Just before the bridge, you'll pass a small garage-like structure. Walk around it to find a snow man. Hit it, destroy it, and earn a Skill Point. Wow. _______ _ (_______) | | _ ____| | _ ___ ____ ____ | | / _ | || \ / _ \ / ___) _ | | |____( ( | | |_) ) |_| | | ( ( | | \______)_||_|____/ \___/|_| \_||_| #5TAB After your confrontation with the 'easily distracted' Fizzwidget, you have to find a way out of the caves. First, check the vendor and buy back the ammo you've used in the last fight. There are two new weapons: the Lava Gun for 25,000 bolts and the Bouncer for no less than 100,000 bolts. You'll probably only have cash to buy the first. Don't worry, you can get a lot of Bolts later on. //-----------------------------------------------------------------\\ Find a way out of the caves \\-----------------------------------------------------------------// Up ahead are two new enemies: the Spitting Dune Crawler and the Mutant Sandfly. The flies are really easy, the Crawler can be a problem. Throw a Gravity Bomb in the middle of a group to weaken them, and then finish them off with another weapon. This is a good place to upgrade your Gravity Bomb, if you haven't done so already. Continue to a place with a lot of Crawlers, and some sort of organism that spits out Crawlers. The spitting thing should be your main target. You'll also find a purple Nanotech sphere here. These things restore 4 health instead of the conventional 1. Climb up the ledge in front of you, and beat a couple of Sandflies. In the next cave there are a lot of Crawlers, two Crawler spitters, and one Sandfly spitter. After killing all of them, jump over the platforms above the lava. When you get to the other side, kill two more Crawlers. You'll now get an upgrade of your wrench. It does a lot more damage. You can now kill those nasty Crawlers with two normal hits of your new wrench, or with one 'Hyper-Strike' (press [square] while jumping). Now keep on walking through these caves, taking out a lot of enemies. If you see a 'Spitter' in the distance, you can kill it with the Pulse Rifle before it starts spitting out enemies. After a while, you'll have to swing over a gap, to a platform with some Crawlers. After defeating these, swing at the next green ball, and then float down through the tunnel with lava. //-----------------------------------------------------------------\\ Get and use the Hang Glider \\-----------------------------------------------------------------// When you land on the platform below, the Thief will appear. After a short conversation, it turns out he...is a she. And a she of Ratchet's race to boot. Anyone feel a love affair coming up? She shows our heroes a video of a Test Facility on the planet Dobbo. After that she leaves. Before we can head to Dobbo, we first need to find a ship. Take the elevator. In the desert town you'll encounter a psych near your shipwreck, I'll get back to that later. You can also find another illegal mod-shop slightly north of the town. For now, head through the house on the west side of town, and go down the slope. At the end, freeze the water. Climb onto the next ledge. In the next pool are three blocks. If you stand on the first, the second and third will rise. Stand on the first, and freeze the water. Climb the other blocks to the next ledge. You'll get to a pond with two waterfalls. Freeze it, and wall jump up via those waterfalls. Defeat some enemies, and glide down to the next part of the cave. Here you'll find the Hang Glider. Launch it from the pad you find it on. You need to fly through the gorges here. Don't touch the walls, because you'll loose control and crash into the lava if you do. The path's not difficult once you get the hang (hahaha) of it. You can find a Nanotech Boost on top of one of the towers, and a Platinum Bolt at the end. Read below for more information. At the end, use the translocator to get back to town. //-----------------------------------------------------------------\\ Repair the ship and earn a lot of bolts \\-----------------------------------------------------------------// Back in town, use the vendor and approach the shipwreck. The psych next to it will offer to repair the ship. All you need to do is bring him 10 crystals. If you check your map, you'll see that there's a really big area around the town. This is the desert, where you'll find the crystals. There a total of 100 crystals in the desert. You'll need 10 to repair your ship. The psych will then offer you 1,000 bolts for every crystal you bring him. This way, you can get 90,000 bolts in around an hour. Great if you want to get the Bouncer as soon as possible. Anyway, there are two ways to get Crystals. First, you can find them in the desert. Hit them a couple of times, and you'll get it. Also, you can find Desert Dune Monsters in the desert. They're hiding below the sand, and will appear when you approach them. When you kill them (4 shots of the Blitz Cannon does the trick just fine), they will drop a crystal. You can easily recognise a Dune Monster below the sand: there will be a pile of rubble. So, if you want to get a lot of bolts (and a Skill Point, read below), head out into the desert and completely search it for crystals and Dune Monsters. Take a look at your map from time to time, make sure you don't skip any areas. Enemies will pop out of the sand often, especially when you're near a crystal. This part isn't really tough, it just takes up a lot of time, so know what you're starting. If you head east from the town, you can find a Hovercraft on a platform. You need the Gravity Boots to get it. It will greatly speed up the process. Anyway, when you've got a lot of crystals, head back to the psych, have him repair the ship, and trade the remaining crystals for cold hard bolts. Time to head to Dobbo. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - On your way to the Hang Glider, You'll come past a pool with three blocks in it. This is like a balance: if you stand on the first block, the other two will go up. Normally, you'd have to stand on the first block and freeze the water to get to the next ledge. Now, stand on the last block (the one near the next ledge), and freeze the water. Jump over the other two block, and then perform a double jump to get to the ledge above. The Bolt's right there. - A very easy Bolt can be found at the end of the Hang Glider course. - The third Bolt's in the desert, near the northern edge. From the town, head north, slightly east. You'll find the Bolt near the edge. You'll probably run into it if you try to get all 100 crystals anyway. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Heal your Chi >>> Simple: find all 100 crystals in the desert. Be sure not to skip any areas. Use you map to check for spots you've missed. Use the Hovercraft to get it faster. Not too tough, but it takes a lot of time. //-----------------------------------------------------------------\\ Nanotech Boost \\-----------------------------------------------------------------// There's another boost on this planet. Go to the Hang Glider course. The Boost's on top of one of the towers you pass. It's on the fourth tower from the start. Just stay as high as you can, and you'll find it. Another way to get it is to float down from the ground above you. First, look into the big canyon and try to locate the Boost, and then drop off and glide to it. Downside is that you will always land in the lava with this method. _____ _ _ (____ \ | | | | _ \ \ ___ | | _ | | _ ___ | | | / _ \| || \| || \ / _ \ | |__/ / |_| | |_) ) |_) ) |_| | |_____/ \___/|____/|____/ \___/ #5DOB Welcome to Dobbo, another high-tech level. It features a bunch of new enemies, upgraded versions of some old friends, and some destructive fighting with Clank. There's one new weapon here: the Minirocket Tube. You'll have to pay 50,000 bolts to get it. Near the normal vendor is an armor vendor. Here you can buy the Tetrafiber armor for 25,000 bolts. This new suit blocks 33% of the damage you'd normally take. Anyway, you can enter the facility first, or you can head north. Let's start with the latter. //-----------------------------------------------------------------\\ Explore the planet \\-----------------------------------------------------------------// Near the armor vendor you will find a crowd of Robochickens. These guys have been upgraded to version 2.0, making them a lot deadlier. Still, smashing around with your wrench takes them out really quickly. North of them are some more serious enemies: the Megacorp Troopers. They have pretty powerful guns, and they can take quite some damage. The best way to go is to first throw in a Mini-Nuke, and then finish off the survivors with the Blitz Cannon. You can take cover behind those blocks. When you've beaten them, activate a couple of platforms up ahead with the dynamo. Cross to the platform with the Robochickens. Climb onto the next ledge, and defeat another crowd of Troopers. Past the barrier in front of you is a third new enemy, the Hover Tank. This one's tough. The shots do a lot of damage, even with your shiny new armor, and it has high health too. The Multi-Star works pretty well here, around 5 rounds will take the thing down. Otherwise, you can also try to snipe it with the Pulse Rifle/Vaporizer. When it's gone, swing to the next ledge. Turn right, and head into the tunnel. More Troopers are awaiting you. Use the crates for some cover. Throw in one or two Mini-Nukes, try to snipe the ones further away from you. Don't leave your cover until most enemies are down. When they're all gone, climb the ladder to the 'tower', and swing to the next ledge. A bunch of Troopers are waiting in the room to the right. The Blitz Cannon works well here. If you fall down, you'll have to fight a dozen of Chickens before you can climb up. You'll find two purple nanotechs here. Up ahead is another Hover Tank. For some reason, this tank isn't able to fire into the room you're in. So if you stay inside the room, you're safe, and you can snipe the thing with ease. Also take out the two Troopers. Now swing to the ledge the Tank was on, and head right. There's another group of Troopers in the next area. Try taking the ones on the little tower out first. When you've defeated all enemies, climb the ladder and swing to the next ledge. Some more Troopers to deal with. Use your Dynamo to activate a set of platforms, and jump across. Now swing four times to the little island. Clank will transform into Giant Clank, and you're off to the moon. //-----------------------------------------------------------------\\ Battle the Thug Mech Leader \\-----------------------------------------------------------------// It's time for a boss battle. On this small but crowded moon you'll fight the thug boss, who is controlling a very big mech. First, some controls. You can punch with [square], fire rockets with [O], throw a bomb with [triangle] and jump with [X]. On the planet you can find rocket ammo, bomb ammo, and health. You'll get these power-ups for smashing up buildings. Also, if you destroy a chopper with a punch, it drops some health. Now the boss has pretty much the same attacks as you. He'll use the rockets most of the times, but they're not too bad. Sometimes he'll take the air. If the screen flashes red, you know he's about to throw a bomb. Jump to avoid the blast. That said, what is the key to victory here? Well, the tougher part, as most of you will agree, is staying alive. The boss can do some handsome damage, but the real problem are those nasty choppers. Luckily, the choppers are also your salvation, because they'll drop some health when you kill them with a punch. So, when you're not fighting the boss (he'll run away from time to time), kill as much choppers as you can to keep your health high. This way, you won't have to worry too much about your health. The boss himself is pretty easy. Just use your rockets and bombs whenever you can, punch him if he gets close. Piece of cake, but the fight might take pretty long, up to 10 minutes. When you've beaten him, you'll get co-ordinates for Joba. Take the taxi back to your ship. //-----------------------------------------------------------------\\ Explore the Testing Facility \\-----------------------------------------------------------------// After buying some ammo, step through the transponder to enter the facility. You'll immediately see three Sentinels up ahead. When a Sentinel sees you (if you walk under it), it will start shooting at you, and you don't want that. If you have the Vaporizer, you can take them out in one shot. If not, the Multi- Star will do the job just fine. Behind the Sentinels are some Blade Balls v2.0. They can take much more damage than their red brothers, and are deadlier too. After beating them, cross the bridge with the moving lasers. You can take out the turret that creates these lasers with your Vaporizer for a safer passage. Up ahead is a group of Troopers, and two more Sentinels. After beating them, jump and float down to the ground below you. There are two Troopers here, and a lot of Blade Balls. Up ahead are two more Sentinels, snipe them for an easy victory. You can also snipe the turret that creates lasers. Take the elevator on the other side up. A Hover Tank is up ahead. This fight can be tough, if you're not good at dodging. You don't have time to snipe the Tank, so use Multi-Stars instead. Keep moving, and try not to get hit. When the Tank's gone, swing to the other side. Using your dynamo, activate a bunch of small platforms. This might take some practice, since the platforms disappear pretty fast. When you reach the other side, take the elevator up. //-----------------------------------------------------------------\\ Activate the Computer \\-----------------------------------------------------------------// You have found the computer screen, but it seems to be broken. A maintenance robot appears, but it seems he's malfunctioning too. You'll have to follow him to a place where you can repair the Computer. You'll have to use your Hang Glider to do this. Launch from the nearby pad. You first have to cross the room with the diagonal beams, but it's really easy. Even if you don't steer at all, you'll make it. Then, into the corridor. There are some beams, but they're easy to avoid. You'll then be in a tunnel with rotating rings in it. Beware of the sudden descent near the end. Lastly, you have to cross another room with diagonal beams. If you stay near the left of the right of the room, you'll get to the end. Here, use the Electrolyzer to repair the computer, and warp back to it. It seems the greedy thing requires 10,000 bolts to operate. Pay the machine, and watch the cut-scene. It seems the experiment is actually pretty dangerous. Ratchet and Clank contact mister Fizzwidget, and they arrange a meeting in the Hrugis Cloud. With these new co-ordinates, head back to your ship, and fly to Joba. //-----------------------------------------------------------------\\ Platinum Bolts \\-----------------------------------------------------------------// - The first Bolt is in the Hang Glider course in the facility. Follow the course like you normally would. When you get to the last room (with the diagonal beams and the lava), steer up sharply. The Bolt is near the roof of the room. - To get the second Bolt, you'll need the Spiderbot Glove. You can first buy it on Joba. First, take the yellow taxi to the Giant Clank Launch Pad. From there, retrace your steps via the 4 swing spots. Land on the ledge, and get to the ledge to the left by using the Dynamo. On this bridge, there'll be a niche to the right. If you look at the walls of the niche, you'll see the start of an air duct. Throw down one Spiderbot, and have it enter the duct. Turn right after just one meter or so. You'll arrive in a room with the Platinum Bolt, but the robot can't pick it up. Let the robot step on the button on the floor to open the door. Destroy the robot, and make your way around the building as Ratchet. Enter the room you've just opened up to get the Bolt. //-----------------------------------------------------------------\\ Skill Points \\-----------------------------------------------------------------// <<< Robo Rampage >>> On the moon, during the boss fight against the Thugs-4-Less leader, you have to destroy all buildings on the moon (thus turning it into a parking lot). A really easy task, just walk around and smash things up until you get it. <<< Dukes Up >>> Again on the moon, but now you must defeat the Thug Leader with just melee attacks. Punching is melee of course. When you jump, and land on his head, he takes damage too, this will count as melee too. So basically you should only touch [square] and [X] during this fight. If you use the Bombs on the helicopters, you have the risk of hitting the boss, and you won't get the point. This fight isn't that much tougher than the normal fight, really. Just like before, you have to remember to smash up some helicopters from time to time. Not only will doing so get those nasty buggers off your back, it also gives you some much needed health. The fight becomes frustrating near the end, where the boss will be running away from you most of the time, so you won't get to punch him. Just keep pressing towards him, and punch when you're near. Also, when he takes the air, run towards him, you can get a few punches in when he lands. The fight will take some time, but it's very well possible. <<< Old Skool >>> To get this one, you have to defeat every enemy on the planet using only the weapons from R&C1. You can buy these on Barlow. You're not allowed to use the RYNO II. You can use the wrench however. The main weapons should be the wrench, the Visibomb Gun, and the Bomb Glove. You can upgrade these weapons, and still get the point, so if you can't make it, come back with some upgraded versions. Of course