Sybillium presents a Main Game FAQ/Walkthrough for: LLLLLL UUUUU UUUUUNNNNNN NNN AAAAAAAAAA RRRRRRRRR LLL UUU UUU NNNNNN NNN AAAAAAAA RRRRRRRRR LLL UUU UUU NNNNNNN NNN AAA AAA RRR RRR LLL UUU UUU NNN NNNN NNN AAA AAA RRR RRR LLL UUU UUU NNN NNNN NNN AAA AAA RRRRRRRR LLL L UUU UUU NNN NNNNNNN AAAAAAAAAAAAA RRRRRR LLL LLL UUU UUU NNN NNNNNN AAAAAAAAAAAAAAA RRR RRR LLLLLLLLLLLL UUUUUUU NNNN NNNN AAA AAA RRR RRR LLLLLLLLLLL UUUUU NNNNN NNNAAAAAA AAAAAARRR RRRRR 22222222 22222222222 222 222222 222 222222 222 22222 22222 222222 222222 22 2222222222222 222222222222222 - E T E R N A L B L U E - NAME: Sybillium DATE: June 30, 2002 E-Mail: sybillium2@hotmail.com AIM: Aerlinndan RESIDENCE: Palm City, FL, USA FAQ/VERSION: LUNAR 2 Eternal Blue Main Game FAQ/Walkthrough Final Version WRITTEN FOR: www.GameFAQs.com This document is best viewed in Windows WordPad, 800x600 resolution, at 10 point Courier New font. If you do not view the document in Courier New font, it will look like a bunch o' gibberish. Please take note! This FAQ is a Main Game guide. The information contained in this guide, including the walkthroughs, equipments lists, and item lists, are only meant to take you through the end of the main game. For an outline of the Epilogue section, see the FAQs section. For more detailed Epilogue information, you are advised to check out one of the many other wonderful Lunar 2 FAQs at GameFAQs.com. ===================== COPYRIGHT INFORMATION ===================== This FAQ is copyright protected. What does this mean? For one, this means that the FAQ cannot be edited in any way or altered from its original state. This also means that you cannot use the FAQ for profitable purposes. That includes selling it for money, trading it for something else, or giving away as an incentive to attract buyers. So what can you do with this FAQ? -You can read it and use it to help you through the game. -You can print a copy for your own personal use. -You can print out several copies and freely distribute them. FREELY! But you can not... -As I said, use it for any profit. -Edit it in any way. -Include it in any printed work. This includes compilation CDs! You can do the following things by asking my permission first. -Link to it from your own website. -Use it on your website. =============== VERSION HISTORY =============== Version 1.0 - December 29, 2000 -Original release. -Introduction finished. -The Box/Goodies section finished. -All other sections begun. Version 1.1 - January 1, 2001 -Walkthrough completed up through Meribia Sewers. -Weapons/Armor section overhauled. -All other sections added to. -Took lines away in Bromide section. -Switched some things in the Characters/Magic section. Version 1.15 - January 2, 2001 -Added "Figuring Damage" section. -Bestiary Overhauled. -Fixed various errors. -Walkthrough completed up through Vane. Version 1.2 - January 4, 2001 -Added to all sections. -Fixed various formatting errors. -Changed Copyright policy. -Disc 1 Walkthrough completed. Version 2.0 - January 6, 2001 -Added to walkthrough/sections. -Gave FAQ a classier look. Version 3.0 - January 15, 2001 -Fixed ASCII art problem.Overhauled CRESTS section. -Overhauled Weapons/Armor section. -Overhauled items section. -Added to walktrough, up through Zen Zone. -Added NEWS section. -Added Battlefield Symbols section. Version 3.1 - January 29, 2001 -Fixed Table of Contents -Added to sections. -Added soundtrack list/lyrics/track reviews. -Added new keyword system. -Added Thieves Crest info. -Added Chiro/Shiro info at Bestiary. -Added more FAQs. -New Town system. Version 3.2 - February 16, 2001 -Added new Keyword system. See News section. -Added to Walkthrough and sections. -Explained status values. Version 3.3 - February 26, 2001 -Added new "Tactics" and "The Story" feature. -Fixed various formatting errors. -Added new junk to bestiary. -Fixed ASCII art. -Finished walkthorough for normal game. Final Version - June 30, 2002 -Completely wiped out Tactics and Story features. -Cleaned up guide for final release. ======================================================================= T A B L E O F C O N T E N T S ======================================================================= Prologue: Introduction, Review, News I. The Box/Goodies + Controls II. Characters/Magic a) Hiro b) Ronfar c) Jean d) Lemina e) Leo f) Gwyn g) Others III. Weapons/Armor IV. Items V. System a) Battling b) Crests c) Battle Symbols VI. Walkthrough To repeat: To go to a specific section, press and hold Ctrl and F. Type in the keyword. Then hit "Find Next" until the FAQ jumps to the section you are looking for. _____________________________________________________________________ | DISC ONE | |_____________________________________________________________________| |Salyan Desert | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |1 |East Desert Pass |LW001 | |2 |Gwyn's Place |LW002 | |3 |Blue Labyrinth |LW003 | |4 |Blue Spire |LW004 | |5 |Larpa / Pass |LW005 | |6 |West Desert Pass |LW006 | |7 |Dalton Town |LW007 | |8 |Dragonship Destiny |LW008 | |9 |Starlight Forest |LW009 | |10 |Illusion Woods |LW010 | |11 |Caravan |LW011 | |12 |Takkar |LW012 | |13 |Takkar Mt. Pass |LW013 | |14 |Ghost Manor |LW014 | |15 |Bandit Butte |LW015 | |16 |East Nota |LW016 | |17 |Carnival |LW017 | |18 |Mystic Ruins |LW018 | |19 |West Nota |LW019 | |________|________________________________________________|___________| |East Katarina Zone | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |20 |Zulan |LW020 | |21 |Mountain Pass |LW021 | |22 |Meribia |LW022 | |23 |Taben's Peak |LW023 | |24 |Meribian Sewers |LW024 | |25 |Taben's Peak, revisited |LW025 | |26 |Cave of Trial |LW026 | |27 |Vane |LW027 | |28 |Sluice Forest |LW028 | |29 |Azado |LW029 | |29A |Azado Shrine |LW029A | |29B |Azado Barbecue |LW029B | |30 |Dragonship Destiny |LW030 | |________|________________________________________________|___________| | DISC TWO | |_____________________________________________________________________| |Pentagulia | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |31 |Pentagulia City |LW031 | |32 |Dragon Towers |LW032 | |32A |Red |LW032A | |32B |Blue |LW032B | |32C |White |LW032C | |32D |Black |LW032D | |32E |Taben's Peak |LW032E | |________|________________________________________________|___________| |West Katarina Zone | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |33 |White Dragon Cave |LW033 | |34 |Horam |LW034 | |35 |Zen Zone |LW035 | |36 |Blue Dragon Cave |LW036 | |37 |Zaback Mines |LW037 | |38 |Zaback |LW038 | |39 |Neo-Vane |LW039 | |40 |Neo-Trial Cave |LW040 | |41 |Black Dragon Cave |LW041 | |42 |Raculi |LW042 | |43 |Serak Palace |LW043 | |44 |Red Dragon Cave |LW044 | |45 |Althena's Tower |LW045 | |46 |Zophar's Keep |LW046 | |________|________________________________________________|___________| To repeat: To go to a specific section, press and hold Ctrl and F. Type in the keyword. Then hit "Find Next" until the FAQ jumps to the section you are looking for. ________________________________________ | BOSS FIGHTS | |________________________________________| |Boss |Keyword | |___________________________|____________| |Guardian |GDNBS1 | |Plantella |PLTABS1 | |Magic Tester LX1 |MTBS1 | |Missing Link |BSMLK1 | |Flame Fang |FFANGBS | |White Fiend |WHITEFBS | |Lunn |LUNNBS | |Blue Fiend |BLUEFBS | |Borgan |BORGANBS | |Black Fiend |BLACKFBS | |Mauri's Id |MAURIBS | |Red Fiend |REDFBS | |Fake Althena |FALTHBS | |Zophar, Form 1 |ZOPHBS1 | |Zophar, Form 2 |ZOPHBS2 | |Zophar, Form 3 |ZOPHBS3 | |___________________________|____________| VII. Bromides VIII. Special Items IX. Bestiary X. FAQs XI. Things of Note in LUNAR 2 XII. Conclusion/Contact >>>From the instruction book... Welcome back to the magical world of LUNAR! Over a thousand years have passed since Dragonmaster Alex and his companions crushed the evil ambitions of Ghaleon and rescued Luna. From that time forward, LUNAR was at peace. With the passing of time, however, the details of that epic conflict were lost. But, ancient writings scattered in the ruins around LUNAR bear silent witness to LUNAR's mysterious past. A boy named, oddly enough, Hiro is fascinated by these stories. He lives with his grandfather Gwyn, an archaeologist who has shown him the wonder of history. now, Hiro and his longtime friend Ruby often steal away to explore the ruins nearby -- even though Gwyn has told them not to go without him. The story that fascinates Hiro most is the one that tells of the time when Althena lived in human form, a Dragonmaster named Alex controlled the four Dragons, and a magic city flew in the sky. To most, these stories seem like fairy tales, but to Hiro they seem just as real as the smell of Grandpa Gwyn's liniments in the morning. Many believe that the inhabitants of LUNAR lived on the Blue Star before the Goddess brought them to this world. Hiro hopes to find a link between his world and the Blue Star by exploring the ancient ruins near his Grandpa's home. There are so many questions to be answered, and unfortunately for all, the answers are coming... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ NEWS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ January 15 - Sorry for the long wait! I had to go on a quick excursion to Tampa (FL) for the All-State Band festival, and I got way behind. Rest assured, I will continue to update as I did before! January 26 - Why the lack of delays lately? I've been obsessed with Final Fantasy 9 lately, and now that I've (finally) finished it, I can get back to the FAQ! February 16 - I have keyworded the sections of the FAQ. First look at the table of contents. To go to a specific section, press and hold Ctrl and F. Type in the keyword listed. Then hit "Find Next" until the FAQ jumps to the section you are looking for. February 24 - (deleted, see next) June 30, 2002 - The final version of this FAQ is ready. I have completely deleted the Tactics and Story features that appeared later in the Walkthrough. Also, I have designated this guide a "Main Game" FAQ/Walkthrough, meaning it is only meant to cover the main game in detail. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ INTRODUCTION -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUNAR 2: ETERNAL BLUE Platform: Playstation US Producer: Working Designs (www.workingdesigns.com) Release MSRP: $59.99 Game CDs: 3 Also included: 1 "Making of Lunar 2" video CD 1 LUNAR 2 Soundtrack CD (running time: 73:31) 1 Hardcover Eternal Blue instruction book Omake Box with: -Full-size, wearable Lucia's Pendant -Two-sided game map -17 cardboard mini character standees Thank you for choosing this LUNAR 2 Guide. In designing this guide, I have tried to make it so that readers can easily find what they're looking for, follow directions easily, but not have to take their eyes off the TV screen every three seconds to stare at the guide. Some players want to be able to collect all the items and make sure they have everything but they want to do it on their own with only a little bit of help. Others, however, wanrand it of what it in to be guided through the world of LUNAR step-by-step. With this in mind I have designed this walkthrough for LUNAR: Eternal Blue. For each and every area of the game, there are two sections in this guide. The first section is simply a list of things you should do in this area before going on to another area. For instance, I will list all of the items to be obtained in an area. I will list any enemies to be found, along with important things you should do such as flip a switch or read a sign. In the second section, I will provide a detailed walkthrough of the directions you should travel, the enemies you'll meet, information about characters you see, and, of course, a touch of my own dry humor. However, I will write the walkthrough for towns a bit differently. I will simply list key people you should talk to, key things you should witness, and, in general, things you should do while in town. At the end of each town section, you'll find a list of weapons and armor. In this list, I will recommend the weapons and armor that you should buy for your characters, along with what you should sell. This is so you can read the objectives only if you just want a general idea of what to do. About MUSICCHECKs: For this FAQ, I decided it would be kind of neat to include little side notes about the music heard in LUNAR 2. As you read through my FAQ, you'll see little boxes called Musicchecks. You'll understand what I mean when you read one. :) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ REVIEW -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUNAR 2 is the _very_ long-awaited sequel to Lunar: Silver Star Story Complete. This game, Lunar 1, was released quite a while ago in the US as a Playstation game. Like LUNAR 2, it was "complete" and had a soundtrack, cloth map, hardcover instruction book, and Making-of CD. In a world where graphics are seeming to become the sole factor at determining whether or not a game is good, it's nice to have a game like LUNAR 2 come out to demonstrate how wrong we are. LUNAR 2's graphics, are, at best, SNES- quality. OVERALL: 9/10 But this means NOTHING. At all. Lunar 2 has one of the most immersive storylines I have ever experienced in an RPG. Battles are simple yet there's enough action to keep you captivated. Bosses are extremely difficult. Every single character in the LUNAR game changes in some way before the game ends. Whether it's a change of attitude toward someone or a complete change of values, it's the dynamicness of the characters that creates such an interesting LUNAR story. Why not a 10? Well, though the anime cutscenes are superb and the dialogue is funny, sometimes the story can get a bit cheesy. Just a bit, though. It's not that bad, and certainly not a thing to keep you from buying this game. And, you get a bunch of extras with it! A full-size Lucia Pendant, over a dozen mini character stands, an awesome soundtrack, and a "MAKING OF LUNAR 2" video cd make LUNAR 2 all worth the $59.95 you'll have to shell out. PLAY-BY-PLAY Graphics - 5 As said, the graphics are below-par. They're not bad, they're just old-fashioned. The anime video sequences do help redeem it a bit, however. Gameplay/Story - 9 As I stated before, the gameplay in LUNAR is really immersive. When you're done with the game, or even halfway through, you really feel like you've met these characters and experiences their own emotions. Full of unexpected plot twists and turns, the story is masterfully written. Music - 10 The music for this game was composed by Noriuyuki Iwadare, who is, in my opinion, second only to Nobuo Uematsu in the world of video game music composition. The music retains classical qualities that make the game feel like a fantasy world, while at the same time adding newer music qualities like drum sets and electric guitars to make the game feel close to home. The CD soundtrack included with the game really lets you enjoy the music more. When you first listen to it, the music will seem like nothing special, but by the end of Disc 1, you'll find yourself going back to listen to the cool arranged songs. The singing voice of Lucia for EB Theme and Lucia's Theme is beautiful, too. The lyrics are great, and the songs really get across their meaning in many ways. CONTROLS/INTERFACE - 10 The controls of LUNAR 2 are extremely easy to learn. You can experiment and master the controller in five minutes. The menus of the game are a bit complicated, but within an hour or so, things will clear up. Lunar 2 is a classic trip down two roads: the road of past classic RPGs and the road paving the way to the future of gaming. |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part I / |-------- -------| / The Box/Goodies + Controls \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B _______________ THE BOX/GOODIES _______________ Working Designs, the company that created LUNAR, states that "no US console RPG has ever had the kind of packaging and presentation present with LUNAR 2." And this is probably true -- just look at the box! Inside this box, there is another whole box full of LUNAR 2 goodies. These include mini- character standees, the game map, and an awesome full-size Lucia pendant. Working Designs spent a lot of time on the instruction book as one can see. It's gorgeous, with its hard cover and blue shiny page sides and red ribbons. Inside the instruction book, there are cool interviews with some of the game's key creators and lots and lots of game art. Speaking of music, also included with LUNAR to complete is a CD soundtrack of the songs from the game. Not all songs are included, but the ones that are have been replayed on better synthesizers and enhanced and added to. Here's the tracklist. 1. Star Dragon's Theme ['95 Mix] (2:43) The first track of this CD is quite a fanfare. And it's decent -- definitely not one of the best tracks on this CD. Maybe it's because I personally can't relate to it. I've never heard this song before. 2. Ghaleon's Theme (3:40) This one's kinda cool. Not much to say. :) 3. Promenade (2:46) Actually, Promenade is one of my favorite songs on this CD. Good melody, AWESOME countermelody, and bongos in the background keep it lively and upbeat. A gem! 4. Field to Tomorrow (2:39) Oh gosh, I forget what the technique is called -- When a music composer puts a big contrast in a song. In this one: You have short, staccato string plucks while at the same time a smooth legato oboe carries the melody. VERY effective. Great orchestral piece. 5. Crowded Street Corner (3:06) In my FAQ, I call this a "rehash" of Lucia's Theme. But you know? This one sorta grows on you after a while. It's fitting as a city song and sounds like a twin brother of the old "Meribia" song from LUNAR 1. 6. Gypsy Heart [Jean's Theme] (4:24) This soung would be REALLY boring if not for the dynamic melodies and the style change in the middle. Style 1 gets boring just at the point where it changes: to a fast Spanish-style tune. It's perfect for its purpose: something for Jean to get her groove on to. The violin is great, but they could have actually used a REAL violinist... 7. Brave Warriors (3:48) Ah, the fight song! LUNAR 1 veterans remember this one. It's good that they put it on the CD. A clear-up of the instrument synth and some cool re- arranging make this an above-average selection. 8. Holding On [Lemina's Theme] (2:46) Lemina and her theme are present on this soundtrack. This one is quick and upbeat, making the title, "Holding On", rather unfitting. Yet it fits perfectly, because yes, she's an upbeat, happy little girl, and there are certain things she must hold on to, emotionally, in the game. 9. White Mask Funk [Mystere's Theme] (2:18) Ah, unfortunately, Iwadare screwed up on this one. It's really boring, and IMHO the worst track on the CD. I skip it every time. 10. Wine, Women, and Song [Ronfar's Theme] (2:37) Interesting...to say the least...this track is a great example of Iwadare's scope of musical styles covered in his composition. Not bad, but not the best. 11. Eternal Blue [Instrumental] (2:32) While it is not a complete instrumental of Eternal Blue, this selection features a flute and piano. Pretty good! 12. Desire (3:45) This inspiring piano/bass duet seems like a singer could come in instead of the flute. Of course, it's yet another rendition of Lucia's Theme, but when you start out with such greatness, it's tough to make it better! 13. Justice [Leo's Theme] (1:35) This one is another fave of mine. Fast, majestic, and solid. It would make a great band or orchestra arrangement. If only Iwadare had made it longer. :( 14. Boss Battle (1:50) I've always been intrigued by this boss battle song. It seem sless frantic and wild than the plain battle song. But you know something? It seems heavy with danger, foreboding, and a sense of urgency. Yeah, urgency would be the best word to sum up this one. 15. Hiro's Fight (1:29) This is the song that plays as you fight the more major bosses. It's the most danger-sounding one of all, probably. Here's what I think: Whenever a composer tries to go crazy and create an extremely frantic boss theme, he screws up horribly. That's unless his name is Nobuo Uematsu, Yasunori Mitsuda, or Noriyuki Iwadare. And Iwadare succeeds here! 16. Eternal Blue [Rondo-Light and Shadows] (5:02) A legend of old. A story forgotten. The memories of true love stolen from time. A darkened romance. Try hard to remember. A doorway to the heart beckons your mind! And now, a corner of night can lift the weight from you. It's in your hands. If just you understand. A destiny lost. A bond that's been broken. The memories, of a time the slipped away. Just open your mind the way lies before you. A doorway to the heart you seek to find. Love can change the key you hold into a gilded chance So tear a memory from your mind and make it real. Blue Star above me, Your mystic shimmer tells of love I should know. Whisper your secret to soothe my doubt and calm my fear. Blue Star above me, when shadows lengthen and the dark looms ever closer, turn on your shine and hold me near. When the comet pulls the bow, The stars begin their dance. The time when destiny and hope will give birth again. Then if it's to be, I'll find a glimmer of the life I should know. Only that moment Can show me what I hold so dear. Until that moment, I'll find some comfort in the love within my slumber. Turn on your charm and hold me near. Blue Star above me, Your mystic shimmer tells of love I should know. Whisper your secret to soothe my doubt and calm my fear. Blue Star above me, when shadows lengthen and the dark looms ever closer, turn on your shine and hold me near. 17. Golden Voice (2:49) This is Althena's Theme, heard in LUNAR 1. Like Lucia's Theme in LUNAR 2, this was a central tune to LUNAR 1. A beautiful ballad complete with flute, strings, and harp. 18. Lucia vs. Zophar (2:23) "Zophar, I will not allow you to corrupt this world!" - Lucia 19. Growing Fear (3:25) This one blew me away when I first heard it on the CD. You know, the theme itself in the game is neat, but is lacks the clearness and precision heard here. I don't know how to describe it, but tt's GREAT on this CD! The major chords played by the piano in the middle are awesome, and they serve as a bridge to the second section near the middle of the song. 20. Heart-Shaped Tears (2:52) 21. Zophar's Arrival (2:23) This song also plays when you see Neo-Vane. Freaky! It's cool, but I think they should have cut off the last beat of each eight-count phrase and made it a 7/4 time song. Those who know music know what I'm talking about. sure. 22. Somber Memories (4:01) Oh, the sadness song. This song would be boring had I not heard it in the game first. And that's what makes all the songs here so listenable, you know? It's the fact that you heard them in the game, and they are made better and more gorgeous on this CD. 23. Dragonship Destiny (2:39) A majestic fanfare fitting for the Dragonship Destiny. For me, it gives the vision of standing right at the front of the ship, watching as the scenery unfolds before you as the Destiny speeds along. My only complaint: I think they introduced this song in the game too early. It seems more of like the song you hear on the airship you get at the end of the game, ala FF9. 24. Lucia's Theme (5:39) When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, your love has been such to me. Pull closer now, And strengthen my leaning,love to heal all my wounds. When our hearts both beat in time, There's magic in your smile. It seems there's nothing we cen't do. And within your warm embrace, my heart will find a place Even from afar, Our love forever shall be Destiny. When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, your love has been such to me. Pull closer now, And strengthen my leaning, Toward love to heal all my wounds. When our hearts both beat in time, There's magic in your smile. It seems there's nothing we cen't do. And within your warm embrace, my heart will find a place Even from afar, Our love forever shall be Destiny. When our hearts both beat in time, There's magic in your smile. I know there's nothing we can't do. And within your warm embrace, my heart will find a place Even from afar, Our love eternal shall be Destiny. This song is proof that there is truly magic in music. Music is so special. It embodies feeling that we as humans cannot describe with mere words. Even words in music can't show emotions as much as the music itself can. And sweet Lucia, though we understand that she has finally come to recognize her love for Hiro in this song, has feelings that I can't write down on the printed word. If you think I'm some sort of wierdo or artistic freak for writing this, you're right! But you're also apparently missing out on one of life's greatest treasures --- music. ~~~ Also included in the box with the game CDs is a "Making of LUNAR 2" video CD. Simply pop this into your Playstation, grab some popcorn, and enjoy! Well, that's about it... Now on to bigger and better things! ________ CONTROLS ________ OK, so you've lost the instruction book. Or maybe you've rented the game and some lowlife before you took the instructions. Whatever the reason, it may be helpful for you to review the controls for LUNAR 2: Eternal Blue. Basically, there are three types of scenarios in LUNAR: Menus, Battles, and Field. The purposes of each button in each of these are outlined here. ________________________________________________ | MENU | |________________________________________________| |Square |Accesses menu. | |________|_______________________________________| |X |Selects item/command. | |________|_______________________________________| |Circle |Cancels previous selection/exits menu | |________|_______________________________________| |D-pad |Moves Ruby/cursor. | |________|_______________________________________| ________________________________________________ | BATTLE | |________________________________________________| |Circle |Leaves menu/cancels previous | | |selection or character. | |________|_______________________________________| |X |Selects item/command. | |________|_______________________________________| |D-pad |Moves Ruby/cursor. | |________|_______________________________________| ________________________________________________ | FIELD | |________________________________________________| |X |Talk/examine/open chest/read text. | |________|_______________________________________| |D-pad |Moves character/text selection. | |________|_______________________________________| |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part II / |-------- -------| / Characters/Magic \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B NOTE: These are only the attacks that the characters themselves learn while leveling up, NOT crest magic. _____________________ |RANGE KEY | |_____________________| |1 |One | |2 |All | |3 |Zone | |4 |Straight Line | |___|_________________| __ | | ============================================================== | | H I R O | |__ ============================================================== |_____| 2 Hiro is an adventurous youth who was greatly influenced by his grandfather's love of arcaheology. Legends of the Four Dragons, Dragonmasters, ancient battles, and the Goddess Althena fascinate him. He hopes that by unlocking the secrets of the past, he will be able to understand the future. Although he's not supposed to explore the ancient ruins near his home without his grandfather Gwyn, Hiro and Ruby frequently break this rule. Fortunately, he's pretty handy with a boomerang. _________ M A G I C _________ ======================================================================== BOOMERANG Description: Delivers a whack and then comes back MP/Range: 3/1 Level Learned: Initial Morph: No Elemental: Wind ======================================================================== POE SWORD Description: Hiro hops high and hits hard MP/Range: 6/1 Level Learned: 7 Morph: No Elemental: Non-attribute ======================================================================== SQUALL Description: Create a windy diversion MP/Range: 7/Zone Level Learned: 9 Morph: No Elemental: Wind ======================================================================== SYBILLIUM SWORD Description: Hiro lets it rip with a wind bomb MP/Range: 10/Zone Level Learned: 16 Morph: No Elemental: Wind ======================================================================== VORTEX Description: Death-dealing wind attack MP/Range: 10/All Level Learned: 20 Morph: No Elemental:Wind ======================================================================== CROSS-BOOMERANG Description: A double-dose of flying wood MP/Range: 6/1 Level Learned: 24 Morph: from Boomerang Elemental: Wind ======================================================================== TEMPEST Description: Ain't no calm before THIS storm MP/Range: 14/Zone Level Learned: 27 Morph: from Squall Elemntal: Wind ======================================================================== BATTALION SWORD Description: Dash and slash in a line MP/Range: 14/Straight Line Level Learned: 30 Morph: No Elemental: Non-attribute ======================================================================== SUPER CYCLONE Description: A flurry of furious funnels MP/Range: 20/All Level Learned: 37 Morph: from Vortex Elemental: Wind ======================================================================== CONCUSSION SWORD Description: Hiro unleashes the bang MP/Range: 20/All Level Learned: 41 Morph: no Elemental: Non-attribute ======================================================================== TRIPLE SWORD Description: Three strikes and the enemy's out MP/Range: 30/One Level Learned: 50 Morph: no Elemental: Non-attribute ======================================================================== __ | | ============================================================== | | R O N F A R | |__ ============================================================== |_____| 2 Ronfar is rumored to have been a priest for the Goddess Althena. He possesses impressive healing powers. When he was unable to save his true love from an evil spell, he swore he would never accused magic again. He now spends most of his time in bars winning people's money.He also tends to make decisions on the throw of the dice. His dice, like his charm, seem to be magic, because they never let him down. He's a womanizer who's always concerned about the fairer sex, and they're usually all too happy to return his affections! _________ M A G I C _________ ======================================================================== HEAL LITANY Description: Restores some HP to one ally MP/Range: 14/1 Level Learned: Initial Morph: No Elemental: Healing ======================================================================== CALM LITANY Description: Restores some HP to all allies MP/Range: 12/All Level Learned: Initial Morph: No Elemntal: Healing ======================================================================== ANGER DICE Description: Higher rolls equal more damage MP/Range: 2/1 Level Learned: Initial Morph: No Elemental: Fire ======================================================================== DESTINY DICE Description: A big-damage crapshoot MP/Range: 5/All Level Learned: 12 Morph: No Elemental: Non-attribute Note: 50% chance of success ======================================================================== SAINT LITANY Description: One ally regains HP after each turn (about 25) MP/Range: 5/1 Level Learned: 15 Morph: No Elemental: Healing ======================================================================== ESCAPE LITANY Description: Teleport to the dungeon entrance MP/Range: 2/Special Level Learned: 16 Morph: No Elemental: Special Note: Use at Dragon Caves ======================================================================== CLEAN LITANY Description: One ally is cured of all conditions MP/Range: 3/1 Level Learned: 17 Morph: No Elemental: Healing ======================================================================== PURITY LITANY Description: Recovers all HP of one ally MP/Range: 12/1 Level Learned: 18 Morph: No Elemental: Healing ======================================================================== REVIVE LITANY Description: Awakens one fainted ally MP/Range: 12/1 Level Learned: 21: No Elemental: Healing ======================================================================== LIGHT LITANY Description: Steals HP from enemies MP/Range: 8/1 Level Learned: 26 Morph: No Elemental: Healing ======================================================================== RECOVERY COIN Description: May revive fainted allies MP/Range: 20/All Level Learned: 30 Morph: No Elemental: Healing ======================================================================== TRANQUIL LITANY Description: Recovers most HP of all allies MP/Range: 24/All Level Learned: 34 Morph: from Calm Litany Elemental: Healing ======================================================================== SHINING LITANY Description: All allies steal HP from all enemies MP/Range: 24/All Level Learned: 38 Morph: from Light Litany Elemental: Healing ======================================================================== DIVINE LITANY Description: All allies regain HP after every turn MP/Range: 20/All Level Learned: 42 Morph: from Saint Litany Elemental: Healing ======================================================================== CLEANSING LITANY Description: All allies are cured of all conditions MP/Range: 18/All Level Learned: 54 Morph: no Elemental: Healing ======================================================================== __ | | ============================================================== | | J E A N | |__ ============================================================== |_____| 2 Jean is a dancer in the Carnival and is highly valued for her talents. She's a tomboy with a big-sister complex, who can be a bit overbearing at times. She tends not to develop strong relationships with people. However, Jean is an extremely talented fighter. Those in the Carnival say she was trained to fight as a child. Unfortunately, her past is going to catch up with her, and it may not be a pretty sight! _________ M A G I C _________ ======================================================================== MOTH DANCE Description: Potent poison attack MP/Range: 6/1 Level Learned: Initial Morph: No Elemental: Posion ======================================================================== SLEEP STEP Description: Sends the target to dreamland MP/Range: 5/1 Level Learned: Initial Morph: No Elemental: Sleep ======================================================================== BEE DANCE Description: A paralyzing super-sting MP/Range: 7/1 Level Learned: Initial Morph: No Elemental: Paralysis ======================================================================== ENCHANTED KISS Description: May cause confusion MP/Range: 9/1 Level Learned: 17 Morph: No Elemental: Confusion ======================================================================== BUTTERFLY DANCE Description: Poisonous group attack MP/Range: 9/Zone Level Learned: 20 Morph: from Moth Dance Elemental: Poison ======================================================================== DREAM DANCE Description: Causes enemies to take power naps MP/Range: 9/Zone Level Learned: 23 Morph: from Sleep Step Elemental: Sleep ======================================================================== SWARM DANCE Description: Paralyzes a group of enemies MP/Range: 12/Zone Level Learned: 26 Morph: from Bee Dance Elemental: Paralysis ======================================================================== DOPPLE DANCE Desctription: Call Jean's deadly doppleganger MP/Range: 16/Special Level Learned: Learned when Jean wears martial arts clothes. Morph: No Elemental: NA ======================================================================== BLUE DRAGON PALM Description: Jean's foe feels the bite MP/Range: 10/1 Level Learned: Learned when Jean wears martial arts clothes. Morph: No Elemental: Non-attribute ======================================================================== BLUE DRAGON KICK Description: Jean streaks across the battlefield MP/Range: 14/Straight Line Level Learned: 36 Morph: No Elemental: Non-attribute ======================================================================== BLUE DRAGON WAVE Description: Jean releases her fighting spirit MP/Range: 14/Special Level Learned: 41 Morph: No Elemental: Special ======================================================================== BLUE DRAGON FIST Description: Every enemy gets an uppercut MP/Range: 32/All Level Learned: 46 Morph: No Elemental: Non-attribute ======================================================================== SLAM DANCE Description: Call a more powerful doppleganger MP/Range: 32/Special Level Learned: 51 Morph: from Dopple Dance Elemental: Blue Magic ======================================================================== __ | | ============================================================== | | L E M I N A | |__ ============================================================== |_____| 2 Lemina is the Junior Premiere of the Magic Guild of Vane. Unlike her mother, Miria, she doesn't seem to understand the legacy of the great magicians that inhabited this ancient city, and doesn't seem to possess any of their noble qualities. Instead, she seems to be a very selfish and arrogant girl who's only concerned with money. Yet, at times, she does let people see a softer side. Despite her greedy demeanor, her magic kills are extremely powerful. Can Hiro afford to have her in his party? _________ M A G I C _________ ======================================================================== FLAME Description: Hot flaming death MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Fire ======================================================================== FLAME BOMB Description: Explosive fiery attack MP/Range: 7/Zone Level Learned: Initial Morph: No Elemental: Fire ======================================================================== BURNING RAIN Description: Multi-part flmaing destruction MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Fire ======================================================================== POWER FLAME Description: A toasty increase of attack power MP/Range: 9/1 Level Learned: Initial Morph: No Elemental: Status ======================================================================== MAGIC SEAL Description: Prevents an enemy from using magic MP/Range: 3/1 Level Learned: Initial Morph: No Elemental: Seal ======================================================================== ICE PICK Description: An arrow of frozen water MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Ice ======================================================================== ICE LANCE Description: Frigid projectiles cause heavy damage MP/Range: 7/Zone Level Learned: Initial Morph: No Elemental: Ice ======================================================================== FREEZE CLAW Description: Searing icy claw attack MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Ice ======================================================================== ICE SHELL Description: A frozen barrier of protection MP/Range: 8/1 Level Learned: 21 Morph: No Elemental: Status ======================================================================== FLAME SHOT Description: Spontaneous enemy combustion MP/Range: 8/1 Level Learned: 22 Morph: from Flame Elemental: Status ======================================================================== DISPEL MAGIC Description: Cancels out status-altering spells MP/Range: 3/1 Level Learned: 24 Morph: No Elemental: Healing ======================================================================== ICE ARROWS Description: Three piercing projectiles MP/Range: 16/1 Level Learned: 27 Morph: from Ice Pick Elemental: Ice ======================================================================== ERASE MAGIC Description: Clears the field of elemental magic MP/Range: 18/Field Level Learned: 32 Morph: No Elemental: Special ======================================================================== CREMATORIUM Description: Ashes to ashes, butts to dust MP/Range: 30/All Level Learned: 34 Morph: from Burning Rain Elemental: Fire ======================================================================== MEGA SEAL Description: Prevents enemies from using magic MP/Range: 9/Zone Level Learned: 38 Morph: from Magic Seal Elemental: Seal ======================================================================== MAGIC SWIPER Description: Lemina pilfers an enemy's MP MP/Range: 1/One Level Learned: ?? Morph: no Elemental: ?? ======================================================================== CRYO-SHIELD Description: A massive boost of defensive power MP/Range: 16/One Level Learned: 40 Morph: from Ice Shield Elemental: Status ======================================================================== MAGIC SHIELD Description: Boosts Magic Defense of allies MP/Range: 18/Special Level Learned: 42 Morph: no Elemental: Status ======================================================================== ICE WALL Description: Huge hunks of hail MP/Range: 21/Zone Level Learned: 44 Morph: from Ice Lance Elemental: Ice ======================================================================== FREEZE SMASH Description: Cause falling icy desctruction MP/Range: 20/All Level Learned: 46 Morph: from Freeze Claw Elemental: Ice ======================================================================== CATASTROPHE Description: An omni-elemental attack spell MP/Range: 55/All Level Learned: 51 Morph: no Elemental: Any. It will take advantage of ANY enemy weaknesses. ======================================================================== __ | | ============================================================== | | L E O | |__ ============================================================== |_____| 2 This part-human, part-beast is a staunch supporter of the Goddess Althena. In fact, White Night Leo is the leader of Althena's Guard, a group of elite soldiers sworn to protect and uphold the orders of the Goddess. Althena has granted Lord Leo with the use of the Dragonship Destiny. Destiny allows him to roam freely around the world of LUNAR to keep its inhabitants safe. His skill as a swordsman is unmatched by any human. He is searching for a Destroyer that has come to LUNAR. Can Hiro help him find it? _________ M A G I C _________ ======================================================================== ROCK VIPER Description: Deadly magically-levitated rocks MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Earth ======================================================================== ROCK CRUSH Description: Rock Avalance/Range: 8/Zone Level Learned: Intial Morph: No Elemental: Earth ======================================================================== CRACK POINT Description: Shakes, rattles, and rolls the ground MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Earth ======================================================================== FLASH BLADE Description: A stunning series of sword-strikes MP/Range: 8/1 Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== BUZZ BLADE Description: Holy light bombards the enemy MP/Range: 18/Zone Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== GRIZZLE BLADE Description: Shining forth on the bad guys MP/Range: 20/All Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== ROCK RIOT Description: Multi-rock MADNESS! MP/Range: 14/Zone Level Learned: 36 Morph: from Rock Crush Elemental: Earth ======================================================================== __ | | ============================================================== | | G W Y N | |__ ============================================================== |_____| 2 Gwyn is an aging scholar who dreams about making his mark in the world of archaeology before he dies. He's devoted his entire life to the study of the Blue Tower and similar ruins, and has become a notable expert. He's taught Hiro and Ruby how to explore the ancient ruins near his home, though he's warned them never to go there without him But, will Gwyn's quest for fun and adventure turn out to be his last? _________ M A G I C _________ ======================================================================== HEAL LITANY Description: Restores some HP to one ally MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Healing ======================================================================== CALM LITANY Description: Restores some HP to all allies MP/Range: 12/All Level Learned: Intial Morph: No Elemental: Healing ======================================================================== FRACTURED ARMOR Description: Reduces the target's defense rating MP/Range: 6/1 Level Learned: 10 Morph: No Elemental: Status ======================================================================== SHATTERED SWORD Description: Reduces the target's attack rating MP/Range: 6/1 Level Learned: 12 Morph: No Elemental: Status ======================================================================== ___________ O T H E R S ___________ >>>RUBY Ruby has been Hiro's constant companion for as long as anyone can remember. She claims to be the offspring of a dragon, but Hiro doesn't quite believe her. Like another little dragon, she has a bad habit of speaking her mind at the wrong time. Sooner or later, this little wisecracker's bound to get Hiro into a lot of trouble. >>>LUNN Blue Master Lunn is the current governor of Meribia. He looks after many of the towns in the area, keeping them out of harm's way. He has also established the town of Horam to further instruct people in the martial arts. The people that know Lunn think he is the greatest of the Four Heroes, but he views himself as a humble servant to the Goddess, at least in public. Some have come to question Lumn's true motives. If only they knew his secret... >>>BORGAN Despite his rather ghastly appearance, Black Wizard Borgan claims to have a heart of gold. His magic is without equal among any person in the known world. Since he draws upon the power of the Black Dragon for his strength and magical abilities, he has an endless supply of power. His primary goal is to bring the Magical Guild of Vane back to its original glory, but in a glorious all-new city he has designed. He spends most of his time in service to the Goddess Althena, but he still finds time to help people develop their magic skills. Will Borgan have a task for Hiro at the Guild? |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part III / |-------- -------| / Weapons/Accessories \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B __ | | ============================================================== | | W E A P O N S | |__ ============================================================== |_____| 2 ======================================================================= DAGGER For: All Attack: +2 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= ANCIENT DAGGER For: All Found: Gwyn's Place Attack: +6 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= RUSTY DAGGER For: All Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= STAR DAGGER For: All Attack: +20 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: +7 ======================================================================= SHORT SWORD For: Hiro Attack: +22 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LONG SWORD For: Hiro Attack: +23 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BROADSWORD For: Hiro Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER SWORD For: Hiro Attack: +40 Agility: 0 MagDef: +5 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BASTARD SWORD For: Hiro Attack: +49 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SMASH SABER For: Hiro Attack: +70 Agility:-5 MagDef: 0 Defense: 0 Speed: -5 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RUNE SWORD For: Hiro Attack: +67 Agility: 0 MagDef:+2 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= PLATINUM BLADE For: Hiro Attack: +77 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SAMURAI SWORD For: Hiro Found: Horam Weapons Shop Attack: +76 Agility:+5 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST SWORD For: Hiro Found: Neo-Vane Weapons Shop Attack: +85 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= MASTER SWORD For: Hiro Found: Raculi Weapons Shop Price: 10340$ Attack: +94 Agility: 0 MagDef: 0 Defense: +2 Speed: +2 Range: +2 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ALTHENA'S SWORD For: Hiro Found: Talk to Nall in Epilogue Price: -- Attack: +101 Agility:+7 MagDef:+7 Defense: +7 Speed: +7 Range: +7 Attacks: 0 Wisdom: +7 Luck: +7 ======================================================================= HELP! I discarded Ronfar's first weapon and sold his Mace! Can anyone email me and tell me the stats for these? ======================================================================= FLAIL For: Ronfar Attack: +19 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER MACE For: Ronfar Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GOLDEN MACE For: Ronfar Attack: +42 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SPIRIT MACE For: Ronfar Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL MACE For: Ronfar Attack: +63 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FLAYING FLAIL For: Ronfar Found: Horam Weapons Shop Attack: +72 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST MACE For: Ronfar Found: Zaback Weapons Shop Attack: +80 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRAYER MACE For: Ronfar Found: Raculi Weapons Shop Cost: 8800$ Attack: +88 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY MACE For: Ronfar Found: Althena's Tower (Althena's Road 2) Attack: +93 Agility: 0 MagDef:+9 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +8 Luck: 0 ======================================================================= IRON FAN For: Jean Attack: +29 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RAZOR FAN For: Jean Attack: +36 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM FAN For: Jean Attack: +43 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEAN'S FAN For: Jean Attack: +50 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON CLAW For: Jean Obtained: Automatically Attack: +55 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BLACK PANTHER CLAW For: Jean Found: Zaback Weapons Shop Attack: +66 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WHITE TIGER CLAW For: Jean Obtained: Raculi Item Shop Attack: +77 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CRUSHING FIST For: Jean Obtained: Althena's Road 5 (Althena's Tower) Attack: +87 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MAGIC STAFF For: Lemina Elemental: Non-attribute Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WIND STAFF For: Lemina Elemental: Wind Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FIRE STAFF For: Lemina Elemental: Fire Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= QUAKE STAFF For: Lemina Elemental: Earth Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= THUNDER STAFF For: Lemina Elemental: Thunder Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= THIEVES STAFF For: Lemina Elemental: none; Lemina steals from enemies Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HELLFIRE STAFF For: Lemina Elemental: Fire Zone Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ICE STAFF For: Lemina Elemental: Ice Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HURRICANE STAFF For: Lemina Elemental: Wind Zone Obtained: Blue Dragon Cave Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= EARTH STAFF For: Lemina Elemental: Earth Obtained: Neo-Trial Cave B4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LIGHTNING STAFF For: Lemina Elemental: Lightning Zone Obtained: Black Dragon Cave 2 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | S H I E L D S / B R A C E L E T S | |__ ============================================================== |_____| 2 ======================================================================= SAUCEPAN LID For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEGENDARY LID For: All Attack: +2 Agility: +2 MagDef: +2 Defense: +20 Speed: +2 Range: +2 Attacks: 0 Wisdom: +2 Luck: +2 ======================================================================= WOOD SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +20 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR SHIELD For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +31 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST SHIELD For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +36 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MASTER SHIELD For: Hiro Found: Althena's Road 6 (Althena's Tower) Attack: 0 Agility: 0 MagDef: 0 Defense: +42 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +4 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +17 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +22 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BEJEWELED BRACELET For: Ronfar Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +27 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST BRACELET For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +32 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY BRACELET For: Ronfar Found: Althena's Road 7 (Althena's Tower) Attack: 0 Agility: 0 MagDef: 0 Defense: +38 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAWK ARMLET For: Jean Obtained: Automatically Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEOPARD ARMLET For: Jean Obtained: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +31 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= TIGER ARMLET For: Jean Obtained: Red Dragon Cave 3 Attack: 0 Agility: 0 MagDef: 0 Defense: +36 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +13 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MAGIC GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEWEL GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +22 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MYSTIC GAUNTLET For: Jean, Lemina Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PSYCHO GAUNTLET For: Lemina Found: Serak Palace 2F Attack: 0 Agility: 0 MagDef: 0 Defense: +33 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | H E A D G E A R | |__ ============================================================== |_____| 2 ======================================================================= SAFETY HELMET For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +2 ======================================================================= BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= COLORFUL BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SOUL BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= CHARM BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef:+2 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRAYER BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: +1 Luck: 0 ======================================================================= SPIRIT BANDANNA For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility:+1 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: +1 Luck: 0 ======================================================================= AURA BANDANNA For: Ronfar Found: Althena's Road 8 (Althena's Tower) Attack: 0 Agility: 0 MagDef:+6 Defense: +24 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEATHER CAP For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON HELM For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER HELMET For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +9 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL HELM For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +13 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR HELM For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST HELM For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MASTER HELM For: Hiro Found: Serak Palace 3F Attack: 0 Agility: 0 MagDef: 0 Defense: +29 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAIRBAND For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER HAIRPIN For: Jean, Lemina Found: Defeat enemies in Mystic Ruins Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +9 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CUTE RIBBON For: Jean, Lemina Attack: 0 Agility: 0 MagDef:+8 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BEJEWELED HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GOLD HAIRPIN For: Jean, Lemina Found: Blue Dragon Cave, Automatically for Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST HAIRPIN For: Jean, Lemina Found: Zabck Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY HAIRPIN For: Jean, Lemina Found: Serak Palace 2F, Red Dragon Cave 1 Attack: 0 Agility: 0 MagDef: 0 Defense: +24 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | A R M O R | |__ ============================================================== |_____| 2 ======================================================================= PEASANT CLOTHES For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ADVENTURER'S CLOTHES For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATE ARMOR For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +30 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SAFETY HELMET For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +2 ======================================================================= BLUE PAJAMAS For: All Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RED PAJAMAS For: All Found: Neo-Vane Guild 4 Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= YELLOW PAJAMAS For: All Found: Raculi House 2 Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +66 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEATHER ARMOR For: Hiro, Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CHAIN MAIL For: Hiro, Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +32 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +40 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR ARMOR For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +48 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST ARMOR For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +56 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= DYNE'S ARMOR For: Hiro Found: Red Dragon Cave 2 Attack: 0 Agility: 0 MagDef: 0 Defense: +50 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRIEST CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +23 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PURITY CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +7 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CEREMONIAL CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+3 Defense: +37 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+4 Defense: +44 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BATTLE CLOTHES For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility: 0 MagDef:+5 Defense: +52 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MIRACLE CLOTHES For: Ronfar Found: Serak Palace 3F Attack: 0 Agility: 0 MagDef:+6 Defense: +60 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FUR DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0: 0 Wisdom: 0 Luck: 0 ======================================================================= FLARED DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILK DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +34 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEAN'S DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +42 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAWK WRAP For: Jean Obtained: Automatically Attack: 0 Agility: 0 MagDef: 0 Defense: +53 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= NINJA WRAP For: Jean Obtained: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +61 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= TIGER WRAP For: Jean Obtained: Serak Palace 3F Attack: 0 Agility: 0 MagDef: 0 Defense: +69 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FUR ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+3 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: +3 Luck: 0 ======================================================================= SIVLER ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+2 Defense: +17 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= MAGICIAN ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+4 Defense: +30 Speed: 0 Range: 0 Attacks: 0 Wisdom: +4 Luck: 0 ======================================================================= IMMORTAL ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+5 Defense: +40 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= WISDOM ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+6 Defense: +50 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= AURA ROBE For: Lemina Found: Althena's Road 9 (Althena's Tower) Attack: 0 Agility: 0 MagDef:+7 Defense: +60 Speed: 0 Range: 0 Attacks: 0 Wisdom: +7 Luck: 0 ======================================================================= __ | | ============================================================== | | A C C E S S O R I E S | |__ ============================================================== |_____| 2 TIP! Keep all accessories throughout the game. ======================================================================= IRON CLOGS For: All Description: Weight training for karate students Attack: 0 Agility: 0 MagDef: 0 Defense: +10 Speed: 0 Range: -3 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PURITY RING For: All Description: Wearer immune to poison Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WIND RING For: All Description: Decreases Fire and Earth damage Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GAUSS'S NECKLACE For: All: Recovers 7 HP per turn when worn Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BARRIER RING For: All Description: Increases both types of defense Attack: 0 Agility: 0 MagDef:+15 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PHOENIX RING For: All Description: Decreases Water and Wind damage Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LUCK RING For: All Description: Increases wearer's Luck Found: Neo-Vane House 3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +10 ======================================================================= DEW RING For: All Wearer immune to sleep spells Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ANGEL RING For: All Description: Revives wearer from a faint Found: Black Dragon Cave 3, Red Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GORGON DOLL For: All Description: Precious Ausa clan heirloom Attack: 0 Agility: 0 MagDef:+5 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: -1 ======================================================================= LEMINA'S PURSE For: Lemina Description: Usually empty Effect: Receive more money after battle Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CREDIT! Thanks to THEMONGE@aol.com for the info on Lemina's Purse. Oops, that means that most of my silver values for monsters are wrong...AAAAAHHHHH... ======================================================================= VIGOR RING For: All Description: Wearer cannot be paralyzed Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HEALING RING For: All Description: Restores some HP (about 1/10) after every turn. Credit: Netherfiend for pointing out the 1/10th bit. Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SNAKE RING For: All Description: Increases ability to avoid attacks Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ENDURANCE RING For: All Description: Increases Defense Attack: 0 Agility: 0 MagDef: 0 Defense: +14 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RUBBER BOOTS For: All Description: Insulates and protects Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ANTI-MAGIC RING For: All Description: Increases Magic Defense Found: Blue Dragon Cave Attack: 0 Agility: 0 MagDef:+6 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLASMA RING For: All Description: Decreases earth and water damage Found: Blue Dragon Cave Attack: 0 Agility: 0 MagDef:+6 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FRESH RING For: All Description: Prevents poison, paralysis, and sleep Found: Zaback Mines Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= EARTH RING For: All Description: Decreases Thunder and Wind damage Found: Zaback Mines Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CLEAR RING For: All Description: Wearer is mute- and charm- proof Found: Neo-Cave of Trial B3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FORCE RING For: All Description: Decreases damage caused by magic Found: Black Dragon Cave 3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STARDUST RING For: All Description: Restores some MP after every turn Found: Black Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WATER RING For: All Description: Decreases thunder and fire damage Found: Red Dragon Cave 5 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SHIELD RING For: All Description: Decreases damage caused by attacks (resistance) Found: Red Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SPIRIT TALISMAN For: All Description: Lowers damage of elemental magic (resistance) Found: Goddess Tower 4F Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FIEND RING For: All Description: Increases both types of defense, but... Found: Zophar's Keep 2F Note: ...decreases HP to 1! Attack: 0 Agility: 0 MagDef:+31 Defense: +52 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ______ CRESTS ______ See the section for crests under "battle system". |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part IV / |-------- -------| / Items \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B I have included this section so you know what each of the items are for. ======================================================================== HERB Range: One Recovers about 40 HP Buy/Sell: 40$/20$ ======================================================================== STAR LIGHT Range: One Recovers about 1/3 of total MP Buy/Sell: 2000$/1000$ Credit: Netherfiend for pointing out the 1/3 of total MP stat ======================================================================== ANGEL'S TEAR Range: One Revives fainted party members and brings their HP up to about half Buy/Sell: 1000$/500$ ======================================================================== HEALING NUT Range: One Restores 200 HP Buy/Sell: 200$/100$ ======================================================================== PURITY HERB Range: One Cures poisoning Buy/Sell: 20$/10$ ======================================================================== VITALITY VIAL Range: One Dispels all disabilities Buy/Sell: 50$/25$ ======================================================================== DRAGONFLY WING Range: Special Escape from dungeons Buy/Sell: 100$/50$ ======================================================================== SILVER LIGHT Range: One Restores all MP Buy/Sell: No/5000$ ======================================================================== LIFE JEWEL Range: All Restores plenty of HP to all characters Buy/Sell: No/3500$ ======================================================================== PASSION FRUIT Range: One Recovers all HP Buy/Sell: 1000$/500$ ======================================================================== HOLY WATER Range: One Cures all conditions Buy/Sell: 100$/50$ ======================================================================== CLEANSING WATER Range: One Cures paralysis Buy/Sell: 60$/30$ ======================================================================== |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part V / |-------- -------| / System \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B __ | | ============================================================== | | M E N U | |__ ============================================================== |_____| 2 _________ M A G I C _________ Choose this option, and then you can choose from each of the four characters and their magic. You can not use offensive magic in the menu; rather, you can only use healing magic and Ronfar's Escape Litany. If you can use a magic, it will be displayed in a bright icon. _________ I T E M S _________ If you select this option from the main menu, you can choose to do a couple of things. 1) You can view a bromide by selecting it. 2) You can view your entire inventory of items, weapons, and armor by moving the cursor. 3) You can use items. The only items that you can use are the ones whose icons are displayed brighter than all the rest. These are items like Herb, Star Light, and White Dragon Wings. Some items require that you also choose a character to apply them to. _________ E Q U I P _________ On the equip menu, you can change the weapons, armor, and accessories a character is wearing. You can also view how many experience points they have, as well as how many experience points they will need to have TOTAL to acquire the next level. To start, select a character. Next, a window will appear in which you can navigate left and right to choose the type of item you want to equip. From left to right, they are: Weapon, Shield, Headgear, Clothing, Accessory 1, Accessory 2, Crest 1, Crest 2. To switch a weapon (or equip one to an empty slot), simply select that weapon and then select the new weapon you want. If you want to un-equip a weapon and leave nothing in its place, select the weapon and then select an empty spot. For information on equipping crests, see the crests section. ___________ S Y S T E M ___________ I. Save Use this option to save your game to a memory card. II. Load You can load a previously-saved game using this option. You don't have to reboot your Playstation (2) just to restart! III. Tactics Here, you can do a number of things. First, and the most simple, you can change the "order" of your party. ORDER It's not really order, though; it's more like battle positioning. Select "order" and then use the cursor and X to cycle through characters. Generally, it's recommended that you space your characters out the the FIVE face on a die so that zone attacks from enemies are lessened. TACTICS The other three icons are devoted to switching tactics. Tactics are basically a list of commands for your characters to follow for one turn. They are useful for boss fights and for areas where there is a lot of repetitive fighting. You can set a tactic for each type of enemy configuration! To set a tactic, select that tactic icon. The menu will now resemble a battle screen, and you should pick commands that you want to be set for each area. As you select, an icon representing the command will appear at the right of the screen. IV. Options Vibration: On Off Auto I'm not sure of the difference between "On" and "Auto", but they both turn the rumble feature off. Window Style: Solid Clear This is all a matter of personal preference. Window Color: 1 2 3 4 5 Again, this is a matter of personal preference. 1 = Blue 2 = Green 3 = Red 4 = Yellow 5 = Gray Spell Names: On Off The spell names are the titles that appear at the top of the battle screen before a magic spell is executed. Battle Voices: On Off If you get tired of hearing "Gypsy MMMMMagic!" or "I saved this for you, infidel!" then this option is for you. __ | | ============================================================== | | B A T T L E | |__ ============================================================== |_____| 2 The LUNAR battle system is like more old-school RPG games and not like the newer Final Fantasy - style games. What do I mean? In LUNAR, you have as much time as you want to strategize and select battle commands. This is so you can think about the enemies that will attack before you, and set up commands that will make you victorious as fast as possible. When you enter a battle, you will see a four-square menu: _____________ _____________ | | | | | | 1 = Command | 1 | 2 | 2 = AI | | | 3 = Tactics | | | 4 = Run |_____________|_____________| | | | | | | | 3 | 4 | | | | | | | |_____________|_____________| _____________ If you select "Command", the menu becomes: 1 = Attack 2 = Magic 3 = Items 4 = Defend If you choose "attack", you will be prompted to select an enemy. That character will attack that enemy with the equipped weapon up to four times, depending on your current status. If you kill that enemy before you have used up all your attacks, that character will move on to the next-closest enemy. If you choose "magic", a window will come up with the magic attacks you can use. Basically, magic falls into two categories: offensive and defensive. Magic like "Poe Sword" that causes you enemy HP damage or magic like "Fractured Armor" that causes a lowering of enemy stats are good examples of offensive magic. Healing spells like "Calm Litany" are defensive magic. If you choose "items", a screen will come up with your current items. You can only use one item per character per turn. See the "items" section for information about items' purposes. If you choose "defend", that character will defend for one turn. __________ If, on the first menu, you had selected AI, the computer will choose attacks and fight for you for all turns until you cancel it. At first this may seen great, but you must remember, the computer choosing your attacks is the same computer that chooses the enemies attacks. In other words, not too bright. The AI has a tendency to think only at the present moment, and not later on. It doesn't conserve MP or items. Don't use it unless you're feeling extra lazy. ___________ Now, if you had selected "Tactics", a menu will come up that shows four pre- programmed battle tactics. Basically, battle tactics are set commands of what characters can do on a turn. For instance, one battle tactic can tell Hiro to attack with Poe Sword, Ronfar to heal with Calm Litany, and Jean to attack with her weapon. You can program tactics from the field menu by choosing "system" then "tactics". You choose tactics just like a battle screen menu. If, in a battle, a character cannot perform a tactic for some reason, it will default to "attack". So why in the heck would tactics be useful, anyway? They choose the closest enemy to attack, and you can't choose zones. Well, I've found that the best time to use a tactic is when all the enemies on the field are the same. This happens about once every four battles. I set up characters to attack or use magic that affects all enemies. Remember, a tactic only lasts for one round. ____________ Selecting "RUN" on the FIRST menu will cause ALL characters to try to run away. I don't recommend this at all, because the probability of this working grows smaller and smaller over time. Instead, have each individual character run. ____________ Oh yeah, a few more things. When you meet new enemies, take the time to go through your attacks and place the cursor on them. If the cursor turns GREEN, it means the attack is highly effective and you should use it often. If the cursor goes RED, stay clear. ____________ Take the time to learn the statuses like poison and sleep, their effects and their cures. And, in boss battles, magic that increases your stats and decreases theirs is really good. Just make sure you don't waste too many turns changing stats. __ | | ============================================================== | | S T A T S | |__ ============================================================== |_____| 2 Attack - The higher this number is, the more damage a character can do with a weapon in battle. This number is compared to the Defense value of the character that is attacked. If this Defense value is much higher than the attacker's Attack value, the attack will not cause a lot of damage. Attacks - Number of times a character can attack in battle per turn. This number only applies to physical attacks with claws, fans, swords, etc, and not magic attacks. Defense - The higher this number is, the less damage a character receives when physically attacked in battle. This number is compared to the Attack value of the character that is attacking. If the Defense value of the character that is getting attacked is relatively low compared to the attacker's attack value, the attack will cause a LOT of damage, and vice versa. Agility - Character's reaction speed during combat. The character will react quicker when the value is higher. This value could also be termed "Evade". It represents a character's ability to evade, or dodge, an enemy attack. Speed - All speed values of all characters in battle are compared in each round of combat. Generally, the character with the highest speed value will attack first, followed by the second, and so on. However, there is a bit of randomness involved. Wisdom - This value affects the power of magic attacks executed by the character. The target's MgcDef value is compared to the caster's Wisdom value. If the MgcDef value is relatively higher than the Wisdom value, the attack will do relatively low damage, and vice-versa. MgcDef - Short for Magic Defense, this value represent's a character's ability to defend magical attacks, as the name implies. The higher this value, the less damage will be taken from magic attacks on that character. This value is compared to the caster's Wisdom value. ______________________________________________________________________ |ATTNOTE1|It is important to take note that everything involving Attack| | |and Defense is relative. For instance, if an Attack value is | | |18, and a Defense value is 14 (a four-point difference), this| | |attack will cause much less damage than an Attack of 58 and a| | |defense of 54 (still a four-point difference). This applies | | |to Magic as well. | |________|_____________________________________________________________| Range - This value represents the distance a character can move across the battlefield during one turn of combat. This number is not compared to any other number, and it only applies when dealing with physical attacks. As far as I know, the maximum Range value is 200. Of course, this does not mean that 200 represents the entire distance across the battlefield. I would say that that number is about 100. Luck - The higher the Luck number, the greater the chance that an attack will score a critical hit on an enemy. How do you know what a critical hit is? Well, sometimes, an attack creates a different sound effect and the enemy flashes. This is a critical hit., It causes 50% - 100% more damage than a normal hit. __ | | ============================================================== | | F I G U R I N G D A M A G E | |__ ============================================================== |_____| 2 I took the following data and came up with some conclusions. ____________________________________________________ |ATTACKER'S ATTACK |DEFENDER'S DEFENSE |DAMAGE | |24 |20 |7 | |17 |27 |5 | |21 |27 |11 | |17 |27 |7 | |24 |30 |8 | |______________________|_____________________|_______| So there seems to be no apparent pattern. Hmm...I'm thinking that the rules are different if the attacker's attack is lower than the defender's defense. I can't think of anything that makes any sense. Of course, there is some randomness involved, because you can attack a Dung Beetle 15 times and all the damage will not be exactly the same. Observations: 1) Look, the difference between attack and defense on 1 and 3 are the same, but the damage is different. I'm pretty sure that means that if both the numbers are higher in general, the attack will be higher. Of course! If, at the end of the game, the attack vs defense is, say, 200 to 201, the damage will not be one! 2) I'm basically stabbing in the dark here. If anyone has any ideas, please email me with them. __ | | ============================================================== | | C R E S T S | |__ ============================================================== |_____| 2 Crests are a bit confusing to the newcomer. They did not appear in LUNAR 1, and they are a new feature of LUNAR 2. The first two crests you find in the game are the SHIRO Crest and the SNAKE Crest. Now, if you equip the SNAKE crest, your attack power goes down by 5, but you gain the ability to cast Poison magic. This is really not worth it until you equip SHIRO, which _cancels out_ the decrease in attack power and adds range. HOWEVER, when you equip SHIRO alone, it decreases your Wisdom but does not do anything to your attack power. SO... -Snake alone decreases attack. (BAD) -Snake alone adds Poison magic. (GOOD) -Shiro alone decreases wisdom. (BAD) -Shiro alone adds range. (GOOD) -COMBINED, Shiro and Snake WILL NOT decrease attack or wisdom, but your character still retains poison ability and enhanced range. Oh yeah, and sometimes, when you equip a single crest, it may have a description such as "Attack is greatly increased" but does not actually increase your attack. Here, you must find another crest that, when equipped with the first one, DOES increase your Attack power. (When the description actually DOES apply, it will be in yellow.) Get the idea? Sometimes, you must experiment around. Here, I have listed all the crests to be found, and then effects of equipping each. _______________________ C R E S T S A L O N E _______________________ ======================================================================== SNAKE CREST Description: Enables Poison Magic Spells: A Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SHIRO CREST Description: Increases the user's Range Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: +5 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== DREAM CREST Description: Enables Sleep Magic Obtained: from various shops Spells: J Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== POWER CREST Description: Powers up other crests worn Spells: None Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== EARTH CREST Description: Enables Earth Magic Spells: B,C,D Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WARRIOR CREST Description: Increases the user's attack Spells: none Attack: +10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== THUNDER CREST Description: Enables Thunder Magic Spells: G,H,I Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SEAL CREST Description: Enables Muting Magic Spells: K Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== HEALING CREST Description: Attacks absorb enemy HP (2-5) / Does not work with Staves Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== CHIRO CREST Description: Increases the user's Speed Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: +10 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== WIND CREST Description: Enables Wind Magic Spells: E, F Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WHITE DRAGON CREST Description: Enables White Dragon Protect Obtained: Automatically from Nall Spells: O Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== CHARM CREST Description: Enables Charm Magic Obtained: Zen Zone shop Spells: P Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== REVENGE CREST Description: Fewer enemy counter-attacks Obtained: Blue Dragon Cave Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== BLUE DRAGON CREST Description: Enables Blue Dragon Vigor Obtained: Blue Dragon Cave Spells: Q Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== MIND CREST Description: Enables Paralysis magic Obtained: Zaback Item Shop Spells: R Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== MAGIC EYE CREST Description: Increases the user's Wisdon Obtained: Neo-Vane Item Shop Spells: none Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +10 Luck: 0 ======================================================================== HUNTER CREST Description: Increases the user's Agility Obtained: Black Dragon Cave 5 Spells: none Attack: 0 Agility:+10 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== BLACK DRAGON CREST Description: Enables Black Dragon Grief Obtained: Black Dragon Lair Spells: S Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== OGRE CREST Description: Allows penetration attacks Obtained: Red Dragon Cave 3 Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: -1 Wisdom: -5 Luck: 0 ======================================================================== GODDESS CREST Description: Heightens the power of other crests Obtained: Goddess Tower 5F Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== RED DRAGON CREST Description: Enables Red Dragon Anger Obtained: Automatically Spells: JJ Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== FIRE CREST Description: Enables Fire Magic Obtained: Ramus's Shop; Magic Guild Spells: KK, LL, MM Attack: +5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WATER CREST Description: Enables Water Magic Obtained: Ramus's Shop; Magic Guild Spells: NN, OO, PP Attack: +5 Agilit