Kingdom Hearts Walkthrough/FAQ (US release) Final Release By ElectroSpecter E-Mail: melmatt1@earthlink.net --------------------------------------------------------- K I N G D O M H E A R T S _____ _____ _#############. .#############_ (#################. .################## #######"" ""#####) #####"" `"####### (##### .## (###_###) ##_ #####) ####) ##" (###### `##. (#### ####) ###_. ####)#### _###) (#### (###) `######### #########` (#### (#### """"" """""` ####) ##### #####` ######. ###### ######. .###### `#####_ _#####` #####_ _##### `##### ##### `####. .####` `#### ####` `### ###` `### ###` ##### `###) ### `#` --------------------------------------------------------- Introduction This is the final version of the guide, and that means that I will no longer be answering emails concerning material covered in the Walkthrough section. Don't email me any more tips on how to beat Sephiroth either, I figured out my own strategy. Well, it's been a while, but without further ado, I present my Kingdom Hearts Walkthrough. Are you as excited as I am? Version History --------------- 0.1 - (9-24-02) -Completed the Story section -Worked on the Characters section -Finished the Controls section -Started the Weapons section -Wrote the 'Simple and Clean' lyrics -The walkthrough goes up through Wonderland. -I have a lot of work to do. :p 0.2 - (9-29-02) -Added new ASCII art at the top -Added new Summon Spells section (I haven't started it yet) -Added the Gummi Ship Builder Section (haven't started this either) -I added part of the Coliseum to the walkthrough and touched up a few mistakes, especially in Traverse Town. The Coliseum section needs work, and I need to wait for a new PS2 (mine is broken) to touch up the section. -I realized that munny doesn't start with a capital letter, so I went through the document and fixed that. -Finished the Magic section -Finished the Items section -Finished the Weapons section 0.5 - (10-22-02) -Added more to the Characters section; I took descriptions from the game -Completed the insanely detailed Synthesis Shop section. Check it out! -Completed the ability section -Added more to the Items section (it wasn't complete after all) -Finished the Dalmatians section -Implemented the Perfectionist's Challenge Section 0.6 - (12-08-02) -I added a lot to the walkthrough, and I'm sure you'll find it much less confusing -I added many new lists after the walkthrough, and I also touched up a few others -Deleted the Perfectionist's Challenge Section... I didn't like it -Deleted the Character Section... for now 0.9 - (2-24-03) -I'm really almost done this time. -Finished the Accessories Section -Finished the Summons Section -Finished the Mushrooms Section -Finished the Enemies Section -Completed an enormous chunk of the Walkthrough and touched up some other parts Final - (2-28-03) -Finished the Walkthrough -Finished the Blueprint Locations section -I'm done... my first Walkthrough ever. Table of Contents ----------------- 1. Story 2. Controls 3. Walkthrough A. AWAKENING ~Boss Fight - Darkside B. DESTINY ISLANDS ~Boss Fight - Darkside (2) ~Duel - Wakka ~Duel - Selphie ~Duel - Tidus ~Duel - Riku C. TRAVERSE TOWN ~Duel - Leon ~Boss Fight - Guard Armor D. WONDERLAND ~Boss Fight - Cards and Tower ~Boss Fight - Trickmaster * TRAVERSE TOWN E. COLISEUM ~Boss Fight - Cloud ~Boss Fight - Cerberus * TRAVERSE TOWN * WONDERLAND F. DEEP JUNGLE ~Boss Fight - Sabor ~Boss Fight - Sabor (2) ~Boss Fight - Clayton and Stealth Sneak G. TRAVERSE TOWN ~Boss Fight - Opposite Armor * 100 ACRE WOOD * COLISEUM - PHIL CUP * DEEP JUNGLE H. AGRABAH ~Boss Fight - Pot Centipede ~Boss Fight - Cave of Wonders ~Boss Fight - Jafar ~Boss Fight - Genie Jafar * TRAVERSE TOWN * 100 ACRE WOOD * TRAVERSE TOWN * COLISEUM * WONDERLAND * DEEP JUNGLE I. MONSTRO ~Boss Fight - Parasite Cage ~Boss Fight - Parasite Cage (2) * TRAVERSE TOWN * 100 ACRE WOOD * AGRABAH * COLISEUM - PEGASUS CUP ~Boss Fight - Leon & Yuffie J. ATLANTICA ~Boss Fight - Shark ~Boss Fight - Ursula, Flotsam & Jetsam ~Boss Fight - Ursula * 100 ACRE WOOD K. HALLOWEEN TOWN ~Boss Fight - Lock, Shock, & Barrel ~Boss Fight - Oogie Boogie ~Boss Fight - Oogie's Manor L. 100 ACRE WOOD M. NEVERLAND ~Boss Fight - Antisora ~Boss Fight - Captain Hook * TRAVERSE TOWN * WONDERLAND * DEEP JUNGLE * AGRABAH * HALLOWEEN TOWN * NEVERLAND N. COLISEUM - HERCULES CUP ~Boss Fight - Cloud ~Boss Fight - Hercules * AGRABAH * NEVERLAND * TRAVERSE TOWN O. HOLLOW BASTION ~Boss Fight - Riku ~Boss Fight - Maleficent ~Boss Fight - Dragon ~Boss Fight - Riku (2) * TRAVERSE TOWN P. HOLLOW BASTION ~Boss Fight - Behemoth * TRAVERSE TOWN Q. END OF THE WORLD ~Boss Fight - Chernabog * COLISEUM ~Boss Fight - Hades ~Boss Fight - Rock Titan * NEVERLAND ~Boss Fight - Phantom * AGRABAH ~Boss Fight - Kurt Zisa * COLISEUM ~Boss Fight - Ice Titan ~Boss Fight - Sephiroth R. END OF THE WORLD ~Boss Fight - Ansem ~Boss Fight - Darkside (3) ~Boss Fight - Ansem (2) ~Boss Fight - World of Chaos 4. Dalmatians 5. Mushrooms 6. Synthesis Shop 7. Blueprint Locations 8. Magic 9. Summon Spells 10. Items 11. Weapons 12. Accessories 13. Abilities 14. Enemies 15. 'Simple and Clean' Lyrics 1. Story -------- This is the basic story behind Kingdom Hearts, taken from the instruction book. The Destiny Islands are a beautiful paradise where children's laughter abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places, new worlds beyond their islands. They ponder the usual questions that adolescents do-about the world outside, about their existence. Little do they know a great destiny awaits them. One stormy night, a terrible darkness invades the Destiny Islands. Thus does their journey begin... Sora awakens in another world, in a place called Traverse Town. His hopes of seeing new worlds are realized, but his friends Riku and Kairi are nowhere in sight. Meanwhile, Donald and Goofy have also arrived in Travers Town. They have come from Disney Castle in search of a "key" and its owner. Their king, who has mysteriously disappeared, has left them a cryptic message: "Now, there's somebody with a 'key'-the key to our survival... we need that key." What is happening to this world? The "somebody" mentioned by the missing king turns out to be Sora. To find Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey. 2. Controls ----------- X Button - Confirm, execute selected action, attack O Button - Cancel, jump, swim, surface when swimming/flying Square Button - Use certain equipped abilities, descend when swimming/flying Triangle Button - Makes party members attack selected target. Start - Display menu, pause game Select - Enter first person view Left Analog Stick - Move character, browse menus Right Analog Stick - Browse Command Menu D-Pad - Browse Command Menu L1 - Hold to display magic menu R1 - Lock on/off an enemy L2/R2 - Rotate camera in respective directions, switch targets in battle Soft Reset - L1 + R1 + L2 + R2 + Start + Select 3. Walkthrough -------------- ~==============~ | A. AWAKENING | ~==============~ Enemies ------- Shadow Darkside (Boss) Items ----- Potion This part is a bit disorienting at first, as you have no idea where you are. After the lovely opening cinema, you take control of Sora, our main character. You are asked to choose between a staff, a shield, and a sword. After you choose one, you are asked to sacrifice one of them. The combination you pick will determine your starting statistics, and what weapon you carry for this brief sequence. Finally, your initial choice affects when Sora will learn certain abilities. Please refer to the Abilities section for a full list of Sora's abilities, and when he gains them. Here is a chart all the combinations. For a list of Sora's learned abilities depending on your choice, please refer to the Abilities section. ____________________________________ |Choose |Sacrifice |STR |DEF |MP |AP | ------------------------------------ | Staff | Shield | 5 | 1 | 3 | 3 | | Staff | Sword | 3 | 3 | 3 | 3 | |Shield | Staff | 5 | 4 | 2 | 1 | |Shield | Sword | 4 | 4 | 2 | 3 | | Sword | Staff | 6 | 2 | 2 | 1 | | Sword | Shield | 6 | 1 | 2 | 3 | ------------------------------------ Go with whatever combination you see fit. I chose the sword, then shield, because I don't want to rely on Defense, since I am fairly good at dodging attacks. Think about what compliments your skill as a player. Just don't lose sleep over it ;). After choosing, you will fall onto another platform similar to the first. Here is your first real battle with the Heartless. This is a simple battle, and you really shouldn't lose. Just keep attacking, and practice dodging. ------------------------- ------Enemy Profile------ ---------Shadow---------- ------------------------- Shadows are the basic creatures that you will fight in Kingdom Hearts. They don't have a lot of HP, and they aren't very strong either. They tend to attack in large groups, and will sink into the floor sometimes. You can't hit them while they are in the floor. The only attack they seem to possess is a scratching attack. For now, they only drop HP balls, but later they drop munny, and items like Potions and Lucid Shards. ----------------------------------------------------------------------- Once you have defeated all of the enemies, you will fall onto yet another platform. Inspect the door (use the d-pad or right analog stick to choose), and a chest will appear behind you. Go ahead and open that to make a box appear. Push it around if you want, but you need to hack it open to make a barrel appear. You will also find a Potion in the crate. Walk over to the barrel and choose lift, and the door finally opens. Walking through this door brings you outside, where you will see three familiar faces (that is, if you are a Final Fantasy player). You need to talk to all three characters to continue. This is another little choice that will affect the difficulty of the game. Depending on the responses you give, you will get one of three messages. The message that says something about leaving at dawn will allow you to level up the fastest, obviously making the game easier. The message about leaving at noon will let you level up at a normal rate, and leaving at dusk is the hardest, as you will level up slowly. Here is a cart that you can use to determine what difficulty you will get. Selphie: "What's most important to you?" 1. Being number one. 2. Friendship. 3. My prize possessions. Wakka: "What do you want outta life?" 1. To see rare sights. 2. To broaden my horizons. 3. To be strong. Tidus: "What are you afraid of?" 1. Getting old. 2. Being different. 3. Being indecisive. Well, this chart is a little weird. To use it, answer Selphie and Wakka first, and take the responses that you gave them and put the numbers in that order. For example, if you told Selphie friendship, and Wakka to be strong, then you would take the number 23. Find that number on the chart and go down until it meets the number you chose for Tidus. Argh, this is confusing. Here's the bloody chart: You picked (Selphie, Wakka) | 11| 12| 13| 21| 22| 23| 31| 32| 33| ----------------------------------- You 1 | E | M | E | E | M | M | E | M | H | Picked 2 | E | M | M | M | M | M | H | M | H | (Tidus) 3 | E | M | H | M | M | H | H | H | H | E = Fast leveling up. Easy. Your journey begins at dawn. M = Normal leveling up. Medium. Your journey begins at noon. H = Slow leveling up. Hard. Your journey begins in the dead of night. For those of you who don't want to be confused by weird charts, just give the three characters the first three answers to get fast leveling up, the second answers for normal leveling up, or the last three answers for slow leveling up. There, it didn't have to be that complicated did it? Once that ordeal is over with, you find yourself back in the dark place. After fighting more Heartless, you will learn about a new feature, the Save Point. After saving, continue up the new ramp that was built until you reach the next platform. The next part is super sweet, and I think you will agree. Boss Fight Darkside ========== This boss shouldn't give you too much trouble, but it doesn't matter if you die, as this is just a dream, after all (or is it... oooooh). Darkside isn't very agile, and you will be able to anticipate his attacks most definitely. Attack 1: Summon Heartless Darkside's first attack isn't direct. He shoves his hand into the ground to summon Heartless. This gives you an advantage. You can easily attack the submerged hand from here, and you can kill the smaller creatures for HP orbs. Also, if you're good, climb up onto his hand and walk along his arm. You will get 2 tech points every time you hit Darkside's head. Attack 2: Energy Blast This attack IS direct, and much more deadly than attack #1. Darkside releases charged energy that homes in on your position. If you feel inexperienced, and want to conserve HP, keep moving, and you ought to be able to dodge the blasts. If you feel lucky enough, stand your ground and deflect the energy back at Darkside by swinging your weapon at just the right moment. You will get Tech points for this, and it takes a good chunk of his HP away, especially if you hit him with multiple blasts. Try to lock onto his head before you try this to maximize the amount of Tech points you get. EXP. 18 Regardless of the outcome of the battle, you will finally wake up, back on Destiny Islands. ======================================================================= ~====================~ | B. DESTINY ISLANDS | ~====================~ Enemies ------- Shadow Darkside (Boss) Items ----- Potion (unlimited) Hi-Potion X2 Log X2 Cloth Rope Empty Bottle Coconut X2 Fish X3 Seagull Egg Drinking Water Mushroom X3 Pretty Stone (unlimited) Accessories ----------- Protect Chain Weapons ------- Kingdom Key Sora lives with his friends Kairi and Riku on Destiny Islands. They have always dreamed about exploring faraway worlds that they could only guess existed. Lately, the three friends have been building a raft, and this is exactly what your first task is. --------- Day 1---- --------- After the awesome cut scenes, you are given control of Sora again. Your task is to find material for the raft, because everyone else is a lazy bum. Your task is to find the following items: 1 Cloth 2 Logs and a length of Rope Kairi asks you to return when you have found them all. Turn around and walk along the shore to start your search. You will almost immediately find the first Log underneath the pier. Continue onward, but turn right to see a small shack. Inside is a Save Point, and an exit to the upper level. Exit the shack on the upper level. You can also get up here by jumping onto the roof of the shack from outside. Cross the pier and search the small island for another Log. The last two items are on the other side of this half of Destiny Island. (You cannot access the other half of the island quite yet). Trek across the beach to the next development of shacks. Head up the ramps connected to the massive tree and enter the hut here. On the wall is the cloth you are looking for, so just walk into it to grab it. Back outside on the balcony, look down and to the right until you see a little kid swinging a stick. Head towards him to a small deck area (the place you were questioned in before, in the dream world). Check the corner of the platform for the rope. Congratulations! That's all we need for the raft. DUELING ======= You have probably talked to many of the characters by now, and noticed that they ask you to duel. Accept the offer to duel, and get ready to fight. Wakka ----- Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. When the match starts, wait until he throws the ball, and hit it back at him, much like you may have done with Darkside. When done correctly, Wakka will sustain damage, and be stunned, giving you an opportunity to pull off a single combo on him. You also get 1 Tech point for doing it. If he jumps in the air to chuck the ball at you ("Take this!"), try to hit it back, and you will get 2 Tech points. Selphie ------- Not too much strategy here. You will get tech points if you can hit her weapon back at her (a jump rope I guess? Apparently it is according to Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and she'll go down in no time. Tidus ----- Tidus is on a higher platform where you found the Rope for the raft. Fighting Tidus is a little harder than his two friends. Tidus likes to jump and swing his stick a lot, and it causes a lot of damage. Try to avoid these assaults while getting attacks of your own in. Aerial combos work well here, so you shouldn't have too much of a problem. Try to get a few good combos in if you get behind him, especially if he starts to taunt. 3-Way Duel ---------- Talk to Tidus after defeating all three of them in single battle, and you can now choose to fight all three of the characters. This is obviously very tough. The strategy that I found most effective was to focus on them one at a time, starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She should go down eventually. After Selphie, focus your attacks on Wakka. It's too risky to stand around waiting for him to chuck the blitzball, so just combo him into submission. When you just have Tidus left, use the same strategy you used earlier, and you should win. You get a Potion for winning this battle. Of course, you will probably find an easier way of winning; it just depends on luck and skill. I was at Level 6 by the time I beat them! Riku ---- Riku is found on the tall island where you found the second raft Log. This is by far the toughest of the duels, as Riku is a skilled swordsman (at least compared to everyone else), and his ground recovery attack is lethal. This is definitely a hit and run battle, because if you button mash, I guarantee you will fail (unless you are very, very lucky). What I like to do is rush in after he attacks, hit him once, and jump away. If you get around to his backside (for example, when he is taunting) you can risk doing a combo on him. This takes a while, but once you get the hang of it, you will be able to defeat him any time you try. Be VERY careful when you knock him on his back, his recovery move kicks you right in the face and takes about 1/4 of your HP away. Winning this battle nets you another Potion, and also changes the score. (The score doesn't affect anything in particular, as far as I know). This battle really isn't too tough if you are at least Level 6. ======================================================================= When you are all tuckered out from battling, return to Kairi to give her the pieces. In return, you get a Hi-Potion, and the well deserved chance to rest. Choose to go to bed, and the story will progress. --------- Day 2---- --------- The second half of the island is now open, and there are new tasks to complete. You can't go on a journey without food and water, after all. You can reach the second half of the island by going through the door Kairi was blocking earlier, or by going over to the massive tree and jumping into the hole in the cliff wall to the left of it. Riku and Kairi are chillin' on this side of the island, and you should talk to both of them. Start with Riku, who will challenge you to a race. The winner gets naming rights of the raft! Start the race by running along the wooden pier, but be careful because it falls. Riku can fall through too. Head right around the tower, and beeline straight for the ramp in the far distance (even better, go a little to the left, so you can jump on the ramp). An alternate strategy is to jump at the ladder on the tower, and climb up to use the zip line. This gets you to the ramp very quickly, but the sacrifice is the long climb up the ladder. Head up the ramp, and jump across to the star shaped plant. Jump up and touch it, and then face back the way you came, and jump across the trees. Fall from this platform, and then take the pier back to Kairi. Don't worry if you don't win, you can always race again. The raft, however, will still be named by Riku. If you do win, you will get a Pretty Stone. You can sell these for 30 munny, and that's about it. ======================================================================= COLLECTING FOOD It's time to collect more items for the lazy denizens of the island. Kairi gives you a list of food needed, and she will give you some really good hints on where to find most of it. Try it yourself before you use this guide, but if you are stuck, here's a list. Coconuts: Behind Kairi is a grove of Coconut trees. Keep striking the trees until you find an edible Coconut, and pick it up. The edible ones are colored yellow. Keep striking the trees for the second Coconut. You can also get the Coconuts by striking the trees on the island that you fought Riku on. Mushrooms: You will find some Mushrooms at the base of the watchtower on the side of the island with the raft. Still on this side of the island, look for a boulder behind the raft that you can move out of the way. The second Mushroom is right in here. The third one is kind of tricky to find. Back on the first half of the island, talk to Wakka to learn of the "Secret Place". The camera will zoom in on where you should explore. Enter this area and go all the way to the end to find the Mushroom. Take a look around while you are in there. Try to find the chocobo! Fish: This isn't too hard. Though the fish are rather small, you should be able to see them from a distance and swim out to catch them. You need three. Drinking Water: Go to any of the springs that flow from the cliffs on the island, and you will receive the water. Seagull Egg: Right before the pier that leads to the island that you fought Riku on are three trees. Climb up the skinny one, and jump backwards off of it to get the egg. That's all of the items! There is one more item you can get right now. You may have noticed a hole in the wall next to the watchtower with a chest in it. Simply bring the crate in the nearby bushes over, and use it to climb into the hole. The chest contains a Protect Chain, which you should equip. Back at the raft, you get another Hi-Potion and the chance to rest. Choose to do so. ======================================================================= INVASION! Later that night, Sora is checking things out during the storm, when suddenly, the Heartless appear again. Don't bother attacking them, as they are impervious to your weapon. Instead, go back to Riku's island, where you will find him greeting the darkness. Sora will obtain the Keyblade, and now you can destroy the shadow creatures! Spend some time leveling up if you want, but eventually you want to head to the door that appeared in front of the Secret Place. Boss Fight Darkside (2) ============ This is basically the same fight as before, except he has a new attack and more HP. If you are around level 7, you should have no problem at all. Darkside uses the same Attack #1 and Attack #2. Attack 3: Darkside throws a giant sphere of darkness into the air, causing it to rain little blobs of energy that hurt you. Keep moving! Remember that you need to win this battle, so don't hesitate to use any Potions you have stocked. EXP. 60 ======================================================================= ~==================~ | C. TRAVERSE TOWN | ~==================~ Enemies ------- Shadow Soldier Leon (duel) Guard Armor (Boss) Items ----- Postcard X6 Cottage Camping Set Mythril Shard X3 Mythril X2 Potion X2 Mega Potion X3 Mega Ether X2 Pretty Stone X2 Elixir X3 100 munny Accessories ----------- Brave Warrior Magic ----- Fire Abilities --------- Dodge Roll A NEW WORLD Sora is awakened by Pluto, and finds himself in a strange new environment. You are in Traverse Town, where people from all different worlds are showing up after their own worlds are destroyed by the Heartless. You will come back here often after completing other worlds to buy new weapons, armor, and items and to check up on certain things you find (I'll explain all of that later). For now, start to explore the First District, the one you are in now. Down at the lowest part of the district is the Item Shop, which is run by Donald's nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1 to target the fan (press L2 until it's targeted) and then jump from the counter and strike it to get a postcard. Sweet beans. Take it and mail it in the big mailbox down near the Item Shop. You get a Cottage for mailing it, and another item every time you mail more. There are a total of 10 Postcards in Traverse Town. Take the stairs to the right of the Acessory Shop and look to the right and you will see crates in the corner. Push the big crate over to the Accessory Shop, and jump onto the roof from here. There is a Postcard up here in a chest to the left. Mail this one for a Mythril Shard. Well, after you've explored the district, head into the Accessories Shop, which is on the first raised platform of the district. The shop is run by none other than Cid from FFVII! Talk to him, and he will suggest you explore other districts to find your friends. Open the chest on the shelf for a Mythril Shard. Behind the Accessories Shop is another shop run by moogles. It isn't open yet, unfortunately. Beyond this shop is the door to the Second District. As soon as you enter this new area, you are attacked by Heartless again! They just don't stop do they? Run around the entire District to clear it of enemies. This is a very good way of gaining Experience and munny. If you want to fight more of them, leave the area and return. There are a couple of chests you can get now. Immediately to the right when you enter is an awning with a chest on it. Jump on the raised corner of the wall and jump to the awning to grab onto it. The chest contains a Postcard, which you can mail back in the First District for an item. You get a Mega-Potion for the third Postcard. At the other end of this district is a church type building with stained glass windows. As you are walking towards it, look to the right and jump onto a low roof. From here, jump straight across to the church type building (the ledge is a bit hard to see, but you should be able to grab onto it). From here, look to the left, and jump towards the treasure chest, jamming the analog stick to the left so that you grab the ledge. The chest here contains a Mega-Potion. As you enter different houses in this District, Goofy and Donald will just miss you as they look for Leon. You won't find much of interest in the Dalmatian's house just yet. Pongo and Perdita's 99 puppies are missing, ever since their world was destroyed. It is your job to find them and bring them back for prizes! See the detailed section near the end of the guide for more details. You won't find much in the Hotel and the Gizmo Shop, except you can fight a LOT of Heartless here. They stop coming after a while, but not before you fight a good 40 of them. You can get a lot of Experience and munny for killing them all! There is a door you can access from the lower part of this district that leads to the Alley. You can also head into the alley through the Dalmatian's House. There is a single chest to the left in the corner containing a Potion, and you can get two more chests if you jump up onto the Hotel balconies. You can get up there via the low roof in the middle of the alley. The chest on the far right balcony contains a Pretty Stone (it is kind of hidden, look over the ledge of the balcony), and the one on the far left balcony holds a Potion. Head back into the Second District and enter the Third District from there (if the Gizmo Shop is to your left, and you are facing the two alleys, the one on the right leads to the Third District). You won't find much here except for a bunch of battles with the Heartless. Fight to your heart's content, and then return to the first district. Back in the Accessories shop, talk to Cid who tells you to keep looking for your friends. As you exit the Shop, something will finally happen. In fact, you will be drawn into battle! Duel: Leon ========== I recommend that you are at level 9 if you plan to win this battle. You will earn your first ability by level 9, but the ability you learn will depend on what weapon you used in the beginning. Scan isn't much use, but equip Combo Plus or Guard if you have learned either. Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't gonna let that happen. Instead, he decides to fight this Gunblade wielding, magic using warrior. This is a tough fight. Squall... um, Leon will attack normally with his gunblade (he does use the trigger) and this causes massive damage to Sora. You should deal with this fight exactly how you did with Riku. Keep your distance, and use a hit and run tactic. This should prevent Leon from dealing too much damage. If you keep your distance for too long, Leon will start to cast a fire spell on you. Don't let it hit you! Run up and combo him, and quickly run. Aerial attacks work well, also. Don't worry if you don't win, it's not necessary. If you do win, however, you will get an Elixir later, as well as a bunch of Experience points. EXP. 30 ======================================================================= After the cutscenes, talk to Yuffie and then open the chest on the table to get an Elixir (make sure you talk to Yuffie, you need her advice to open the chest!). Talk to Leon again. Out in the alley, he suggests that you go for the leader, but you should fight for Experience and items. Your goal is the Third District, but return to the First to get a Mega- Potion from Aerith (in front of the Accessory Shop). It is also a wise choice to save. ------------------------- ------Enemy Profile------ ---------Soldier--------- ------------------------- Soldiers are bigger than Shadows, but you usually won't fight as many at one time as you did with Shadows. These Heartless attack by quickly dashing at you. You can block their attacks by swinging your Keyblade right when they dash, and you will get Tech Points. Aerial combos tend to work very well against them. They will occasionally drop Potions, Spirit Shards, and Protect Chains. ----------------------------------------------------------------------- In the third district, Goofy and Donald will finally meet you. Suddenly, parts of armor fall from the sky and form into a huge enemy! It's a good thing you found Goofy and Donald when you did. Boss Fight: Guard Armor ======================= You should be around level 10 for this next encounter. This boss has multiple targets that you will have to eliminate one by one. The most devastating part of this boss is the hands. You will probably want to take them out first. The boss has a spinning attack that will send you flying, and will take a fair amount of HP away. Concentrate on hacking off one limb at a time. Whenever you destroy a limb, it will disappear, leaving many HP balls behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy and Donald come equipped with many potions that they won't be afraid to use if anyone is hurt. If they run out, it's up to you to do the healing. The torso is the toughest part of the Guard Armor. Just keep hacking away at it once the limbs are gone, and you should emerge victorious. You get a Brave Warrior item when you win the battle. EXP. 110 ======================================================================= Back in town, Leon will give you 100 munny and he will give you an Elixir if you managed to beat him. Also, Donald and Goofy will teach you the Fire spell and the Dodge Roll ability. You can also now access the journal. Walk over towards the Cafe, where you will see a strange blue mark on the ground. This is a Trinity Mark, and they allow you to access certain areas when Goofy and Donald are in your party. Choose the Trinity option to be transported up to a ledge with another Postcard. This one can be mailed for a Mega-Ether. There is another Trinity Mark in the corner of this district near the front gates. Use it to get a bunch of munny. Joy! Also, on the highest level of the district, behind the Accessories shop, there is a semi hidden area with a blue safe. Open it for another postcard. Mailing this one nets you a Mythril. In the second district, enter the Hotel and pick up a Pretty Stone in the Red Room. A little secret: go into the Green Room of the hotel and read the picture on the wall. Seven o'clock? Try hitting the clock and see what happens. Oooh. Every time you hit the clock it increases by one hour. I think you know what to do. :) Changing the clock to 7:00 makes a chest with a Mythril appear. Enter the Gizmo Shop and go to the second floor. Outside there is a ladder that leads to a higher ledge. From here, jump to the roof across the way, and travel down the length of the building. There is a small hole that leads to the third district. Before you go through, look to the left to see a treasure chest right on the ledge. Open this for a Mythril Shard. Now head through the hole to the third district. Press R1 to lock onto an object in the corner. Another Postcard! Mail this one for an Elixir. Still in the third District, walk behind the Lady and the Tramp Statue to find another Trinity mark. This one gives you a Camping Set and a bunch of munny. You can quickly get back to the First District by unlocking the large double doors in this area. One last thing to do. Back in the Third District, look for the door with the flame on it. Cast your new fire spell on it to open it, and you will find yourself in a darkened cavern area. Jump carefully across the moving stones to the house on the other side (make sure not to fall off, you'll have to start over again). Enter the hole on the left side of the house. Here you will meet Merlin and the Fairy Godmother. You can't do much here for now, but there is a save point and a Trinity mark nearby. Use it to get a bunch of munny and a Mega-Ether. That's about it for now. You can practice your magic if you want. Before you set off on your adventure, make sure to equip any abilities, buy and equip new weapons and armor, and equip items. You should buy about 10 Potions, and Donald's Morning Star and Goofy's Smasher. When you are ready, find a save point and teleport to the Gummi Ship. After a long and somewhat tedious tutorial (especially if you choose to watch any of the other ones) you will be able to choose where to fly to next. You have two choices. When you select one of the mystery worlds, you will see a little message appear that says "battle lv. __". This is just rating how hard the battle to the world will be. For now, you can only choose two different worlds, one with a battle level of one, and the other with a battle level of two. For now, let's head to the level one battle world. The Gummi ship battles are the most boring parts of the game, even to people who like spaceship shoot-'em-ups. The aiming is tough, and objects that you think are below you are usually deceivingly high, causing you to often run into them. Anyway, this first battle isn't too tough. Just keep shooting the spaceships, asteroids, and panel-type things to collect items. You may find it easier to collect items if you hold O to slow down. After a while, you will see the new world looming in the distance as it gets closer and closer, until you finally realize that it's... ~===============~ | D. WONDERLAND | ~===============~ Enemies ------- Shadow Soldier Large Body Red Nocturne Trickmaster (Boss) Items ----- Footprints Stench Antenna Claw Marks Potion X6 Hi-Potion X2 Mega Potion X2 Ether X2 Elixir Tent Camping Set X3 Mythril Shard X3 Defense Up Thunder-G Aero-G Aeroga-G Navi-G Dalmatians 13, 14, and 15 Dalmatians 16, 17, and 18 Dalmatians 58, 59, and 60 Accessories ----------- Ifrit's Horn Magic ----- Blizzard Yay! The first Disney World (no pun intended!) to be modeled after a movie! And what a movie it was. If you've seen it you know what I'm talking about. If not, well play onward, noble gamer. Sora starts out in the rabbit hole, much similar to the movie. The first character you see is the White Rabbit, who, as always, is late for a very important date. You will see just how important very soon. Follow him into the next room. The Doorknob will greet you here (this is what I mean when I say that this movie is a bit stranger than most other Disney movies). You can drink one of the drinks on the table to shrink small enough to fit through the door. What door you ask? Well, before you drink the bottle, check the bed, and push it into the wall. This reveals the doorway. Now you should drink the bottle and head through the door. ------------------------- ------Enemy Profile------ ------Red Nocturne------- ------------------------- After you shrink, you will probably encounter a new enemy called the Red Nocturne. These pests like to fly around the room and cast Fire spells at you. You have to be quick at eliminating them before they decimate you with their spells. They will sometimes drop Ethers and Blaze Shards, and will rarely drop Fira Rings. ----------------------------------------------------------------------- Enter Alice and the Queen of Hearts. Alice is on trial for attempted theft of the Queen's heart, and she is pretty much helpless. The Queen only does things that are convenient to her, and Alice is the easiest person for the queen to lay the blame on. Sora decides to help out, so you're stuck searching for evidence. Save at the Save point, and then take the door to the Lotus Forest (left of the Queen). Here in the Lotus forest you will meet the mysterious, very cool-looking Cheshire Cat, but he tends to talk in riddles, so he can be more annoying than helpful. He still is the coolest character though! There are four pieces of evidence. You only have to find one, but it is very beneficial to find all four of them. Start by searching the small alcove to the right. If you walk straight forward from the door that you came in, you will walk past a red flower, and the alcove is right there to your right. There is a small pink chest containing Footprints, which is one of the pieces of evidence (footprints in a box?). There is also a Trinity mark here as well. Use it to obtain a Potion, an Ether, a Tent, and some MP balls. You can also give the flower a Potion for a Hi-Potion and more MP balls. There are also a couple of red flowers, the one near the entrance, and one on the other side of the forest. Give them both Ethers to get a Camping Set from each one. Do this only if you have some extra Ethers. These flowers also spit out HP balls. Back in the alcove with the Trinity mark, jump up the mushrooms until you reach a door on the side of the big tree. This will take you back to the Bizarre Room. You will land on the fireplace next to a chest containing the Stench. Just two more pieces of evidence! In the back of the forest, past the second red flower, are more mushrooms. Jump on the little one, and then jump on to the mushroom to the right. From here, you can see another evidence box. Jump across to it, and open it for an Antenna. Look to the corner of the room to see a blue chest. The jump to the ledge is really hard, but Sora will grab on if you jump at the last possible second while running off the edge. The chest here contains a Thunder-G. Back at the bottom, jump on the small mushroom again and then jump to the left. There is a chest here that contains your first Dalmatians. The ones that you rescue here are 16, 17, and 18. Back at the entrance, look for the other yellow flower next to the fake lake. Give this one a Potion to grow bigger. Step on the nearby stump (right next to the entrance, you'll get the message "see ya") to raise a platform, and then head over to the big tree. Choose to "take" the seed after examining it, but leave it on the ground. Hit the tree to change its direction, and then eat the seed to shrink again. Back in the alcove, jump up the mushrooms again and follow the platforms to a new opening on the wall that leads to the Bizarre Room. Be careful when you land! You don't want to fall off. Use the first person view to spot the last chest. Carefully jump across to it, and open it for the Claw Marks. The Cheshire Cat appears to give you Blizzard magic. Yay! Now you can blast those pesky little mages out of the air, and get Tech points for it! Now jump back down and head back to present the evidence to the Queen. First things first: save your game. Now talk to the Cards in front of the Queen to present the evidence. The court system is still very corrupt, and you will have to choose a box that contains your evidence. There are now five boxes, and you need to choose one of them at random. The more Evidence you collected, the better your chances of getting back one of the pieces of evidence. If you choose the wrong box, Donald and Goofy will pop out and will be put in cages. You will want them for the next fight, so it may be wise to reload if they are imprisoned. However, you can break the cages that they're in by repeatedly striking them. Boss Fight Cards and Tower =============== This is a tough battle, unless you know how to fight it. First of all, you can knock the cards unconscious, but they will get back up eventually. Your goal is to release Alice from the cage by destroying the Tower. If Donald and Goofy are imprisoned, focus on destroying the cages, as you will need all the help you can get in this battle. Knock out a few of the Cards until you have a clear shot at the Queen. Blast her in the face with a Fire Spell (lock on first), and the cards will be distracted for a few precious moments. Take this opportunity to hack away at the tower. Every time you destroy a gear, HP balls will fly out. This is your key to survival in this battle. Once the gears are gone, you must rely on items for healing, so finish the battle quickly. After a few hits to the main body of the tower, a bunch of munny flies out. It's up to you whether you want to collect it all or not. Use your best judgment. When the Tower is destroyed, the Cards will stop attacking you. EXP. 100 ======================================================================= As soon as everyone realizes that Alice is gone, another search is put upon the group. You must find out where Alice went! Don't worry about being attacked either. It seems that all is forgiven for the time being! If you return to the Rabbit Hole (where you entered) you can fight some enemies to make a chest with a Mega-Potion appear. ------------------------- ------Enemy Profile------ -------Large Body-------- ------------------------- These hulking Heartless enemies are quite annoying. It may be tempting to get rid of them in the beginning of a battle because of the annoying belly attacks, but wait until you have at least killed any Red Nocturnes nearby. Try to save the Large Body for last. When attacking it, keep moving, as it is surprisingly nimble for its girth. You don't want to be in front of it when it jumps forward. Try to get around to its back and combo it from there. If it taps its stomach, there is an extremely high chance it will ram into you unless you find higher grounds. It also swings its arms at you after combos. The Large Body had a lot of HP so it will take more than a few hits to bring one down. They drop Hi- Potions, Spirit Shards, and Protera Chains. ----------------------------------------------------------------------- Back in the Lotus forest, feed the yellow flower another potion to grow large. Slide the nearby boulder into the pond to raise two mushrooms. Hit the big tree to access the nut again, and choose to take it. Before eating it, hit the tree again to keep it facing away from you. Now eat the acorn to shrink back to small size. Back at the pond, use the newly raised mushrooms to access a closed off area. Feed the yellow flower a Hi-Potion to receive a Mega-Potion and some MP balls. Use the Trinity mark to get a Camping Set and even more MP balls. Ignore the bell flowers for now, and enter the nearby door to find yourself back in the Queen's Castle. Open the nearby chest for an Aero-G. From here, drop down and reenter the forest. Back in the forest, head to the back again, and jump on the mushrooms (use the larger mushroom on the left) to reach the branch with the acorn. From here, enter the nearby door set into the leafy canopy to enter the Bizarre Room... but I think Bizarre Room is a gross understatement for what you find next. The whole room has been turned on its side! Check the first lamp to light it, and you will receive a chest with a Defense- Up. When you light the second lamp, a picture appears. Examine this to reenter another closed off section of the Lotus Forest. Feed a Potion to the flower on the right to get a Hi-Potion and MP balls. You can give the other flower an Elixir for a Mythril Shard and some munny, but it's up to you whether or not you make the trade in. You'll get about 180 munny for this. Exit this section of the forest the way you came in. Back in the Bizarre Room, examine the shelf with the teddy bear, and attack the latch to make the shelf drop the bear. This affects events a bit later. Exit the Bizarre Room the way you came in. Here in the forest, go back to the entrance, and jump up the mushrooms in the alcove. Head up toward the door above the entrance, and you will exit back out into Bizarre Room, this time on the other wall. Hit the faucet to make the pot become real, and jump into it to return to the Queen's Castle area. The nearby chest contains Dalmatians 58, 59, and 60. Save here, and return to the Bizarre Room (right-side up), and grow big again. The book that appeared in the corner contains a Mythril Shard. Move the teddy bear to the other chair to create a clock. Move it to reveal another entrance. Turn small again and exit to the Tea Party Garden. When you enter, take the Aeroga-G from the chest and hop down. Read the sign near the portrait a couple of times. You can sit in any of the chairs once, and 5 of them will yield very good items. The other two trigger battles that you may or may not wish to fight. Here's a chart of what you get (starting with the head of the table at the top of the chart): ____ | | Battle |____| __________________ | | ____ | | ____ Potion, | | | | | | Ether, munny |____| | | |____| HP Balls | | ____ | | ____ Battle | | | | | | Potion, |____| | | |____| MP Balls | | ____ | | ____ Elixir, | | | | | | Potion, HP Balls|____| | | |____| HP Balls |__________________| Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you! (Many apologies if it is your birthday.) Starting now, there is a chance that you will encounter White Mushrooms on your travels throughout the game. Do not pass up an opportunity to get items from these creatures! Please see the respective Mushroom section at the end of the guide. Now enter the door nearby that leads to the Bizarre Room. Now you're on the ceiling! Jump onto the table from the nearby ramp and light the candles to talk to the Cheshire Cat again. Down on the wall is a small latch that opens a hidden door. Jump through to find yet another chest in the Queen's Castle area. This one contains Dalmatians 13, 14, and 15. Nine down, ninety to go. Yipee! Enter the Bizarre room again (right side up), and check the plant to get a couple of Potions and a Mythril Shard, as well as some HP balls. Make sure to go back into the Queen's Castle area to save before talking to the Cheshire Cat. You should be around level 13 if you want an easy battle. Boss Fight Trickmaster =========== This will most likely be the toughest fight you have encountered thus far. The Trickmaster is tall enough to be able to keep Sora out of reach 50% of the time. Goofy and Donald will immediately swarm the Trickmaster to attack. They will get hit often if they stay in close. If you feel they aren't strong enough, set their AI before the battle so that they don't attack as often. The Trickmaster carries his fair share of powerful attacks. He can send you flying very far, and can take a lot of HP away. When the battle begins, you will have an easy time attacking him, so take this opportunity to deal some major damage. In compensation for his powerful attacks, the Trickmaster will release HP balls every once in a while. When the Trickmaster straightens out, you will find it difficult to hit him from the ground. Climb atop the table and jump at him to do an air combo. Every once in a while, he will keel over, giving you a fine attack opportunity. I didn't find magic too useful during this battle, and I his sticks catch fire if you cast Fire on him. You can cancel this out with Blizzard. Also, he may walk over to the fireplace to light his sticks on fire. When this occurs, you should try as hard as possible to put out the twin blazes because the Trickmaster is now capable of shooting fire at you. You will receive an Ifrit's Horn for winning the battle. EXP. 150 ======================================================================= Following the post-battle cutscene, you will receive a Navi-G Piece, and that's about all that's left to do in Wonderland, for now. ~==================~ | * TRAVERSE TOWN | ~==================~ Items ----- Defense Up On the world map, choose to fly back to Traverse Town to buy new items and such. You should definitely buy at least 20 Potions for the next part of the game, and probably some Hi-Potions too. You can get a Defense Up as well. Head over to the outdoor Cafe and destroy the chairs. Target the candles and use your new Blizzard spell to put all four of them out. You will hear some musical notes, and the chest will open, revealing a Defense Up. If Donald is having a hard time staying alive, give it to him, otherwise, give it to Sora. Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a course to the Lv. 2 battle world. ~=============~ | E. COLISEUM | ~=============~ Enemies ------- Shadow Soldier Large Body Red Nocturne Blue Rhapsody Cloud (Boss) Cerberus (Boss) Items ----- Mythril Shard Mega-Potion Entry Pass Hero License Dalmatians 22, 23, and 24 Accessories ----------- Inferno Band Magic ----- Thunder Abilities --------- Sonic Blade You start out in front of the mystical Coliseum. This is where competitors from all over the world join together and test their skills to determine who the best fighter is. As of late, warriors from other worlds have been appearing as well. Those who have lost their own worlds to the Heartless come here to fight to get revenge on those who destroyed their world. There are a few things you can do immediately in front of the Coliseum. There are Trinity marks to your right and left under the enormous warrior statues. The one on the left drops a chest containing a Mythril Shard, and the one on the right drops a chest with Dalmatians 22, 23, and 24. Also, look for a chest behind the pillars to the left of the door. This contains a Mega-Potion. Now enter the double doors to enter the Lobby of the Coliseum. Inside the Lobby, talk to Phil, and he will ask you to move the stone slab on the wall. Try pushing it until Sora comments on how it is too heavy. Talk to Phil again, and he will let you enter the trials. Make sure to unequip the Vortex ability if you have it equipped. It just makes the trial harder. For the trials, you have to break 20 barrels within 30 seconds. This first trial is simple. Hit the middle of the three barrels until Sora finishes his combo. This should break all three barrels, and possibly launch one into another group of barrels, breaking even more! Keep going in a straight line destroying the barrels, and you should get past the first trial no problem. The second trial is a bit harder. You must destroy 25 barrels in 60 seconds, but the barrels are spread out and on different platforms. Start out the trial by destroying the barrels around the perimeter. Always try hitting barrels into others to break them. Next, jump onto the lowest platform, and make your way up, destroying groups of barrels as you go. On the highest platform, hit the lone barrel into the one on the floating platform. If you miss, target it and shoot off two consecutive fire spells to destroy it. That should be the last barrel. This might take a few tries, but you can do it until you win. After this trial, equip Vortex if you took it off. Phil still won't let you into the games but he does give you the Thunder spell. Head outside. Enter Hades, god of the Underworld. If you've seen the Disney movie Hercules, you will know that whatever Hades does is without good intentions. So why is he giving you an Entry Pass? Oh well, might as well use it. Go back to the Lobby and show it to Phil. Yay, the preliminaries! This part is very tough, especially if your levels are low. You have to fight through 7 battles without a chance to restock your items. Make sure to fill up all your slots. Take plenty of Potions, and a couple of Ethers for later. The first six battles you fight are Heartless enemies, and the last one is Cloud. You don't have to win the last battle, but you do have to win the first six. ------------------------- ------Enemy Profile------ ------Blue Rhapsody------ ------------------------- A new type of wizard enemy will greet you in the Coliseum games. Much like their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard spells at you. You have to be quick at eliminating them before they decimate you with their spells. They will sometimes drop Ethers and Frost Shards, and will rarely drop Blizzara Rings. ----------------------------------------------------------------------- Round 1 - Shadow Scout Soldier X4 Blue Rhapsody X3 Round 2 - Sinisters Shadow X10 Blue Rhapsody X3 Round 3 - Heat & Freeze Red Nocturne X5 Blue Rhapsody X5 Round 4 - Shadow Platoon Shadow X2 Soldier X2 Red Nocturne X3 Blue Rhapsody X3 Round 5 - Blue Revenge Blue Rhapsody X9 Round 6 - Big One Large Body X1 Red Nocturne X4 Blue Rhapsody X4 Round 7 - Cloud Boss Fight Cloud ========== Keep in mind that this is an OPTIONAL win. If you lose, the story will progress regardless. If, however, you choose to beat Cloud's sorry butt into submission, I suggest being at least level 14, and having an almost full inventory of Potions. Also, you definitely should have Dodge Roll equipped, or you're dead meat. When the battle begins, lock onto Cloud and keep it that way. This way, when Cloud starts lunging forward repeatedly, you can hold one direction and continuously Dodge Roll to avoid the attack. You will want to wait until Cloud leaps into the air before you can attack him. The second he hits the ground, Dodge Roll away from him so you don't get hit, and pull a couple of combos on him. He will probably start lunging at you again at this point, so just repeat the strategy until he is defeated. EXP. 80 ======================================================================= After the battles, you will find yourself back in the lobby ready to make an important decision. If you think you are strong enough at this point, you should go back in to fight Cerberus. If you beat Cloud, then you should be good enough to beat Cerberus. If you think your levels are too low, just exit out of the main gate and level up somewhere else. After restocking your inventory with Potions and saving your game, enter the Coliseum to engage the three-headed dog. Boss Fight Cerberus ========== This boss fight can be won without getting hit, and it's very easy to do too. Any of Cerberus' heads can be struck to bring down the creature's life, but you will have to jump to reach the heads properly. Following are a list of Cerberus' attacks and how to avoid them. Attack #1 - Cerberus will shoot fireballs from its heads, and they can easily be dodged by targeting it and Dodge Rolling to its side. Attack #2 - Cerberus will roar and then start snapping its teeth at your party members. While Goofy and Donald get eaten, you should stay off to the side of Cerberus, and wait for the closest head to chomp. Quickly jump up in the air and strike the head 2 or 3 times, and then wait for the next chomp. Not only will you not get hit this way, Cerberus will also lose a lot of health. Attack #3 - Cerberus rears on his hind legs and slams into the ground, creating a shockwave that shoots outward and damages anything standing on the ground. How do you avoid it? Jump. Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting dark energy onto the field. Numerous black swells of energy rise from the ground, and will rise under you and damage you if you stand in one place. The best thing to do is Dodge Roll about the arena while targeting Cerberus. It usually will use attack #1 at this time as well. Although Cerberus has a lot of HP, you should be able to come through unscathed (if you're good at the Dodge Roll). You receive an Inferno Band for winning this battle. EXP. 200 ======================================================================= Phil will give you the Hero License as you leave, and Cloud will also show up to give you the Sonic Blade ability. You should equip this nifty technique on Sora right away. You may need to gain another level or two to get enough AP to equip all of Sora's abilities. Now that you have the Thunder magic at your disposal, there are a few things you can do. Plot a course back to Traverse Town for now. ~==================~ | * TRAVERSE TOWN | ~==================~ Items ----- Postcard X2 Megalixir Orichalcum Curaga-G Back in Traverse Town, enter the Third District and look in the corner. You should see a pipe with a broken wire protruding from it. Zap this with your new Thunder spell and you should hear a musical chime. Now go to the Second District and enter the Gizmo Shop. As always, there is a boatload of enemies in here, so after you've gotten rid of them take a look around the room. You'll notice that the small platforms have been raised, allowing you to reach the upper section of the Gizmo Shop. There are three switches up here, and when you step on all of them, you'll hear another chime. Now drop down and examine the clock for 2 Postcards. Mail these in the First District for a Megalixir and an Orichalcum. Also, you should have enough puppies by now to get your first prize from the Dalmatians. Enter the Dalmatians' house in the Second District to receive a Curaga-G. That's it for items in Traverse Town for now, unless you want to buy more items. Back on the Gummi Ship, plot a course back to Wonderland to pick up a couple more items. ~===============~ | * WONDERLAND | ~===============~ Items ----- Shell-G Thundara-G Back at Wonderland, get off at the Queen's Castle and enter the Lotus Forest again. Jump up the two mushrooms in the fake lake to the right and drop down into the clearing. Use Thunder on the nearby Bellflowers to get a Shell-G. Jump back out of the clearing and head next to the back of the forest where the three mushrooms are. Jump onto the small mushroom and then jump to the left so that you can get on the branch with the acorn. From here, jump to the door against the leafy canopy and you'll arrive in the Bizarre Room again. Head through the painting to arrive in the Lotus Forest secret place thing. Shock the flowers in here with Thunder to get a Thundara-G. And that's really all you can do right now, so leave this stinky place. Back on the world map, you may be wondering about all these Gummi Blocks we've been collecting. Why not give ship building a try? You should have some good parts now, and it would help to have a stronger ship. Refer to the section at the end of the guide for pointers. When you are ready, choose to travel to the only remaining mystery world. I was at level 17 before going to this world. ~================~ | F. DEEP JUNGLE | ~================~ Enemies ------- Shadow Powerwild Bouncywild Sabor (Boss) Clayton (Boss) Stealth Sneak (Boss) Items ----- Hi-Potion Mega-Potion X3 Mega-Ether Protect-G Mythril Shard X3 Dalmatians 34, 35, and 36 Ether X2 Slide 1 Slide 2 Slide 3 Slide 4 Slide 5 Slide 6 Dalmatians 25, 26, and 27 Esuna-G Mythril X2 Dalmatians 28, 29, and 30 Dalmatians 31, 32, and 33 Protect-G Fire-G Aerora-G X2 Shell-G X2 Orichalcum Navi-G Piece Keyblades --------- Jungle King Accessories ----------- White Fang Magic ----- Cure Abilities --------- Red Trinity Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into a Boss fight! Boss Fight Sabor ========== Sabor's attacks simply consist of leaps and swats, and it doesn't really matter if you get hit once or twice. Sabor is quite agile however, so you will want to take care of him before his attacks start adding up. He doesn't have much HP, so just wail on him, and he'll go flying across the room... it's quite amusing actually. EXP. 15 ======================================================================= When you regain control of Sora and Tarzan, jump down from the tree house to the netting. If you look under the tree house carefully, you can find a chest with a Mega-Potion. From here, just jump off the netting anywhere into the trees. You will land in a small area with two exits and a save point. You can either take a shortcut to camp by jumping in the log, or you can take the long way to collect items. It probably makes more sense to take the shortcut now, so you can come back through with a full party to access all of the Trinity marks. There is a chest on the platform above the save point with a Mega-Ether in it. Jump in the stump when you are ready. The slide doesn't last too long, and there's not much to do on the way down except to dodge a few roots. After the ride, you'll fall to the Camp area. Inside the tent, you will be reunited with Donald and Goofy, and you will also receive a Protect-G. When asked to choose party members, choose Goofy and Donald for now, so that you can use the Trinity mark just outside the tent. Open the chest inside the tent for a Mythril Shard. Outside, head to the left to find a Trinity mark behind the table. This one releases Dalmatians 34, 35, and 36. Also, there is a barrel near the clothesline that will yield HP balls, and occasionally a Potion, if you break it. There is a small mini-quest that you can do here as well. Certain Recipe Cards have been scattered over the campsite, and if you read them all, you can make some items. First, look in the grandfather clock near Clayton to get the first recipe card. Turn around and find the bamboo in front of the tent. If you search the base of it, you will find the second Recipe Card. Now go to the stove and put the Potion in by examining the pot. Now open the stove door by hitting it and cast a fire spell at the stove to light it. You'll get a Hi-Potion for this. Now go back to the clothesline kind of near Clayton. Examine the pink shirt for the first Research Note. Turn around and examine the globe to the right of the tent for the second Research Note. The third can be found in the record player to the left of the tent. Go back over to the lab table and examine the instruments. When you are prompted to ice the Potion, cast Blizzard to receive two Ethers. Once you are done with that stuff, you can begin your search for Jane's Slides. Here are the locations of all of them. Slide 6 - Use the boxes to the right of the tent to reach this one. Slide 1 - From where you found Slide 6, jump to the top of the tent to reach the next one. Slide 5 - Jump from the tent to the white canopy to reach Slide 5. Slide 2 - Jump down from where you got Slide 5 and look under the white canopy for Slide 2 on a box. Slide 4 - In front of the tent is a bamboo pole and a stack of boxes. Slide 4 rests on top of them. Slide 3 - To the right of the tent is a chalk drawing of Tarzan. The slide rests just to the right of the chalkboard. Upon returning the slides to Jane, Tarzan will agree to take you to see Kerchak. Just as you think you're on your merry way, Sabor ambushes you again! Use the strategy detailed above to defeat him, although you now have Donald and Goofy, so it will be a lot easier. You may want to heal in the tent after the fight. Head left out of the tent to enter Hippo's Lagoon. Jump across the water by using the hippo as a stepping stone, and then jump across the next two hippos again to reach a treasure chest containing Dalmatians 25, 26 and 27. Turn around and jump into the water, and swim to a small island to your right. Jump up the low trees to your right to collect a Mega- Potion. From here, turn the camera until you see a chest in the distance. Jump to the closer platform to the right of the chest (this may take a few tries; try swinging your keyblade for extra distance) and then jump across to get an Esuna-G. If you are having trouble getting this chest, remember to come back with the Glide ability. Now jump back into the water and return to the entrance. There is a vine on the tree that you can climb up to reach Vines. Save at the save point and jump on the first vine by selecting "Jump On". Swing across to the first platform, and from here, swing across to a chest containing a Mythril. Swing across the next set of vines, and then swing across the other vines to your immediate right when you land. This should take you to the Vines 2 area. Kerchak will leave without saying a word, and it appears he's heading towards the tree house. Well, for now, swing across the long series of vines to the other platform. Follow the platform to the left and jump across the gap to get a chest containing Dalmatians 28, 29, and 30. Swing back across the same vines you just used, and climb the vine on the side of the tree to reach the Climbing Trees area. In this new area, follow the path until you reach a Blue Trinity mark. This one releases a chest containing Dalmatians 31, 32, and 33. If you don't have either Donald or Goofy in your party, you will have to switch Tarzan out at the next save point and come back. A quick save point to reach is through the door to the right of the one next to the Trinity Mark. Head straight across the Treetop area to reach the Tunnel area (where you've been before) to access the save point. Now head back to the door next to the Trinity Mark and enter. After a cut scene, head out of the tree house and take a right. Walk all the way to the end of the boardwalk, and then head down the branch with boards nailed in it. Before you enter the Climbing Trees area, jump off the edge to land in the Cliff area. Again, you will be ambushed by Sabor, but he should be no match for you. There is a vine you can climb to get to a higher platform containing a Mega-Potion and a Mythril Shard. Head back to the Camp and enter the tent. ------------------------- ------Enemy Profile------ --------Powerwild-------- ------------------------- These monkey-like heartless will jump around and dodge many of your attacks, and they are good at blocking too. Just keep your ground and close in to attack. They yield lots of munny and HP balls, and will sometimes drop Power Shards. They will also very rarely drop Protera Chains. ----------------------------------------------------------------------- ------------------------- ------Enemy Profile------ -------Bouncywild-------- ------------------------- Much like the Powerwilds, Bouncywilds will jump around and dodge your attacks, although they are much more agile. They also will disappear after a while, so close in fast! They give a LOT of munny when defeated, and will even lose munny and items when they slip on their own banana peels. Watch out though, you will lose munny as well if you slip on one. Bouncywilds will also throw things at you from a distance. When you defeat them, you will usually get a Power Shard, but there is a small chance you will get a Hi-Potion, and an even smaller one that you will get a Protera Chain. You can get Ethers and Mega-Ethers as well if it slips on a banana. ----------------------------------------------------------------------- Heal and save, and then head outside. It seems that new enemies have arrived, and you'll be fighting them for the rest of this world. Defeat all of the Heartless in this area and the gorilla will give you a Protect-G for saving it. Head into the Bamboo Thicket area. Defeat the enemies here for a Fire-G. Continue on to the Cliff area and defeat the enemies here for an Aerora-G. Fight your way back to the camp and save. Head back into Hippo's lagoon and jump across all three hippos to reach the vine. Climb this to enter the Vines 2 area. Climb up the vine immediately to your left to reach the Climbing Trees area. Fight the enemies in here for another Aerora-G. Enter the Tree House once again to save the last gorilla, this time for a Shell-G. Head back to the Camp area however you see fit. Enter the tent to save and heal, then talk to Jane. Outside the tent, you will hear Clayton's gun go off. Head into the Bamboo Thicket again. Sabor will ambush you one last time here. Boss Fight Sabor (2) ========== Sabor is faster and tougher this time around, and packs a bit more HP. He can also jump into the bamboo and jump out of the other side at you. This shouldn't be too tough if you are at least level 17. Just attack him and heal as needed. You will receive a White Fang for getting rid of Sabor for good. EXP. 150 ======================================================================= Looks like trouble's a-brewin' back at the old campsite. Fight your way back and enter the tent. OKAY, so Jane is at the tree house... so you're going to have to go back. Argh. Head back into Hippo's Lagoon, jump across all three hippos, and climb two vines up to the Climbing Trees area. Lock onto the weird fruit thing and attack it until you hear a chime. Don't bother with the Powerwilds, as there are an infinite number of them. Enter the Treetop area, and cross over to the Tunnel area. Use the stump to slide down to the campsite so you can save and heal. Make sure your item slots are filled. Now head through the Bamboo Thicket to the Cliff area. At first, you are pitted against Clayton, and a bunch of Powerwilds. This isn't the real battle by far. Take care of the Powerwilds while avoiding Clayton's shots. Then focus on Clayton. After a few hits, he'll keel over in pain. Boss Fight Clayton and Stealth Sneak ========================= Start this battle by continuously attacking the Stealth Sneak with all you've got. After you deplete one of its life bars, it will turn visible, making this battle a little easier. The Stealth Sneak tends to move too fast to predict any of its attacks, so keep hitting it and healing when needed. After a while, Clayton will fall off and the Stealth Sneak will be stunned. Take this opportunity to attack it with all you've got. The Stealth Sneak should have little to no health by now, so finish it off before concentrating on Clayton. By the time the Stealth Sneak is defeated, Donald, or Goofy, or Tarzan (or whoever is in your party) should have taken enough health off of Clayton to bring him into critical condition. A few hits should finish him off at this point. Just watch out for his gun, as always. You will receive Cure magic for winning this battle. EXP. 270 ======================================================================= In thanks for saving the gorillas, Kerchak will use the raw massive strength of his big meaty ham arms to chuck you onto a cliff. Thanks, Kerchak! Enter the Waterfall Cavern. Go all the way to the end of the path and jump up the ledge with the tiny waterfall running down it to get a Mythril Shard. Turn around and jump across to another platform that has a chest with a Shell-G in it. Turn around from this chest, and jump up to get a Mythril. Crawl sideways along the ivy on the wall to reach another chest with an Orichalcum in it. Climb up the vine in the alcove behind the chest. Only climb a little ways up, and jump backwards to a new platform. Jump up the ledge to the left, and then turn around and jump to the new ledge. From here, jump across to another ledge and enter the ??? location to your right. Sora will seal the keyhole to Deep Jungle, and everyone will be happy. :) You will also get a Navi-G Piece and an awesome new keyblade, the Jungle King! Sweet! As an added bonus, the team can even use the Red Trinity ability now! Before you leave Deep Jungle, you may want to stick around and fight the White Mushrooms that randomly appear in the Camp area. Try to get Arts items for all of your current spells. Refer to the Mushroom section for more detail. If you get extra Arts items, you can sell them for 250 munny apiece! Remember to keep at least one of each though. Back on the World Map, upgrade your Gummi if you wish, and head back to Traverse Town. ~==================~ | G. TRAVERSE TOWN | ~==================~ Enemies ------- Shadow Soldier Large Body Blue Rhapsody Red Nocturne Yellow Opera Green Requiem Air Soldier Guard Armor (temporary) Opposite Armor (Boss) Items ----- Dalmatians 4, 5, and 6 Firaga-G Earthshine Dalmatians 10, 11, and 12 Thundara-G Old Book Warp-G Navi-G Piece Comet-G Magic ----- Aero Summons ------- Simba Land in the First District to begin the next adventure right here in Traverse Town! There isn't anything new in the Item Shop yet, but purchase some Potions or Ethers if you are running low. Remember to sell any extra Arts items for quick cash. There isn't anything new in the Accessory Shop either, but buy some if you think you need to. To the left of the Accessory Shop in the alley that you started in at the beginning of the game is a Red Trinity Mark. Use this to enter a closed off section of the Alleyway. The chest here contains Dalmatians 4, 5, and 6. Return back to the First District. ------------------------- ------Enemy Profile------ ------Yellow Opera------- ------------------------- This third type of wizard will cast, you guessed it, Thunder spells at you. They aren't much different from their red or blue cousins, so you shouldn't have too much trouble with them at this point. They commonly drop Thunder Shards, and will rarely drop Ethers and Thundara Rings even less. ----------------------------------------------------------------------- ------------------------- ------Enemy Profile------ ------Green Requiem------ ------------------------- The final type of small wizards that you'll face are these tiny green ones that fly around and cast Cure spells on other enemies. This is not a good thing, so you should definitely take care of them first. They commonly drop Bright Shards, and will rarely drop Ethers and Protera Chains even less. ----------------------------------------------------------------------- Enter the Second District and fight the Heartless here. Once they are cleared out, head towards the Dalmatians' House and enter. If you've been collecting all the puppies so far, you should have 27 by now, which is enough to get you a Firaga-G. Head through the rest of the Dalmatians' House to reach the Alleyway. Make waste of all of the enemies in the Alleyway, and then head over to the grate that the water is pouring through. You will notice that there is a Red Trinity Mark right by the gate. Use it to open up the door to the Secret Waterway. Swimming forward, you'll find Aerith and Leon. Keep talking to Leon until he suggests you see Cid. He will also hand over the Earthshine Gem. We will use this in a second. Things will be easier if we return to Cid first. Before you go, check the stairs behind Leon and Aerith. There is a chest at the base containing Dalmatians 10, 11, and 12. Exit the way you came in. Back in the Alleyway, enter the Dalmatians' House to get another prize. This time it's a Thundara-G. Sweet. Exit back to the Second District and head back to the Accessory Shop. Cid will install your Navigation Gummi in exchange for a favor. He wants you to deliver an Old Book to Merlin. You will suddenly hear the bell at the Gizmo Shop ring. Strange. First things first though. We have to deliver the book and complete Merlin's favor. Head back to Merlin's Study either by the Third District, or riding the platform at the top of the stairs in the Secret Waterway. If you opt to take the path through the Third District, you will encounter a new enemy. ------------------------- ------Enemy Profile------ -------Air Soldier------- ------------------------- The Air Soldier is basically a winged version of the lesser Soldiers. These aerial menaces shouldn't pose too much of a threat, but they can get annoying while hovering a lot. Aerial combos work well, obviously. They will occasionally drop Spirit Gems and Potions, and will sometimes crop Hi-Potions. ----------------------------------------------------------------------- Once you are in the Magician's Study, talk to Merlin. After the conversation, give the Fairy Godmother your Earthshine to gain the power to summon Simba. You can test out the summon by having Merlin bring you up to the training area. For more information, please read the Summon section after the walkthrough. You may be curious about that book in the corner... well, we'll leave it alone for now, for the sake of the walkthrough. There isn't much you can do with it for now, but after you're done with Traverse Town, I will have a little section on it. Head back to the Third District to find a familiar face. Once you are done chit-chatting, head up the stairs near the entrance to the Second District and enter the lit up house here. Inside the Small House, talk to Cid. After talking about stuff, he hands over a Warp-G, a very helpful Gummi indeed. You won't have to manually fly to worlds that you've been to before. After the chat, head back to the Second District and enter the Gizmo Shop. After fighting off the enemies, exit through the other door and climb the ladder to the roof. Defeat the enemies here, and then use the Red Trinity Mark on the wall. Pull the rope inside three times to reveal the keyhole to Traverse Town. Sweet! Unfortunately, when you jump down, a familiar nemesis appears. It's Guard Armor again! Level 21 is a fair level to be at for this fight. Remember to equip as many abilities as possible, and to fill up everyone's item slots. Also, equip Cure on a shortcut button of your choice. The battle starts out simple enough, but when you cause some damage, Guard Armor will suddenly transform into a different boss. Opposite Armor! Boss Fight Opposite Armor ============== Do not take this fight lightly! Opposite Armor is much more deadly than its lesser kin. Once again, you will want to concentrate on the limbs first to lessen the number of attacks that it has. The torso will disconnect from the body and shoot highly concentrated beams of energy at you that do quite a bit of damage. Dodge Roll as soon as you see one coming towards you. It also seems that the torso is invulnerable unless the head is attached, so watch out. Remember to take full advantage of the many HP balls that fly out of defeated limbs. EXP. 390 ======================================================================= After the fight, you will learn the Aero spell. Excellent. After sealing the keyhole, you will get another Navi-G Piece. Excellent again. Return to the First District and talk to Cid for a Comet-G. He will also open up a Gummi shop, and if you want to buy something, buy a COM. LV2. This allows you use more Gummi Blocks in construction. If you enter the Accessory Shop now, there is a scene with Pinocchio. This isn't quite necessary, but it gives you some information on later events. If you were curious about the Old Book you gave to Merlin, you should go there now. Examine the book to enter a new world. ~==================~ | * 100 ACRE WOOD | ~==================~ Items ----- Mythril Shard Mega-Ether Elixir Wow! You're actually on the book. There aren't any enemies in the 100 Acre Wood, so you don't have to worry about anything like that. Basically, the whole world is just mini-games that you can play whenever you want. Most of the areas are whited out right now, but once you find Torn Pages, you can begin unlocking different mini-games. For now, enter the area all the way to the right. Here you will encounter Pooh. After talking with Pooh, open the chest inside the log he was sitting on for a Mythril Shard. Exit the meadow by walking out of one of the sides of the map. Walk to the left side of the book to find Pooh's House. Before you enter the actual house, run around back and hit the chimney to make a chest fall in the house. Now enter. Pick up the Mega-Ether that fell from the chimney, and then check the cabinet next to it for an Elixir. When you exit the house, Owl will explain what you need to do. Unfortunately, you don't have any torn pages yet, so return to the world map, and from there, check the compass in the upper right hand corner of the book to return to Traverse Town. From there, hop aboard the Gummi Ship. We can go to the new world now, but there are a few things you may want to do first (in fact, I highly suggest that you do). First of all, Chip and Dale will tell you there is a new tournament being held at the Coliseum. Head there now. ~========================~ | * COLISEUM - PHIL CUP | ~========================~ Enemies ------- Powerwild Soldier Green Requiem Red Nocturne Yellow Opera Hammerlegs Large Body Gauntlets Blue Rhapsody Shadow Armored Torso Items ----- Mythril Shard AP Up Magic ----- Gravity When you talk to Phil inside, he'll give you the choice of entering the Phil Cup. For now, you can only choose to enter the tournament with Donald and Goofy. This is the easiest of all of the Cups, so you shouldn't have much trouble. ---------- | Phil Cup | ---------- Seed 9 - Jungle Vice Powerwild X4 Soldier X3 Seed 8 - Monkey & Magic Powerwild X1 Green Requiem X2 Red Nocturne X2 Yellow Opera X5 Seed 7 - Big Feet Hammerlegs X1 Powerwild X4 Seed 6 - Magic Alert Red Nocturne X5 Yellow Opera X5 Seed 5 - Nightwalkers Large Body X1 Powerwild X5 Seed 4 - Hard Hitters Gauntlets X1 Blue Rhapsody X3 Shadow X4 Seed 3 - Indomitable Large Body X2 Green Requiem X6 Seed 2 - Wild Corps Gauntlets X1 Hammerlegs X1 Powerwild X4 Seed 1 - Shadow Battalion Armored Torso X1 Yellow Opera X4 Blue Rhapsody X4 After fighting through all 9 battles, you will receive the Gravity spell. Talk to Phil again, and choose the Phil Cup. Now you have the choice of fighting through the tournament with just Sora. This is a little bit harder, but as long as you bring plenty of Potions and make good use of your Cure spell, you should be okay. For winning the Phil Cup with just Sora, you receive a Mythril Shard. If you talk to Phil AGAIN, you can enter the tournament under a time limit. Completing the Phil Cup in less than 3 minutes gets you an AP Up. This gets so annoying that it makes me want to gouge my eyes out with a hot object. Here's a tip: always go for the Powerwilds right at the beginning of the battle, when they are still sluggish. It may help to unequip Vortex. Also, Counterattack works well if you have it. It helps to look at it this way: you need to average 20 seconds a battle. If you feel that you aren't making this, just pause and select Restart. I was level 24 before I could actually do this, and I had 00' 29" 23 seconds left. After completing these three scenarios, you are free to choose single battles from the Phil Cup any time you like. You cannot enter the next cup until later, so head out the main gates and use your new Warp-G to travel to Deep Jungle (select Deep Jungle, and press down on the control pad to choose Warp Drive). ~================~ | * DEEP JUNGLE | ~================~ Items ----- AP Up Orichalcum Megalixir Defense Up Power Up Disembark at Jungle: Tunnel. A new mini-game has opened up, and you will get a brief message about it. Jump in the log to begin. Basically, this is a five stage mini-game where you have to gather fruit while avoiding dangerous situations and taking the right path. You must collect all 50 pieces of fruit in one run to get the final prize. If you miss one, just select restart from the pause menu. Also, you can't access the new area until you have gotten all 10 fruits in the previous area. After you get all 10 fruits, select restart and try the course again to enter the new area. Stage #1 - Green Serpent This one is fairly easy, and you've been on it before. The first 3 fruits are on the left side of the track, and the next three are on the right side of the track, after you go around a curve. The next three fruits are kind of in the middle of the track, and just after them, you will have to carefully jump over two branches in a row (try attacking while in the air to make it over both) and then over a third one. You should land right next to the tenth fruit, so hold left after that to enter then new area. If you collect all 10 fruits, you get an AP Up. Stage #2 - Splash Tunnel This stage is a bit harder. The first three fruit appear almost immediately, right in the middle of the track. A little ways on, the next three lie in the middle as well. Dodge all the stalagmites until you get to a large open room. The next three fruits require a bit of maneuvering, and after the third fruit, take a sharp right to collect the last one behind a pillar. Now keep Sora to the left to enter the next area. You get an Orichalcum for getting all 20 pieces of fruit. Stage #3 - Jade Spiral The first three fruits are easy enough to get. The next three are too, although you'll have to stay to the left. Right after these three are the next set of three, right in the middle of the track. The final fruit is easy to get as well. Stay to the right to enter the next area. You get a Megalixir for getting all 30 pieces of fruit to this point. Stage #4 - Panic Fall There are four fruits right in the beginning of this area. The first three are easy to see, but the fourth is hidden behind the branch. Don't worry about the branch by the way, it won't hurt you. After a few sharp corners, you will encounter six more fruits that require some tricky maneuvering to get. Take a left at the fork to enter the new area. You get a Defense Up for getting all 10 fruits in this area. Stage #5 - Shadow Cavern All ten pieces of fruit are immediately in front of you, but that doesn't mean they're easy to get! In fact... it is incredibly frustrating if you miss even one fruit because you'll have to start over! Try holding back on the control stick to slow down and you should get it. You will receive a Power Up as a final prize. You'll land back in the Cavern that Kerchak threw you up to. From here, head back to the Camp, and then into Hippo's Lagoon. Climb up the ivy on the tree here to enter the Vines area. Talk to the nearby flower to start another game. Vine Swinging is merely for fun, and you don't get any prizes for it. The normal course is just swinging on the vines until you get to the finish. The Trap Course makes you swing on snakes (I think) and if you spend too much time on them, you are dumped back into Hippo's Lagoon, so you need to hit X the first time it says Jump Next. The Acrobatic Course is just like the Trap Course, except the vines have been moved a bit. The Expert Course is just all snakes. None of these courses should really give you that much trouble. You can return with the Glide ability if you find that one of the courses is giving you trouble (in fact, I couldn't beat the Acrobatic Course because it doesn't even give you the option of jumping off the last vine). Once you are done with these frustrating mini-games, head back to the Gummi Ship and head to the new warp hole. When you get the chance, head into the warp hole, and you will end up in Agrabah. ~============~ | H. AGRABAH | ~============~ Enemies ------- Shadow Air Soldier Yellow Opera Green Requiem Bandit Fat Bandit Pot Spider Black Fungus Pot Centipede (Boss) Cave of Wonders (Boss) Jafar (Boss) Genie Jafar (Boss) Items ----- Mega-Potion X4 Mega-Ether X4 Dalmatians 37, 38, and 39 Megalixir Cottage X3 Shell-G X3 Elixir X2 Mythril Shard X3 Defense Up Thunder-G Mythril Dispel-G Torn Page Dalmatians 52, 53, and 54 Ansem's Report 1 Power Up Keyblades --------- Three Wishes Accessories ----------- Fira Ring Ray of Light Protera Chain Thundara Ring Protega Chain Magic ----- Blizzara Fira Summons ------- Genie Abilities --------- Green Trinity Agrabah is the home of Aladdin and Princess Jasmine, who just so happens to be one of the Princesses of Heart. Looks like you have some work ahead of you! Jafar and Maleficent are after the Princess, and Aladdin is nowhere to be seen quite yet. ------------------------- ------Enemy Profile------ ---------Bandit---------- ------------------------- Bandits are agile and skilled with their swords, though they tend to pause before attacking. They are very skilled at blocking attacks, so equip Counterattack if you have it. Bandits commonly drop Blaze Gems and Potions, and will sometimes drop a Protera Chain. ----------------------------------------------------------------------- Defeat the enemies in this first area. There is a Mega-Potion to the left of one of the marketplace booths. The pot next to the chest contains munny, and you will find a lot of these on your journey through Agrabah. Across from the alcove with the chest is an alcove with a stack of crates. Climb up and open the chest here for a Mega-Ether. There is a door in this area that leads to a Storage room, so head in there. Break the barrels and pots in here for munny, and open the chest for a Mega- Potion. There is also a save point here that you may want to remember. Back outside, head into the Main Street area. Watch out while smashing pots in this area, as some of them are Pot Spiders, and will grow legs and attack you. ------------------------- ------Enemy Profile------ -------Pot Spider-------- ------------------------- What can I say? Other than tricking you into thinking they're a regular pot (which only works a few times at the most), they don't do much, really. Just attack them for lots of munny. They don't drop items very often, but they occasionally drop Tents, Mythril Shards, and Camping Sets. ----------------------------------------------------------------------- Now locate the yellow pot with a board over it. Use this to jump up a series of platforms until you are standing on one of the canopies. Jump across the street below to another canopy, and from here, jump to down and to the left to reach a ledge with a Mega-Ether. Jump down and enter the Alley to the right. Jafar will release some Bandits on you, but they shouldn't be too much of a problem. After dispatching them, use the nearby crates to get up to a higher level. There is a chest here containing a Mega-Potion. You can use the keyhole to the right to open a door higher up. To reach it, jump over the nearby window shutters to the other side. Be careful while on the shutters, as they will fall if you stand on them too long. The door up here leads back to Main Street. You didn't have to take this route back into Main Street, but remember that it's there for future reference, if you really want to. Jump down from the canopy and head to the small door with the pole inside it. This leads to Aladdin's House. Other than the save point here, there are also two, count 'em, two chests. They contain Dalmatians 37, 38, and 39, and a Megalixir. As you look around the room, you will see Carpet trying to escape from under a bureau. How he got there I can only guess. Free him from under it by selecting Move. There is also another bureau to the left of the door that leads to the Plaza. Move this to reveal another keyhole that you can use to unlock another door. Now take the door out to the Plaza. Use the window shutters to jump across to another platform, and jump to the chest from here. Be careful though, there are a couple of Pot Spiders along the way. Open the chest here for a Cottage. Jump back across the gap and enter the newly opened door to Main Street. Jump on the crates here to reach a higher platform, which you can jump to a chest from. The chest contains a Shell-G. That's about it for the items, so head back to the Plaza and exit to the desert. Carpet offers to give you a ride to where everything is going on. Take him up on his offer; you won't get very far if you don't. We arrive at the scene just as Al is drowning in quicksand, and as more Bandits appear to hinder you! Take 'em all out! After the fight, you are prompted to change party members. It's up to you if you want to put Aladdin in your party, but there is a Trinity Mark coming up soon. Things have changed here in Agrabah. Many of the normal pots have turned into Pot Spiders, the streets have been blocked off, and there are new enemies. ------------------------- ------Enemy Profile------ -------Fat Bandit-------- ------------------------- Fat Bandits are much different than the little Bandits. Much like Large Bodies, you cannot damage them from the front. They like to breathe fire at you, and will turn around quickly to do so if you are behind them. They also spit high velocity fireballs at you, but they aren't too hard to dodge. They have a lot of HP, but persistence is the key to defeating them. They drop Blaze Gems, Hi-Potions, and will drop Firaga Rings very rarely. ----------------------------------------------------------------------- In order to travel around effectively now, you will need to use the doorways on top of many of the buildings. Some of them are locked, and require Sora to find more of the keyholes on the walls. After destroying the enemies here, look for the crates in the corner (they are to your right as you enter the town), and use these to jump up to the roof of the building. Looking across the street, you'll see another door. Jump across to enter the Alley. You'll have to jump across the closing shutters again to reach another door that takes you to the Main Street. Drop down off of the roof and destroy all the enemies in this area, just so that they don't bother you as you jump around this area. When you have cleared this area out, look for the pot with the board on it near the blocked off entrance to the Plaza. Climb up the building until you reach the colored canopies in front of Aladdin's house. Run all the way to the end where a big red one juts out, and use this to jump across to the lower door. Here in the Bazaar, drop down to the center and destroy the enemies. After they are cleared out, use the nearby Trinity Mark for a Mega-Ether and some munny. Leap back up to the entrance, and across more shutters to reach a chest with a Shell-G. The other chest on the higher platform contains a Fira Ring. After you have cleared out the area, look for the keyhole near the Fira Ring. This opens another locked gate. Back on Main Street, clear out any enemies that appear, and head up the pole into Aladdin's House. Use the nearby Save Point, and equip your party with curative items and the best equipment. After you've done that, head out of Aladdin's house. Back on Main Street, use the pot with a board on it to reach the awnings again. This time, jump from the blue one to the yellow one to reach the door you just opened. Make sure you are around level 26 or so. Boss Fight Pot Centipede ============= This is a pretty tough boss, even if you know how to defeat him. As soon as the battle begins, use the auto lock feature. This will target the creature's head, but you will want to take out the other pots roaming the area, as they will form with the head and the tail to make a giant Pot Centipede, and you definitely don't want that. Once a fair amount of the Pot Spiders are gone, cast Aero on Sora and focus on the tail of the creature. Without the annoying Spider Pots to bog you down, you should be able to finish off the boss in no time at all. If, for any reason, the centipede has a chance to get fully formed, try using Thunder on the pots to break apart the creature's body. EXP. 250 ======================================================================= You will receive a Ray of Light accessory for winning the battle. Return to Aladdin's House to rest and save. The salesman from the movie will be in here as well, in case you need supplies. Drop down the hole to the left of him, and jump back across to the yellow awning to reach the Palace Gates area. To the left of where you enter is a chest that you can reach by jumping from the awning. It contains a Protera Chain. Now head all the way back to the Plaza and save in the Storage room if you want. As you head out into the Desert, Carpet will take you to where you need to go. Boss Fight Cave of Wonders =============== Compared to the battle with the Pot Spider, this battle should be a cinch. As you walk forward, the Cave of Wonders rises from the sand. As the battle starts, the tiger head will summon Bandits to attack you. This is a mixed blessing, as you will find them annoying, yet they will give you HP balls when defeated. Begin the battle by dodging attacks and destroying enemies. The Cave of Wonders will shoot beams at you, but they are easy enough to avoid. When it buries its head in the sand, take the opportunity to jump on the nose and attack one of the eyes. Try not to fall off as you attack, because you won't be attacked while standing on the nose. If you aren't able to stay on, you will have to wait until the Cave of Wonders buries its head again. This really shouldn't be a tough battle. EXP. 400 ======================================================================= After the battle, you are free to enter the Cave of Wonders. Try not to fall off the cliff as you deal with the enemies here, as the Walkthrough will continue as if you hadn't fallen. If you do fall, head up the nearby stairs to get back to the Entrance. After the enemies are defeated, collect the Mega-Ether from the chest on the platform. Now head through the door into the Hall. Again, try not to fall when fighting the enemies here. When you reach the small set of stairs with the three water spouts along its length, look first to the left. The barrel here will allow you to get the Elixir on the ledge above, and skip the stairway entirely, since the water jets are able to propel you off the ledge. After dispatching of the enemies below, look for a ledge in the side of the platform in the middle of the room. From here, you can jump to the chest to the left of the door. It contains a Mythril Shard. Back near the beginning of the chamber, look for a set of seemingly unreachable stairs in the pit. If you look closely, however, you will see a platform attached to the pillar. Use this to reach the stairs, and enter the Bottomless Hall. Open the chest here for a Mega-Potion, and then push the giant stone slab off the cliff. Now return to the Hall, and jump across to platform to your left. To the right is the other door that leads to the Bottomless Hall. Directly to the right when you enter is an Elixir on a pillar out in space. The jump is tricky, but it is possible. Hop back across, and jump on the waterspout to reach a higher platform. The chest here is a Cottage. Fight the remaining enemies in the room, and enter the Treasure Room now. More enemies abound in this room, so take care of them first, before you do anything. Also, you may encounter White Mushrooms in here if you are lucky. Use the Red Trinity Mark nearby to collect a Mythril Shard and a lot of munny. The chest on top of the idol with the flame in it contains a Defense Up. After collecting that, turn around and jump to the next pile of gold for a chest with another Mythril Shard. The chest on the walkway in front of you contains a Shell-G. Now it's finally time to go underground. Return to the Hall area, and jump off into the pit. Take the first set of stairs to your left (walk around the platform) and ride the stone slab down. The Trinity Mark here contains a Thunder-G. Head back up the stairs and continue to the left. Take the wooden stairs near the entrance to the, um, Entrance, and the stone slab will take you down to the Dark Chamber. Use the Save Point here to switch Aladdin into your party. You need him to do a few things. Head back up into the Hall, and enter the Entrance area. Deal with the enemies here, and take the stairs down into the Relic Chamber. At the base of the stairs, you are given the option of Calling Abu, but only if Aladdin is in the party. Do so, and he will run up to the monkey statue and lower some stairs for you to use. If you pushed that stone down that I told you to push down a while ago, you will be able to reach a Mythril in a chest in the corner. There is also an easy to reach chest containing a Thundara Ring. After getting these items, use the secret passageway that you just had Abu open. In the Dark Chamber, you can now reach a chest containing a Dispel-G. You can actually swim up the waterfall from here. Use Abu from the water to lower a platform containing a chest with a Protega Chain. The next chest contains a Torn Page, and the one beyond that has a Cottage. Save here if you want, and head up the nearby waterfall into the Silent Chamber. Go down the waterfall to the right and use the monkey statue to open another passage. You can't do anything with this... yet. Swim back up the waterfall and head into the Hidden Room, beyond the steps. Jump at the pillar in this room and attack it to bring it down. This opens a passage in the Treasure Room and prompts a cutscene. Return to the Treasure Room and save your game. Use the monkey statue to the right to reach a chest with Dalmatians 52, 53, and 54. The other monkey statue doesn't help much. When you are ready, enter the Lamp Chamber. Boss Fight Jafar =========== This battle is moderately difficult, but if you're around level 28, you should be okay. Genie isn't much of a threat in this fight. He will hit you against his will, but will apologize and spit out HP Balls. Your main concern should be Jafar. As soon as the battle starts, run towards him and hide next to the platform he's standing on. In these close quarters, his spells will be less effective. Follow him as he floats to new platforms. Attack him when he lands, and hide when he starts performing his incantations. If he starts chanting in midair, immediately find a spot where you are out of his direct line of sight. This will prevent his spells from hitting you again. If he's creating an ice storm, take the opportunity to attack him from the air. Fortunately, he has a pretty low amount of HP for such a powerful boss, so the battle should end fairly quickly. EXP. 600 ======================================================================= After the battle, your Blizzard magic is upgraded to Blizzara. Now head over to check on Jasmine and the Keyhole. Oops, it looks like Jafar wasn't done for after all. Guess you'll have to fight him again. Jump down to begin the battle. Boss Fight Genie Jafar =========== This battle is REALLY easy, trust me. Don't even look at Jafar. Find Iago and chase him around the room, hitting the lamp as much as you can. Oh yeah, and you'll have to deal with moving platforms and fireballs and rocks from Jafar, but that's no big deal, right? EXP. 730 ======================================================================= Your Fire magic is upgraded to Fira magic after the battle, and you get Ansem's Report 1. Jasmine is missing, but Sora seals the keyhole to Agrabah. I don't really understand the next part, as it is incredibly easy to get through, even if you run into everything on the way. Okay, well maybe you need to try a little, but not much. Use Carpet to fly out of the collapsing cave. Anyway, after a couple of scenes, you are awarded with the Three Wishes keychain, which you should probably equip. Also, you will now be able to access Green Trinity marks. Finally, you will be able to summon Genie from now on. Sweet, eh? Head back to the Plaza before you leave, and enter the Storage Room. The Green Trinity Mark in here will net you a new Power Up. Excellent. Use the nearby Save Point to return to the Gummi Ship. ~==================~ | * Traverse Town | ~==================~ Items ----- Dalmatians 7, 8, and 9 Mythril Shard Postcard Defense Up First of all, hit the shops to stock up on any items you need. There are some nifty new weapons you can pick up for Donald and Goofy. You should think about picking up a Magus Staff for Donald and a Gigas Fist for Goofy. Now head up to the Accessory Shop. You can finally use that Green Trinity mark you've seen throughout the entire game! Use it, and a ladder will fall, allowing you access to the Moogle Synthesis Shop. The two chests in the back of the shop contain Dalmatians 7, 8, and 9, and a Mythril Shard. Also, check to the left of the fireplace for a Postcard. Talk to the Moogle on top of the desk for an explanation of how to synthesize items. Talk to the one in front of the fireplace to start synthesizing. For tips on synthesizing, refer to the dedicated section after the walkthrough. Go ahead and start synthesizing whatever you want right away. Try to get a Dark Ring if you have enough ingredients. Back outside, mail the Postcard for a Defense Up. Now head into Merlin's Study. To the right of the Save Point is the book that you delivered to Merlin. When you check it, the Torn Page is automatically placed in the book. This opens up a new area on the map. ~==================~ | * 100 Acre Wood | ~==================~ Items ----- Naturespark Check the tree in the upper right corner of the book to enter a new area. Sneak up on Piglet by going the opposite way he does. After talking to him, Pooh shows up. Talk to him to begin a mini-game where you have to keep the bees away from Pooh until he gets his honey. Basically, just lock on and hit the bees as they get close to Pooh. If you fall, use the Rush command to get back up. Try to get at least a score of 100. Later, when all of the mini-games have been unlocked, you can win a special ability if you meet certain prerequisites in each game. This game requires that you get a score of at least 100 if you want the ability later. After completing the mini-game (whether you get 100 or not) the torn page turns into the Naturespark. Use the compass rose to exit back to Traverse Town. ~==================~ | * Traverse Town | ~==================~ Summons ------- Bambi Back in Merlin's Study, talk to the Fairy Godmother in the corner (the little pumpkin coach) and she will release Bambi from the Naturespark that you just acquired. ~=============~ | * Coliseum | ~=============~ Items ----- Firaga-G Mythril There's not much to do here yet, but if you use your new Blizzara spell on the eight torches around the lobby, a chest with a Firaga-G will appear. Also, look for the green Trinity Mark nearby to get a Mythril. And uh, that's about it. ~===============~ | * Wonderland | ~===============~ Items ----- Elixir Mythril Shard Land in the Rabbit Hole and use the nearby green Trinity Mark to get an Elixir. Enter Bizarre Room and use drink to shrink down to a smaller size. There is another green Trinity Mark which gives a Mythril Shard. And, that's it for here too. ~================~ | * Deep Jungle | ~================~ Items ----- Mythril Shard Land in the Tunnel area of Deep Jungle. Climb into the door above that leads to the Treetop area. There is a green Trinity Mark here that is hard to see. This one gives a Mythril Shard and a bunch of HP Balls. And, yep, you guessed it, that's it. ~============~ | I. Monstro | ~============~ Enemies ------- Shadow Air Soldier Green Requiem Yellow Opera Large Body Search Ghost Barrel Spider Rare Truffle Parasite Cage (Boss) Items ----- Mega-Ether X2 Cottage X4 Dalmatians 76, 77, and 78 Megalixir X2 Dispel-G X2 Torn Page Dalmatians 55, 56, and 57 Tornado-G X2 Mythril X3 Dalmatians 79, 80, and 81 Mythril Shard Dalmatians 73, 74, and 75 Potion X2 Watergleam Magic ----- Stop When you are ready, go to the battle level 5 world to the right of Agrabah. On the way, Monstro will eat you, and there's not much you can do about it. After the cutscenes, go to the back of Monstro's mouth and climb aboard Geppetto's ship. Pinnochio will run away, so follow him down Monstro's throat after saving. --------------------------- -------Enemy Profile------- -------Search Ghost-------- --------------------------- Search Ghosts don't have very many attacks. They charge at you and flail their arms, and they can also phase out and appear behind you. When defeated, they give out big HP Balls. Search Ghosts sometimes drop Bright Gems and Hi-Potions, and there is a small chance that they will drop Mega-Potions ----------------------------------------------------------------------- In Chamber 1, destroy the enemies and head through the lower door into Chamber 3. There is a Mega-Ether in a chest here. Now go back to Chamber 1. Jump up the ledge, and go through the door to Chamber 2. The chest here contains a Cottage. Grab that and continue on to Chamber 3 again. This time, you are on a higher ledge, so try not to fall off. Also, try not to break either barrel here. Use one to reach a higher platform with Dalmatians 76, 77, and 78. Then drop down and use the other door that leads to Chamber 2. Again, try not to fall off as you fight enemies on these raised platforms. ---------------------------- -------Enemy Profile-------- -------Barrel Spider-------- ---------------------------- These are basically the same as the Pot Spiders you fought in Agrabah, except these ones can charge into you and explode, so look out for that. Just attack em for lots of munny. They drop Camping Sets, Mythril Shards, and Cottages. ----------------------------------------------------------------------- After dealing with the enemies here, jump across to the empty ledge, and then to the ledge with the chest. The chest contains a Megalixir. Jump back to the main ledge and enter the door to Chamber 5. Fight your way through this area to Chamber 6. Take a left as you enter this room and drop down the ledges to reach a chest containing a Dispel-G. Now use the nearby door into Chamber 5. There are a lot of Heartless in this area, but once they are beaten, use the blue Trinity Mark here to get a Cottage and munny. The chests in this room contain a Mega-Ether and another Dispel-G. Exit back out to Chamber 6, and then hop back up the ledges again and stop at the highest one. Use any remaining barrels to reach the blue ledge. The chest here contains a Torn Page. Now drop down and fall off the highest ledge at the end. Enter the door to Chamber 3. Open the chest here for Dalmatians 55, 56, and 57. Also, use the barrel to reach a higher platform with a Tornado-G in it. Now drop down from this ledge and enter the door that takes you back to Chamber 1. From here, retrace your steps back to Chamber 6. Enter the door that leads to Chamber 5 (which is located in the middle of the series of ledges; it's to your right as you enter the room). Use the barrel on this ledge to reach the blue platform. The chest contains a Mythril. Jump across another blue platform to a strip of land beyond. The chest on the barrel here contains Dalmatians 79, 80, and 81. After opening it, jump back across the blue platforms and down to the narrow ledge that you came in on. Enter the door to Chamber 4. After the cutscene, save your game. Follow Pinocchio into the Bowels area. Be sure to be about level 30 for this next encounter. Boss Fight Parasite Cage ============= Riku is helping you out for this battle, which is nice of him. Start the battle off by casting Aero on Sora and then using the rest of your MP on Fira spells. This should take a fair chunk of his HP away. After that, hack away at the Parasite Cage until it is destroyed. You may want to think about backing off and shooting Fira spells if you regain enough MP. The Parasite Cage flails about a lot, so close range combat is tricky. Flailing its limbs is really the extent of its abilities, however. EXP. 500 ======================================================================= Following the battle, Goofy learns Cheer. Jumping into the hole, you will find yourself back near Geppetto. Save here, and then open the chest next to Cleo (I think that's the fish's name, I haven't seen Pinocchio in a while) to get the High Jump ability. Equip this immediately, as it's very helpful in getting to those hard to reach places. You can try this ability out immediately in this area. You can jump on top of the roof-thing above Geppetto. But you'll have to stand on the higher ledge on the very side of the ship to make it. There is a green Trinity Mark up here that gives you a Mythril Shard. Jump into the water in front of the ship, and swim to the platform on the wall to the left. Continue up to collect Dalmatians 73, 74, and 75 from the chest. Look to the left-ish to see a pile of wood in the middle of the water (not against any walls). Make a long leap to the platform jutting out. From here, look back to the wood pile you just came from. Leap to the nearer ledge, and continue upward to find a chest with a Cottage. Jump back in the water, and swim over to the platform with the blue Trinity Mark on it. This one gives you 2 Potions, a Cottage, and some munny. Jump up the series of platforms right near you to reach a chest containing a Watergleam. From the platform where you activated the Trinity, make a long jump across to a platform. Jump up the series of ledges here to reach a chest with a Tornado-G. Follow the ledges up here to reach a door that leads to Monstro's Throat. Before you go in, however, drop down below and enter the door here. Backtrack to Chamber 6. Jump up to the highest ledge again, and jump to the blue platform. You don't need to worry about the barrel, as your new jumping abilities will do quite nicely. Use a really long jump followed by a keyblade swing to reach the other platform. Open the chest here for a Megalixir. Jump again to another hard to reach strip of land. The chest here contains a Mythril. Use the door here to return to Chamber 1, and from there, Monstro's Mouth. Return to the Throat area (the door above the one that leads to Chamber 1) and enter. You will probably encounter Rare Truffles the first time you enter here. To find out what to do with these creatures, check out the section after the Walkthrough that has to do with the Mushroom enemies in the game. Anyway, use the Trinity Mark in the middle of the room for a Mythril Shard and munny. Use the platforms here to climb up and into Monstro's Stomach (is it just me, or is Monstro a REALLY screwed up whale, in terms of his anatomy...?) Boss Fight Parasite Cage (2) ================= Riku ditches you this time, so you're on your own. Parasite Cage has a new attack now. It uses a blast of green gas to poison Sora. It goes without saying that you want to avoid this at all costs, if that's even possible (I find it hard to avoid). It can also throw its entire body at you to damage you. It has a lot more HP this time around, too. The Fira ploy isn't as effective this time around. Stick to mainly physical attacks and conserve your MP for healing. When the Parasite Cage keels over, hit the orb inside the cage for HP balls. This is also a good time to inflict some damage, as well. Your physical attacks seem more effective in this battle than in the first one, so Parasite Cage should go down sooner than you would expect. EXP. 1000 ======================================================================= After this battle, you receive Stop magic. There's a lot you can do before attempting annoying Atlantica. Start off by heading back to Traverse Town. ~==================~ | * Traverse Town | ~==================~ Items ----- Postcard Power Up Mythril Shard Torn Page Mythril Keyblades --------- Wishing Star Spellbinder Summons ------- Dumbo As usual, hit the shops to restock any items you may need. Also, try synthesizing more items. You're gonna need to synthesize each item at least once if you want Sora's ultimate weapon. After you're set with all that, check out Geppetto's House, which recently opened up just to the right of the Accessory Shop. Inside, talk to Geppetto, and he will be happy to talk about Gummi Ships and blueprints. If you want to start collecting the blueprints, check out the Blueprint Locations Section after the Walkthrough. There is also a chest in the corner of the room that contains a Wishing Star key chain. Also, check the shelf for the last Postcard. Mail this outside for a Power Up. In the Second District, check in on the Dalmatians. They will give you a Mythril Shard, a Torn Page, and a Mythril. Now head to Merlin's Study. Since you have all of the level 1 spells at your disposal, Merlin will give you the Spellbinder key chain. It's up to you whether or not you want to equip any of your new keyblades, but I prefer the Wishing Star key chain, since it deals critical attacks. After you're done with Merlin, talk to the Fairy Godmother to unlock Dumbo from the Watergleam. After that, check the book on the table again to use your two new Torn Pages. ~==================~ | * 100 Acre Wood | ~==================~ Items ----- Potions (in Rabbit's garden) Mythril Shard Magic ----- Stopra The next mini-game takes place at Rabbit's House in the upper left corner of the map. In Rabbit's garden, you can pull up vegetables for items like Potions. After you're done destroying Rabbit's garden, head around to the back of his house. Apparently, Rabbit doesn't want company, so head in the house yourself and talk to him. Now Pooh needs his honey, so you're going to have to search for some in here. Check the roots in the ceiling to find the honey pot. Examine it to get it down. It seems things are peachy now, huh? Well, guess again, fool! Pooh gets stuck in the window, and Tigger comes in at the last moment to ruin everything! This mini-game is moderately difficult. You have to block Tigger as he tries to jump on the vegetables, or else they will get buried far into the ground. To block him, just look for where his shadow is, and stand there. He will bounce harmlessly off of Sora's head, missing the carrot entirely. If he bounces on a carrot twice, it's buried in the ground permanently, and this will lower your score. You can also use the Rush command again to block Tigger if you're facing where he's going to land. Make good use of this. Your score is calculated by the amount of carrots saved times the number of times you blocked Tigger. Good luck with this one, it's hard. Try to get a score of at least 150 if you want that special ability later. After you unstick Pooh, the Torn Page will become a Mythril Shard. The next mini-game is quite uncomplicated and rather funny. Head to the lower right hand corner of the book to find a tree on a cliff. You'll have to save Eeyore from the river first off. Jump in next to him, and he will automatically be saved. After that, head up the hill where the swing is. You'll have to target Pooh and walk slowly to make it up the hill with him. Pooh walks pretty funny by the way. Now you get to swing Pooh! You will need to press R1 when Owl opens his wings. The first time you do this mini-game, Pooh will land on Eeyore's House I think. If not, keep trying until you do. You get the Stopra spell for completing this mini-game. You should also try to get more than 40 yards on this mini- game to get the ability later. The best way to do this is to press R1 is after Owl starts closing his wings and they are just reaching his sides. Any farther than 40 and Pooh will go skyrocketing into the distance, which is actually pretty funny. ~============~ | * Agrabah | ~============~ Items ----- Mythril Aeroga-G Meteor-G Thundara-G Fly back to Agrabah to collect a few items. Land in Aladdin's House first. From Aladdin's House, exit down the hole to the right of the Save Point. Turn right and jump across to the door that leads to the Palace Gates area. Use a high jump to reach a chest with a Mythril. Now enter the door that leads to the Palace Gates area. In this area, use the High Jump to reach a chest containing an Aeroga-G. Now head back to the Plaza and enter the Desert from there. Enter the Cave of Wonders, and jump into the pit to enter the Relic Chamber. Swim up the waterfall into the Dark Chamber, head past the Save Point, and swim up the next waterfall into the Silent Chamber. Climb up the steps in front of you, and high jump to the ledge across the water. Touch the monkey statue here to open a door with two treasure chests. They contain a Meteor-G and a Thundara- G. Now head back to a Save Point and head to the Coliseum. ~=============~ | * Coliseum | ~=============~ Enemies ------- Search Ghost Bandit Air Soldier Barrel Spider Shadow Fat Bandit Large Body Pot Spider Yellow Opera Green Requiem Black Fungus Leon (Boss) Yuffie (Boss) Items ----- Mythril Defense Up Abilities --------- Strike Raid ------------- | Pegasus Cup | ------------- Seed 9 - Ghost Bandits Search Ghost X2 Bandit X1 Air Soldier X3 Seed 8 - Marauders Bandit X2 Barrel Spider X3 Shadow X4 Seed 7 - Sluggers Fat Bandit X1 Large Body X2 Pot Spider X1 Barrel Spider X1 Seed 6 - Pots & Bolts Pot Spider X5 Yellow Opera X3 Green Requiem X2 Seed 5 - The Big Combo Fat Bandit X2 Search Ghost X4 Seed 4 - Toadstool Black Fungus X3 Seed 3 - Pots & Barrels Pot Spider X5 Barrel Spider X5 Seed 2 - Giant Impact Fat Bandit X3 Large Body X2 Seed 1 - Leaon & Yuffie Leon Yuffie Boss Fight Leon & Yuffie ============= This fight is pretty tough, considering you have two targets to contend with. You should probably deal with Yuffie first. She can jump into the air and throw ninja stars at you, and she can also make a giant one that cuts right through you and damages other part members. She's easy enough to get into a corner, but watch out for Leon's attacks as you fight. Make sure that you have Aero cast on Sora for most of the fight. Next, focus your attacks on Squall. He can still cast his Fire spell at you, so watch out for that. Just keep hitting him now that Yuffie is out of the way. When he yells power, he uses his Limit Break to create a giant sword that you need to definitely avoid. You'll be disappointed to find that it's nearly impossible to avoid. All you can do is keep Aero cast on Sora and hope that you will be able to outlast his attacks. The best time to hit him is right after he yells, "It's over!" Use a dodge roll to avoid the initial attack and combo his back. You could easily win at this point if you only hit him after he does this attack. EXP. 700 (total) ======================================================================= For winning the Pegasus Cup as a team, Sora learns the Strike Raid ability. For winning the Pegasus Cup with just Sora, you get a Mythril. For completing it in under 3 minutes, you get a Defense Up. Good luck with that, but I suggest that you come back later when you can kill the Fat Bandits much faster. ~==============~ | J. Atlantica | ~==============~ Enemies ------- Search Ghost Sea Neon Screwdriver Sheltering Zone Aquatank Shark (Boss) Flotsam (Boss) Jetsam (Boss) Ursula (Boss) Items ----- Mythril Shard X5 Mega-Ether X5 Cottage X3 Elixir X3 Mega-Potion X2 Mythril X3 Torn Page Crystal Trident Orichalcum Ansem's Report 3 Keyblades --------- Crabclaw Magic ----- Thundara Abilities --------- Mermaid Kick (shared) The battle level 5 world just beyond Monstro is Atlantica, so head there now. The first thing you need to do in this world is learn how to swim. It's easy to learn the controls, but getting good at it is an entirely different matter. In fact, I wouldn't be surprised if you never get the hang of it. The controls are pretty bad. Just follow Flounder around the room and tag him a few times. ---------------------------- -------Enemy Profile-------- ---------Sea Neon----------- ---------------------------- Sea Neons don't do much more than charge at you. Just hit them a few times to get rid of them. They drop Frost Gems usually, and on occasion, they will drop Ethers. There is a very small chance that one will drop a Blizzaga Ring. ----------------------------------------------------------------------- After taking care of the enemies here, open the clamshell by hitting it and use the Save Point. You can't use the only Trinity Mark in this world yet, so you may want to keep Ariel in your party for the duration of this world. Then again, I didn't use her, and I was fine, so it's up to you. Follow the tridents into the Undersea Valley. In the large room beyond, you can search for treasure hidden in clams. From where you start out, look in the distance for a red clam on a rock. After defeating the enemies that surround it, cast a Fira spell at it. Inside is a Mythril Shard. Now look towards the wall and find the blue shell in an alcove. Hit this one with your keyblade for a Mega-Ether. Turn around and head to the red shell again. Look towards the geyser in the middle. To the right in the distance, you should see a waterspout and another blue shell. Head over to this one and hit it to receive a Cottage. Look towards the geyser again and you will see another shell in the foreground. Swim up to this one and hit it for an Elixir. Return to the red shell again, and swim down to the base of the pillar its resting on. The shell down here contains a Mega-Potion. The hole in the wall nearby leads to another shell with a Mythril. Now follow the tridents on the walls. They lead you down into a trench where you can enter the Calm Depths area. Go up to the edge of the current and turn the camera so you can see downstream. The trident markers point to that cave on the right, so hold right as you enter the current to reach a new area. Fight the Search Ghosts here, but try not to get pushed up by the current. Follow the trident to the Undersea Cave. Enter the hole near the bottom of this area to find a shell with a Cottage. Now swim up to enter the Undersea Gorge. Take a sharp left as you enter this area, and descend into the trench to find a dark blue clam. Use Blizzara on it to get a Mythril Shard. Turn around and stay at the bottom to come across a regular clamshell containing a Mega-Ether. If you follow the tridents, you will see one pointing into a tunnel. Before you enter, look to the left and enter the tunnel there. In the Undersea Garden (recognize it?) hit the clam for a Mega-Ether. Now return to the previous room and follow the trident down the tunnel. ---------------------------- -------Enemy Profile-------- --------Screwdriver--------- ---------------------------- Screwdrivers are basically underwater Soldiers. They attack using their spears, and have some pretty annoying charge attacks. Try to take care of these guys first whenever fighting large groups of enemies. Screwdrivers drop Thunder Gems and Hi-Potions, and will rarely drop Thundaga Rings. ----------------------------------------------------------------------- Fight the enemies scattered around the room before proceeding onward. From when you enter, look down to your immediate left. On the ground is a clamshell that contains a Cottage. To your immediate right from when you enter, there is another clamshell with a Mega-Ether inside. After getting that, turn around and look for the yellow clam in the distance. Open it using Thunder to get a Mythril Shard. From the yellow shell, turn and face the giant conch in the middle. Swim to the right of it until you pass over the walkway that leads through it. Drop down to find another shell that has an Elixir in it. Now head off to Triton's Throne, which you can see in the distance. After the cutscene, turn around and reenter the Throne area. Hit the clam here to reveal a Save Point. I would suggest using it. Then again, I always do suggest that. Now exit back into Triton's Palace area. Now return to the Undersea Gorge. I think you have to ride the dolphin you find here, so ride him for a while, and get off back at Ariel's Grotto. I believe it triggers the appearance of another dolphin later, and you'll need that one. Anyway, after that, check out the boulder blocking the Grotto. ---------------------------- -------Enemy