Front Mission 4 Walkthrough by Der Schnitter v 0.8 March 16, 2005 ****************************************************************************** Table of Contents [-TOC-] ****************************************************************************** Note: I have incorporated 'Search Codes' so that you may easily jump to the section of the guide that interests you. To use them press 'Ctrl+F' and enter the Code - e.g. if you would like to view the Walkthrough for Stage 04 enter [BS-06] (with the parantheses) and click on search. That way you can easily jump to and fro in this guide. To get back to the Table of Contents enter the search code [-TOC-] and off you go, well almost. I. Introduction and a small Favor [INTRO] ??. Characters [CHARS] a) Player Characters - Durandal [CH-DU] b) Player Characters - 332nd Squad / Guerrilas [CH-32] c) Allies [CH-AL] d) The OpFor (Opposing Forces) [CH-OF] ??. Basic Tactics and Tips [BASIC] ??. Walkthrough for the Battle Stages [B-INT] 1) Stage -- - The Tutorial - Durandal Base, U.K. [BS-01] 2) Stage 00 - Jutland - Denmark [BS-02] 3) Stage 01 - German Base - Sachsen-Anhalt, Germany [BS-03] 4) Stage 02 - Somewhere on the Road - Southern Venezuela [BS-04] 5) Stage 03 - Guinerama Base - Central Venezuela [BS-05] 6) Stage 04 - Polish Resource Base - Near Rawciz, Poland [BS-06] 7) Stage 05 - German Border - Poland [BS-07] 8) Stage 06 - Blauer Nebel Base - Somewhere in Germany [BS-08] 9) Stage 07 - Port Cumana - Venezuela [BS-09] 10) Stage 08 - Cumana City - Venezuela [BS-10] 11) Stage 09 - Mountain Village - Central Venezuela [BS-11] 12) Stage 10 - Wassau - Germany [BS-12] 13) Stage 11 - Zaftran Border - Zaftra Republic [BS-13] 14) Stage 12 - Caracas City - Venezuela [BS-14] 15) Stage 13 - The Govenors Manor - Caracas,Venezuela [BS-15] 16) Stage 14 - Caracas City - Venezuela [BS-16] 17) Stage 15 - Nikolaev Harbor - Ukraine [BS-17] 18) Stage 16 - Venezuelan Mountains - Central Venezuela [BS-18] 19) Stage 17 - Iberian Megafloat Base - Atlantic Ocean [BS-19] 20) Stage 18 - Madeira [BS-20] 21) Stage 19 - Zaftran VTOL Base, Outside - Central Venezuela [BS-21] 22) Stage 20 - Zaftran VTOL Base, Inside - Central Venezuela [BS-22] 23) Stage 21 - Carrier Defense - Southeastern Madeira [BS-23] 24) Stage 22 - Zaftran Border Fortress - Zaftran Republic [BS-24] 25) Stage 23 - Zaftran Resource Base - Zaftran Republic [BS-25] 26) Stage 24 - Caracas Highway - Venezuela [BS-26] 27) Stage 25 - Caracas City - Venezuela [BS-27] 28) Stage 26 - [BS-28] 29) Stage 27 - [BS-29] 30) Stage 28 - [BS-30] ??. Walkthrough for the Durandal Simulator Stages [DS-IN] a) Durandal Simulator 01 - Jutland Map [DS-01] b) Durandal Simulator 02 - German Base Map [DS-02] c) Durandal Simulator 03 - Polish Resource Base Map [DS-03] d) Durandal Simulator 04 - Blauer Nebel Base Map [DS-04] e) Durandal Simulator 05 - Wassau Map [DS-05] f) Durandal Simulator 06 - Iberian Megafloat Base Map [DS-06] g) Durandal Simulator 07 - Zaftran Border Fortress Map [DS-07] h) Durandal Simulator 08 - Zaftran Resource Base [DS-08] i) Durandal Simulator 09 - Somewhere on the Road, Venezuela Map [DS-09] j) Durandal Simulator 10 - Cumana Port Map [DS-10] k) Durandal Simulator 11 - Caracas City Map [DS-11] l) Durandal Simulator 12 - Zaftran VTOL Base - Outside [DS-12] m) Durandal Simulator 13 - Zaftran VTOL Base - Inside (US only) [DS-13] n) Durandal Simulator 14 - [DS-14] ?? Walkthrough for the USN Simulator Stages [US-IN] a) U.S.N. (U.C.S.) Simulator 01 - Somewhere on the road, Venez. [US-01] b) U.S.N. (U.C.S.) Simulator 02 - Port Cumana Map [US-02] c) U.S.N. (U.C.S.) Simulator 03 - Cumana City Map [US-03] d) U.S.N. (U.C.S.) Simulator 04 - Mountain Village Map [US-04] e) U.S.N. (U.C.S.) Simulator 05 - Caracas City Map [US-05] f) U.S.N. (U.C.S.) Simulator 06 - Zaftran VTOL Base Map [US-06] g) U.S.N. (U.C.S.) Simulator 07 - [US-07] h) U.S.N. (U.C.S.) Simulator 08 - Jutland, Denmark Map [US-08] i) U.S.N. (U.C.S.) Simulator 09 - Blauer Nebel Base Map [US-09] j) U.S.N. (U.C.S.) Simulator 10 - Wassau Map [US-10] k) U.S.N. (U.C.S.) Simulator 11 - Iberian Megafloat Base Map [US-11] l) U.S.N. (U.C.S.) Simulator 12 - [US-12] m) U.S.N. (U.C.S.) Simulator 13 - [US-13] n) U.S.N. (U.C.S.) Simulator 14 - [US-14] ??. Parts Overview [PARTS] a) Bodies [P-BDY] b) Arms [P-ARM] c) Legs [P-LEG] ??. Weapons Overview [WEAPS] a) Machine Guns [W-MGS] b) Shotguns [W-SGS] c) Rifles [W-RIF] d) Bazookas [W-BAZ] e) Melee [W-MEL] f) Grenade Launcher [W-GRL] g) Rocket Launcher [W-RKL] h) Missile Launcher [W-MSL] i) Shields [W-SHD] ??. Backpacks, Items and Computers [MISC.] a) Backpacks - Type Item [BP-IT] b) Backpacks - Type Jetpack (only available to Durandal) [BP-JT] c) Backpacks - Type Turbo [BP-TB] d) Backpacks - Type Sensor (only available to Durandal) [BP-SE] e) Backpacks - Type Radio (only available to Durandal) [BP-RD] f) Backpacks - Type EMP (only available to Durandal) [BP-EM] g) Backpacks - Type Repair (only available to Durandal) [BP-RP] h) Items (All Items are available to both Parties) [ITEMS] i) Computers [COMPS] j) Full Sets (only for US version) [F-SET] ??. Skills Overview and Description [SKILL] a) Battle Skills - Overview Table [BSK-O] b) Battle Skills - Description [BSK-D] c) Command Skills - Overview Table [CSK-O] d) Command Skills - Description [CSK-D] e) Passive Skills - Overview Table [PSK-O] f) Passive Skills - Description [PSK-D] g) Proficiency Enhancements - Overview [PEN-O] h) Proficiency Enhancements - Description [PEN-D] i) Attribute Enhancements - Overview [AEN-O] j) Attribute Enhancements - Description [AEN-D] ??. FAQ [-FAQ-] ??. Credits [CRED.] ??. Changelog [C-LOG] ****************************************************************************** I. Introduction and a small Favor [INTRO] ****************************************************************************** Front Mission, ah, good, old Front Mission. Finally it is back in it's fourth Installment. This is only my second Walkthrough, so bear with me. You might also want to overlook any orthographical or grammatical errors I make, as English is not my first language. If you find any mistakes of such a kind you are free to keep them. If there should be a mistake or oversight in the FAQ however you might want to contact me, although I would like to ask everyone to wait until I have completed v 1.0, as anything up til then is a work in progress. I do hope that the information herein is of a helpful nature to those who do peruse it. I also don't mind anyone copying the information presented here, if they ask me to do so and if they state the source of their information. I am sure you will be able to do this, as you too wouldn't like someone leeching off of any work you did, without them giving at least proper credit. You can contact me under ' Deathbrng aol.com '. Please state in the subject something like "Front Mission 4 FAQ", because otherwise the mail might get deleted unread. ****************************************************************************** ??. Characters [CHARS] ****************************************************************************** Naturally you can find a small description of most of the characters you will play or meet in FM4. I tried to keep it as spoiler-free as possible, but as I too am human I might have not been able to do so in one or two places. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Player Characters - Durandal [CH-DU] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a.1) Elsa | Callsign: Arrow 6 - Joins on Stage -- A French woman and former member of the French Army. As Wanzer battle is still a bit new in 2096, she was assigned to the Durandal Armor Tactics Research Corps, to help develop tactics for Wanzer battles. She is one of the main characters, from whose perspective the story is told. Her standard skills are mainly for combat with medium ranged weapons (e.g. MG). She also will have a fairly high speed and a good evasion rate. If this is paired up with the right Wanzer the damage she does can be maximized while she herself will not take as much damage. Her available skills slots will allow her to take a good range of different skills, while her Link Point value will allow her to make good use of her mates. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 2 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | Speed +1 | MAX AP +1 | | Evasion +3% | SG Level +1 | MG Level +1 | | MG Level +1 | Link Point +2 | Link Points +2 | | Terror Shot I | Evasion +3% | Evasion +3% | | Panic Shot I | Skill Slots +2 | Barrage | | Speed I | Switch I | Resist Atk Down | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Speed +1 | MAX AP +2 | Speed +1 | | SG Level +1 | MG Level +1 | Anti-Break | | Feint II | Link Points +1 | Terror Shot II | | Resist Mv Down | Resist Link Cut | Resist Sys Down | | Skill Slots +2 | Panic Shot II | Skill Slots +4 | | Speed II | Switch II | Perfect Shot | | Evasion +3% | Evasion +3% | | |--------------------|--------------------|--------------------| Note: Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version Skill "Switch I" = "Double Shot I" in the US Version Skill "Switch II" = "Double Shot II" in the US Version a.2) Zead | Callsign: Father 1 -- Joins in Stage 00 A British and a former soldier in the British Army, in which he served for 24 years. He is a strong and motivating force in the Durandal, en- couraging everyone to do their best. His Battle skills focus mainly on long range combat with missiles and Melee as backup should his ammo run out. As a Missileer type he will gain more AP than the other characters of the Durandal, but he also needs this if he wants to stay mobile and use missiles at the same time. If an enemy presses on him he will retaliate with his fists (or rods, or pilebunkers, or shields). His skill slots and his link points will suffer, though and this can only be remidied by buying expensive computers and doing lot of simulator battles to gain the EP needed to buy those upgrades. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 12 | | AP Charge: 12 | | Link Points: 0 | | Skill Slots: 4 | | Speed: 0 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | MS Level +1 | ML Level +1 | MS Level +1 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +4 | | Fix DMG 100 | Piercing Missile | Fix DMG 200 | | Shield Bash I | EP Plus | AP Cost: -4 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | ML Level +1 | MS Level +1 | Resist Atk Down | | Skill Slots +4 | Skill Slots +4 | Tackle II | | Impact Missile | Fix DMG 300 | Perfect Missile | | Tackle I | Shield Bash II | AP Cost: -8 | |--------------------|--------------------|--------------------| Note: Skill "Tackle I" = "Heavy Strike I" in the US Version Skill "Tackle II" = "Heavy Strike II" in the US Version a.3) Hermes | Callsign: Arrow 2 - Joins on Stage 01 A young and very good hacker, who has also an interest in Wanzers. A citizen of the USN (UCS). He feels lucky that he was able to join up with the Durandal Research corps, as this enables him to be around military Wanzers, even though he is basically only a civilian. He is quite capable to take care of his own, and he also serves as "Combat Medic" for his squad-mates. He will gain a lot of skills, which are mainly meant for his supporting abilities. Only few direct Combat Skills are learned, but he has one of the highest number of Skill Slots available in the end. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 1 | | Evasion: 6% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Repair Plus I | Speed +1 | Repair Plus II | | Evasion +3% | Panic Shot I | AP Charge +2 | | Minus Shot I | Resist BP Down | Link Points +2 | | Skill Slots +2 | Skill Slots +4 | MAX AP +2 | | Feint I | MG Level +1 | AP Damage I | | Defend Body | AP Bonus I | Hit Plus I | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Speed +1 | Repair Plus III | Resist Mv Down | | Evasion +3% | AP Charge +2 | Resist Atk Down | | Link Points +2 | Link Points +2 | Minus Shot III | | Skill Slots +4 | MAX AP +2 | Skill Slots +4 | | MG Level +1 | AP Bonus II | AP Damage II | | Chain Up I | Hit Plus II | Chain Up II | |--------------------|--------------------|--------------------| Note: Skill "Hit Plus I" = "Accuracy Plus I" in the US Version Skill "Hit Plus II" = "Accuracy Plus II" in the US Version Skill "Chain Up I" = "Chain Plus I" in the US Version Skill "Chain Up II" = "Chain Plus II" in the US Version a.4) Latona | Callsign: Arrow 4 A former member of the Zaftran (former Russia) Army and the other female in the ranks of the Durandal. She is an experienced Wanzer pilot. She seems a bit strange and cold, because of her masculine behaviour, but she is loyal to her unit. Her role in the Durandal is that of the close in fighter and jammer. She is it who shuts down Wanzer that get to dangerous. If someone gets too close she will give them a good beating with her melee weapons. Some of her enemies where heard screaming "Please stop, mom, I will be a good boy from now on." Starting Statistics |-------------------------------------| | Learned Skills: 2 (0) | |-------------------------------------| | AP: 10 (10) | | AP Charge: 10 (10) | | Link Points: 2 (0) | | Skill Slots: 6 (6) | | Speed: 3 (3) | | Evasion: 15% (12%) | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 1(0) | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 50%(0%) BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Latona already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Resist Atk Down | Resist Mv Down | Defend Body | | ML Level +1 | Resist BP Down | ML Level +1 | | Evasion +3% | Evasion +3% | Evasion +3% | | Link Points +2 | Charge I | Link Points +2 | | Fire Strike | Skill Slots +2 | Skill Slots +2 | | Revenge I | First I | Revenge II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Resist Sys Down | MAX AP +2 | Resist Atk Down | | Resist Link Cut | ML Level +1 | Resist Mv Down | | Evasion +3% | Evasion +3% | Evasion +3% | | Link Points +2 | Link Points +2 | Anti Skill | | Blast Strike I | Skill Slots +4 | Revenge III | | First II | Revenge: Mirror | Rush | |--------------------|--------------------|--------------------| a.5) Bosch | Callsign: Arrow 3 Was a member of the German Army and seems to know a few things about Wagner, as he was in the same class as him in officers school. Starting Statistics |-------------------------------------| | Learned Skills: 4(0) | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 3 (2) | | Evasion: 15% (12%) | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Bosch already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Feint I | MG Level +1 | MAX AP +2 | | Speed +1 | Speed +1 | Speed +1 | | Evasion +3% | Evasion +3% | Resist BP Down | | Alertness I | Defend Body | Link Points +2 | | Defense I | Move Plus I | Sensors Plus I | | Block DMG 10 | Escape I | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MG Level +1 | MAX AP +2 | Hold | | Speed +1 | Speed +1 | Speed +1 | | Evasion +6% | Resist Mv Down | Evasion +6% | | Alertness II | Link Points +2 | Feint III | | Defense II | Resist Sys Down | Sensor Plus II | | Escape II | Block DMG 50 | Move Plus II | |--------------------|--------------------|--------------------| a.6) Beck | Callsign: Arrow 5 He is an Italian with a sunny disposition. Starting Statistics |-------------------------------------| | Learned Skills: 8 (0) | |-------------------------------------| | AP: 15 (12) | | AP Charge: 15 (12) | | Link Points: 0 | | Skill Slots: 16 (4) | | Speed: 1 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 1 (0) | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - Active | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | Skill Slots +4 | Skill Slots +4 | Skill Slots +4 | | Move Plus I | Fix DMG 100 | Move Plus II | | Boost I | MS Level +1 | AP Cost: -8 | | Defend Body | Piercing Missile | Full Defense | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - Active | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | Resist BP Down | Skill Slots +4 | Resist Mv Down | | Fix DMG 200 | Move Plus III | Fix DMG 300 | | MS Level +1 | AP Cost: 0 | Anti-Break | | Impact Missile | Boost II | Perfect Missile | |--------------------|--------------------|--------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Player Characters - USN 332nd Company Wanzer Squad / Guerrilas [CH-32] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b.1) Darril - Joins on Stage 02 Leader of a small unit tasked with patrol and reconnaisance behind the front lines and the second main character of the game. The chance to get 25 Million $ in Gold really tempted him, but through circumstances he ends up fighting in the war that he wanted to stay away from. Despite this he is not such a bad guy and helps people in need. Darril is similar to Elsa in fighting and then not, as he favors a mix of a melee weapon as his main weapon and a Shotgun as backup. His skills are naturally set up for this. As with Elsa, he will have a fairly high evasion rate in the pilot stats as well as a decent amount of skill slots to fight some useful skills (like Double Assault). Contrary to Elsa though and because of his favored weapons you should get up close and personal on enemies with him, also because this is the only way of maximizing the use of his skills. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Evasion +3% | Evasion +3% | MAX AP +2 | | SG Level +1 | ML Level +1 | SG Level +1 | | Last Stand | Link Points +2 | Link Points +2 | | Speed +1 | Speed I | Speed +1 | | Auto Machine I | Skill Slots +2 | Skill Slots +1 | | Block DMG 10 | Charge I | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Evasion +3% | MAX AP +2 | Feint III | | ML Level +1 | SG Level +1 | ML Level +1 | | Link Points +2 | Link Points +2 | Revenge: Mirror | | Speed II | Resist Sys Down | Blast Strike I | | Skill Slots +2 | Double Assault | Skill Slots +2 | | Resist Atk Down | Block DMG 50 | Anti-Break | |--------------------|--------------------|--------------------| Note: Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version b.2) Renges - Joins on Stage 02 A long time friend of Darril and an excellent sniper. He is a bit gruff at times, but keeps his calm in a battle. With 45 years he is the oldest of the playable characters. Just like Darril he is not very fond of the military anymore and has no problem joining his long time friend on his journey to get Diaz's gold out of the country. He just didn't expect so much resistance..... His skills make him an excellent sniper. In the second half of the game he will start to get deadly with his snipe skill, because, even though this skill cost 10AP and makes him a helpless target he will be able to either disable or destroy enemies quickly. He will get a fair amount of skill slots and AP to use his big fire stick. Oh, and don't you think that it looks cool when a Wanzer goes into Aim/Snipe mode? Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 6% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Escape I | MAX AP +2 | Link Points +2 | | RF Level +1 | AP Charge +2 | RF Level +1 | | Aim | Zoom I | Speed +1 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | Terror Shot I | Focus Up | Focus Left | | Panic Shot I | Focus Down | Focus Right | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Link Points +2 | MAX AP +2 | | AP Charge +2 | RF Level +1 | Snipe | | Blast Shot I | AP Cost: -4 | Speed +1 | | Resist Atk Down | Skill Slots +4 | Skill Slots +2 | | Zoom II | Panic Shot II | Zoom III | | Terror Shot II | Resist Sys Down | Blast Shot II | |--------------------|--------------------|--------------------| b.3) Chaeffer - Joins on Stage 02 The new recruit. Still a bit green and prone to cause trouble. Darril is sometimes close to killing him, because of his recklessness. But even though he panick's easily sometimes he can still be a nice asset in battle when it finally starts. Despite his carelessness in certain other things he does care about the people he is with. His role is similar to Hermes role with the Durandal. Chaeffer will pro- vide repairs, rebirths and wash the windshields at no extra charge. If there is a need for cylindrical pieces of metal with a cone at their end he will deliver those promptly. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 1 | | Evasion: 3% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Escape I | MAX AP +2 | | Defend Body | Speed +1 | AP Charge +2 | | Evasion +3% | MG Level +1 | Link Points +2 | | Repair Plus I | Defense I | Repair Plus II | | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | Block DMG 10 | Fix DMG 100 | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Anti-Break | MAX AP +2 | Escape II | | Speed +1 | AP Charge +2 | AP Bonus II | | AP Damage I | Link Points +2 | AP Damage II | | Shield Bash I | Repair Plus III | MG Level +1 | | Skill Slots +4 | Resist Sys Down | Shield Bash III | | Fix DMG 200 | Block DMG 50 | Fix DMG 300 | |--------------------|--------------------|--------------------| b.4) Luis Leader of the anti-government Guerrilias in Venezuela. Bound on re- moving gouvener Diaz from his seat. Starting Statistics |-------------------------------------| | Learned Skills: 2(0) | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 2 (0) | | Skill Slots: 8 (6) | | Speed: 3 (2) | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 1 (0) RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Luis already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Skill Slots +2 | Skill Slots +2 | MAX AP +2 | | SG Level +1 | MG Level +1 | SG Level +1 | | Link Points +2 | Link Point +2 | Link Points +2 | | Speed +1 | Speed +1 | Speed +2 | | Chain Up I | Skill Up I | Speed I | | First I | Switch II | First II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | MG Level +1 | SG Level +1 | MG Level +1 | | Link Points +2 | Resist Sys Down | Speed +2 | | Speed +1 | Speed +1 | Alertness II | | Alertness I | Speed II | Rush | | Resist Atk Down | Resist Link Cut | Resist Mv Down | |--------------------|--------------------|--------------------| Note: Skill "Chain Up I" = "Chain Plus I" in the US Version Skill "Skill Up I" = "Skill Trigger I" in the US Version Skill "Switch II" = "Double Shot II" in the US Version Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version b.5) Ines A female Guerrilia Starting Statistics |-------------------------------------| | Learned Skills: 2(0) | |-------------------------------------| | AP: 14 (12) | | AP Charge: 14 (12) | | Link Points: 0 | | Skill Slots: 4 | | Speed: 0 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 1 (0) | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 1 (0) | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Ines already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | MAX AP +2 | MAX AP +2 | | AP Charge +2 | AP Charge +1 | AP Charge +1 | | GR Level +1 | RK Level +1 | GR Level +1 | | Move Plus I | EP Plus I | Move Plus II | | ML Level +1 | BZ Level +1 | ML Level +1 | | AP Cost: -4 | Tackle I | Boost II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Perfect Strike | Full Defense | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | RK Level +1 | GR Level +1 | RK Level +1 | | Double Punch I | Move Plus III | Anti-Break | | BZ Level +1 | Hold | AP Cost: 0 | | Tackle II | Boost III | Tackle III | |--------------------|--------------------|--------------------| Note: Skill "Tackle I" = "Heavy Strike I" in the US Version Skill "Tackle II" = "Heavy Strike II" in the US Version Skill "Tackle III" = "Heavy Strike III" in the US Version Skill "Double Punch I" = "Double Strike I" in the US Version b.6) Thammond A teacher, but also a good wanzer pilot. Starting Statistics |-------------------------------------| | Learned Skills: 5 (0) | |-------------------------------------| | AP: 14 (10) | | AP Charge: 12 (10) | | Link Points: 4 (0) | | Skill Slots: 16 (8) | | Speed: 3 (2) | | Evasion: 15% (9%) | |-------------------------------------| | MG: 2 (0) GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - Active | |--------------------|--------------------|--------------------| | Switch I | MAX AP +2 | Terror Shot II | | Evasion +3% | Evasion +3% | Evasion +3% | | Speed +1 | AP Charge +2 | Link Points +2 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +4 | | MG Level +1 | Barrage | MG Level +1 | | Feint I | Link Points +2 | Speed II | | MAX AP +2 | | | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - Active | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Full Defense | MAX AP +2 | Revenge: Body | | Evasion +3% | Evasion +3% | Evasion +3% | | Speed +1 | AP Charge +2 | Speed +2 | | Skill Slots +4 | Resist Sys Down | Skill Slots +2 | | Minus Shot II | MG Level +1 | Auto Machine II | | Resist Atk Down | Speed III | Feint III | |--------------------|--------------------|--------------------| Note: Skill "Switch I" = "Double Shot I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version Skill "Speed III" = "Rapid Fire III" in the US Version -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Allies [CH-AL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c.1) Robert Robert is another British and the main pilot of the Durandal transport. He is also a helpful asset as soon as Beck appears on the scene, as he is then able to give support through Airstrikes, Supply Drops and Armor Coatings. c.2) Chang A chinese merchant who can be found the world over with his ship. Somehow he always seems to get into some trouble. c.3) Uncle Sergei An uncle of Latona. They do have their differences, but they also know that family is important. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) The OpFor (Opposing Forces) [CH-OF] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d.1) Wagner He is the leader of combat operations of the "Blauer Nebel" Squad of the German Army. He is a subordinate to Brigadier General (General- leutnant) Glaeser. He has the rank of a Major. There seems to be some- thing fishy about him. d.2) Glaeser A german General, to whom Wagner is accountable. He goals don't seem to coincide with those of the country he choose to serve. d.3) Dranz A subordinate of Wagner, nothing more than a sidekick, although he is fond of bazookas. d.4) Ivanova A Zaftran Army colonel. She is the definition crazy and she does not like to loose, especially to those that she deems inferior. Oh, and she is in love with big machines of mayhem and destruction. d.5) Vavilov Subordinate to Ivanova with a like for close combat. He will treat you real good with his clubs. ****************************************************************************** ??. Basic Tactics and Tips [BASIC] ****************************************************************************** a) Be mobile Being mobile is paramount in Front Mission 4, more so than a high HP count for the parts. By being mobile you can retreat to a save location and be repaired. You can charge an enemy which you were able to part from the main force. You can get into an attack position that is advan- tageous to you. Therefore I recommend that when you design a new Wanzer for one of your characters that you do not take legs with a movement rate less than 6, better yet 7 or 8. b) Be accurate There are many weapons in the game that seem to be very good at first because they do a lot of damage. But if you look closely these weapons often sport a lower accuracy than other weapons of this type. This can especially be seen with Bazookas, where some deteriorate over the long range so much, that every shot is a waste of ammo. Therefore I recommend that, should you have the choice between a lower accuracy, higher damage weapon and a higer accuracy, lower damage weapon, that you take the latter one. To improve the accuracy further pair the weapon with an arm that itself offers a high increase to accuracy. If you proceed in this matter as I advise you will have more hits count, and therefore do more damage. c) Be patient The AI is not overly aggressive most of the time and if you advance slowly you can always fight small groups of the enemies. Therefore giving you a chance to not be overwhelmed. Be careful though, as this does not work in every Stage. Does this conflict with "being mobile"? It does not, being mobile does not mean to rush, it only means to be able to position oneself advantageous. d) Take the high ground Taking the high ground has two advantages. You can hit better and the enemy does hit worse. If possible position yourself above the enemy. e) Observe your surroundings Many things in Front Mission 4 can be an obstacle to your weapons fire. Be it the wall the your Wanzer can jump over, be it the crate the enemy stands on, be it you having to shoot at an enemy on a roof. If you move and then select attack and the line showing the Accuracy is marked by blue crosses and has a low percentage rating you should better cancel your attack and reposition yourself or retreat until you find a better firing solution. f) Plan ahead and think of your Links When your turn starts, see how the situation presents itself. Identify enemies that pose either a significant threat or can be taken out easily. Before you start moving your units also think of how they are linked up with each other, so that you don't position them one in front of the other (and thereby having the accuracy of the back man going to hell). If you want to attack an enemy with a link, offset your units either around him or offset to the left or right side which gives you an angle on shooting, thereby not having to shoot through your own units. Also check the links of the enemies. If you want to attack an enemy directly behind another foe, and both are in a link you will be hitting the front unit and not the back unit you targeted at. g) "Together we stand, divided we fall" Even though you might sometimes face the threat of being on the wrong end of a Grenade or Rocket Launcher, you should still keep your units together most of the time. This is to maximize both link useage and firepower. If you start a map where your units start in different places your first objective should be to combine your scattered forces and then proceed. Only in rare cases should you take one or two units to make a quick jab towards other units if they are dangerous, or if you need to do this to meet the mission objective, or to lure the enemy towards your position. h) Threat-table 1) Recon-Units Take them out fast. They don't do much damage by themselves, but their targetting data will have the missiles of the missiliers pound- ing you back into the stone-age if you are not wary. Also, they usu- ally have a high evasion rate, so gang up on them to destroy them fast. 2) Grenadiers with Rocket Launchers These can be quite a handful if they are not dealt with in a swift way, as they are able to sometimes damage your whole unit. Luckily they are usually in very slow Wanzers, unluckily they are usually standing behind a few Assault, Sniper and Jammer types. 3) Missilers In concert with the Recon-Units they are deadly, as they fire at you from a very safe position in the back of the map. But even when you advance at them the can still prove to be dangerous. Again, as with the Rocket-Grenadiers, they are usually in slow Wanzers. Destroy them, quickly. 4) Grenadiers with Grenade Launchers These, while also able to damage several of your units, are not nearly as dangerous as its cousins with the Rocket Launcher. They still do pose a significant threat, though, which is why they should be taken care of as soon as possible. 5) Snipers Snipers, either with Rifles or with Bazookas, can be a pain, as their weapon usually will outrange most of your units and the AI knows how to use this to its advantage. If no Grenadiers, Missiliers or Recons are around, take care of them. If they are linked up with each other you might consider forgoing some of the previously mentioned units and take them out first. If Renges (or someone else if you invested the time and the money) has already his "Focus Right" or "Snipe" skill then use it to try and destroy the weapon on the Snipers. They always carry it in the right hand. 6) Assault Type Assault Type units usually carry either two MG, two SG, a mix of both or one of both and a shield. They are dangerous if they are able to use a link attack. Most of the time they will be in weapons range for you to retaliate. 7) Mechanics Mechanics are Assault types with a Repair Backpack. If you play it right they will usually not be able to use their Backpack a lot, if at all. Since they also appear only in the last few levels they should not pose much of a problem. 8) Jammers Jammers are Wanzers with Melee weapons and an EMP Backpack. They are usually fast, but the EMP Backpacks are most of the time not that effective, which is why they pose one of the least threats, especially since the AI is not able to employ them properly. Take them out with your ranged weapons. If they should Jam the systems of one of your Wanzers repair it either with your mechanic or with the "Remove All" Item (you should have at least one character with one or two of those). ****************************************************************************** ??. Walkthrough for the Battle Stages [B-INT] ****************************************************************************** Here you will find a thorough Walkthrough for every Battle Stage in the game. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Preface - Important, so please do read it!!!! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Skills, Stage numbers and everything else is written in the terminology used in the JP Version of the game. As the US version does not differ that much this is usually not a problem, however, where appropriate I have added the information regarding the US version in parenthesis = ( and ) , for better understanding. Simulators: If you follow the walkthrough, then you will also have to do the Simulator missions that are indicated in the Preparations description for a stage, otherwise I can not guarantee that you will be able to get the same equipment and or skills that I have. "Disabled" Wanzer: When I talk of "disabled" Wanzer, I mean Wanzer that have no chance to attack anymore or whose attacks (usually only melee) can be avoided. For this to happen, you must have destroyed the enemy Wanzer's arms and/or legs. Certain enemies like Recon's should not be disabled, but rather be destroyed, as they are still able to do indirect damage to you by means of their backpack. Conversations and Bonus Items: I also will list important conversations you should do in the Preparations section of a Walkthrough, if you want to gain few bonus items and Wanzer for free, then do them. Preparation: A Preparation section will usually have the following subtopics: Conversation, Simulator, Wanzer, Skills, Links, Armor and Placement. If a certain item is not applicable in a stage it will not be listed as subtopic. Also, you can assume that if I do not list any changes to be made to skills, links and the like that you keep it from the last change made. In the 'Wanzer' subsection of the Prepartions part I will list all things to buy for the specific characters on that stage (sans Items) in the following fashion: Name: Wanzer body | Wanzer LA | Wanzer RA | Wanzer legs | Backpack Weapon LH | Weapon RH | Weapon LS | Weapon RS Computers Naturally I will only list the names of those parts and if I put a 'remains' in a certain space it should be clear what to do. Also, I will omit any lines not used moving the lower lines one up in the order (e.g. if you can only read 'Sniper Skills I' you know that it is a computer to buy). Note: One important thing on selling, never sell off any of the special items which you can only get through conversations or simulators. This includes e.g. the 'Minotaur' arms from USN(UCS) Simulator 10, but not the 'Boa 36' Bazooka gained from USN(UCS) Simulator 09, as it can be bought regularly. If I put a <> between two skill names in the 'Skills' subsection of the Preparations part of a stage, it means that you exchange the first skill listed in favor of the second skill listed. E.g. Terror Shot I <> Panic Shot II (= remove Terror Shot I and equip Panic Shot II). Monetary and EP rewards may differ a bit from the values I got, as they are determined by how good you were and how much your characters did. If you are therefore unable to buy a skill because you are a few points short, you have the option to either do another simulator mission or to drop a skill form the buy list. Do this for non-ciritcal things like Attribute enhancements, as battle skills are usually more useful than another AP or point in the Speed rating. The rewards for conversations (as listed in the preparations section) and for finishing certain simulator stages are the same in each game. On first Appearance of most main PC I will list their stats in the Allies section of the description. Mainly because you get a Wanzer that you will not be able to modify to your needs. Some allies, like Latona, are not listed, as you are able to customize her Wanzer before her first mission. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Legend for the Statistic Cards used in the Walkthroughs -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Wanzer Card: Name = Name of Pilot and Wanzer No. App. = Number of this type of enemy in the level Body/ArmL/ArmR/Legs = HP value of these parts LT = Leg Type M = Movement Range Backpack = Backpack equipped (if applicable) A = Armor type AP = AP value of the unit LV = Level of the unit Wpn. LH/Wpn. RH/Wpn. LS/Wpn. RS = Weapons equipped on those slots (if any) Spd = Speed of the Unit Ev% = Evasion Percentage MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon) Supp Atk = Part that is used for an Offensive Link Supp Def = Part that is used for a Defensive Link Skills = Skills of the unit (if applicable) Items = Items carried (if applicable) Links = Links of the Unit (Off. = Offensive; Def. = Defensive) |-----------------------------------------------------------------------------| | Name | No. App. | |-----------------------------------------------------------------------------| | Body | ArmL | ArmR | Legs | LT | M | Backpack | A | AP | LV | |-----------------------------------------------------------------------------| | Wpn. LH | Wpn. RH | Wpn. LS | Wpn. RS | |-----------------------------------------------------------------------------| | Spd | Ev% | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk | Supp Def | |-----------------------------------------------------------------------------| | Skills (Omitted if none available) | |-----------------------------------------------------------------------------| | Items (Omitted if none available) | |-----------------------------------------------------------------------------| | Links (Omitted if none available) | |-----------------------------------------------------------------------------| Tank/Helo/Mobile Weapon/Gun Emplacement Card: Name = Name of Pilot and Unit No. App. = Number of this type of enemy in the level Body = Total HP value M = Movement Range A = Armor type AP = AP value of the unit LV = Level of the unit Wpn. 1/Wpn. 2/Wpn. 3/Wpn. 4 = Weapons equipped on those slots (if any) Spd = Speed of the Pilot Ev% = Evasion Percentage of the Pilot MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon) Supp Atk = Part that is used for an Offensive Link Supp Def = Part that is used for a Defensive Link Skills = Skills of the unit (if applicable) Links = Links of the Unit (Off. = Offensive; Def. = Defensive) |-----------------------------------------------------------------------------| | Name | No. App. | |-----------------------------------------------------------------------------| | Body | Move | | A | AP | LV | |-----------------------------------------------------------------------------| | Wpn. 1 | Wpn. 2 | Wpn. 3 | Wpn. 4 | |-----------------------------------------------------------------------------| | Spd | Ev% | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk | Supp Def | |-----------------------------------------------------------------------------| | Skills (Omitted if none available) | |-----------------------------------------------------------------------------| | Links (Omitted if none available) | |-----------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1) Stage -- - The Tutorial - Durandal Base, U.K. [BS-01] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Complete the training exercises Standard Units: None Drop Zone: One Allies: 1 |-----------------------------------------------------------------------------| | Elsa in Verseau (Zenith Wanzer) | 1x | |-----------------------------------------------------------------------------| | 350 | 170 | 170 | 230 | 2L | 6 | BP-S01 | P | 10 | 1 | |-----------------------------------------------------------------------------| | Catsray | Grave | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200 x 2 | |-----------------------------------------------------------------------------| Enemies: 2 |-----------------------------------------------------------------------------| | Latona in Koroleva (Varsa Wanzer) | 1x | |-----------------------------------------------------------------------------| | 290 | 145 | 145 | 190 | 2L | 6 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Gale | -- | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Beck in Prodezza (Zelt 01 Wanzer) | 1x | |-----------------------------------------------------------------------------| | 290 | 145 | 145 | 190 | 2L | 3 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Gale | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparation: None available. Walkthrough: After having borne witness to the destruction of the German Base in Sachsen- Anhalt the game cuts over to Elsa, who, sitting in her Wanzer, is about to do a drop from a transport plane. Elsa is noting that the Durandal Wanzers are a bit different from the standard ones used in the French Army. To adjust herself to it the first part of the training exercise is to move to the yellow marked square. As this is the tutorial for basic movement and battle, all the instructions on what to do will appear in small text windows at the bottom. Follow these instructions and you will be fine. After reaching the target square Beck and Latona will appear to serve as "target drones". You will first get a short explanation of how to attack. Now move within firing range and fire one of your weapons, to finish the second objective. Alas Latona does not like being a target drone, you will have to fight her and Beck after your first attack. They will shoot back, but the damage they do is negligible, which is quite the contrary for you. After defeating your two "opponents" you will have cleared the stage. Rewards: 304$ | ca. 30 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 2) Stage 00 - Jutland - Denmark [BS-02] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Standard Units: Elsa Drop Zone: One Allies: 1 |-----------------------------------------------------------------------------| | Zead in Squire (Wildgoat Wanzer) | 1x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | F | 12 | 1 | |-----------------------------------------------------------------------------| | Bone Buster | -- | Donkey | Donkey | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Enemies: 3 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 1x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Raptor | Raptor | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparation: Skills: Elsa: MAX AP+1, MG Level +1, Terror Shot I and Speed I (Rapid Fire I) Equip: Terror Shot I, SpeedI(Rapid Fire I) Placement: As game suggests. Walkthrough: The closest enemy will also be the most dangerous to Elsa, as she can not avoid counterattacks from him. But to start the battle first switch over to Zead (press R1) and have him move in range and greet the enemy with a few Donkey missiles. Then let Elsa introduce herself with the MG too (remember to not move more than 3 squares or you will loose your second MG shot). As the other AI units will wait a bit you should have enough time to destroy the first enemy before they reach you. Actually, their spacing should allow you to take them out one by one, by employing the above tactic (Missile, then attack with Elsa). Since Elsa will probably the only one of your units that will take damage you should keep an eye on her, especially on her arms. If you are like me you should have saved the Items from the Tutorial Stage. Use those to heal any badly damaged arm, as we don't want to pay maintenance cost. This stage should pose no trouble. Rewards: Money: 582$ EP: ca. 25 EP per character -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3) Stage 01 - German Base - Sachsen-Anhalt, Germany [BS-03] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Evening (turns to Night on Turn 08) Objective: Destroy all enemy units The Durandal transport must survive Standard Units: Elsa; Zead Drop Zone: One Allies: 2 |-----------------------------------------------------------------------------| | Hermes in Charon (Giza Wanzer) | 1x | |-----------------------------------------------------------------------------| | 560 | 280 | 280 | 370 | 2L | 4 | RP2-Prelude | P | 10 | 2 | |-----------------------------------------------------------------------------| | Raptor | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Transport in ED1-Arbitrator | 1x | |-----------------------------------------------------------------------------| | 3000 | -- | | - | 12 | 1 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 5 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 2 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 1x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 11 | 2 | |-----------------------------------------------------------------------------| | Ves | Ves | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Ves | Dmg. 60x1 | Am. Unl. | AP 1x1 | Range 1 |-----------------------------------------------------------------------------| | ???? Heli Pilot in SH Type442 | 2x | |-----------------------------------------------------------------------------| | 500 | 6 | | - | 12 | 2 | |-----------------------------------------------------------------------------| | SH-44 MG | -- | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| -> SH-44 MG | Dmg. 7x10 | Am. Unl. | AP 5x2 | Range 4 Preparations: Skills: Elsa: Evasion +3%, Panic Shot I Equip: Panic Shot I Zead: MAX AP +1, AP Charge +1 and MS Level +1. Armor: Anti-Piercing Placement: As game suggests. Walkthrough: Note: On Turn 08 the Time will turn to night, therefore reducing accuracy of ranged weapons a bit. The two enemy helos start on the far ends of two sides of the map, one right of the Durandal transport, the other to the front left. On the right side will also be the Melee Assault unit and on the left the two SG Assault units. As a first task I would recommend ganging up on the melee unit. Have Zead do a first strike with his missiles, then move Elsa and Hermes in, so that they have enough AP left to fire two shots. For Elsa I would recommend the MG as she should already have bought a Proficiency upgrade, therefore doing more damage. Also the MG is more accurate and does more base damage than the SG. After the melee unit has been taken care of, turn your attention on the helo that was behind it. It will probably take two turns to take it out. After this you might either destroy the second helo, that should have moved in on the transport, or attack the two SG Assault units. One of the latter units should have chosen a feud with one of your characters anyway. This battle should pose no problem, if you sometimes use the backpack on Hermes Wanzer to repair damage dealt to you. Rewards: 1094$ | ca.20 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4) Stage 02 - Somwhere on the Road - Southern Venezuela [BS-04] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Standard Units: None Drop Zone: Two (One for Darril and Chaeffer; one for Renges) Allies: 3 |-----------------------------------------------------------------------------| | Darril in Inferno (Blizzaia L Wanzer) | 1x | |-----------------------------------------------------------------------------| | 340 | 170 | 170 | 230 | 2L | 6 | -- | F | 10 | 1 | |-----------------------------------------------------------------------------| | Catsray | Bone Buster | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Renges in Mundane (Recsys Wanzer) | 1x | |-----------------------------------------------------------------------------| | 270 | 135 | 135 | 180 | 2L | 4 | -- | F | 10 | 1 | |-----------------------------------------------------------------------------| | IGUCHI Type 5 | -- | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Chaeffer in Celestial (Giza Wanzer) | 1x | |-----------------------------------------------------------------------------| | 560 | 280 | 280 | 370 | 2L | 4 | RP2-Prelude | F | 10 | 1 | |-----------------------------------------------------------------------------| | Raptor | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Enemies: 5 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. III | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Raptor | Raptor | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Missileer in Valiant | 1x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | - | 15 | 1 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Donkey | Donkey | |-----------------------------------------------------------------------------| | 0 | 3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact] |-----------------------------------------------------------------------------| | V.S.A Tank Crew in VG Arnold | 2x | |-----------------------------------------------------------------------------| | 900 | 3 | | - | 10 | 1 | |-----------------------------------------------------------------------------| | VG-Ar CN | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VG-Ar CN/Dmg. 75x1/Ammo Unl./AP 7x1/Range 1-8/[Impact] Preparation: Conversations: Make sure to talk to the Mechanic until he mentions to Renges that one of Renges contacts still owes the Mechanic some stuff from a former deal. Also get to know the female operator and wonder why the male operator is so confused. The first conversation is a trigger for getting a shotgun for free in a few stages. Placement: As game suggests. Walkthrough: Renges will start a bit to the right of Darril and Chaeffer. First move him towards his mates and end the turn. On the other side of the river the first V.S.A. Assault and the Missileer should make a move toward the riverbank on their side of the river. Move your units towards the assault in the river and attack him mainly with Darril and Renges. Chaeffer serves as either a supporting attacker or as mechanic to repair the damage mainly from the Missileer on the far side of the river, as he will give supporting fire for the Assault. As soon as the first assault is destroyed make haste to reach the Missileer, so that you might tell him that you are not that fond of missiles. Regroup yourself after the destruction of the Missileer (maybe heal up a bit) and then have Renges attack one of the tanks at his maximum Rifle range. This will tempt the tank to move in on your group. Attack and destroy him. While doing so the second tank will probably join in a turn or two later. Repeat with him, what you did with his colleauge. Now only one Assault is left, he should not pose much of a problem. Remember to not destroy him if any of your Wanzers have a destroyed part. First rebirth(restore) those and then take him out, so you don't have to pay any maintenanace cost. Rewards: 1188$ | ca. 25-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5) Stage 03 - Guinera Base - Central Venezuela [BS-05] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day (turns to Evening on turn 11) Objective: Destroy all enemy units Standard Units: Darril, Renges, Chaeffer Drop Zones: One Enemies: 6 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. III | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | - | 10 | 2 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Jammer in Tempest | 2x | |-----------------------------------------------------------------------------| | 600 | 300 | 300 | 400 | 2L | 4 | -- | - | 10 | 2 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact] |-----------------------------------------------------------------------------| | V.S.A Gunner in BASE CANNON | 2x | |-----------------------------------------------------------------------------| | 500 | -- | | - | 10 | 2 | |-----------------------------------------------------------------------------| | VBCN 03 | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VBCN 03/Dmg. 90x1/Ammo Unl./AP 7x1/Range 8/[Impact] Preparations: Skills: Darril: SG Level +1, Evasion +3%, Block DMG 10 Equip: Block DMG 10 Renges: RF Level +1, Escape I and Aim Equip: Aim, Escape I Chaeffer: Block DMG 10, Repair Plus I, Skill Slots +2 Equip: Block DMG 10, Repair Plus I Armor: Anti-Impact Armor. Placement: As game suggests. Walkthrough: The first thing you should do is attack the Base Cannon to your right. Have Darril attack first, as he has the highest evasion and is therefore less likely to take damage. Then follow up with Renges (and use Aim if the Accuracy is below 99%, remember that it uses 8 AP) and have Chaeffer either heal any damage to Darril or attack with him, too. When the first Base Cannon is finished take care of the second one in the same way as with the first one (Darril->Renges->Chaeffer). From turn 03 on there is a high chance that the front Jammer and Assault will move towards you. You should hurry, so that you have finished the cannons by turn 04 max. Even if the Jammer and the Assault move in on you, take care of the cannons first, as they do the most damage if they hit. After the cannons are destroyed first take care of the Jammer. As he only has melee weapons take care that there is at least one square between you and him. Darril attacks with his shotgun and defends on the enemy turns with his Knuckle. Renges will use the Aim skill on all remaining enemies all the time, as this skill negates any evasion they might have. Chaeffer should mainly heal any critical damage and only give supporting fire if needed, or if there is a chance that the enemy might be destroyed (low Body HP). On about turn 06 the remaining enemy Wanzer will make their move towards you. As with the cannons, first take out the two enemies you are fighting right now. Only after their destruction move on to the next two. Use the same pro- cedures to destroy the remaining two enemies. On turn 11 the Time will change to Evening, but this does not have any effect on yours or the enemies units. Rewards: 1294$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6) Stage 04 - Polish Resource Base - Near Rawicz, Poland [BS-06] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units The Durandal transport must not be destroyed Pilots available: Elsa, Zead, Hermes, Latona Drop Zones: One Allies: 2 |-----------------------------------------------------------------------------| | P.A. Assault in Vapor (damaged to 1/2 HP) | 1x | |-----------------------------------------------------------------------------| | 285 | 142 | 142 | 265 | 2L | 6 | -- | P | 10 | 3 | |-----------------------------------------------------------------------------| | Vapor MG | Vapor MG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Vapor MG |Dmg. 13x10|Ammo 50|AP 4x2|Range 4 |-----------------------------------------------------------------------------| | Transport in ED1-Arbitrator | 1x | |-----------------------------------------------------------------------------| | 3000 | -- | | - | 12 | 1 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 6 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 4x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 14 | 3 | |-----------------------------------------------------------------------------| | Kirishima 51 | Kirishima 51 | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Sniper in Vyzog I | 2x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | I | 14 | 3 | |-----------------------------------------------------------------------------| | -- | Pfahl | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| -> Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8 Preparation: Conversation: In the Durandal HQ talk to Allison until she mentions British Army support. This is a trigger conversation for a free Wanzer and Rifle later in the game. When you enter the Hangar you will also end up in an automatic conversation which will gain you 1500$. Simulator: Simulator Missions 01 and 02 Wanzer: Elsa: Gust 500 | Gust 500 | Gust 500 | Gust 500 | TB-40 -> equals Gunner II set + TB-40 in US version Zead: Valiant F | Valiant F | Valiant F | Gust 500 | TB-40 Heavy Pile | -- | MGR-1B | MGR-1B Hermes: Valiant F | Gust 500 | Valiant F | Gust 500 | remains Skills: Elsa: Rank 3, Switch I(Double Shot I), MG Level 1 Equip: Switch I(Double Shot I) Zead: Rank 2, Skill Slots +2, Fix DMG 100, Shield Bash I, EP Plus Equip: Fix DMG 100 Hermes: Repair Plus I, Minus Shot I Equip: Repair Plus I, Minus Shot I Latona: Skill Slots +2, Evasion +3%, First I, Charge I Equip: First I, Charge I, Fire Strike Links: Elsa: Create Offensive 'Link 2' -> Latona. Latona: Create Defensive 'Link 2' -> Hermes. Armor: Anti-Impact Placement: As game suggest Walkthrough: The second objective of this mission is no problem, as you start in the back of the stage where none of the enemies will ever reach. So worry only about the first objective. The first thing you should do here is charge towards you ally from the Polish Army, as he is a bit reckless but should still be saved. Have especially Hermes reach him during Turn 02, so that you can start repairing and restoring him as needed. Saving the Polish guy also has a nice side effect, your units will take less damage during the battle, as they try to take out him first. Have Zead giving fire support with his missiles form the back. Get Latona in the back of an enemy and use her EMP "Attack Systems Down" on him. If it is not possible to position her at the back with at least one AP remaining chose another location where she is adjacent to an enemy and is able to use her EMP and have one AP remaining. Then move in to the front of the enemy with Elsa and have her attack. As Latona is, right now, still faster than Elsa she will, if she is behind the enemy and has an AP left, get a first attack that is unevadable because she is behind him. For this to work both the facing arrow of Latona and the enemy must point in the same direction, if the enemies arrow is off to the side a few degrees, he has a possibility of evasion, so take note. Here is a Short Diagram displaying this tactic: (En = Enemy, El = Elsa, Lt = Latona, > + < = Facing arrows). _____ _____ _____ _____ | | | | | | Lt> | En> | | Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8 |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 10 | 4 | |-----------------------------------------------------------------------------| | Gale SG | Gale SG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 are linked defensively and offensively with one sniper each. | | 1 is linked defensively and offensively to Dranz. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Igel 1 | 2x | |-----------------------------------------------------------------------------| | 520 | 260 | 260 | 350 | 2L | 4 | -- | P | 14 | 4 | |-----------------------------------------------------------------------------| | -- | IGUCHI Type 5 | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Each sniper is linked both defensively and offensively to one Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Tank Crew in BT66-GM | 2x | |-----------------------------------------------------------------------------| | 1000 | 6 | | I | 11 | 4 | |-----------------------------------------------------------------------------| | BT66-GM CN | | | | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Linked to other Tank both defensively and offensively. | |-----------------------------------------------------------------------------| -> BT66-GM CN|Dmg. 85x1|Ammo Unl.|AP 7x1|Range 8|Type Impact Preparations: Conversation: Talk to Hermes until you get a WS-100 shield. Skills: Elsa: Link Points +2, Speed +1 Zead: Piercing Missile,MAX AP +1, AP Charge +1 Hermes: Rank 2, MG Level +1 Latona: Rank 2 Links: Elsa: Create Offensive 'Link 2' -> Hermes Armor: Elsa and Latona get Anti-Piercing, Hermes and Zead get Anti-Impact. Placement: Latona | Elsa Zead | Hermes Walkthrough: Here we are on a narrow bridge, only two squares wide. This does not leave much room to maneauver, especially with those pesky tanks blocking the way. To add injury to insult, we also have nighttime, which lowers accuracy and a blizzard which reduces the range of all but Melee and Missile weapons. Luckily that also goes for the enemy. First have Zead open up with his missiles on the tank in Front of Latona. Then have Latona move in on the tank and use her "Attack Systems Down" on on the tank you wish to attack (the one in front of Latona). Then move Hermes with one square space in between in front of the other tank. Now have Elsa move on the square that Hermes left free and attack the tank in front of Latona. The setup should look like this: | Tank | Tank | | Latona | Elsa | | | Hermes | This will trigger a linked battle where all three attack the same tank with, if you followed my advise to use "Link 2" instead of "Link 1" to link those three together, the chance that you increase the damage because of a skill chain. On the enemy turn the sniper and the assault that where on the left of the drop zone will start to move over the small bridge connecting to the main bridge. You should first make short work of the tanks with the above tactic. After the first tank has been destroy have Latona move beside or behind the tank while Elsa and Hermes move to the other side of the bridge to have an unimpeded field of fire (especially through friendly units). If it is Hermes turn, then only attack if no other unit is damaged and if you couldn't use the link with Elsa efficiently (meaning he would have to fire through Elsa). Else use him to repair. After the tanks, attack the assault first and destroy him again with a linked attack in the same style as you did with the tanks. Make sure that he is standing on the main bridge. On his destruction (or if you disabled him) turn your attention toward the sniper. From previous rounds you should know whom he picked as his target. Have this unit move a bit down towards your starting position to lure him from the connecting bridge, then destroy/disable him. The next sniper/assault pair should have started moving by now. Retreat your units back to where the two bridges connect to regroup. Then go ahead an produce a bit more scrap metal. Now we only have Dranz and his supporting Assault type left. Concentrate your whole firepower on Dranz first, as he is the more dangerous unit of those left. Repair any damage he or his goon does. When you have assured that he will not be a part of the battle anymore mop up the remaining Assault and any disabled units you might have left. And don't forget to restore any destroyed parts before taking down the last unit. Rewards: 3134$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 8) Stage 06 - Blauer Nebel Base - Somewhere in Germany [BS-08] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: Elsa, Zead, Hermes, Latona, Bosch Drop Zones: One Allies: None Enemies: 13 |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 10 | 5 | |-----------------------------------------------------------------------------| | Gale SG | WS-100 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Of the three in front of the castle the front two are linked to each other | | both offensively and defensively. The remaining is not linked. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | Grave | Grave | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 are linked defensively and offensively with each other. (Castle entrance) | | 1 is linked defensively and offensively to Wagner. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Zigle S | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 11 | 5 | |-----------------------------------------------------------------------------| | IGUCHI Type 3 | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 is linked defensively and offensively the 2 Assault at Castle entrance. | | 1 is linked defensively and offensively to Wagner and Assault beside Wagner.| |-----------------------------------------------------------------------------| -> IGUCHI Type 3 (US = Type 3)|Dmg. 120x1|Ammo 40|AP 6x1|Range 1-8|Piercing|RF |-----------------------------------------------------------------------------| | Wagner in Gepard 8 | 1x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 5 | -- | P | 14 | 5 | |-----------------------------------------------------------------------------| | Ziege MG | Ziege MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Wpn.1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Revenge I; Speed I(Rapid Fire I); Full Defense; Resist Atk Down | |-----------------------------------------------------------------------------| | Linked offensively and defensively to the Wuerger Helos. | |-----------------------------------------------------------------------------| -> Ziege MG|Dmg. 20x10|Ammo 50|AP 4x2|Range 1-4|Piercing|MG |-----------------------------------------------------------------------------| | B.N. Heli Pilot in H21 Wuerger | 2x | |-----------------------------------------------------------------------------| | 1000 | 6 | | F | 16 | 5 | |-----------------------------------------------------------------------------| | H21 MG | H21 MS | H21 MG | | |-----------------------------------------------------------------------------| | 0 | 3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> H21 MG|Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing -> H21 MS|Dmg. 90x1|Ammo Unl.|AP 6x1|Range 6-8|Fire | Does not track target. |-----------------------------------------------------------------------------| | B.N. Gunner in BASE GRENADE LC | 2x | |-----------------------------------------------------------------------------| | 1000 | - | | F | 16 | 5 | |-----------------------------------------------------------------------------| | Granate B01 | | | | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Each linked offensively and defensively to one Helo. | |-----------------------------------------------------------------------------| -> Granate B01|Dmg. 70x1|Ammo Unl.|AP 12x1|Range 6-12(?)|Area 3(?)|Fire|GR Preparations: Simulator: 03 and 09 Wanzer: Bosch: Remains | Gust 500 | Valiant F | Remains | Remains Skills: Elsa: Rank 5, MG Level +1, MAX AP +2 Zead: Rank 3, MS Level +1, Skill Slots +2 (x4), AP Cost: -4, MAX AP +1, AP Charge +1 and ML Level +1. Equip: AP Cost: -4, Fix DMG 100, Piercing Missile, EP Plus Hermes: Rank 3, MAX AP +2, AP Charge +2, Repair Plus II, Skill Slots +4, Panic Shot I, Minus Shot I and AP Bonus I. Equip: AP Bonus I, Repair Plus I + II and Panic Shot I (or Minus Shot I) Latona: Rank 4, ML Level +1, Blast Strike I, Skill Slots +2, Evasion +3% (x2) Equip: First I, Charge I, Blast Strike I, Fire Strike Bosch: Evasion +3%, MG Level +1, Move Plus I, Escape I Equip: Move Plus I, Escape I and Feint I Armor: Anti-Piercing Placement: Elsa | Hermes | Latona Zead | Bosch Walkthrough: For starters move to the single Assault to the right of your current position and attack him with all units. Be mindful of your Elsa links and move Hermes and Latona in position before moving and attacking with Elsa. Also use Latonas EMP freely on any unit you move in on with her. Have Bosch join in with single attacks and use Zead in his role as support fire platform. After the attack on the first Assault the other two should also start to move in on you. Deal with them one at a time. When you've finished the resistance in front of your drop zone move to the small "wood" (actually a few scattered trees) in front of the castle entrace, which was guarded by two MG Assault units. Those will probably have moved up the incline already. To get them and the sniper that is linked to them to commit on a battle on your terms (that means out of range of the stationary Grenade Launcher) use Zead to fire a missile at them at maximum range. He will probably be attacked by both the base launcher as well as the assaults which see him as their target now. Retreat with Zead behind your own lines in the wood and make short work off the Sniper and the Assault's. Repair critical damage, then charge up the incline and take out the first Grenade Launcher. Now it is time to wake up Wagner and his remaining bodyguards. Leave all your units halfway up the incline where it led to the now destroyed Grenade Launcher. It is again Zeads task to lure the enemy and play bait. Have him move towards the last inclined square on the right side and fire a missile at the enemy Wanzers. It is time to play the same game as you did in the woods, but now attack Wagner first, as he dishes out the most damage. Latona should stand beside or behind Wagner and use her EMP on his bodyguard. Bosch and Hermes or Elsa should block the two square wide incline to have a safe retreat for Zead. Hermes also only uses his repair backpack when it is his turn, as he will attack together with Elsa and Latona in the link. Do not try to EMP Wagner as he will be resistant to it. While battling it out with Wagner and his goons the Helos will also start moving, but you have about three to four turns until they reach you. This time should be plenty to at least disable, if not destroy the remaining opposing Wanzer. If they are destroyed/disabled have Hermes repair any damage on Elsa and himself while they make their way towards the second grenade launcher. Latona will accompany them and try to EMP one of the Helos on the way. Bosch and Zead will take care of the other Helo. After this you have finished the hardest stage in the game up to this point. Rewards: 3134$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 9) Stage 07 - Port Cumana - Venezuela [BS-09] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: Two (One for Darril, the other for Renges and Chaeffer) Allies: None Enemies: 4 |-----------------------------------------------------------------------------| | ???? Assault in Type 67 | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 14 | 3 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | The one near the crates is linked offensively and defensively to Vavilov | | The other is linke offensively and defensively to Ivanova | |-----------------------------------------------------------------------------| -> Type 67 MG |Dmg. 9x10|Ammo 50|AP 5x2|Range 1-4|Piercing |-----------------------------------------------------------------------------| | Ivanova in Vyzov I Rog | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 4 | -- | P | 18 | 3 | |-----------------------------------------------------------------------------| | -- | Rzahnka | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Blast Shot I, Fire Shot I | |-----------------------------------------------------------------------------| | Linked both offensively and defensively to Assault in front of her. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ivanova in Vyzov I Rog | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 4 | EMPx-Akula F | P | 12 | 3 | |-----------------------------------------------------------------------------| | Ogon | Ogon | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I), Charge I, Last Stand | |-----------------------------------------------------------------------------| | Linked both offensively and defensively to Assault by the crates. | |-----------------------------------------------------------------------------| -> Ogon |Dmg. 80x1|Ammo Unl.|AP 1x1|Range 1|Impact|Rod ML -> EMPx-Akula F |Systems Down|1 Turn Preparations: Conversation: Talk to Chang several times to get a Kirishima 51 SG. (happens only if you talked to mechanic on Stage 02). Go into shop and talk to shop owner several times. Simulator: USN(UCS) Simulator 01 and 08 Wanzer: Darril: Kirishima 51 | Remains | -- | -- Skills: Darril: Rank 3, SG Level+1, MAX AP +2, Speed I(Rapid Fire I) and Block DMG 30 Equip: Speed I, Block DMG 30 Renges: Rank 3, RF Level +1, MAX AP +2, AP Charge +2, Link Points +2 Chaeffer: Rank 2, MG Level +1, MAX AP +2, Fix DMG 100, Escape I, Skill Slots +2, Speed +1. Equip: Fix DMG 100 and Escape I. Links: Renges: Create Offensive 'Link 2' -> Chaeffer. Armor: Anti-Piercing Placement: As game suggests. Walkthrough: Move Darril towards Chaeffer and Renges. Chaeffer should run towards Darril while Renges moves on to the roof of the building beside him. C | | |Ro NC| | |Ro C | | |Re NC| | |Ro C = Container; NC = No Container; Ro = Roof; Re = Renges Get Renges to the edged of the roof facing the container area. The first line mostly comprised of containers with one free square in between. Get Darril and Chaeffer each on a container which does not border on another one. By the time you have positioned yourself in this manner you should be able to see the first assault coming at you with Vavilov lagging behind in his slow Wanzer. Naturally you attack the Assault first, with Darril attacking when he pleases Chaeffer standing in range and healing and Renges giving fire support with his rifle and triggering Chaeffers attack. The Assault should not be much of a problem this way. Vavilov is even less of a problem if you positioned Darril and Chaeffer on the containers I suggested, as he won't be able to reach you with his melee attacks. He will use his EMP, which, if the Assault is still alive, will disable you to counterattack, but since the effect of this EMP backpack wears off when your turn starts it is not much of a problem. Vavilov is degraded to nothing more than target practice for you. Next up, the second Assault and Ivanova will move. Let them come to you and use the breathing space to repair the damage done by the first Assault. The second Assault will reach you first again, as he has a higher Move rating than Ivanova. You can leave the crates now, but take care that you don't go too far out for Renges rifle's range. Also, while attacking the second assault, at some point Ivanova will join in with her rifle, which does a lot of damage, due to her having level 2 in that weapons proficiency. Try to stay out of her line of fire while dealing with the second Assault. The Assault is scrap metal and Ivanova is about to join him on that. To en- sure this lure her into firing range of Renges, too, and attack her with full force. You might have to take a turn or two without attacking to heal up any additional damage she does during her retaliations (in an ideal case she can attack once and retaliate twice because of her 18 AP). She, too, should not be much of a problem. Rewards: 1314$ | ca. 34-38 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 10) Stage 08 - Cumana City - Venezuela [BS-10] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: One Allies: None Enemies: 3 |-----------------------------------------------------------------------------| | ???? Assault in Type 67 | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 14 | 4 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked offensively and defensively to the other and Ivanova | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ivanova in Zhuk I | 1x | |-----------------------------------------------------------------------------| | 4500 | 3 | | F | 18 | 4 | |-----------------------------------------------------------------------------| | Zhuk I MG | Zhuk I CN | Zhuk I MS | Zhuk I MS | |-----------------------------------------------------------------------------| | 5 | 12% | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I), Blast Shot I | |-----------------------------------------------------------------------------| | Linked offensively and defensively to both Assault. | |-----------------------------------------------------------------------------| -> Zhuk I MG |Dmg. 15x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing -> Zhuk I CN |Dmg. 140x1|Ammo Unl.|AP 7x2|Range 1-8|Impact -> Zhuk I MS |Dmg. 100x2|Ammo Unl.|AP 10x1|Range 6-8|Fire Preparations: Conversation: Talk to 'Venezuelan Sailor' if you want to get a shortcut to the shop. Talk to shop owner until he repeats his last sentence. Simulator: #02 Wanzer: Darril: Gust 500 | Recsys V | Recsys V | Gust 500 | TB-40 Remains | Heavy Pile | -- | -- Renges: Recsys V | Recsys V | Recsys V | Gust 500 | TB-40 Winee | -- | -- | -- Chaeffer: Recsys V | Husky Mk. IV | Remains | Gust 500 | Remains Grave | -- | -- | -- Skills: Darril: Speed +1(x2), Evasion +3%, Last Stand, Skill Slots +2 Equip: Last Stand. Renges: Rank 4, Blast Shot I, Speed +1, Skill Slots +2 Equip: Blast Shot I. Chaeffer: Rank 3, AP Charge +2, Repair Plus II, Defense I Equip: Repair Plus II, Defense I Armor: Anti-Piercing. Placement: As game suggests. Walkthrough: Ivanova is back, with a vengance and with a new toy that makes you say "Look at the size of that thing!". The Zhuk I is a very dangerous enemy that can only be destroyed and not be disabled. It's cannon dish out huge amounts of damage as they can fire twice per round (AP permitting). Luckily, they are again not very accurate. The missiles and the MG of the Zhuk I Mobile Weapon are, on the other hand, not to be discounted, as they are often more effective than the Canon, hence the Anti-Piercing armor. First, look at Ivanova, then run, to your left, and then down the alley towards the Assault the is standing by the building that borders to that alley. Make your way towards him and attack him. While you run down the alley your opponents will stay put, phew. Make sure to attack the enemy in full force. Don't forget to have Renges use Aim, as you don't want to waste any of his shots. After your initial attack the second Assault will move in to assist his comrade on the next turn and at max one turn after this Ivanova will also make her way towards you. Destroy/disable the Assault at all cost before Ivanova is too close. Use the now standard combo of Darril/attack, Chaeffer/repair, Renges/attack. After the bodyguards of Ivanova have been removed from the equation move up to her Mobile Weapon and attack her until destroyed. You might also have to use some of the Repair 200 items you bought beforehand. It will take some turns to destroy her, but if you are lucky she will only use the MG to attack you. Good Luck! Rewards: 1338$ | ca. 26-27 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 11) Stage 09 - Moutain Village - Central Venezuela [BS-11] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: One Allies: 2 (will appear after first attack of Darril's team) |-----------------------------------------------------------------------------| | Luis in Tierra (Husky Mk. V) | 1x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | BP-S01 | F | 10 | 5 | |-----------------------------------------------------------------------------| | Gale SG | Cemetary | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200; MG Ammo 20 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ines in Guardia (Calm 200) | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | BP-S02 | F | 14 | 5 | |-----------------------------------------------------------------------------| | Skull Buster | -- | Thunderbolt | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200 (x2); GR Ammo MAX (x2) | |-----------------------------------------------------------------------------| Enemies: 8 |-----------------------------------------------------------------------------| | V.S.A. Assault in Husky Mk. IV | 2x | |-----------------------------------------------------------------------------| | 570 | 285 | 285 | 380 | 2L | 6 | -- | I | 10 | 5 | |-----------------------------------------------------------------------------| | Kirishima 51 | Kirishima 51 | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked offensively and defensively to all other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Husky Mk. IV | 1x | |-----------------------------------------------------------------------------| | 570 | 285 | 285 | 380 | 2L | 6 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked offensively and defensively to all other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Moth VR.5 | 1x | |-----------------------------------------------------------------------------| | 740 | 370 | 370 | 492 | 2L | 7 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Block DMG 30