.. ####. ... . .##. ###. .# .. ######. .##### ###. ## ## ## ## ###### ###"###. ### ## ## ##. ## " ## ## ### ## ### "### ## ##. ####### ## .## ## ## ## ## ### ### ## ##. ## ### ## ## ## ## ## ## ###.## #" ## " "# "## ### #" ## ## #" " #" # #. .# ### .## . #. ###. ... ### ### ###. ### ## ## .##### ### ### ## ##. ## ## ## ### ## ### #### ####### ## .# ## ## ## ##. ###.#### ## ### ##..### ## ## ## ##. "##### " "# ####### ### #" ## "# " ----------------------------------------------------------------------- Dragon Valor FAQ/Walkthrough / version 1.6 / August 30th, 2002 Written by Split Infinity ----------------------------------------------------------------------- ----------------------------- 1. REVISION HISTORY / UPDATES ----------------------------- Version 1.6 / August 30th, 2002 Just an addendum of one more site that hosts this guide. - Legal Info section has been updated with three more websites that were granted permission to use this FAQ - Secrets section has been updated (added 'Gallery pictures' section) - added better strategies for Volef and Clovis boss fights - added some more info on Titan and Vappula boss fights - fixed Scorpion info - FAQ sections finally got some 'inhabitants' ----------------------------------------------------------------------- Version 1.5 (Sunday, January 21st, 2001) - Walkthrough is now totally finished! I am happy to inform you that Walkthrough section now contains all info you could wish to find - Character bios section has been completed - Family tree section has been completed - Magic, Enemies, Items, Hazards section have been completed That's it, gals and guys. I have finished this humongous FAQ. Whilst I can't find anything else to cover in my FAQ, I will now dedicate some time to proofread this FAQ and correct spelling mistakes and whatnot. Think that I haven't covered an important aspect, have suggestions on how to improve my FAQ, have a piece of useful info? Please send e-mails to: lifearmor@hotmail.com That's it for this update. See you in my next FAQ... whatever that will be... ----------------------------------------------------------------------- Version 1.4 (Saturday, January 20th, 2001) - walkthru section almost finished; today I added Chapters 2 and 3 of route 1 - 6 new entries in Family tree section - 8 new entries in character bios section - revised all available shops and marked recommended buys, trades or sells That's it for this update. Expect finished walkthru section tomorrow. ----------------------------------------------------------------------- Version 1.3 (Sunday, January 14th, 2001) - 1 more enemy description added - walkthru for 'Story of a Dragon Valor', route 2 is finished! - now that I've beat the game 3 times already with different characters, I was able to update 'Secrets' section - for easier search I numbered sections of walkthru more specifically - added small note at start of chapters containing info which character you control and sword he/she is armed with - 'Magic' section has been updated and is now finished! ----------------------------------------------------------------------- Version 1.2 (Saturday, January 13th, 2001) - 2 more enemy descriptions added - added walkthru for 3 dungeons in chapter 5 of route 2 - 2 new entries in Family Tree section - added better strategy for fighting Hellfire and Inferno That's it for this update. Sorry for not including more info, but I have been busy with some other things. I promise I'll finish route 2 walkthru tomorrow. ----------------------------------------------------------------------- Version 1.1 (Tuesday, January 9th, 2001) - small fixes in character bios section - more magic entries added - walkthru for 'Story of a Dragon Valor', route 3 is finished! - walkthru added up to chapter 4 (for game route 2) - walkthru added up to chapter 2 (for game route 1) - new entries in Family Tree section - more enemy decriptions added - 5 more character bios added ----------------------------------------------------------------------- Version 1.03 (Sunday, January 7th, 2001) - 7 more character bios added - more magic entries added - 22 more enemy descriptions added - walkthru added up to chapter 5 (for game route No. 3) - 6 more entries in Family Tree section - completely revamped walkthru section - 4 more hazards added to 'Hazards' section - fixed one mistake and added new technique in Sword Techniques section - 3 more item descriptions added - ASCII art for title of this FAQ has been sent to me (see Credits) ----------------------------------------------------------------------- Version 1.02 (Saturday, January 6th, 2001) - 3 more character bios added - few more magic info added - added some more items (Horn, Bracelet, Scroll) - 8 more enemy descriptions added - walkthru added up to Chapter 3 (for game route No. 3) - 2 more entries in Family Tree section - added a note on how this walkthru will be written at the start of Walkthru section - decided to shorten few items' names ---> Small Health potion will now be referred to as 'health' ---> Large Health potion will now be referred to as 'S health' ---> Small Magic potion will now be referred to as 'magic' ---> Large Magic potion will now be referred to as 'S magic' - added 'Hazards' section ----------------------------------------------------------------------- Version 1.01 (Friday, January 5th, 2001) - more character bios added - more enemy descriptions added - 'Family Tree of Dragon Valor' section added - fixed and finished items section - some minor fixes in Magic section - added a secret about 3 different routes thru the game - walkthru added up to Chapter 2 (for game route No. 3) - remade some of the walkthru for Prologue ----------------------------------------------------------------------- Version 1.0 (Wednesday, January 3rd, 2001): Very first version of this FAQ. After having the game for 4 days and noticing that no FAQs for this game exist yet, I decided to write one myself. Before you proceed with reading this FAQ, please take some time to read Legal Information section. Remember, it's not nice to steal other people's work. Tomorrow I will write the walkthru for Chapter 1. Note: Latest versions of this FAQ will always be found on GameFAQs. -------------------- 2. TABLE OF CONTENTS -------------------- 1. Revision history / Updates 2. You're reading this right now. 3. Legal information (Read!) 4. Story, Characters and other tidbits... a) Story b) Characters c) Controlling your character d) Title / Game / Menu / Map / Save / Game Over / Gallery Screen e) Magic f) Items g) Enemies h) Hazards 5. Walkthrough ---> 'Story of a Dragon Valor', route 1 I. Prologue: Dragon Valor A001: Brize Forest II. Chapter 1: Avenger A002: Raxis Border A003: Shop 01 A004: The Ruins of the Prison A005: Shop 02 A006: The Border Fortress A007: Raxis City A008: Shop 03 A009: The Underground Passage A010: The Road to Raxis Castle A011: Raxis Castle (Entrance 1) A012: Raxis Castle (Entrance 2) A013: Tower of the Alchemist A014: Shop 04 A015: The Catacombs III. Chapter 2: The Renegade Knights A016: The Castle of East Raxis A017: The Cavern of Falayd A018: Shop 05 A019: Highlands of Dett A020: Shop 06 A021: The Alkemia Garrison A022: The Execution Grounds A023: Shop 07 A024: The Great Fortress A025: Shop 08 A026: The Glacier IV. Chapter 3: The Demonic Minister A027: The Underground Arena A028: Zomas Estate A029: Shop 09 A030: The Mountain Passage A031: Shop 10 A032: The Ruins of Jirat A033: Galia Desert A034: Shop 11 A035: Jirat Castle A036: Shop 12 A037: Zomas Estate V. Chapter 4: Minion of the Ancient Dragon A038: The Ruins of Saldo A039: Shop 13 A040: Beneath the Ruins A041: The Deepest Place A042: Shop 14 A043: Verea Mountain A044: Shop 15 A045: The Fortress City of Verea A046: Shop 16 A047: Passage to the Demon's Lair A048: The Force Field A049: The Demon's Lair VI. Chapter 5: Resurrection of the Evil Dragon A050: The Ruins of Raxis City A051: The Ruins of Raxis Castle A052: Passage to the Underworld A053: Shop 17 A054: Entrance to the Underworld A055: Shop 18 A056: City of Demons A057: Shop 19 A058: Forest of Monsters A059: Shop 20 A060: The Dungeons of Eternity ---> 'Story of a Dragon Valor', route 2 I. Prologue: Dragon Valor B001: Brize Forest II. Chapter 1: Avenger B002: Raxis Border B003: Shop 01 B004: The Ruins of the Prison B005: Shop 02 B006: The Border Fortress B007: Raxis City B008: Shop 03 B009: The Underground Passage B010: The Road to Raxis Castle B011: Raxis Castle (Entrance 1) B012: Raxis Castle (Entrance 2) B013: Tower of the Alchemist B014: Shop 04 B015: The Catacombs III. Chapter 2: Berserker B016: The Pirate Ship B017: Kadeli Canal B018: Shop 05 B019: Kadeli City B020: The Abandoned Mine B021: Shop 06 B022: Linton Forest B023: Clovis' Fortress B024: Shop 07 B025: The Highlands of Linton B026: Shop 08 B027: Beneath the Volcano IV. Chapter 3: The Evil Dragon B028: The Boat Deck B029: Paley Island Beach B030: Shop 09 B031: The Rainforest B032: Shop 10 B033: The Village of Shamans B034: Shop 11 B035: Heart of the Rainforest B036: The Ruins of Paley B037: Shop 12 B038: Onboard the Jirat Ship Chapter 4: Minion of the Ancient Dragon B039: The Ruins of Saldo B040: Shop 13 B041: Beneath the Ruins B042: The Deepest Place B043: Shop 14 B044: Verea Mountain B045: Shop 15 B046: The Fortress City of Verea B047: Shop 16 B048: Passage to the Demon's Lair B049: The Force Field B050: The Demon's Lair Chapter 5: Ressurection of the Evil Dragon B051: The Ruins of Raxis City B052: The Ruins of Raxis Castle B053: Passage to the Underworld B054: Shop 17 B055: Entrance to the Underworld B056: Shop 18 B057: City of Demons B058: Shop 19 B059: Forest of Monsters B060: Shop 20 B061: The Dungeons of Eternity ---> 'Story of a Dragon Valor', route 3 I. Prologue: Dragon Valor C001: Brize Forest II. Chapter 1: Avenger C002: Raxis Border C003: Shop 01 C004: The Ruins of the Prison C005: Shop 02 C006: The Border Fortress C007: Raxis City C008: Shop 03 C009: The Underground Passage C010: The Road to Raxis Castle C011: Raxis Castle (Entrance 1) C012: Raxis Castle (Entrance 2) C013: Tower of the Alchemist C014: Shop 04 C015: The Catacombs III. Chapter 2: Berserker C016: The Pirate Ship C017: Kadeli Canal C018: Shop 05 C019: Kadeli City C020: The Abandoned Mine C021: Shop 06 C022: Linton Forest C023: Clovis' Fortress C024: Shop 07 C025: The Highlands of Linton C026: Shop 08 C027: Beneath the Volcano IV. Chapter 3: The Dragon Worshippers C028: Western Kadeli C029: Shop 09 C030: The Saldo Border C031: Shop 10 C032: Saldo Town C033: The Heathen Cathedral C034: Shop 11 C035: The Cathedral Crypt C036: Beneath the Ruins C037: Shop 12 C038: The Deepest Place V. Chapter 4: Minion of the Ancient Dragon C039: Sorcerer's Keep C040: Shop 13 C041: Galia Desert C042: Shop 14 C043: The Ancient Ruins of Jirat C044: Verea Mountain C045: Shop 15 C046: The Fortress City of Verea C047: Shop 16 C048: Passage to the Demon's Lair C049: The Force Field C050: The Demon's Lair VI. Chapter 5: Ressurection of the Evil Dragon C051: The Ruins of Raxis City C052: The Ruins of Raxis Castle C053: Passage to the Underworld C054: Shop 17 C055: Entrance to the Underworld C056: Shop 18 C057: City of Demons C058: Shop 19 C059: Forest of Monsters C060: Shop 20 C061: The Dungeons of Eternity (comprised of three parts) 6. Family Tree of Dragon Valor I. 'Story of a Dragon Valor', route 1 II. 'Story of a Dragon Valor', route 2 III. 'Story of a Dragon Valor', route 3 7. Frequently Asked Questions 8. Secrets 9. Credits 10. Contact Info 11. Future Plans ---------------------------- 3. LEGAL INFORMATION SECTION ---------------------------- A) This FAQ can appear on the following site(s): - GameFAQs [www.gamefaqs.com] - PSX codes [www.psxcodez.com] - Neoseeker [www.neoseeker.com] - RPG Dreamers [www.rpgdreamers.com] or [rpg.rpgdreamer.com] - http://www.ign.com Webmasters of all these sites have been granted permission to post this FAQ on their sites. However, please note that GameFAQs will be the only site I'll send my FAQ to personally. Therefore I ask you to check www.gamefaqs.com for possible updates of this FAQ. B) What can/can't you do with this FAQ? - Do NOT: Post this FAQ on your site directly. The only site(s) that this rule DOES NOT apply to is GameFAQs, as shown above. - Please DO: If you are a webmaster of a site that wants to post this FAQ, what do you do? As you read above, you can not post it directly. Instead, link to the page at www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I said so. To clear up some confusion, you can not link to the URL if it ends in ".txt" or ".doc", you just can't use that. If it ends in anything else, such as the page where it lists all the FAQs for a game, you can link to THAT, but not to the actual FAQ. C) This FAQ cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form, PERIOD. It may not be given away freely, as a "bonus" or "prize", or given away with the game itself, etc. This FAQ cannot be used or either profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direction violation of U.S. law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. I am in no way affiliated with Namco or any other companies that were/are involved with this game. This document is (c) 2001 Split Infinity All rights reserved -------------------------------------- 4. STORY, CHARACTERS AND OTHER TIDBITS -------------------------------------- ======== a) Story ======== In the past huge beasts troubled the mankind. These beasts were known as... dragons. The legend went that only a magic sword of Dragon Valor can slay a dragon... it was only the legend... but, sometimes the legend can come true... (Because I intend this walkthru to be spoiler-free (except for Characters section, where I will mark SPOILER!), I will not include any info on story progression as you journey thru this adventure - except for what you get to know in first five minutes of the game...) ============= b) Characters ============= Note: This section contains SPOILERS about character cast in Dragon Valor, so do not read further if you don't want any info on characters. Further note: Some characters are encountered in more than one storyline. I will make 2 character bios for such characters. 1. Clovis First Dragon Valor you get to control. His motives for slaying dragons feed on his hatred for dragons, because one of them killed his sister, Elena. 2. Elena Clovis's sister. Very dear to him, but unfortunately was killed by one of wild dragons. Her death is one of main motives for Clovis to rid this world of dragons. 3. Carolina Inventor girl in Raxis city. Her father was executed by Azale Knights because he didn't want to create a weapon for them. She meets Clovis after being rescued from some thugs at Raxis border. 4. Volef Head of Azale Knights. Keeps Raxis princess Celia in custody for his own selfish reasons. Volef's power is supposedly fueled by dragon magic. 5. Celia Raxis's princess. Not really liked by the people because of her personality. 6. Raimun Power Ranger wannabe. He got his power from renegade dragon, whom is being followed by Clovis. Raimun built his alchemist tower nearby Raxis Castle, where he is performing foul experiments. 7. Kodel Son of Clovis and Carolina. Though taught in swordsmanship, Codel never wanted to be a dragon slayer. Instead he started to steal pirate's treasures. 8. Robert Head honcho of one of pirate bands, Fannah's father. Runs into Kodel when he tried to steal Robert's sword (which in fact belonged to Clovis). What is the connection between Clovis and Robert? 9. Fannah Robert's daughter. She's been a prisoner (sorta... I bet Robert was tired of her yappin') on Robert's ship and resued by Kodel. Is she destined to cross her way with a Dragon Valor? 10. Gerome Kodel's adopted son. Taught in swordsmanship by Kodel. He became a famous thief, until one day he heard of a mysterious cult, who supposedly had much-o treasure. During his adventure he will meet a woman... 11. Halfas One of Dahaka's minions. He first met Gerome on Saldo border. Now wants to test his skills in a battle against Gerome's skills. It seems to me that his only interest is in finding skilled Dragon Valor who will kill him. 12. Dahaka Supposedly king of dragons. His minions try to revive him, but what are their true reasons for even trying to do it? Halfas seems he doesn't care about it, Krassel is power hungry, Vappula is plain stupid... 13. Sarah Woman from Village of Magicians. Her village was burnt down by Dahaka Cult. She was about to be sacrificed, when she was saved by Gerome. 14. Anita Daughter of Gerome and Sarah. She became an exorcist. She was the best of them all, until one day she was requested to purge Raxis Castle of the demons. 15. Vappula One of Dahaka's minions, working together with Halfas and Krassel (at least he thinks so). When he runs into Dragon Valor, his life is forfeit... but it isn't Dragon Valor who will judge Vappula's life... 16. Krassel One of Dahaka's minions. Is his intention of reviving Dahaka only to gain Dahaka's power all for himself? 17. Calvin Captain of the ship, on which Phillip works as a sailor. 18. Phillip Very skilled sailor. One day his ship was attacked by one of dragons. Whilst battling them, he was pushed into the sea. He washed up on island named Paley, where his destiny as Dragon Valor will be shaped... 19. Jeanne Route 1 bio: Princess of Jirat. She was used as a bate by Zomas, so that Zomas could obtain magic sword Azos. After this event kingdom of Jirat was troubled by demons, so Jeanne sets out to find another magic sword... Route 2 bio: Princess of Jirat. Her kingdom is attacked by a dragon. Only weapon effective against the dragon is a magic sword, therefore she sets out to find one. Will she be lucky on Paley Island? 20. Vilherm Route 1 bio: Jeanne's trusted knight. Aids Felippe in search for a magic sword. Route 2 bio: Jeanne's trusted knight. Aids her in search for a magic sword. 21. Maseo Village chief in Village of Shamans. His role was to tell Phillip of how Dragon Valors and magic swords are connected... 22. Mihael Route 1 bio: After his sister mysteriously disappears, Mihael firmly decides to find her. During his travels he hears rumors about a mysterious person appearing near the ruined Raxis castle... Route 2 bio: Anna's twin brother, child of Phillip and Jeanne. They were living in peace, until one day magic sword Azos was stolen. Mihael sets out on a search for stolen sword together with Vilherm... 23. Anna Route 1 bio: One day Anna and Vilherm go on a search for another magic sword. They heard rumors about a magic sword being buried in Saldo ruins... Route 2 bio: Mihael's twin sister. After not receiving any news about her brother, she sets out to find him. Will she succeed in her quest? 24. Grusamseus Strange sorcerer living in Verea city. Would like to join Dahaka's side, but he needs to prove himself first. A magic sword would be perfect... 25. Arlen His mother Celia is kidnapped by a mysterious black knight from Alkemia kingdom. He sets out on a search to rescue her from certain doom. 26. Lodonya Volef's son. Clovis was responsible for Volef's death, therefore Lodonya seeks revenge. Death of Clovis' son Arlen would be sufficient to satisfy Lodonya's thirst for revenge. 27. Shalya Leader of West Raxis Liberation Army. She rescued Arlen when he fell from a high cliff. Has a plan on how to rescue Arlen's mother, Celia. 28. Franco One of Shalya's sidekicks. 29. Simon One of Shalya's sidekicks. 30. Zomas Minister of Jirat. His greed to become dragon halfling led him to perform unspeakable act: using princess Jeanne as bait he obtained magic sword, which he handed over to Krassel. But will Krassel keep his promise? 31. Felippe Entered Jirat's competition in swordsmanship to find a swordsman equal in skills. Sacrificed his magic sword to rescue Jeanne's life. He is now searching for his lost sword, but will he succeed? ============================= c) Controlling your character ============================= I. First, let's take a look at controls... 1. Directional buttons: Move character left, right, up, down. Also used for directing your jumps. Moves the cursor in Status screen. 2. Square button: Press this button to swing your sword. Press the button 3 times for 3 consecutive slashes. Confirms your choices in Status screen. 3. X button: Used for jumping. The longer you keep button pressed, the higher you will jump. While in midair, press X button again to perform 2xjump. Also used for confirming your choices in Status screen and confirming your responses in dialogues. 4. Circle button: Used for Magic attacks. While in Status screen, press this button to return to game screen. 5. Triangle button: Used to access Status screen. 6 . L1/L2 buttons: Hold either one down while pressing directional buttons to dash. 7. R1/R2 buttons: Hold either one down while pressing directional buttons to crouch and move while crouching. 8. No button input: Your character will guard against physical attacks from front. Character cannot guard against magic attacks, special attacks and physical attacks from behind. II. Sword (and other) Techniques 1. Sword Swing(s) Press Square button once to swing your sword. Press Square button up to 3 times for 3 consecutive blows. 2. Charged Sword Swing Hold Square button for a second. Your sword will start to glow. Release Square button for a powerful Charged Sword Swing. Different characters may have different Charged Sword Technique. 3. Jumping Slash Press X button to jump. While in midair, press X button again to perform 2xjump. Anytime during the jump you can press Square button to perform Jumping Slash. 4. Upward Stab Press either R1/R2 to crouch. Wait for the enemy to get close. Press X button to perform Upward Slash. This technique is especially useful against flying enemies. 5. Hammer Blow No. 1 Press X button to jump. While in midair, press either R1/R2 to have your character strike the ground with sword placed horizontally. 6. Hammer Blow No. 2 Press X button twice to 2xjump. While in midair, press either R1/R2 to strike the ground with your sword placed vertically. When the strike lands, you will release a small circular shockwave, damaging nearby enmies. 7. Single or Double Slash, followed by Forward Slash Press Square button once (or twice) to perform single (or double) slash. Whilst your character is in motion of swinging the sword for first (or second) slash, press either L1/L2 button and press Square button again to finish this Sword Technique with Forward Slash. 8. Single or Double Slash, followed by Upward Slash Press Square button once (or twice) to perform single (or double) slash. Whilst your character is in motion of swinging the sword for first (or second) slash, press either R1/R2 button and press Square button again to finish this Sword Technique with Upward Slash. 9. Backflip (2xBackflip) In case you're chopping up some enemies, but need to get away quickly, do the following: Press Square button once (or twice) to do Single (or Double) Slash, but then press X button to perform a Backflip, which will take you out of harms way. During a Backflip you're invincible. Backflip can be turned into 2xBackflip if you press X button for second time. 10. Single or Double Slash -> Backflip -> Jumpkick combo Press Square button once or twice to perform Single/Double Slash. Immediately press X button only *once* to perform Backflip. While backflipping press Square button and your character will perform a Jumpkick when character comes out of Backflip motion. 11. Mowing Slash Press R1/R2 to crouch. Press Square button to swing your sword very close to the ground, so called Mowing Slash. Useful for enemies that are very small (for example, Eyefuls and Starfish). 12. 'Go away' Slash Press R1/R2 to crouch. Hold directional button so that you will face your enemy. While crouching and holding directional button press Square button to swing your sword upwards. This will knock your enemy off feet and send him to the ground few feet away from you. 13. 'Poor' Slash Sometimes you'll get fatigued (you will know this by your character who will be kneeling and moving really slow). During this time all you can do is a Single Slash by pressing Square button. 14. Dashing Slash Press either L1/L2 to dash. While dashing, press Square button once to perform Dashing Slash. 15. Forward Thrust Press either L1/L2 to dash. While dashing, press either R1/R2 to perform Forward Thrust. 16. Special Sword Technique Be careful with this. By pressing Square and X buttons at the same time your character will perform Special Sword Technique (one full circle single sword slash, followed by an upward stab). Although powerful, this technique has two disadvantages: - it eats up five HP - your character is fatigued for a while 17. Guarding Face your enemy. Do not press any buttons. If enemy attacks you physically, your character will guard. Attacks you cannot guard against: - physical attacks from behind - magical attacks of any sort ================================================================== d) Title / Game / Status / Map / Save / Game Over / Gallery Screen ================================================================== I. Title Screen You can watch intro movie or press Start to skip it. You will land in Title Screen. You have following options: 1. New Game Select this option to start a new game. 2. Load Game Select this option to load previously saved game. 3. Configuration Select this option to set the game options, which are: Controller Setup, Adjust Screen and Audio Setup. II. Game Screen Let's explain how you should treat Game Screen. 1. In upper left corner you'll see a black box, which is empty for now. When you obtain magic tomes (to be able to cast magic), it is here where your chosen magic will be shown. You can only use one magic at a time. 2. To the right are HP and MP gauges. HP gauge decreases as you take damage. MP gauge decreases as you cast magic spells. Increase the gauges by picking up (or buying in some cases) correspondent vials: health potions for HP and magic potions for MP. You can also *increase* MAX HP/MP by finding (or buying in some cases) items that increase the amount of MAX HP/MP. 3. In upper right corner there is another black box which pops up every time you pick up an item, be it money, vials, whatever. 4. As you're fighting your enemies, you can see how much energy they have remaining by looking at the health bar in the lower left corner. When the health bar of an enemy is empty, that enemy is dead. 5. And lastly, sometimes you will see a black box showing info on number of enemies. This signifies that you have to kill that many enemies in order to be able to proceed to the next room. III. Status Screen 1. In upper left corner you will see a black box where your selected magic is displayed. 2. To the right are HP/MP gauges. 3. In the upper right corner you can see current character's name and portrait. 4. Under HP/MP gauges are two boxes showing your current attack and defense power. Both can be increased by finding correspondent items: Gems for attack and Talismans for defense. 5. Under Attack/Defense stats you can confirm what magic spells you have found so far. When cursor is placed over one of the magics, you can read short description of what the spell does and its cost in MP. You can find eight magic spells in total. Each spell has three levels of effect, with last being the greatest. To increase their levels of effect, you'll have to find more tomes of certain color. 6. To the right you will see 16 boxes. Inside these items you can collect will appear. Place the cursor over an item to read its description. 7. And lastly, in the lower right corner you can confirm your current amount of money. IV. Map Screen When you finish a level, Map screen will be shown. - In upper left corner you can see at which chapter of the story you're currently at. - In lower right corner you will see three options: Move, Status and Save (Save will be explained below). 1. Select Move command to see your next available destinations. Select desired destination and your character will walk to it. 2. Select Status command to be taken to Status screen. 3. Select Save command to be taken to Save screen. V. Save Screen Saving in Dragon Valor takes 1 memory card block per 1 save. When Save screen is accessed, wait a bit for the game to check available space on Memory Card. When prompted, select an empty slot and press X button to save your game. Note: Should you choose to save over previously saved Dragon Valor file, you will be asked if you wish to overwrite. Select Yes to overwrite, or select No if you choose not to overwrite. When saving is complete, press X button once again to be taken back to Map screen. Note: Game will also prompt you to save between chapters. VI. Game Over Screen Your game is over when your HP gauge is depleted. You are given the option to continue your game. If you select yes, you will continue your game as following: 1. If you die before the boss, you will restart at the entrance to the dungeon. 2. If you die during the boss battle, you will restart at the start of boss battle. In both cases your HP/MP gauges will be filled completely. 50 val will be deducted from amount of money you had when you died. However, if you choose not to continue, you are then given the option of saving your current game progress. Select Yes to save, or No to be returned to Title Screen. VII. Gallery Screen L1 will show previous image. R1 will show next image. Triangle will enlarge currently viewed image. Press again to shrink to original size. X will return you to Title screen. Directional buttons will move currently viewed enlarged image. ======== e) Magic ======== In Dragon Valor you can find 8 different spells. Spell is learned when you obtain a colored book, called Tome. These are: 1. Green Tome --> Heal magic Lv 1 Heal magic: Recovers HP. Spell recovers 25 HP. (MP cost: 10) Lv 2 Heal magic: Spell recovers 35 HP and damages undead. Finally a weapon with which you can damage Skeletons, Ghouls and other undead enemies. (MP cost: 12) Lv 3 Heal magic: Spell recovers 45 HP and deals twice as much damage as before to undead. (MP cost: 14) 2. Red Tome --> Fire magic Lv 1 Fire magic: Fireball attack or ignite devices. Casting this spell will launch a single fireball in direction you're facing. Spell is also used to ignite some devices you will find in the dungeons. (MP cost: 3) Lv 2 Fire magic: Destructive power of fireball is increased. Now conjures bigger fireball. (MP cost: 3) Lv 3 Fire magic: Now conjures biggest and most powerful fireball. (MP cost: 4) 3. Orange Tome --> Thunder magic Lv 1 Thunder magic: Thunder attack or electrify devices. Once you cast this spell, single thunder ball will hover in the air. It will explode after enemy gets close or after certain time limit. Spell is also used to electrify some devices you will find in the dungeons. (MP cost: 6) Lv 2 Thunder magic: You can now cast two thunder balls. (MP cost: 7) Lv 3 Thunder magic: You can now cast four thunder balls. (MP cost: 8) 4. Grey Tome --> Stealth magic Lv 1 Stealth magic: Invisibility deters enemy attacks. Invisibility is nullified when you attack. (MP cost: 8) Lv 2 Stealth magic: Invisibility time is extended. Invisibility is not nullified when you attack. (MP cost: 10) Lv 3 Stealth magic: Invisibility time is extended even further. (MP cost: 12) 5. Yellow Tome --> Defense magic Lv 1 Defense magic: Increases defense and weapon range. (MP cost: 3) Lv 2 Defense magic: Defense and weapon range are increased even more. (MP cost: 4) Lv 3 Defense magic: Weapon range is increased even more. (MP cost: 5) 6. Blue Tome --> Ice magic Lv 1 Ice magic: Ice attack or freeze flame platforms. Casting the spell causes several seconds lasting ice damage to enemies. Spell is also used to freeze flame platforms you will come across in several dungeons. (MP cost: 3) Lv 2 Ice magic: Ice blast does more damage and freezes enemies. (MP cost: 4) Lv 3 Ice magic: Ice blast does even more damage. (MP cost: 5) 7. Black Tome: Mine magic Lv 1 Mine magic: Controlled Mine attack. Press and hold Circle button. Press directional buttons to direct your mine to the place where you want it to explode. (MP cost: 4) Lv 2 Mine magic: 2 controlled Mine attacks. Same as above. (MP cost: 4) LV 3 Mine magic: 3 controlled Mine attacks. Same as above. (MP cost: 5) 8. Violet Tome: Vortex magic Lv 1 Vortex magic: Controlled enemy entrapment. Press and hold Circle button. Use directional buttons to move the vortex to the enemy you wish to trap. (MP cost: 5) Lv 2 Vortex magic: Controlled enemy entrapment. Same as above, except that now the time enemy is trapped is extended plus enemy is damaged while trapped in the vortex. (MP cost: 6) Lv 3 Vortex magic: Enemy entrapment time is extended even more. (MP cost: 7) ======== f) Items ======== Items can be collected during your adventures. Some general tips: - Search everywhere! Behind trees, behind pillars, behind fences, behind anything. You never know where to find something useful. - Kill as many enemies as you can! Many enemies drop useful items like val or Gems, so it is in your best interest to chop as many as you can. I. Items that appear under Items section in Status screen: 1. Gem: Increases attack power. 2. Chalice: Increases MAX HP by 8. 3. Pendant: Increases MAX HP by 1. 4. Scroll: Increases MAX MP by 8. 5. Lithograph: Increases MAX MP by 1. 6. Ring: Increases attack power. 7. Talisman: Increases defense by 1. 8. Bracelet: Reduces fatigue. 9. Earrings: Reduces MP consumption. 10. Pepper: valuable spice traded at shops. 11. Wine: Potent drink traded at shops. 12. Tea: Special item traded at shops. 13. Mask: Handmade item traded at shops. 14. Harp: Royal instrument traded at shops. 15. Tiara: Jeweled item traded at shops. 16. Perfume: Herb scented and traded at shops. 17. Horn: Handmade item traded at shops. 18. Gold Key: Opens locked doors. 19. Silver Key: Opens locked doors. 20. Copper Key: Opens locked doors. II. Items that have immediate effect: 1. Small Health potion: Restores 10 HP. (It will be referred to as 'health'.) 2. Large Health potion: Restores 30 HP. (It will be referred to as 'S health'.) 3. Health vial: Restores MAX HP. 4. Small Magic potion: Restores 10 MP. (It will be referred to as 'magic'.) 5. Large Magic potion: Restores 30 MP. (It will be referred to as 'S magic'.) 6. Magic vial: Restores MAX MP. 7. Magic Power vial: Restores MAX MP and bestows your character with 'Magic power'. Your character will start to emanate colorful lights. This effect lasts around 1 minute. During this time your MP will not be depleted, which means you can cast as many spells as you want. 8. Silver coin: Adds 1 val to your current amount of money. 9. Gold coin: Adds 10 val to your current amount of money. 10. Poison: Your character will be fatigued for a while. Picking up Poison causes your character to lose 5 HP and gain 2 MP. 11. Bomb: Kills all enemies on current screen (including undead enemies). ========== g) Enemies ========== Short overview of what info you will be able to read in an enemy description: - enemy name - few words on its outside appearance and equipped weapon (if applicable) - moving speed (may be stationary) - special abilities the enemy may possess (undead, flying/floating, cloaking, jumping, small...) - few words on attacks this enemy is cabable of - can enemy guard? - can enemy attacks be guarded (Ones that can't be will be mentioned)? - few words on easiest way to kill this enemy Note: Some enemies have upgraded versions which you will encounter in later chapters. Usually they only differ in color and having more health. Such upgraded enemies won't be described, but those that come with new forms of attacks will be. 1. Orc - enemy armed with wooden bat. Slow. Half the time he'll spend looking around where you are. Can try to hit you with wooden bat. Can do jump&punch attack. Can't guard. Can be guarded against. Simply run up to him and chop him up. 2. Bat - small but annoying. Flying. Moderately fast. They like to swoop down at you and bite you. Can't guard. Can be guarded against. Guard and wait until he tries to bite you. You will guard this attack. When bat tries to get away, quickly perform Upward Slash to get rid of him. Jumping Slashes may also do the work. 3. Tentacle Plant - green plant with 4 tentacles. Can't move. Don't try to jump over this enemy. It will hurt you, since Tentacle Plant can swing its tentacles in the air too. Can't guard. Can be guarded against. Wait for Tentacle Plant to try to attack you (make sure you're out of tentacles's reach). After the hopefully failed attack Tentacle Plant is doomed, so kill it. 4. Will-O'-The-Wisp - small red bubble-like enemy. When you move, he moves - toward you. If he gets too close, he'll shrink and then double in size. Can't guard. Can be guarded against. Move so that he comes really close, then kill it. 5. Cerberus - annoying dog enemy. Fast. Like his name applies, he can breath fire.:) Can't guard. Can be guarded against (can't guard his fireball!). Dodge or guard his jumping attacks he launches at you and while he shows you his back, run up to him and kill him. Watch out for fire breath though. 6. Archer - human enemy armed with a bow. He moves really slowly, but can shoot arrows at you from a distance. Can't guard. Can be guarded against. Run up to him, watching out for his arrows and chop him up. 7. Warrior - human enemy armed with double axes. Slow; fast if he tries to ram you. He can try to chop you up. He is also capable of bashing into you (he may either take a few steps back and then bash you; or may try bashing you straight away). Can evade. Can't guard. Can be guarded against. Guard his attack and then attack him. 8. Skeleton - pile of bones that came to life. Armed with a bone... talk about original.:) Undead. Slow. His only attack is striking you with your bone. Can't guard. Can be guarded against. He cannot be killed with your sword. He can only be killed by Lv 2 or Lv 3 Heal magic (however, you can disable him by striking him with strong attack like Hammer Blow, so he falls to the ground; he will get back up after few seconds tho'). 9. Rhinoid - rhino wearing armour and armed with an axe. Slow; fast when trying to ram you. He can ram you (either by taking few steps back or straight away). He can try to chop you up. Has an annoying ability of guarding your slashes and immediately kicking you with his hind legs. Can guard. Can be guarded against. Guard his attack and then attack him. 10. Ninja - does it need a description:)? Moderately fast. Armed with dual claws. He can either try to hit you with a jumpkick or run up close and do double swipe, followed by single swipe. Can't guard. Can be guarded against. Guard his attack and then attack him. 11. Lizardman - walking green lizard armed with a spear. Moderately fast. Attacks you with his spear (very long reach!) or by jump kicks. Can't guard. Can be guarded against. Guard his attack and then attack him. Note: there are two upgraded versions of this enemy with these changes: one is red, can spit fire, has shorter version of jump kick, armed with a halberd; the other is brown, spits poison (causes fatigue), armed with polesword. 12. Knight - human with lots of armor and armed with a sword. Slow; fast if trying to quick-stab you. Attacks you with a simple slash. Can retreat and then attack you with quick stab. Can guard. Can be guarded against. Guard his attack and then attack him. 13. Catapult Orc - your average Orc, except this one is armed with a slingshot. Moderately fast. Uh, don't get me wrong, but it seems to me that they're shooting air, when they release the string on slingshot. Glitch? Anyway, this makes them easiest enemies by far. Can't guard. Can be guarded against. Simply run up to him and chop him up. 14. Eyeful - amoeba with nucleus in the middle. Slow; fast at lunging at you. Usually he comes in large groups. He can only lunge at you in order to harm you. Can't guard. Can't be guarded against. Easiest way to dispose them is to do Hammer Blows, preferably the one which ends with shockwave. 15. Flying Fish - fish that flies (kinda). Has fixed jumping path. It can only hurt you if you're unfortunate enough to stand in its way. Can't guard. Can be guarded against. Single slash will send this enemy to meet his maker. 16. Giant Crab - crab, big crab. Moves at moderate speed. Attacks you either with his pincers, or (if you're very close) will shoot flurry of bubbles at you. Can't guard. Can be guarded against (can't guard his bubbles!). Execute Hammer Blows for short work on him. 17. Imperial Guard - upgraded version of Knight. Has bigger sword, more health and more mobility. Fast. Can backflip, make attacks similar to your Hammer Blow at you, knows two way of performing single sword slashes. Can guard. Can be guarded against. Guard his attack and then attack him. 18. Demon Armor - skull surrounded by armor and armed with a sword. Undead. Fast. Can attack you with single sword slash or jumping slash. Can't guard. Can be guarded against. Guard his attack and then attack him. 19. Royal Archer - same as Archer except having more health. Slow. Can't guard. Can be guarded against. Run up to him, watching out for his arrows and chop him up. 20. Flesh Demon - scorpion-like enemy that fell in red paint:). Slow. Can kick you with his legs, can spew poison from its tail for a few seconds (causes fatigue). Can't guard. Can be guarded against (can't guard his poison!). Hammer Blows will make short work of him. 21. Ghoul - phantom being wearing rags. Undead. Floats. Can appear anywhere in the room. Fast and can follow you for a while. Cannot be guarded against. Can't be killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal magic. 22. Pirate - human enemy that throws knives at you. Moderately fast. Can't guard. Can be guarded against. Guard his attack and then attack him. 23. Pirate Thug - pirate armed with a sword. Slow. Can attack you with two different single slashes. Can't guard. Can be guarded against. Guard his attack and then attack him. 24. Starfish - sea creature somehow living outside of sea. Fast. Because it is small, normal attacks don't do well. Can try to ram you. If you're close, he'll spin attack you. Can't guard. Can be guarded against. Guard his attack and then make short work of him by Hammer Blows. 25. Cave Slug - slug living in caves... I know, lack of imagination.:) Because it is small, normal attacks don't do well. Fast. Can try to jump on you and bite you. If he succeeds, he will remain on you draining your HP, so get rid of him by mashing on controls. If you're close, he will try to bite you. Can't guard. Can be guarded against. Guard his attack and then make short work of him by Hammer Blows. 26. Zombie - dead corpse that came to life.:) He comes out of the ground when you get close. Undead. Really slow. Can try to lounge himself onto you (will cause fatigue). If he remains standing with less than 25% of health, his lower body will fall off and will be forced to crawl. Can still launch himself onto you (will cause fatigue). Use Hammer Blows to get rid of him should he reach this state. Can't guard. Can't be guarded against. Since he moves so slow, shouldn't be a problem to get rid of him with efficient use of Hammer Blows. 27. Rock Demon - living pile of rocks. Slow. Mainly uses his hands to attack. Knows left punch, right punch and punch using both arms. Can only be harmed with advanced sword techniques (Hammer Blow being the most efficient). After he is dealt damage, he can do rather long jump in your direction and if it connects, it hurts, so get away from him once you strike him successfully. Can guard normal sword attacks. Can't be guarded against. Use mainly Hammer Blows to get rid of this nuisance. 28. Toadstool - mushroom-like enemy. Can't move. When you get close he will spit out some strange pollen (causes fatigue if you're caught in it). Can't guard. Can't be guarded against. Wait for his pollen to disappear and then attack him. 29. Mantis - another wild animal enemy. Gee, aren't we hateful? Fast. Skilled user of his two claws. Can jump on you - if it misses, sometimes he continues the attack by trying to hit you with both claws. Can attack using claws only. Can't guard. Can be guarded against. Guard his attack and then attack him. 30. Armored Orc - Orc who is bigger, better armed (steel bat), better armored and has more health than usual Orc. Fast. Can strike you with his bat. Has two jumping attacks: one ending with hand punch, other ending with bat strike. Can't guard. Can be guarded against (can't guard jumping bat strike!). Normal attacks will take care of him. 31. Hornet - another annoying flying enemy. Small. Fast. Can only sting you, which will cause fatigue. Can't guard. Can be guarded against. Upward Slash or Jumping Slash are the cures for this enemy. 32. Centaur - half human, half horse. Armed with bow. Fast. Can ram you, kick you with hind legs or shoot two arrows consecutively at you. She loves to stand on hind legs and kicking her front ones like crazy (could this count as guarding?). Otherwise can't guard. Can be guarded against. Guard her attack and then attack her. 33. Skull Knight - advanced version of Skeleton. Armed with sword and shield. Undead. Moderately fast. Knows two versions of single slash. Can guard. Can be guarded against. Guard his attack and then attack him. He can't be killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal magic. 34. Giant Knight - big blue knight with a huge sword. Slow. Knows single slash. Knows double slash. When he's down, he may try mowing slash before he gets back on his feet. If you're behind him, he may turn around in blink of the eye and strike you. Can guard. Can be guarded against (can't guard his whole double slash or mowing slash!). Hammer Blows seem to be most efficient. Note: There is upgraded version - this one is red. Has same abilities, but has two advantages: more health and full clockwise spin single slash attack. 35. Sorcerer - your average sorcerer. Floats. Can appear anywhere in the room (after which he's stationary target). When he does, you have a chance of striking him before he conjures that fireball. Fireball attack is all he knows. Can't guard. Cannot be guarded against. You can only strike him once before he disappears. 36. Demon Spirit - walking smiley enveloped in red light:). Can appear anywhere in the room. Undead. Fast. If he touches you, he will cause fatigue. Can't be guarded against. He can't be killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal magic. 37. Roper - green plant-like creature with three tentacles. Slow. Can only attack you with his tentacles. Can't guard. Can be guarded against. Guard his attack and then attack him. 38. Small Roper - basically the same as Roper, except that he is smaller.:) 39. Scorpion - small enemy with poison sting. Slow. Can sting you, which causes fatigue. Can lunge himself at you. Can't guard. Can't be guarded against. Hammer Blow is most efficient. 40. Bacula - large stone consisting of two halves with eye in the middle. Floats. Can't move. Spins around at timed intervals - can hurt you during this time. Can't guard. Can't be guarded against. Any attack will hurt him when he's not spinning. 41. Stingray - another water enemy that can strangely survive without water. Can fly. Slow. If you get under him, he'll electrocute you. Can't guard. Can't be guarded against. Kill him before he's able to take off for an easy kill. If he starts to fly, Upward Slash or Jumping Slash him. 42. Crystal Knight - huge knight made of crystal armed with sword. Moderately fast. Can cloak himself. Knows single slash. Knows quick stab. Can run and then do dashing stab. When he decloaks, he will do single slash. Can guard. Can be guarded against. Guard his attack and then attack him. 43. War Bird - bird with no wings. Slow. Can jump. Knows jump attack only - he will first jump on the spot and then in your direction. Can't guard. Can't be guarded against. 44. Devil axe - axe as an axe, nothing more to tell. Slow. Can jump a bit. Undead. Hovers. Can launch himself into the air in your general direction only to come crashing down - he is stuck for a while in the ground. As he moves and rams you with sharp edge, you take damage. Can't guard. Can't be guarded against. Wait for him to be stuck and then attack him. 45. Deer Head - head of a deer... OK, I know, no imagination, right:)? Fast. Hovers. Ramming you is his only attack. Can't guard. Can't be guarded against. Hammer Blow all the way. 46. Sand Fish - exactly as Flying Fish, except that this one lives in sand. Read entry No. 15 in this section for more info. 47. Ice Hound - another recycled enemy. Fast. Can jump&bite you. Can icebreath you. Can't guard. Can be guarded against (can't guard his icebreath!). Block his jumping attack and then attack him. 48. Armored Beetle - black roach surrounded with hard shell. Slow&fast when doing curling attack. High defense. Can curl himself in a ball and come screeching in your direction. Can curl himself in a ball to defend itself. Can guard. Can't be guarded against. Hammer Blows again... 49. Assassin - female version of Ninja (if he would be upgraded:)). She is armed with two chakras. Fast. Can slash at you with her chakras. Knows jumpkick. Don't jump at her or you will be hurt by her jumping slash. Knows backflip. Knows double backflip. Can guard. Can be guarded against. Guard her attack and then attack her. 50. Imperial Soldier - exactly the same as Imperial Guard, except for outside appearance. For more info read entry No. 17 of this section. 51. Dragonet - small green dragon. Can't move. His only attack is breathing fire at you. He does it only once. Then after some time he disappears. Can't guard. Can't be guarded against. He's really easy to kill cos he has very low health - any attack will do. 52. Winged Demon - gargoyle-like grey enemy. Flying. Undead. Slow, but fast in airborne attacks. Has uppercut-like punch, double swipe. Sometimes becomes airborne and tries to do flying ram into you. Can't guard. Can be guarded against. Strange as it is, he counts as undead so use Lv 2 or Lv 3 Heal magic. 53. Mystic Warrior - female enemy armed with sword. Fast; can also run. Has single slash, dashing slash, salto-over-your-head-slash, upward stab, evasive jump. She's capable of casting Ice magic. Can guard. Can be guarded against (can't guard her Ice magic!). Hammer Blows or get close to her, guard her attack and then attack her. 54. Cyclops - biggest Orc enemy armed with hammer. Moderately fast. Knows dashing punch, hammer swing and jumpin hammer smash. Can't guard. Can be guarded against (can't guard his hammer swing and jumping hammer smash!). Any attack is good against him. 55. Convict - human enemy armed with throwing knives. Fast. Can throw knives at you. Can't guard. Can be guarded against. Take these guys out first or else feel the pain. 56. Guardian - pile of useless junk pieced together. Armed with three swords and one hammer. Floats. Can fly for a bit. Has fireball attack (this fireball is first moving slowly to home on your position and is then released with great speed). If you get close, he'll spin his weapons around him; they act as weapon and shield. Can fly to your position where he will smash his hammer in the ground and create a shockwave at same time; will need some time to get hammer out of ground - attack him during this time. Has grenade launcher which fires three bombs; upon explosion they create shockwave. Can guard. Can't be guarded against. Wait for his flying hammer blow attack and then attack him. 57. Sorceress - your average sorceress. Floats. Can appear anywhere in the room (after which she's stationary target). When she does, you have a chance of striking her before she conjures ice shard. Ice shard attack is all she knows. Can't guard. Cannot be guarded against. You can only strike her once before she disappears. 58. Rock Monster - pile of rocks that came to life. Slow. Can punch you with his stone arm or sometimes uses both arms to slam them down in front of him. Can also jump attack you. Can't guard. Can't be guarded against. Normal attacks won't do against this bastard, you'll have to use stronger sword attacks, like Hammer Blows. 59. Executioner - similar to Warrior in appearance, only that he wears hood over his head. Armed with dual hatchets. Slow; fast if he tries to ram you. He can try to chop you up. He is also capable of bashing into you (he may either take a few steps back and then bash you; or may try bashing you straight away). Can evade. Can't guard. Can be guarded against. Guard his attack and then attack him. 60. Paladin - knight wearing green armor armed with sword. Slow. Knows two ways of single slashing you, knows quick stab attack, can backflip. Can guard. Can be guarded against. Guard his attack and then attack him. ========== h) Hazards ========== 1. Spike - usually you can tell where they are by holes in the ground. They come out at timed intervals. First only tips will appear for a brief moment letting you know to get away, and then whole spike bed. If you're still in the middle, ouch! 2. Sensor Spike - same as the above, except that they come out when you get close. 3. Spike wall - small brick with spikes with a set course of movement. First it will move back a little and then come 'driving' in your direction at full speed. Jump over it or stay away from its path. 4. Arrow turret - turret that shoots arrows. Can move its upper part to track your location. Before arrow is fired, turret will flash for a brief moment. Jump over the arrow or guard it. You can jump *on* Arrow turret. 5. Lava pool - pool filled with red hot lava. Walking in it too long is not good for your health. 6. Poison pool - pool filled with green slimy poison. Walking in it for too long is bad for your health. 7. Poison mushroom - you can find these lying around in many rooms. If you accidentally pick it up, it will cause fatigue, you will lose 5 HP, but gain 2 MP. 8. Flame geyser - spits out fire at regular intervals. Before it starts, small flame will erupt from one such geyser, alerting you. They come in wall and floor flavors. 9. Bomb - regular bomb at your disposal:). Blow it up by your Mine magic, hitting it with your sword or walking near it and quickly getting away. 10. Flame platform - platform caught on fire. Don't jump on one straight away. Freeze it first with Ice magic. 11. Falling pillar - easily recognizable hazard, cos it usually stands out of the scenery. It will attempt to fall on your head as you pass by. To not let this happen, get close to it and it will fall down without harming you. 12. Fake door - if you stand in front of it, suddenly door will open and big hand will grab you and return you to start of the dungeon (Wallmasters from Zelda, anyone:)?). 13. Propeller - blows wind in strong gusts. Whilst wind gusts itself aren't dangerous, don't touch the propellers as they will hurt you. 14. Grinder - a pole on which two saws are fitted, which move in clockwise motion. Touch it and you will take damage. 15. Falling spike - spikes mounted on a chunk of wall that come crashing down on bypassers. You can anticipate when Falling spike hazard is nearby when you see pebbles falling down. Quickly duck and you won't take damage. You can move while crouching under Falling spike. -------------- 5. WALKTHROUGH -------------- ---> Explaining the Search option This walkthru will be big. So how can you find info on a specific dungeon without scrolling endlessly thru this document? For example, let's say you'd like info on 'The Ruins of Paley' dungeon, which can be found in route 2 section. So what do you do? Firts take a look at Table of Contents and look for Walkthrough entry. Find route 2 you're interested in and then look for the name of desired dungeon. See those four characters in front of dungeon's name? In this case they are B036. Now press CTRL + F at the same time. When prompted, enter B036 and then press enter key. You will be instantly taken to that part of walkthru. ---> Important note! Many rooms in this game are simply go from left/right to right/left, therefore I will not go into specifics. However, I will be more detailed about the rooms that have puzzles to be solved or have multiple levels. In both cases I will name enemies you can meet in a certain room and what loot you can collect in a particular room (minus loot that the enemies drop, cos that kind of loot varies). So how to read Walkthru section? - on top of particular dungeon walkthru will be name of that dungeon - then I will mark separate rooms as 'screens' (shortened to s.); most dungeons are straightforward, so rooms will go in nice and easy numbered manner; but in cases this isn't possible (like when room has more exits) I made necessary changes to the name of that room, so that you will always be able to know where you currently are. - after name of the room there will be info on what you must do; again, type of available info will vary based on: --> if there are only enemies and/or hazards in the room and *nothing else* (this involving jumping, pressing switches etc.), I will only mention which enemies and/or hazards can be found in this room a) if it's written 'Kill ?????', that means you don't have to kill those enemies b) if it's written 'Must kill ?????' that means you must clean the room of all oposition (not true in some cases - they are mentioned in walkthru) --> if you'll have to jump somewhere, press the switch etc., this will be explained in the walkthru - and on the end of the particular room you will be able to read what stuff can be found in that room - minus stuff that enemies drop, cos that kind of stuff varies from game to game - when there is boss fight ahead, in the walkthru you will find name of the boss, boss' attacks and boss strategy - in a case of shop all available listings will be written (trader can sell, buy or trade items); recommended buys are marked 'Get this!!' - OK, that's about it... so go on and enjoy!:) ================================== 'STORY OF A DRAGON VALOR', route 1 ================================== I. PROLOGUE: Dragon Valor Character: Clovis Magic Sword: Azos A001: Brize Forest 1st s.: Let the adventure begin! Watch the intro and when you get control of your character, you will see some online instructions on controls. Read 'em or press Start to get rid of 'em. Must kill 1x Orc. 2nd s.: Must kill 1x Orc. 3rd s.: Time to learn how to jump and double jump. Jump over first ledge and 2xjump on the next. Jump on the ledge which sticks out of the wall. (If you drop down, don't worry. You can 2xjump back on second ledge.) Jump from this ledge to land on firm floor ahead. You will now cross a bridge. Use the online tip to learn how to dash. Proceed to the right. Hmm, seems like a dead end. Not! Press R1/R2 to crouch. Now press directional buttons to move right while crouching. When you can stand up again, go right and drop down. Must kill 2x Bat. 4th s.: Must kill 2x Orc. 5th s.: Kill 1x Orc. Jump on two ledges and land on firm floor ahead. Smash 3x crate. 3x val. 6th s.: Must kill 1x Tentacle Plant. Red Tome: Lv 1 Fire magic. 7th s.: Completely empty. 8th s.: Must kill 3x Orc. 9th s.: Destroy 3x crate. Jump over 2 ledges and drop down. Kill 2x Bat. Turn back and 2xjump on second ledge. Jump on the first sticked ledge, then on the second, and then on the floor. Destroy next 3x crate. 2x val, 1x health, 1x Wine, 1x S magic, 1x S health. 10th s.: Kill 2x Will-O'-The-Wisp (one of them may drop a Gem) and 1x Cerberus. 11th s.: It's a boss! BOSS FIGHT: DRAGON 'RAGE' Boss attacks: 1. If you see Rage lift his head and cry out, be ready to jump, cos he will send out a circular shockwave. 2. If you find yourself close to Rage, he may try to hit you with his headswipe from right to left. Evade this by jumping over his head or retreating out of danger range. 3. Sometimes he decides to fly around a bit. Be careful, because he may try to land on you. When he finally lands, be ready to jump because of a circular shockwave that Rage will create when he lands. 4. When low on health, he will start to breathe fire, which hurts if you're hit. Best thing you can do to avoid this is to run to either side of Rage if you can. Otherwise, make use of 2xjumps. Note: When Rage is about to perform any of these four attacks, he is *invincible*. You cannot harm him in any way. Boss strategy: It's a pretty basic dragon for a start. He will start the battle by walking towards you or retreating a few steps. Run up to him and land a few slices into his skin, then retreat because he may counter with head swipe. Don't worry, if you touch him accidentally, he will not harm you - except when he performs his head swipe. When he tries to hit you with shockwave, you can easily expect this. Rage will start to flash, lift his head, wave it a bit, let out a cry and then the shockwave. Jump over the shockwave and hit Rage with jumping slash. Watch out for his flying trips, both because he may try to land on you or (when he lands) hit you with a shockwave. Sometimes he may drop to the floor - cos he is tired:)? Use this chance to hit him with a 3xhit sword combo. When his health drops below 40% or so, he will start breathing fire. Run to the side of Rage or (in case this isn't possible) 2xjump. You can also try to hit him with a fireball.:) Despite both Rage and fireball being of fire nature, fireball will hurt Rage. For the fastest disposal of Rage perform jumping slashes at Rage's head. After 7 or 8 hits he goes down. Be careful tho, cos he likes to counterattack with fire breath. This dungeon is now complete! Prologue: Dragon Valor comes to and end... ======================================================================= II. CHAPTER 1: Avenger Character: Clovis Magic Sword: Azos A002: The Raxis Border 1st s.: Kill 3x Cerberus (destroy wood fence that hinders your way) and 2x Archer, destroy 3x crate. 4x val, 1x Perfume, 1x S health, 1x S magic, 1x tiara. 2nd s.: Must kill 3x Warrior. 12x val. This dungeon is now complete! ----------------------------------------------------------------------- A003: Shop 01 Trader is buying: - Wine for 30 val - Tiara for 50 val - Perfume for 100 val Oookay, one of rare ocasions where you can choose your path. Select 'The Ruins of the Prison' for now... ----------------------------------------------------------------------- A004: The Ruins of the Prison 1st s.: 5x val. 2nd s.: Kill 3x Bat. 4x val. 3rd s.: Kill 4x Orc. You will come out thru west entrance. South entrance is currently locked. North entrance is accessible, but there are 3x Spike in the next room which you must lower first. So take east entrance for now. 4x val. East way, 1st s.: You will see a high ledge with some items and money along with a block which can be moved. Stand next to the block and press Square so your character will grab it. Then press directional buttons in direction you want to push the block. Pust it north 4 times, then let go. Jump on the block, then on the ledge to collect loot. 3x val, 1x Lithograph, 1x S health. East way, 2nd s.: This room contains 3x Skeleton and 1x Rhinoid, whom you must kill to get Gold key, which you need for locked door found two rooms back. 3x Skeleton can't be killed yet, so avoid them best you can. Return to the four entrance room and take south exit now. 1x Gold key, 2x val South way, 1st s.: Kill 3x Bat. 6x val. South way, 2nd s.: Before picking up anything, make your way to the highest pillar where a floor switch is. Go to the east side of the room and then you can start your jumping trip. It's pretty easy and you should have no problems. After the switch is activated, collect the loot. Return to 4 entrance room and take north exit now. 1x Chalice, 1x health, 5x val. North way, 1st s.: 3x Spike has disappeared, so just make your way left. North way, 2nd s.: Must kill 3x Ninja. 1x health. North way, 3rd s.: Must kill 1x Lizardman. 1x magic, Black Tome: Lv 1 Mine magic. This dungeon is complete! ----------------------------------------------------------------------- A005: Shop 02 Trader is selling: - Wine for 20 val <--- Get this!! - Lithograph for 200 val - Pendant for 120 val ----------------------------------------------------------------------- A006: The Border Fortress If you don't like prison path, you can select this one instead. 1st s.: Must kill 2x Knight and 1x Archer. 1x val, 1x S health. 2nd s.: Kill 2x Ninja. 5 val. 3rd s.: Climb the stairs. Destroy the 2x crate. 1x magic, 2x val. 4th s.: Exit is on the very right. But check the two doors in the middle... First middle door: Destroy 3x crate. Return to 4th screen. 1x Lithograph, 2x val. Second middle door: Destroy 2x crate. Step on the switch to open the door. Return to 4th screen and go right now. 1x Chalice, 1x val. 5th s.: Climb the stairs. Destroy 2x crate. 3 val. 6th s.: Must kill 2x Rhinoid. 1x health, Black Tome: Lv 1 Mine magic. This dungeon is complete! Completing either 004 or 006 will lead to... ----------------------------------------------------------------------- A007: Raxis City 1st s.: Go DOWN all the way you can. You can get some extra loot that way. Kill 6x Will-O'-The-Wisp, 2x Catapult Orc. 1x Pendant, 1x Wine, 1x magic, 1x S health, 1x health, 42x val. 2nd s.: Must kill 5x Will-O'-The-Wisp and 2x Catapult Orc. 3rd s.: Don't joke around the bombs too long. They hurt if you get caught in explosion. Simply run past them and you should be safe from the explosion that follows. If you want to be double safe, try out your Mine magic. 1x S magic, 13x val. 4th s.: Must kill 5x Will-O'-The-Wisp and 1x Lizardman. Get rid of red balls ASAP, so that you have only Lizardman left to deal with. Kill him last. 1x S health, 1x Chalice, 12x val. Some items are hidden beneath the stone fence on lower part of the screen. Remember, always check everywhere on every screen! This dungeon is now complete! ----------------------------------------------------------------------- A008: Shop 03 Trader is selling: - small Magic potion for 40 val - large Magic potion for 60 val - Magic vial for 120 val Select either 009 (The Underground Passage) or 010 (The Road to Raxis Castle)... ----------------------------------------------------------------------- A009: The Underground Passage 1st s.: At beginning go back a bit for some loot. Watch for falling pillars (stand close to one and wait for it to fall) and spikes coming out of the ground (they come out at timed intervals). At the end of the screen destroy 4x crate (careful, in one of the crates is Poison). Enemies: 19x Eyeful, 9x Flying Fish. 1x Wine, 1x Chalice, 3x health, 2x magic, 39x val 2nd s.: Must kill 2x Giant Crab. 1x magic, Green Tome: Lv 1 Heal magic. Note: If you took this path, your next part of the walkthru should be 011. This dungeon is now complete! ----------------------------------------------------------------------- A010: The Road to Raxis Castle 1st s.: At beginning go back for some loot. Kill 6x Tentacle Plant. There are mines here, so watch out. 9x val, 1x health, 1x magic. 2nd s.: Must kill 3x Orc and 2x Catapult Orc. 3rd s.: 6x mine will be in your way. Destroy 2x crate. 1x Chalice, 1x health, 2x val. 4th s.: Must kill 2x Cerberus and 2x Imperial Guard (head all the way to the right across the bridge for some extra loot). 1x S health, 1x S magic, 4x val, Green Tome: Lv 1 Heal magic. Note: If you took this path, your next part of the walkthru should be 012. This dungeon is now complete! ----------------------------------------------------------------------- A011: Raxis castle (Entrance 1) 1st s.: Nothing of interest here. Go up the stairs. 2nd s.: 3x val. 3rd s.: Must kill 2x Demon Armor. 1x Mask (after both Demon Armors are destroyed). 4th s.: Go up the stairs. See 1x Spike? There's a switch room there. Go inside, step on the switch, and bars will go away. Exit the switch room and go thru north exit. 4x val. 5th s.: 4x val, 1x health. 6th s.: Another room with 4 exits. You will come through west exit (it will close after you). South exit is inaccessible (see Note 1 at the end of this part of walkthru). Watch out for 4x Arrow turrets. Destroy 2x crate in the middle of the room. Take the east exit. 1x Chalice, 1x Pendant, 1x val. East exit, 1st s.: Absolutely choose to destroy the door. This choice is necessary to make in order for this story to proceed in right direction (also see Note 2!). 1x Pendant, 2x val. North exit, 1st s.: Must kill 2x Knight and 2x Royal Archer. 1x S health, 1x S magic, 2x val. North exit, 2nd s.: Destroy 2x crate. 1x Lithograph, 1x Harp. North exit, 3rd s.: It's a boss! BOSS FIGHT: VOLEF Boss attacks: 1. He may dash at you and try to hit you with dashing punch (he is very vulnerable after this attack, cos he must 'catch his breath':)). 2. If you're close to him, he may swing his right arm in order to hit you. 3. If he guards your attacks, get away because he may power up his right arm, which can be extended quite a bit in order to hit you (you will know this by flames coming out of his right arm). 4. Don't jump on him face-to-face, because he may knock you down with his right arm swing. Boss strategy: This boss is really easy. Stay away from him at a moderate distance and wait for him to do a dashing punch. When he get close, 2xjump over him so his attack misses and then attack him from the back. Rinse and repeat and you win. Easier strategy: Stay at a moderate distance and fireball him to death. He should not even touch you. Note 1: You get here by south exit if you take route 007. Note 2: SPOILER: Here's first important decision, which decides how the story will go on. - If you choose to knock the door down, you will meet Raxis princess. After Chapter 1 comes to an end, Clovis will marry Raxis Princess. - If you choose to ignore the door, Clovis will marry Carolina, after chapter 1 comes to an end. This dungeon is now complete! ----------------------------------------------------------------------- A012: Raxis Castle (Entrance 2) 1st s.: Must kill 3x Knight and 2x Royal Archer to get the key. Then collect the loot. Don't forget to destroy 3x crate. Open the door to proceed to next room. 37x val, 1x S health (all the way left), 1x Pendant, 1x magic, 1x Chalice, 1x Mask, 1x Gold key. 2nd s.: Looks familiar? This is the same room with four exits as described in walkthru part 008. Only this time west exit is locked (you get thru west exit if you took the underground passage path). East exit still leads to the same room as before, as well as north exit. But for now collect the loot in this room. Beware of 4x Arrow turret. Then take east exit. 12x val. East exit, 1st s.: Absolutely choose to destroy the door. This choice is necessary to make in order for this story to proceed in right direction. 1x val, 1x health. North exit, 1st s.: Must kill 2x Knight and 2x Royal Archer. 1x S health, 1x S magic, 2x val North exit, 2nd s.: Destroy 2x crate. 1x Lithograph, 1x Harp. North exit, 3rd s.: It's a boss! BOSS FIGHT: VOLEF Boss attacks: 1. He may dash at you and try to hit you with dashing punch (he is very vulnerable after this attack, cos he must 'catch his breath':)). 2. If you're close to him, he may swing his right arm in order to hit you. 3. If he guards your attacks, get away because he may power up his right arm, which can be extended quite a bit in order to hit you (you will know this by flames coming out of his right arm). 4. Don't jump on him face-to-face, because he may knock you down with his right arm swing. Boss strategy: This boss is really easy. Stay away from him at a moderate distance and wait for him to do a dashing punch. When he get close, 2xjump over him so his attack misses and then attack him from the back. Rinse and repeat and you win. Easier strategy: Stay at a moderate distance and fireball him to death. He should not even touch you. This dungeon is now complete! ----------------------------------------------------------------------- A013: Tower of the Alchemist 1st s.: Nothing at all. 2nd s.: Spikes hazard. Kill 3x Will-O'-The-Wisp and 1x Imperial Guard. 1x val. 3rd s.: Wow, a tower, no kiddin'.:) Flip all the levers except yellow one (this will cause spikes on the stairs to disappear). Climb the stairs jumping over chasms when necessary. 1x val, 1x Lithograph. 4th s.: Must kill 1x Flesh Demon. 1x S magic, 1x S health. 5th s.: It's a boss! BOSS FIGHT: POWER R... RAIMUN Boss attacks: 1. He knows dashing slash. 2. He knows single / double / triple slash. 3. He frequently throws explosive bombs. 4. He frequently throws poison bombs (causes fatigue). 5. He can guard. 6. When he gets up and if you're close to him, can do swift swipe at you, which you can't guard against. Boss strategy: It's morphin' time!:) Raimun is little harder. Always be on the move, you never know when he's gonna shower you with those stupid bombs. Jump in such manner that you will land near him, and then let him have it. Sometimes he seems to have run out of bombs and will run up to some shelves of sorts to restock ---> free attack for you from behind.:) Sometimes you'll see Raimun's sword on fire. Be ready to jump cos Raimun will perform Dashing Slash. After it fails (hopefully), he's open to your attack. Follow the above tips and you will win easily. Yellow Tome: Lv 1 Defense magic. This dungeon is now complete! ----------------------------------------------------------------------- A014: Shop 04 Trader is selling: - small Health potion for 20 val - large Health potion for 30 val - Health vial for 60 val ----------------------------------------------------------------------- A015: The Catacombs 1st s.: Return a bit to right for some loot. Go down the stairs and pull the block on the switch. 4x val. 2nd s.: Nothing. Check behind the stone. 10x val. 3rd s.: 6x Skeleton and 6x Ghoul - none can be killed yet. Instead just go all the way left. Check every nook you come across for loot and beware of 4x Spkie wall hazards. 3x val, 1x Chalice, 1x magic, 1x Pendant 4th s.: You will enter from east. There are three exits on north. First enter the right one, which is the only one open. 1x val. Right north exit: Loot the room and return to previous room. Push right block off the right switch. Pull left block on the left switch. This will open left exit. 1x Ring. Left north exit: Loot the room then return to previous room and push right block on the right switch. This will open middle exit. 1x Lithograph, 1x S health, 1x magic. Middle north exit: It's a boss! BOSS FIGHT: VOLEF (REVIVED) Boss attacks: 1. He can launch single energy ball from his right arm. 2. He can run up to you and perform flying drill attack (?)... looks kinda like Bison's Psycho Crusher move:). After this attack Volef will be unable to move temporarily. 3. If you're close to him, he'll try to punch you with his right arm. 4. He can also perform a spin attack of sorts, usually after he picks himself up from the floor. 5. He can guard. Boss strategy: Same stupid Volef as before. Stay away from him at a moderate distance, but keep moving (he will try to shoot you with his energy balls!). When Volef finally moves in for his flying drill attack, 2xjump over Volef. When Volef lands, he's open to your attack. Attack him from behind with Triple Slash. Then move away at a moderate distance... Rinse and repeat and victory is yours. Grey Tome: Lv 1 Stealth magic BOSS FIGHT: DRAGON 'TITAN' Boss attacks: 1. He can lift his head, then he will cry out and try to hit you with circular shockwave. 2. If you're close, he'll try to hit you with a head swing. 3. He can spit out 3 fireball bombs, first being the closest and last being the farthest (in distance); after they explode stay away from the place of explosion for a while. 4. He can try to jump on you; if this misses, be ready to jump because of circular shockwave. 5. He can spit out a really fast fireball which flies in a straight line. 6. He can stand on his hind legs, doing so enables him a new attack - if you're close, he will try a quick advance toward you which he finishes with a powerful bite; during standing he can also perform attacks 1, 3 and 5. Boss strategy: Titan is harder than his predecessor. Always be on the move, and try to learn Titan's signs to predict his attacks. Attacking his head only doesn't work anymore. It will have to get personal. Start the fight by running close to him and doing Jumping Slash, then get away. He's likely to retaliate by creating a shockwave or headswing. If he tries his fast fireball spit, good luck in evading it. His jumps at you seem to be the rarest. 3 fireball bombs attack is easy to avoid (unless you're close to Titan, in which case first fireball bomb might hit you). After 3 or so Jumping Slashes he will collapse, giving you a free attack. Use the chance! Repeat this recipe until Titan stands on his hind legs. Watch out for his quick charge&bite attacks against you. Continue your previous technique and Titan will soon go down. Useful tip: His weak spot is his tail. You can deal him critical damage if you hit his tail successfully (for example when Titan is fatigued). This dungeon is now complete! Chapter 1: Avenger comes to an end... ======================================================================= III. Chapter 2: The Renegade Knights Character: Arlen Magic Sword: Azos A016: The Castle of East Raxis 1st s.: 10x val. 2nd s.: Beware 2x spike. Smaash 2x crate. 11x val. 3rd s.: Must kill 3x Knight and 1x Royal Archer. 1x Perfume. 4th s.: Smash 6x crate. 7x val, 1x Chalice. 5th s.: Must kill 2x Knight and 1x Ninja. 6th s.: Beware 3x sensor spike. 1x Tea, 2x val, 1x magic. 7th s.: Must kill 3x Knight. 10x val, 1x health. 8th s.: Must kill2x Knight and 1x Imperial Guard. 1x magic, 1x S health, Blue Tome: Lv 1 Ice magic. This dungeon is now complete! ----------------------------------------------------------------------- A017: The Cavern of Falayd 1st s.: 4x val. 2nd s.: Kill 3x Bat. 3rd s., lower level: North doors on upper level are locked. See two pillars? Push/pull them in middle of the room. Then collect what you can and take lower east exit. Lower level loot: 1x S health, 11x val. 4th s.: Kill 4x Bat. 3x val. 5th s.: Smash 3x crate. Jump on ledges in far right corner and make your way left to upper level, where exit of this room is (should you fall down when jumping over last gap, meet 1x spike). 1x Lithograph, 1x health, 12x val, 1x magic. 6th s.: Must kill 1x Imperial Guard. Orange Tome: Lv 1 Thunder magic. 3rd s., upper level: You're on the bridge. Just go across it for now. Upper level loot: 1x val. 7th s.: Kill 6x Bat. 3x val. 8th s.: Push/pull movable block either on left or right switch, then step on remaining one. Key will appear. Smash 2x crate. Return to 3rd screen. 1x Gold key, 1x val, 1x health. 3rd s., uper level, revisited: Jump to north exit using two pillars as support. Unlock north doors. Additional upper level loot: 2x val. 9th s.: 4x val. This dungeon is now complete! ----------------------------------------------------------------------- A018: Shop 05 The trader is buying: - Wine for 30 val - Tiara for 100 val - Perfume for 100 val ----------------------------------------------------------------------- A019: Highlands of Dett 1st s.: Drop down everywhere. Jump everywhere. Kill everything. And check the trees. Some loot is hidden in the leaves. Kill 3x Tentacle Plant in first gap. Kill 3x Catapult Orc in second gap. 6x val, 1x magic, 1x health, 1x Chalice 2nd s.: Must kill 3x Catapult Orc and 1x Rhinoid. Smash 3x crate (destroy the crate in far right corner for helpful item!). 1x Bomb, 12x val, 1x S magic. 3rd s.: Smash 1x crate. Kill 6x Tentacle Plant and smash 1x crate in first gap. 1x Pendant, 27x val. 4th s.: Must kill 1x Tentacle Plant and 2x Lizardman. 1x S health, 1x val. 5th s.: Beware 5x bomb in first gap. Smash 3x crate, but before doing so jump on them and into the leaves. 1x health, 22x val, 1x Health vial 6th s.: Must kill 1x Mantis. 1x S magic. 7th s.: Must kill 2x Lizardman. 1x health, 1x S magic. This dungeon is now complete! ----------------------------------------------------------------------- A020: Shop 06 The trader is selling: - Pendant for 200 val - Lithograph for 250 val - Chalice for 300 val <--- Get this!! ----------------------------------------------------------------------- A021: The Alkemia Garrison 1st s.: Kill 6x Orc. Smash wooden fence. 1x health, 6x val. 2nd s.: Must kill 1x Ninja and 2x Warrior. 3rd s.: Smash 4x crate. 2x val, 1x s magic, 1x health. 4th s.: Must kill 1x Mantis and 1x Catapult Orc. 1x health. 5th s.: Kill 6x Toadstool. Smash 6x crate. 9x val, 1x Lithograph, 1x Magic Power vial. 6th s.: Must kill 2x Tentacle Plant and 2x Mantis. This dungeon is now complete! ----------------------------------------------------------------------- A022: The Execution Grounds 1st s.: Must kill 3x Ninja. 3x val. 2nd s.: Beware 4x bomb. Must kill 2x Cerberus. Beware 2x arrow turret. 1x Chalice, 1x health. 3rd s.: Must kill 1x Rock Demon. 1x health. 4th s.: 3x val, 1x S magic. 5th s.: It's a boss! BOSS FIGHT: MAGIC KNIGHT Boss attacks: Note: He will alternate between Ice and Fire magic. When using Fire magic: 1. If you get close to him, he can swing his right arm to fire you up. 2. Can conjure 3 fireballs at once. Middle fireball will fly into yor direction, while 2 other fireballs will home in on you after a while. 3. Before switching to Ice magic, he will stop and start throwing multiple fireballs at you, their numbers increasing as Magic Knight takes more damage. 4. Can do a backflip; if you follow him, he may end it with fire swipe in your direction. When using Ice magic: 5. If you get close to him, he can swing his right arm to freeze you. 6. Can conjure 3 ice shards at once. Middle shard will fly in your direction, while other two will fly in straight line (approx 45 degrees away from middle shard's line). 7. Before switching to Fire magic, he will stop and start throwing multiple ice shards at you, their numbers increasing as Magic Knight takes more damage. 8. Can do a backflip; if you follow him, he may end it with ice swipe in your direction. Boss strategy: This boss is not so hard, but battle may take long cos of Knight's high defense. To win quickly, I suggest the following: Run up to him and slice him up. Repeat this once more and then be on the lookout. Slicing him for third time can be difficult, cos boss may decide to go into flurry of magic attacks before switching magic type; or he will backflip out of sword range. In any case, once he switches magic type, he is open to one or two easy-to-finish Triple Slashes. Be wary of his magic, especially triple fireballs, where two side fireballs home in on your position. Don't let him stand close to you for too long or he will swing his arm at you. Basically, triple slash him once or twice, wait for him to switch magic type and then repeat. This dungeon is now complete! ----------------------------------------------------------------------- A023: Shop 07 The trader is trading: - your 1x Harp for 1x Lithograph - Your 1x Wine for 1x large Magic potion - Your 1x Pendant for 1x Ring <--- Get this!! ----------------------------------------------------------------------- A024: The Great Fortress 1st s.: Go LEFT first. 10x val, 1x health. 2nd s.: Nothing. 3rd s.: Beware 4x arrow turret. Step on three switches for key to appear. 1x Gold key, 1x S magic. 4th s.: Must kill 2x Knight and 1x Imperial Guard. Return to 1st screen and go right. 1x health, Grey Tome: Lv 2 Stealth magic. 5th s.: Beware 1x spike and 2x sensor spike combo. This is then followed by 2x sensor spike and 1x spike combo. And lastly, beware 1x spike. 4x val, 1x Pendant. 6th s.: Smash 5x crate and unlock east doors. 5x val, 1x Magic Power vial. 7th s.: 19x val. 8th s.: Must kill 3x Ninja and 1x Royal Archer. Violet Tome: Lv 1 Vortex magic. ----------------------------------------------------------------------- A025: Shop 08 The trader is selling: - small Health potion for 30 val - large Health potion for 45 val - Health vial for 90 val ----------------------------------------------------------------------- A026: The Glacier 1st s.: Beware 3x spike, 3x falling pillar, 2x spike and 1x falling pillar. 3x val, 1x magic. 2nd s.: Kill 3x Demon Armor first and collect what you can. Then jump over the ledges to the exit, but beware of 2x spike. 12x val, 1x Pendant, 1x Chalice, 1x health. 3rd s.: It's a boss! BOSS FIGHT: LODONYA Boss attacks: 1. If you're not very close, he can do dashing stab. 2. Can use Ice magic, which will cause 7 ice clouds to appear at fixed places on battlefield. 3. Can guard. 4. If he guards, he may counterattack with quick stab. 5. When duking it out up close, he can perform 2-stage stab. Boss strategy: Most of the time he will be running around, trying to dash-stab you. Guard this and then Hammer Blow him for easy defeat. Ice clouds always appear at set locaions, so if you know where they appear, more kudos to you. Do not engage in man-to-man combat too often, cos Lodonya is quite good at blocking your attacks and counterattacking you. Once Lodonya is defeated, this dungeon continues. 4th s.: Go north when you come to an intersection. Beware 1x falling pillar. 5th s.: Beware 2x sensor spike. Smash 1x crate. 1x S health. 6th s.: Must kill 2x Archer and 2x Lizardman. Return two screens and when on intersection, go south. 1x Gold key, 1x S magic. South exit, 1st s.: Beware 1x spike. Kill 1x Demon Armor. Beware 1x falling pillar. Unlock exit doors. 5x val, 1x health, 1x S magic. South exit, 2nd s.: You can jump in the pits for some good loot, but be careful of spikes. From start they go as following: 1x sensor spike, 1x spike, 2x sensor spike, 1x spike. 5x val, 1x S magic, 1x Health vial. South exit, 3rd s.: It's a boss! BOSS FIGHT: DRAGON 'ARKTOS' Boss attacks: Note: He can come out of the water in 3 different places: north corner, nortwest corner, southeast corner. Arktos will switch places after he has taken some damage or after some time has elapsed. 1. When he comes out of the water, he may come down and cover the battlefield with his freeze breath. 2. At start of the battle and afterwards (when he's out of the water), he can cause 5 ice chunks to come crashing down (you will see their shadows). 3. Can try to hit you with his long neck, with which he will sweep over the battlefield. 4. You may get frozen if you touch his body. 5. When Arktos starts to cry out, be ready to jump. He will spit out several ice shards which will come flying in your direction. Boss strategy: Stand in whichever corner he comes out of so that you will under Arktos' head. You will be safe from his freeze breath attack. Then return to middle of ice platform and select Fire magic. Aim in direction of Arktos' neck and fire! If you hit him, Arktos takes damage and will come crashing down for you to attack him with your sword. Do so! Repeat this until Arktos croaks. Falling ice chunks and spitting ice shards attacks can be easily avoided if you're standing in middle of ice platform. If you run out of MP, you have two options - you can either wait for Arktos to come falling down as sign of his fatigue, or collect small Magic potions which occassionally appear after falling ice chunks attack. In any case, Arktos should not be too difficult boss. Blue Tome: Lv 2 Ice magic. Chapter 2: The Renegade Knights comes to an end... ======================================================================= IV. CHAPTER 3: The Demonic Minister Character: Felippe Magic Sword: Soul A027: The Underground Arena 1st s.: It's a boss! BOSS FIGHT: VILHERM Boss attacks: 1. Knows single/double slash. 2. Can guard. 3. Has evasive jump. 4. Can use Wind magic. 5. Knows Hammer Blow type attack. Boss strategy: Note: Don't do 2x jumps! There are spikes at the ceiling which will hurt you. Vilherm is a slowpoke. This fight is really easy. Just run up to him and attack him. Don't give him time to breathe! Once Vilherm's health is in range below 50%, screen will go white. Don't worry tho', this is supposed to happen. This dungeon is now complete! ----------------------------------------------------------------------- A028: Zomas Estate 1st s.: 5x val. 2nd s., lower level: Since we can't do much the first time we're here, just take lower east exit for now. 3rd s.: Strangely, 2x falling pillar won't move. 4x val. 4th s.: Step on three switches and then return to 2nd screen. 3x falling pillar won't budge for now. This dungeon is now complete! ----------------------------------------------------------------------- A029: Shop 09 The trader is selling: - Horn for 250 val <--- Get this!! - Chalice for 400 val <--- Get this!! - large Magic potion for 120 val ----------------------------------------------------------------------- A030: The Mountain Passage 1st s.: Beware 6x bomb. 3x val. 2nd s.: Must kill 1x Hornet and 3x Will-='-The-Wisp. 3rd s.: Beware 8x bomb. 1x Pendant, 2x val. 4th s.: Must kill 2x Hornet and 2x War Bird. 1x health, 3x val. 5th s.: Smash 3x crate. Then drop down in the gap. Beware Poison pool. Make your way to far right corner and jump on ledges there. Jump left. Watch that you don't fall down. When on other side, jump up and right. Jump right again to get across this chasm. Beware 6x bomb. Kill 3x Toadstool. 27x val, 1x Chalice, 1x Magic Power vial, 1x health. 6th s.: Must kill 2x Archer. Smash wooden fence. 1x val, 1x health. 7th s.: Beware 4x arrow turret. 14x val. 8th s.: Must kill 2x warrior and 2x Archer. Run to far right corner and smash wooden fence you will find there for a helpful item. 1x Bomb, 1x val. 9th s.: Smash 4x crate. Drop in the chasm. Beware Poison pool. Jump on small islands until you can jump on moving platform. From here jump left on a ledge and then on another moving platform. Duck and then jump on next ledge. Then jump right. Jump right again to another ledge and right yet again to cross this chasm. 2x health, 19x val, 1x S magic. 10th s.: Must kill 1x Centaur. 20x val, 1x S health. 11th s.: 4x val. This dungeon is now complete! ----------------------------------------------------------------------- A031: Shop 10 The traders is trading: - Your 1x Tea for 1x Bracelet <--- Get this!! - Your 1x Pendant for 1x Ring <--- Get this!! - Your 1x Lithograph for 1x Talisman <--- Get this!! ----------------------------------------------------------------------- A032: The Ruins of Jirat 1st s.: At start go back for some loot. Kill 2x Warrior and ignore first door you come across. Continue right to second north door, where you must kill 1x Rock Demon to unbar them. 4x val, 1x health, Yellow Tome: Lv 2 Defense magic. 2nd door, 1st s.: 2x health. 2nd door, 2nd s.: Ignore 2x Skull Knight, which can't be killed yet. 2nd door, 3rd s.: Kill 3x Tentacle Plant. Push movable block up against the wall. Jump on block and then jump on elevation. Jump left and step on switch you will find (will unbar 1st door on the 1st screen). Return to 1st screen end enter 1st door. 1x Lithograph, 9x val. 1st door, 1st s.: Smash 1x crate. 1x S magic. 1st door, 2nd s.: Big room with 4 exits. You came thru west exit. 1st north exit is locked for now. Kill 1x Giant Knight. Beware 2x arrow turret. Smash 1x crate. Ignore 3x Skeleton you will run into in front of second north door. Go thru them for now. 1x Chalice, 3x val. 2nd north exit, 1st s.: Ignore 2x Skull Knight which can't be killed for now. Jump on two pillars and go thru upper north exit. 2nd north exit, 2nd s.: Jump on pillar to your left. Step on the switch (this will cause right floating pillar to descend; you can't jump on it yet - you will have to take another entrance to this room). Then jump down and kill 3x Toadstool. Exit the room thru lower doors on your right. Return to '1st door, 2nd screen' room and take east exit now. Primary loot: 3x val, 1x Pendant. East exit, 1st s.: Smash 3x crate. 10x val, 1x magic, 1x S health. East exit, 2nd s.: Kill 2x Warrior. 1x health. East exit, 3rd s.: Kill 3x Ninja. Jump up the pillars to the exit. You will be in... 1x magic, 4x val. 2nd north exit, 2nd s.: ... the room where you activated first switch. Jump on pillar with second switch and step on it (will lower left floating pillar). Jump on now accessible floating pillars and jump on a ledge with a key. Go to where locked doors are ('1st door, 2nd screen' room). Secondary loot: 1x Gold key. Behind gold doors, 1st s.: 1x health. Behind gold doors, 2nd s.: Kill 3x Scorpion. Select Fire magic. Light the pillar. 1x S magic. Behind silver doors, 3rd s.: Must kill 1x Guardian. This dungeon is now complete! ----------------------------------------------------------------------- A033: Galia Desert 1st s.: Kill 3x Sand Fish and 3x Scorpion. Smash 2x crate 2x health, 1x magic, 10x val, 1x Bomb. 2nd s.: Kill 3x Sand Fish and 3x Scorpion. Smash 1x crate. Kill 3x Snad Fish. Smash 3x crate. 1x magic, 1x health, 13x val, 2x Lithograph, 2x S magic. 3rd s.: Must kill 2x Centaur. 1x health. This dungeon is now complete! ----------------------------------------------------------------------- A034: Shop 11 The trader is buying: - Wine for 100 val - Tiara for 200 val - Perfume for 50 val ----------------------------------------------------------------------- A035: Jirat Castle 1st s.: 2x val. 2nd s.: 3x val. 3rd s.: Must kill 1x Giant Knight. 1x magic, 1x S health, Blue Tome: Lv 3 Ice magic. 4th s.: Kill 2x Bacula. Smash 6x crate, but beware 3x arrow turret. 1x Pendant, 1x Chalice, 14x val. 5th s.: Must kill 3x Demon Armor. Beware 2x arrow turret. 3x val. 6th s.: Beware 3x arrow turret. 25x val. 7th s.: Must kill 2x Sorcerer. 2x health, 1x magic. 8th s.: Smash 3x crate. 1x S magic, 2x val. 9th s.: It's a boss! BOSS FIGHT: ZOMAS Boss attacks: Note: Zomas can only be attacked once four floating blue balls have been destroyed. 1. If left alone for too long, four balls will stop, flash for while and then release electric shock. This is their attack at start of battle. 2. Once Zomas' health is at 60% or close to it, four balls gain new attack. When they appear, they will flash for a while; stay away cos they will electrically charge themselves and you don't want to touch them. They will make bigger circles until the point when they will fly out in one corner of the room; if one or more balls is destroyed, then you get to deal with four minus destroyed balls. Stand at the sides of the room (not in the corner!) and you won't even be touched. 3. Once Zomas' health is at 25% or close to it, four balls gain new attack. This time when they appear, they won't move at all. Always be on the move during this period cos they will come flying in your direction one by one; if one or more balls is destroyed, then you get to deal with four minus destroyed balls. Keep running in circles round Zomas, timing your jumps over the balls which come in your direction. 4. Don't run under Zomas or you'll be hurt by the 'gas' Zomas' health ball is releasing. 5. While Zomas' energy is being replenished by health ball found above Zomas, he can attack you with magic spell sent at your current position. Boss strategy: Don't be running inside the circle four balls are 'creating', so that you won't be hit too often by Zomas'. Also health ball hovering above Zomas can't be destroyed. Now on to info to kick Zomas' ass... Destroy four balls circling around Zomas. This will cause Zomas to fall down. Run to where he landed and attack him. After this he will attempt to get away, but you have enough time to attack him again. After this Zomas will fade away. When he reappears, he will create another 4 balls, which must be destroyed to be able to attack Zomas again. (stpil iyntfiin... From beginning read every second character. If the name you get isn't the same as the one this document is credited to, it's a steal of my work. Inform me, please) At the same time health ball will be slowly regenerating Zomas' health, so it's in your best interest to destroy them ASAP. For info on balls' attacks and how to avoid them, check Boss attacks section for Zomas. Keep destroying four balls and Zomas will fade away for good. This dungeon is now complete! ----------------------------------------------------------------------- A036: Shop 12 The trader is selling: - small Health potion for 40 val - large Health potion for 60 val - Health vial for 120 val ----------------------------------------------------------------------- A037: Zomas Estate 1st s.: 5x val. 2nd s., lower level: Has two levels, upper inaccessible for now. Take lower east exit for now. Lower level loot: 1x val. Lower east exit, 1st s.: Beware 2x falling pillar. 4x val. Lower east exit, 2nd s.: Step on three switches (will unbar north exit two screens back), but beware 3x falling pillar. Return to '2nd s., lower level' room and take north exit. North exit, 1st s.: 10x val. 2nd s., upper level: Beware 2x spike wall as yo move around collecting loot. Take upper west exit. Upper level loot: 1x Chalice, 11x val. West exit, 1st s.: Beware 5x flame geyser. 5x val. West exit, 2nd s., upper level: If you drop down, you will have to return to 2nd screen, go thru north door and make you around again, so don't fall down yet. Upper level loot: 23x val, 1x S magic. West exit, 3rd s.: Check everywhere for useful loot. Return to previous screen and drop down. 1x Gold key, 1x Lithograph, 4x val, 1x S health. West exit, 2nd s., lower level: Must kill 2x Royal Archer and 3x Ninja. Go right after you purge this room. Lower level loot: 10x val, 1x health. West exit, 4th s.: Beware 2x spike wall. 6x val. 2nd s., lower level, revisited: Back at the beginning. Make your way right for two screens and unlock the doors you will find at the end. Lower east exit, 3rd s.: It's a boss! BOSS FIGHT: ZOMAS Boss attacks: 1. When Zomas' dragon head is lowered, he will throw three claws consecutively. These are slow at first, but they home in on your position. When they 'locate' you, they will gain in speed. Zomas may use this attack up to three times. 2. When Zomas' dragon head is lifted, he will create some type of vortex, which will attempt to draw you close. Run away from it, but be ready to jump cos after three seconds it will be released with great speed in your direction. 3. After Zomas' human head is dealt damage, dragon head may decide to heal it. After this is done, dragon head will be lowered and Zomas will now be using claws attacks. Boss strategy: When battle starts, stand as far away as you can to avoid Zomas' claws. When Zomas' dragon head is lifted, human head appears, and Zomas is now vulnerable. Run up to him and Triple Slash him. Then run to left or right side of Zomas, so that you will be able to jump over that vortex ball Zomas will create. After vortex ball is gone, human head can be attacked again. You can do this up to three times, before dragon head heals human head. With healing en-route, return to lower part of the screen to avoid Zomas' flurry of claws. When dragon head is lifted, human head can be attacked... Rinse and repeat. Green Tome: Lv 2 Heal magic. BOSS FIGHT: DRAGON 'TEMPEST' Boss attacks: Note: Don't be pushed into Poison pool surrounding the battlefield too often! 1. Can spit sonic waves at you, which will cause fatigue. 2. Will flap his wings to cause wind gusts to push you into poison pool. 3. Will cry out as a sign of upcoming circular shockwave. 4. Can fly up and while in flight he will cry out; Tempest will then attempt to land on you, if it fails, he will slam the ground for a shockwave. He will repeat this up to two times. 5. Sometimes he will flap his wings to create wind gusts to push you into poison, but can also spit sonic waves at you. 6. Sometimes when he decides to fly up, instead of trying to land on you, he will attempt to hit you with sonic waves. Whether these waves hit you or not, Tempest will drop down to slam the ground for a shockwave. Boss strategy: Try to be behind Tempest's back all the time if you can. He has no protection against backattacks except shockwave, which you can easily anticipate. And his flap attacks will also miss you. So keep Triple Slashing him as often as you can. During his aerial raids make sure that you're not under him when he is about to land. If you're caught in flap attacks, keep running in Tempest's direction. Flap attacks get stronger, less health Tempest has. This also means you will have more trouble not to be pushed into poison. Tempest's sonic wave attack is a pain to be avoided, but you won't have to deal with them if you're behind Tempest; or in case of his flying sonic wave attack be under him. Unfortunately I don't have any easy strategy for this boss apart from info I have provided. I did notice one thing, tho': Sometimes I've been able to deal critical damage to Tempest's wings, which flashed red. I have no clue what to do for this to happen. Plain luck, I guess. Chapter 3: The Demonic Minister comes to an end... ======================================================================= V. CHAPTER 4: Minion of the Ancient Dragon Character: Anna Magic Sword: Soul A038: The Ruins of Saldo 1st s.: Nothing. 2nd s.: Beware 4x arrow turret. Smashing 4x crate is optional, cos the loot sucks. 1x val. 3rd s.: Kill 3x Devil Axe. 3x val. 4th s.: Ignore north exit for now and instead proceed east. 8x val. 5th s.: Beware Poison pool. Jump on ledges in far left corenr, then on platforms (beware 4x flame geyser; duck under second pair). Then jump right. 22x val, 1x magic. 6th s.: Beware 1x fake door. 1x magic, 1x health, 4x val. 7th s.: Kill 3x Skull Knight and 1x Demon Spirit. 8th s.: Jump on ledges to work your way up and right. Beware 5x flame geyser. When you reach highest ledge, step on switch to unbar east exit of this room (see that small hole in middle wall? Use it on your way back). 1x val, 1x magic, 1x Pendant. 9th s.: Must kill 1x Lizardman and 3x Will-O'-The-Wisp. Return to 4th screen and take north exit now. 1x Gold key. North exit, 1st s.: Unlock east doors. 6x val. North exit, 2nd s.: Beware 3x fallinh spike. Smash 3x crate. 2x val, 1x S magic. North exit, 3rd s.: Must kill 1x Giant Knight. Orange Tome: Lv 2 Thunder magic. North exit, 4th s.: 19x val, 1x health. This dungeon is now complete! ----------------------------------------------------------------------- A039: Shop 13 The trader is selling: - Pepper for 200 val <--- Get this!! - Lithograph for 500 val - Chalice for 500 val <--- Get this!! ----------------------------------------------------------------------- A040: Beneath the Ruins 1st s.: Room with 3 exits. You came thru east exit. Take north exit for now. 4x val. North exit, 1st s.: Must kill 6x Eyeful. Beware 3x falling spike as you purge the room. North exit, 2nd s.: Beware 3x grinder. 32x val, 1x Health vial. North exit, 3rd s.: Kill 3x Armored Beetle. Then step on switch. Return to 1st screen and go west this time. 6x val. West exit, 1st s.: Kill 2x Stingray and 3x Skeleton. 2x val. West exit, 2nd s.: 4x val. West exit, 3rd s.: Kill 3x Starfish, 1x Roper and 2x Small Roper. West exit, 4th s.: 4x val. West exit, 5th s.: Beware Poison pool. Stand under the rope and press Square so that your character will grab onto the rope. Press left and go left all the way (hold Square pressed!). When you land, nab the key, then loot the room, then return to 'North exit, 3rd s.' room. 1x Gold key, 1x Chalice, 1x S magic, 17x val. North exit, 3rd s., revisited: Unlock north doors. North exit, 4th s.: Kill 3x Skull Knight. 6x val. North exit, 5th s.: Must kill 1x Sorceress. North exit, 6th s.: 4x val, 1x Health vial. This dungeon is now complete! ----------------------------------------------------------------------- A041: The Deepest Place 1st s.: 2x val, 2x S health. 2nd s.: Room with 3 exits. You came thru west exit. Take east exit for now. 17x val. East exit, 1st s., lower level: Just go thru north door. Lower level loot: 1x health. East exit, 2nd s.: Kill 2x Centaur and 1x Deer Head. East exit, 3rd s.: Has two levels, you start on lower. Select Fire magic and light the pillar to activate moving platform. Jump on it. From here you can jump into 2 small holes (one is left and one is right from your current position). Loot those two holes and then jump back on moving platform. From here jump on upper level. 1x Pendant, 1x Magic vial, 13x val. East exit, 4th s.: 12x val. (Note: There's a key on the pillar, but you can't get there yet.) East exit, 5th s.: There's 4x propeller in this room. Beware 8x bomb. Just stick to lower part of the room and go left. East exit, 6th s.: Kill 3x Sorcerer and 3x Deer Head. 1x S magic, 13x val. East exit, 1st s., upper level: Stand under the rope and press Square so that Mihael will grab onto it. Press left when ready. When you're about halfway down the rope, let go of Square so that Anna will land on the ledge. If you miss, you have to go around again. Step on switch there. Then collect what you can. Return to 2nd screen. Upper level loot: 15x val. 2nd s., revisited: Take north exit now. North exit, 1st s.: Kill 1x Deer Head and 3x Skull Knight. North exit, 2nd s.: Jump on the block and from here jump on north ledge. 2x val, 1x S magic. Detour, 1st s.: 1x S magic. Detour, 2nd s.: Then break greenest tile in the floor and drop down to... East exit, 4th s., revisited: You will be standing on a pillar in that room. Grab the key. Return to 'North exit, 2nd screen' room. Secondary loot: 1x Gold key. North exit, 2nd s., revisited: Push movable block to to the left, then jump on the block and then jump to western doors. Unlock them. North exit, 3rd s.: Must kill 2x Ice Hound and 1x Rock Demon. 1x val, Violet Tome: Lv 2 Vortex magic. North exit, 4th s.: Must kill 1x Imperial Soldier and 2x Sorcerer. This dungeon is now complete! ----------------------------------------------------------------------- A042: Shop 14 The trader is trading: - Your 1x Horn for 1x Ring <--- Get this!! - Your 1x Tea for 1x Earrings <--- Get this!! - Your 1x Mask for 1x Pendnat ----------------------------------------------------------------------- A043: Verea Mountain 1st s.: Nothing. 2nd s.: Must kill 3x Bat and 1x Flesh Demon, which will activate the platform. Jump on it and then jump up on the ledge. Smash 2x crate. 20x val. 3rd s.: Must kill 2x Rock Demon. 4th s.: Beware Lava pool. Kill 3x Will-O'-The-Wisp. Jump using small islands to the other side. There's 5x flame geyser to look out for. 5th s.: Beware Lava pool. Jump on ledge nearby. Jump on one of moving platform. Jump on them to the exit on east side. Drop down from this ledge for some more loot (will have to backtrack then). 1x Health vial, 1x Magic vial, 1x val. 6th s.: Must kill 2x Rhinoid and 2x Demon Armor. Beware Lava pool. 7th s.: Beware Lava pool. Jump on small islands and then on ledge. Jump on next small island to right, then on next to get the key. Jump back and then jump on the upper ledge. Beware 2x flame geyser. Make your way right and then unlock east doors. 1x S magic, 13x val, 1x Lithograph, 1x Gold key. 8th s.: Must kill 1x Giant Knight. Beware Lava pool. 1x health. 9th s.: Smash 2x crate. Drop down. Must kill 3x Scorpion and 3x Stingray, which will activate moving platform. Jump on it and then out of this hole. Smash 1x crate. 1x val, 1x health, 1x S magic. 10th s.: Must kill 2x Crystal Knight. 11th s.: Nothing. This dungeon is now complete! ----------------------------------------------------------------------- A044: Shop 15 The trader is buying: - Wine for 150 val - Tiara for 400 val - Perfume for 20 val ----------------------------------------------------------------------- A045: The Fortress City of Verea 1st s.: 10x val. 2nd s., way over right drawbridge: You will come across two drawbridges. Flip the lever to lower right drawbridge and go right. Kill 2x Bacula. 3x val. Right exit, 1st s.: Must kill 3x Crystal Knight. There is 4x crate in this room. Smash the crate in far right corner for a helpful item. 1x Bomb. Right exit, 2nd s.: 4x val, 1x Magic Power vial. Right exit, 3rd s.: Must kill 4x Devil axe. Right exit, 4th s.: Jump on mddle platform for a key. Beware 5x flame geyser. 1x Gold key. Right exit, 5th s.: Kill 6x Demon Spirit. Then return to 2nd screen and flip the lever to lower left drawbridge. 70x val, 1x Lithograph. 2nd s., way over left drawbridge: Get past 3x propeller. Beware 2x falling pillar and 2x fake door. Unlock the doors. 2x health. Left exit, 1st s.: Must kill 1x Crystal Knight. This dungeon is now complete! ----------------------------------------------------------------------- A046: Shop 16 The trader is selling: - small Magic potion sor 100 val - large Magic potion for 150 val - Magic vial for 300 val ----------------------------------------------------------------------- A047: Passage to the Demon's Lair 1st s.: 3x val. 2ns s.: Beware Poison pool. Jump on platforms to get across. 11x val, 1x magic. 3rd s.: Has 3 exits. You came thru west one. Beware 2x grinder. Take north one for now. 12x val, 1x health. North exit, 1st s.: Kill 2x Skull Knight and 2x Demon Armor. Smash 1x crate. Return to previous screen and go east this time. 1x Talisman. East exit, 1st s.: Break thru the greenest tile. 2x val. East exit, 2nd s.: Kill 3x Toadstool. East exit, 3rd s.: Must kill 1x Crystal Knight. Grey Tome: Lv 3 Stealth magic. East exit, 4th s.: Beware Poison pool. Jump on platforms to get across to the other side. Jump to corners for extra loot. Jump all the way to the top for more extra loot. 32x val, 1x magic, 1x health, 1x Chalice. East exit, 5th s.: Beware 2x bomb. This dungeon is now complete! ----------------------------------------------------------------------- A048: The Force Field 1st s.: Has 3 exits. North one is locked. Go left first. Beware 2x sensor spike and 2x spike (these are scattered all over this room). Smash 2x crate. 1x S health, 1x magic, 1x health, 26x val. Left exit, 1st s.: Must kill 1x Sorceress. Left exit, 2nd s.: Beware 2x flame geyser. Smash 2x crate. 1x val, 1x S health, 1x S magic. Left exit, 3rd s.: Must kill 3x Armored Beetle and 1x Centaur. Return to 1st screen and go right now. Right exit, 1st s.: Must kill 2x Sorceress. Yellow Tome: Lv 3 Defense magic. Right exit, 2nd s.: Smash 2x crate. Beware 1x sensor spike. Smash 2x crate. 14x val, 1x magic. Right exit, 3rd s.: Must kill 2x Imperail Soldier and 2x Archer. Return to 1st screen and take north exit. North exit, 1st s.: Must kill 2x Lizardman. North exit, 2nd s.: It's a boss! BOSS FIGHT: VAPPULA Boss attacks: Note: there are 3x spike scattered over the battlefield, so take care! 1. If you're in front of him, he will burp out some poison pollen (will cause fatigue). He'll also do that if you attack him face to face. 2. Can bounce you back if you attack him face to face (you have to attack him from behind or from side). After that he will spit out poison pollen. 3. Can fly around and try to land on you. 4. Can jump and when he lands, he will cause circular shockwave. 5. When he bangs his stick into the ground, 3 fish-like creatures will emerge. They float around until they explode (before exploding creature will turn red). After explosion circular shockwave is caused. Boss strategy: Hehehe, I think this dragon would deserve title of the comedian. Sounds he makes when you hit him are funny:)... Err, back to strategy. For starters, any attack head on will fail because he will block it with that large belly of his. Plus he counters with poison pollen spit. So your options are side/back attacks. This may be little hard to achieve in some cases cos they may be spikes nearby. But don't give up. If you don't like the position where Vappula is currently standing, get away and he will fly up to a more convenient (hopefully) location. If he gets too far away from you (or you get too far away from him) he may create three fish-like creatures, which are actually bombs. Don't allow them to explode in your vicinity. So park yourself behind him ASAP and chop him up. After he gets up, his usual move is jump&stomp the ground (watch for shockwave!). So jump over the shockwave, then to the side (or behind) Vappula and repeat. Victory is yours! For quick and easy win run to Vappula immediately when battle starts. Hit him in the belly so he does his poison pollen spit. When he is 'recovering', jump to side and chop him up. He gets up, jumps in the air, you jump over shockwave and to the side, you chop him up... Rinse and repeat. Useful tip: Sometimes Vappula will be stupid and will land on spikes instead of landing on you. Talk about stupid... This dungeon is now complete! ----------------------------------------------------------------------- A049: The Demon's Lair 1st s.: 1x health, 1x magic. 2nd s.: Beware 2x falling spike. 4x val. 3rd s.: Must kill 1x Giant Knight and 2x Demon Armor. 4th s.: 16x val. 5th s.: Kill 2x Imperial Soldier and 3x Sorceress. Smash 3x crate. 31x val, 1x Magic vial. 6th s.: Smash 3x crate. 1x Health vial, 2x val. 7th s.: It's a boss! BOSS FIGHT: KRASSEL Boss attacks: Note: There are 3x Skeleton in this room. 1. Can throw fireball bomb down at you. When it explodes, it causes circular shockwave. 2. Will revive 3x Skeleton on regular basis (these 3x Skeleton *can't* be killed!). Boss strategy: Finally easy boss battle involving dragons. See those four pillars that float in the air? Wait until Krassel jumps on one of them, then run there and do Jumping Slash (one will do) at pillar Krassel is standing on. He will fall down on his ass. Don't try to hit him yet, cos he is still invincible for a few moments. He will flash 3 or 4 more times before he becomes vulnerable. Let him have it for those 3 seconds of time you have to hurt him. After that he becomes invulnerable again and will escape to high ledge in corner of the room. Krassel will occassionaly revive 3x Skeleton that are lying around. You can either ignore them or knock them down, but you can't kill them. (If you see this faq anywhere and see that it isn't credited to Split Infinity, please inform me) Krassel may also attempt to throw a fireball bomb at your current position, but it's nothing of danger - can be avoided easily. If one or more pillar is missing, Krassel can materialize missing ones anytime he wants (if pillars are being created over and over, you may need to strike them more than once!) To win, just follow the guidelines two paragraphs above and he goes down. After this boss fight is over, dungeon is still not complete. You have to go even further... 8th s.: Beware 1x grinder. 20x val, 1x S health, 1x S magic. 9th s.: Kill 2x Imperial Soldier and 3x Sorceress. Flip both levers. 1x Chalice, 1x Lithograph, 1x Pendant, 1x val. 10th s.: 14x val. 11th s.: Must kill 2x Crystal Knight and 2x Lizardman. 12th s.: Beware 3x falling spike. 21x val. 13th s.: It's a boss! BOSS FIGHT: HALFAS Boss attacks: Note: Halfas will grant you free 1x Magic vial and 1x Health vial. 1. Power up and glide into random direction. Can ram you during his gliding. 2. Sometimes after gliding he will summon white energy ball (has small homing ability) from his weapon into your direction. 3. Sometimes he'll glide close to your current position, stop and try to strike you with his staff. Regardless of success he will be fatigued for a while (free attack!). 4. Can attack you with his staff if you're close. 5. When low on health, he can fly into one corner. He will spit out three blue energy balls one after another. These have small homing ability. When they explode, they will create circular shockwave. He will finish the attack by trying to do flying bodyram into you. After this 'performance' he will be fatigued. Boss strategy: Until he starts to fly, Halfas is relatively easy. He doesn't have any sudden projectile attacks (two which he actually has can be predicted by his actions). Stand in one corner and wait for Halfas to end his glide trip somewhere near you (be ready to jump in case of firing a projectile to finish his attack). I find running after him a waste of time, cos in 7 out of 10 cases he will move to another spot. When he finishes his attack, he's open to your attack, so let him have it. Repeat this and when his health is seriously depleted, he'll start to fly around. He'll park himself in the corner, shoot out three energy balls of his and then try to fly into you. Keep moving at all times. When he's finished with flying crap, he's fatigued --> free attack! Rinse and repeat and victory is yours. BOSS FIGHT: DRAGON 'TALON' Boss attacks: 1. When he cries out, he will create circular shockwave. 2. Can create 3x Cave Slug to assist him. 3. Knows left-arm swipe if you get close. 4. Can quickly retreat by jumping back a short distance. 5. Can spit out purple porcupine-like bomb at a small-to-medium distance. When it explodes, it will create circular shockwave. 6. With around 40 to 60% health remaining his true head will come out. He will become faster plus gain extended arm reach. 7. His true head can shoot out 3-way blue beamshot that travels above ground. 8. If you get close, he now knows triple claw swipe (left, then right, then both arms). 9. Instead of one purple bomb, he can now throw three in your general position. 10. If you hit his head, he *will* throw you one purple bomb and while you're jumping, will follow with 3-way blue beamshot which is almost sure to hit you. Boss strategy: Hard boss battle. This dragon is almost perfect. Has high defense, fast (becomes even faster), has many attacks, big health bar... too bad you must kill him:). Going head on is a bad idea for now. He may swipe at you or try to throw a porcupine at you (usually throws bombs when you're very far away from him). His most frequent attack is shockwaving you. Get behind him for easier time with this monstrosity. Wait for shockwave attack, jump over it and attack Talon. Repeat this. It will go slow, but is moderately safe. 2 or 3 times you'll have to deal with 3x Cave Slug - Hammer Blow is your friend. Once about 50% of Talon's energy has been depleted, his true head will emerge. Talon becomes faster, gains more attacks and extended arm reach. Talon now knows triple claw swipe. If you're far away, he will 3-way beamshot you. What to do? Go for the head! If you attack it successfully, your attack will take off big chunk of Talon's health (good animation of Talon grabbing his head in pain). And Talon *will counterattack* by throwing a porcupine at you and then 3-way beamshot. If one doesn't hit, the other will most surely do. Try your best in evading this by running behind him. This dungeon is now complete! Chapter 4: Minion of the Evil Dragon comes to an end... ======================================================================= VI. CHAPTER 5: Resurrection of the Evil Dragon Character: Mihael Magic Sword: Igunis A050: The Ruins of Raxis City 1st s.: Go up. Smash 1x crate. Keep going left, collecting loot. Beware 4x arrow turret. Smash wooden fence for even more loot. Enter small crawlhole at the end (beware 5x bomb). 73x val, 1x magic, 1x health. 2nd s.: 1x magic, 3x val. 3rd s.: Must kill 1x Imperail Guard and 1x Rhinoid. 4th s.: Beware 3x flame geyser. 30x val. 5th s.: Must kill 1x Lizardman. Kill 2x Skull Knight. 1x S magic, 3x val. 6th s.: Go right first and smash 4x crate. 32x val, 1x S magic, 1x Chalice. 7th s.: Must kill 2x Assassin. 22x val, 1x health, 1x S magic. This dungeon is now complete! ----------------------------------------------------------------------- A051: The Ruins of Raxis Castle 1st s.: Kill 2x Ice Hound and 3x Winged Demon. Smash 2x crate (go for the crate on the staircase first!). Kill 1x Rhinoid for a key. Smash 1x crate. 31x val, 1x Gold key, 1x Magic Power vial. 3rd s.: Kill 3x Paladin and 2x Sorceress. Smash 5x crate. 1x magic, 1x health, 20x val, 1x Silver key. 4th s.: Beware 5x flame geyser. Smash 2x crate. Beware 1x flame geyser. and 1x sensor spike. 1x S magic, 1x magic, 10x val. 5th s.: Must kill 1x Crystal Knight. Kill 3x Ghoul. Smash 1x crate. 1x S health, 1x Copper key, 3x magic. 6th s.: Smash 3x crate. 35x val. This dungeon is now complete! ----------------------------------------------------------------------- A052: Passage to the Underworld 1st s.: 14x val. 2nd s.: Must kill 2x Sorceress. Black Tome: Lv 2 Mine magic. 3rd s., lower level: Has 2 levels, upper inaccessible from your position. Jump over 1x spike and continue right. Lower level loot: 3x val, 1x S health. 4th s.: Kill 3x Bat and 3x Armored Beetle. East exit of this room will unbar (north bars require a switch to be stepped on). 5th s.: Beware 1x grinder. East exit needs a key. Go thru north doors. 3x val, 1x S magic. North room: Stand under trident-type object hanging from ceiling. Select Thunder magic and cast it. You will hear a chime meaning that the device is powered up (will unbar north door two screens back). Return to '4th screen' room and take now open north exit. 1x health. North exit, 1st s.: Must kill 1x Winged Demon. North exit, 2nd s.: Select Fire magic and light pillar at end of this room. Return a bit and jump on now activated platform. Jump up. 1x S health, 1x Pendant, 1 val. North exit, 3rd s.: Must kill 1x Winged Demon. 20x val, Green Tome: Lv 3 Heal magic. North exit, 4th s.: Beware Poison pool. Jump (using three conveyor belts) to the other side. 1x S health, 1x Chalice, 30x val. 3rd s., upper level: You've been here before, except you're now at upper level. Collect what you can, drop down and make your way to locked doors. Upper level loot: 1x Gold key, 1x S health, 1x Lithograph. Behind locked dooor, 1st s.: Kill 3x Dragonet. 1x S health, 5x val. This dungeon is now complete! ----------------------------------------------------------------------- A053: Shop 17 The trader is buying: - Wine for 300 val - Harp for 400 val <--- Get this!! - Mask for 400 val <--- Get this!! ----------------------------------------------------------------------- A054: Entrance to the Underworld 1st s.: 3x val. 2nd s.: Must kill 3x Scorpion. Smash 2x crate. Bewae 5x bomb. 10x val. 3rd s.: Must kill 1x Lizardman. Beware 4x bomb. 1x Magic Power vial, 22x val. 4th s.: Beware 7x bomb. Kill 2x Bacula. Beware 1x spike and 2x sensor spike. Kill 1x Bacula. Beware 1x spike, 1x sensor spike and 3x bomb. Kill 1x Bacula. 1x S magic, 20x val, 1x S health. 5th s.: Must kill 2x Centaur. Beware 2x bomb. 6th s.: Kill 2x Winged Demon. Beware 4x bomb. 1x S health. 7th s.: Beware 8x bomb, kill 2x Bacula, smash 2x crateTentacle Plant, jump over 1x spike, kill 1x Tentacle Plant, jump over 1x spike, kill 1x Tentacle Plant. 1x health, 40x val, 1x magic, 1x S magic. 8th s.: Must kill 2x Rock Demon. 1x magic, 1x health. This dungeon is now complete! ----------------------------------------------------------------------- A055: Shop 18 The trader is selling: - Chalice for 600 val <--- Get this!! - Talisman for 800 val <--- Get this!! - Lithograph for 700 val ----------------------------------------------------------------------- A056: City of Demons 1st s.: Nothing. 2nd s.: Must kill 2x Lizardman. 3rd s.: Beware 6x bomb. Smash 2x crate. When you come to crossroads, go east for now (north doors are locked). Beware 6x bomb and 2x arrow turret. 1x S magic, 10x val, 1x Chalice. East exit, 1s s.: Must kill 2x Assassin. Return to previous screen and unlock north doors. 1x Gold key. North exit, 1st s.: Beware 3x flame geyser and 4x bomb. North exit, 2nd s.: Must kill 1x Giant Knight. North exit, 3rd s.: Must kill 1x Crystal Knight. North exit, 4th s.: Must kill 1x Cyclops. This dungeon is now complete! ----------------------------------------------------------------------- A057: Shop 19 The trader is trading: - Your 1x Pepper for 1x Ring <--- Get this!! - Your 1x Horn for 1x Earrings <--- Get this!! - Your 1x Perfume for 1x Pendant ----------------------------------------------------------------------- A058: Forest of Monsters 1st s.: Ignore hole in the tree for now. 11x val. 2nd s.: Jump over the chasm to hills on right to get across. Kill 3x Toadstool. 1x Magic Power vial, 2x health (you can get the latter if you fall down). 3rd s.: Must kill 2x Winged Demon and 1x Rock Demon. 4th s.: Kill 3x Flying Fish and 1x Dragonet. 5th s.: Must kill 4x Tentacle Plant. Before proceeding further east, drop down so that we'll clear bottom level. 2x health, 1x Lithograph. Bottom level, 1st s.: Nothing, go left. Bottom level, 2nd s.: Kill 2x War Bird. Bottom level, 3rd s.: Beware 5x bomb. Smash 3x crate. 1x S health, 1x val, 1x Pendant. Bottom level, 4th s.: Must kill 1x Winged Demon. Kill 2x Skull Knight. Bottom level, 5th s.: Drop down and climb the hill in far left corner. You will emerge near entrance of 1st screen. Make your way to 5th screen and go right. 6th s.: 12x val, 1x S magic. 7th s.: Must kill 2x Assassin. Beware 2x bomb. 8th s.: Kill 2x Flying Fish and 2x Dragonet. 9th s.: Must kill 2x Executioner. And 1x Mystic Warrior. This dungeon is now complete! ----------------------------------------------------------------------- A059: Shop 20 The trader is selling: - small Magic potion for 120 val - large Magic potion for 180 val - Magic vial for 360 val ----------------------------------------------------------------------- A060: The Dungeons of Eternity This dungeon is veeery long and tedious. It's comprised of three parts. Let's go! ---> Part 1 of this dungeon 1st s.: Jump in the hole. 2nd s.: Big room with six (6!) exits. To make things worse, this is also upper/lower level room. Two exits are west (one on lower, one on upper level), three exits are on east (two of which are on upper level). North exit is barred. To lift those bars, you have to electrify 4 trident like devices. One device is in far left corner of this room, so power it up using Thunder magic. Then take lower west exit. Before doing that kill 3x Demon Armor and 2x Convict. Lower west exit, lower level, 1st s.: Has two levels, you're on lower. Kill 3x Dragonet. Then go left. Lower west exit, 2nd s.: Push movable on the leftmost switch. Jump on the block and then on ledge where you should kill 1x Tentacle Plant. Go thru first north door. 1x health. 1st north door, 1st s.: Kill 6x Bat and step on switch. Lower west exit, 2nd s., revisited: Push movable block on rightmost switch to unbar second north door. Jump on block, then on the ledge, kill 1x Tentacle Plant and go thru second north door. 2nd north door, 1st s.: Nothing. 2nd north door, 2nd s.: Step on switch, which will (in conjunction with previously stepped on switch) unbar 3rd north door two rooms back, so go there (jump to the door with help of movable crate). You will find yourself in... Lower west exit, 1st s., upper level: Beware 4x flame geyser. Make your way right. 1x S magic. 2nd s., revisited: Power up second trident-like device. Then jump down and take lower east exit. 1x magic. Lower east exit, 1st s.: Kill 1x Mystic Warrior. Red Tome: Lv 2 Fire magic. Lower east exit, 2nd s.: Kill 3x Skull Knight and 3x Toadstool. 1x health. Lower east exit, 3rd s.: Go to far right corner (smash 1x crate) and jump on small hill there. Jump on ledges to your left to gain access to another two exits (beware 3x sensor spike if you fall down). Enter first west door you come across. 1x S magic, 1x S health. Behind upper west door 1, 1st s.: Drop down and push the pillar up as far as you can. Then use this pillar to jump across to other side. 1x magic. Behind upper west door 1, 2nd s.: Drop down and push the pillar up as far as you can. Then use this pillar to jump to top of 1x falling pillar and to be able to jump across. 1x magic. 2nd s., rerevisited: Power up third trident with Thunder magic. Then return to 'Lower east exit, 3rd screen' room, and take the other upper level west exit. Behind upper west door 2, 1st s.: Jump over conveyor belts to other side. Kill or ignore 3x Bat that will annoy you. 1x S health, 1x magic. Behind upper west door 2, 2nd s.:: Must kill 1x Rock Monster. 2nd s., rererevisited: Power up fourth and last trident device with Thunder magic. This will unbar doors to north of this room. Behind north door, 1st s.: Don't bother going north in this room. Door ahead is locked. Flip the lever to lower right drawbridge. Go right. 1x S magic. Right exit, 1st s.: Must kill 1x Mystic Warrior. Right exit, 2nd s.: Kill 6x Will-O'-The-Wisp. Smash 3x crate. 1x Lithograph, 2x health. Right exit, 3rd s.: Must kill 1x Rock Monster. ---> Part 2 of this dungeon 1st s.: Nothing. 2nd s.: Has 3 exits. You came thru west one. Step on switch to activate moving platform. Jump on platform, from here to special platform. Wait for sound signal and then step on one of four arrows signifying which direction you want platform to go - right now that would be north. There is some loot on most upper ledges. 1x Magic vial, 1x S health, 1x health. North door, 1st s.: Must kill 3x Mystic Warrior. Beware 4x flame geyser. Switch & Lever room: Has two entrances. You came thru west one. Stand next to lever. Unl